Who said that? I doubt it...
Considering we only know of 5 locations. Earth, Mars, Venus, The Moon and The Reef
I'd say it's a lot more than 3%.
It really shouldn't be. If it's gunning to be an MMO, it should be packed with content.
Who said that? I doubt it...
Considering we only know of 5 locations. Earth, Mars, Venus, The Moon and The Reef
I'd say it's a lot more than 3%.
Holy crap if true
Love the game I just hope the crappy AI is a symptom of the alpha.
How do you know this? The lore seems barely in the game at all. I've put just as much time as you into the game and my biggest gripe would be lack of lore and variety. Granted this is just an alpha but I've been through this plenty of times before to know from here on out its small changes not big ones.
Ohh yeah? I'd like to hear your strategy for the eye boss at the end.
After getting two characters to level 8, time for some impressions;
+ UI design is outstanding. No really, the menus, the HUD, it all just looks amazing.
+ This feels like the original Borderlands + Mass Effect.
+ Guns feel good.
+ Despite the lack of context in this Alpha, this world and it's lore already interest me.
+ Old Russia map was surprisingly large and I keep finding new areas.
- Boss characters, and specifically the Devil Walker, are pretty much just huge bullet-sponges with high-damage (or even OHK) attacks and can get quite boring some times.
- The respawn-timer on enemies in free-roam is insane. They respawn the instant you turn your back to the place where you killed them and it kind of gets in the way of the exploration.
- Voice chat doesn't seem to be working at all for this Alpha...
- 'That wizard came from the moon!'
Overall I'd say this Alpha definitely reinforced my decision to get this on day 1.
Ohh yeah? I'd like to hear your strategy for the eye boss at the end.
- Boss characters, and specifically the Devil Walker, are pretty much just huge bullet-sponges with high-damage (or even OHK) attacks and can get quite boring some times.
Yes. My rfile was only doing 200-500 range. Sniper crits go from 1k-2k
i feel like i'm the only one who digs how long it takes to kill bosses. doing the strike from lvl 6 with the gear i had then, compared to lvl 8 with the new gear i had found showed me just how much easier it got to take them out. and i liked that it was a long battle and you had to be on top of things or you could easily get consumed by the darkness and have to start all over.
i feel like i'm the only one who digs how long it takes to kill bosses. doing the strike from lvl 6 with the gear i had then, compared to lvl 8 with the new gear i had found showed me just how much easier it got to take them out. and i liked that it was a long battle and you had to be on top of things or you could easily get consumed by the darkness and have to start all over.
I'm curious, was this alpha supposed to go live this month? Is it possible that they did this to quell some of the negative criticism (most of which it has)? Or was this something they planned to do for E3 specifically? I mean, I know testing has been going on since forever, but they made a big deal of Playstation getting Beta access first; yet, I never thought I'd be playing Destiny in my home 3 full months before it released.
Was anyone able to get this chest open? If so, how?
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wtf how?? I want to play![]()
can't unsee a face on the side of the container
you startled it with that flashlight
So after playing for .. probably 7 hours now there are a few beefs which I would like to see fixed.
When I select a new primary weapon from my small roster of great ones, the ammo gets depleted. So when I have my pulse-rifle, and I switch it out for a more long range rifle it comes without ammo. When I then switch back to the pulse-rifle, the ammo I had in it disappears. I would like to have a shared ammo pool between all primary weapons. (this also happens with secondary weapons)
Other things are the lack of mission variety.
No way to see my ship in for example the shipyard. I got a nice new one and I want to walk around her and capture some cool shots.
other then that its been a very smooth experience, from playing alone to exploring the lands on our speeders with 2 friends. Its been a wonderful experience and I can't wait to play the full game.
There is enough lore and areas to fill 10 games and I can't wait to find our what they have planned for the sequels*.
* pretty much confirmed that this is a 10+ year project that will be expanded upon.
Was anyone able to get this chest open? If so, how?
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Was hitting 2.5-3k crits with my lvl 8 Warlock using the sniper rifle.
Wouldn't surprise me if it was a PR move. Very good one at that.
I talk a lot with friends... Not sure if you have to be friends to be able to talk to each other tho...
You can only voice chat within your fireteam.
if your a warlock or a titan, you can use your jet pack to like float uo and quickly open it before you start falling. If your a hunter.........i feel sorry for you. the hunters double jump is extra lame compared to the other two classes.
someone here wrote the alpha is 3% of the final game..but without a source i think.
if your a warlock or a titan, you can use your jet pack to like float uo and quickly open it before you start falling. If your a hunter.........i feel sorry for you. the hunters double jump is extra lame compared to the other two classes.
Was hitting 2.5-3k crits with my lvl 8 Warlock using the sniper rifle.
It will. Read the OP.Have they said if the beta will have more content than the alpha?
Hunter overall feels very underwhelming. Warlock>Titan>>Hunter.
Hunter special is exceedingly weak, the double jump is really bad...it is literally just a double jump. The only redeeming factor is the wonderful knife, which is just fun.
Weapons scale HARD. So these bullet spongey guys will take less bullets.
The motion sickness when I turn is pretty bad for me. If it's not going to be fixed, no go for me although I like the game.
The motion sickness when I turn is pretty bad for me. If it's not going to be fixed, no go for me although I like the game.
-The turret on the moon map should not have a shield, it is overpowered because of that, seems unfair
-The interceptor should not just spawn right at the beginning of the match right next to each team, it should be somewhere in the middle where either team can get to it
-The shotguns, especially the charge up pulse one seems overpowered. It's almost like COD where you just die super fast, one hit usually
-I don't like how you keep special ammo after you die, you should be forced to search for it once again, since snipers and shotguns are like power weapons
-The MP announcer sound alright, but it could definitely be better. Also if you could make the announcer say things like double kill and triple kill, the game would feel even more awesome and rewarding!!
-It would be nice to keep ADS accuracy while in midair to make fights more varied and "strategizable"
-It would also make the game even more fun to be able to hijack vehicles, PLEASE put this in!!! In addition, the ability to have multiple people on one vehicle would be awesome too!
My biggest complaints out of all those, is the vehicle placements, the unnecessary turret shield, and the keeping of special ammo after you die. Also, the announcer saying double kill and stuff like that would be amazing! Overall, I will definitely be buying this game and I hope these complaints do you make a difference. I love this game!
Just finished levelling my third character to level 8, so am just about done with the Alpha. It's a shame that none of your progress carries on to the retail version, I think I might skip the Beta so I don't wind up burning myself out on the early stages of the game post-release.
I'm completely sold on Destiny. Whilst I've been a huge Bungie fan for years, so will always give them the benefit of the doubt, the stuff I was hearing from interviews and such had me somewhat wary. It's very much a game you need to play yourself for a few hours to properly understand.
After messing around with the Alpha over the weekend, it's finally clicked, and I can see why Bungie/Activision have struggled to convey what the game actually is. There's a lot of confusing stuff in there at first, but it honestly does feel like a huge leap forward for the FPS genre, and I'm excited to dump thousands of hours into the final game in September.
What class are you guys playing as? I think Hunter is my favourite.