LookAtMeGo
Member
Well its exactly 30 days 'till the beta. I am going to kill all of you aiming down my sights in crucible.
Was pretty good for an alpha I must say. Looking foward to the beta. When does it start again?
Thanks.
This. Hipfire in Destiny is crazy accurate! I was having no trouble at all one shooting foes with accurate weapons. Compared to CoD, BF or KZ... its a freakin' laser beam!
Because, mechanically, it just doesn't fit within the multiplayer, I feel.Why is it a good thing? ;P
Me said:Those issues might be workable for me if it weren't for the second problem: contradicting gameplay mechanics. Destiny has ADS, so you have to slow down if you want to be really accurate, and hip-firing works like bloom in Reach. You're also very, very maneuverable. It's hard to slow down and be precise when everyone is jumping around and sliding everywhere. It makes the multiplayer's gunplay frustrating.
But you can make that decision without ADS as well. If you want to take a more tactical approach, there's nothing preventing from doing so while firing from the hip. You're not forced to, it's a choice.If i want more accuracy at a penalty of movement because I'm playing a more reserved tactical approach vs. flying in guns blazing... it's a trade off. Having both forces you to change your tactics depending on the situation adding more to gunfights. IMO
If I wasn't clear enough, I said conceptually. Obviously there'd be a lot of work in removing it, which is why I'm not expecting it to be removed.I would love to hear the volume of the eruption of laughter from the game developers after reading this.
:lol @ people wanting ADS gone. I'm really sorry to break this to you, but this game isn't Halo. ADS in Destiny feels great, it definitely needs to stay. Not that Bungie would even consider removing it, seeing as it's central to the gunplay.
I would love to hear the volume of the eruption of laughter from the game developers after reading this.
[*]Chat settings to allow proximity chat with randoms etc.
]
I have to veto this. I think party chat killed half of the fun of Halo multiplayer. I loved that everyone was forced to talk to each other and not their other friends playing Madden.
And why is that a bad thing?
Bungie's not going to do this because it doesn't fit well with the story, from what I've heard from employees, they're trying to tell, plus that's *a lot* of work only three or four months before they have to ship the game.For new page:
So far...let me know if I missed one, and keep suggesting new ones!
[*]Adding neutral/friendly NPCs that could be encountered in explore mode (would be cool to have them "roam" in an area so they're not always in the exact same location... by time of day possibly.) People/aliens to get side missions from... people to trade with or purchase items from etc. The world feels slightly empty with only enemies.
Why should ADS be more accurate? Because it's more realistic? I don't buy that, not in this universe. If you want to be more accurate, you don't have to choose with no ADS. You can be maneuverable and able to get headshots accurately.Should be a decision, not automatic. If someone gets the first shot on me, I should choose if I try to ads and get more headshots than they do, or if I try to jump over or strafe and out maneuver. If both options are viable, it's more interesting. ADS should be more accurate, but you're an easier slow target. It just needs to be balanced well.
Yeah, I can't understand it either. Why add all those cool new movement options (double jump, hover, slide, etc) and then make you completely inaccurate while using them? Makes literally zero sense. It's almost like the game has an identity crisis or something.Central to the gunplay? It's a very movement orientated game. It's jarring to be sliding and flying around and then having to aim down the sight to shoot someone. It's not like the game is stuck within the confines of realism (Double jumping, anyone?) so why should we be confined to a silly fad like ADS?
I didn't have the same experience, apparently. I thought the game was pretty meh with atrocious loading times and swaths of samey, boring terrain. Yes, I understand Alpha and all and to be honest for an alpha, it looked pretty polished in terms of gameplay. What I fear is that not much will change from the polished parts.
The major thing I hated more than anything was the randomly respawning enemies. Any time I see a game use respawning enemies (unless serving to keep an existing puzzle alive) it has been lazy. It is seriously one of my game design pet peeves.
Make it like Diablo where if you explore an area and kill dudes don't expect a bunch more. This was just wave after wave of shooting and it made me absolutely loathe to explore. In addition going from an "instanced" area back out you get ambushed by new mobs every single time.
I fear the constant shooting is there to prevent people from realizing how boring the
world is. The mission variety was also terrible. I got a mission to clear out this one place, left got another mission to.....clear out the exact same place...
The reason I am fearful is because I was part of the Star Wars: TOR alpha and the game experience in that alpha did not change one bit when release came. Everything was the same. I have a feeling Destiny is going to be a boring shooter with RPG elements tacked on and without many neat crafted moments. We shall see, but that's the vibe I get playing the alpha.
The one truly great thing I can say about the game is that the UI and menus look fantastic.
I read it perfectly. It's still hilarious and a silly thing to say. If it's realistically impossible given the way the game is built, then stating that it's conceptually simple is meaningless. That's all.If I wasn't clear enough, I said conceptually. Obviously there'd be a lot of work in removing it, which is why I'm not expecting it to be removed.
Please read my post more carefully. :/
I think you're really misreading my comment, and it hurts.I read it perfectly. It's still hilarious and a silly thing to say. If it's realistically impossible given the way the game is built, then stating that it's conceptually simple is meaningless. That's all.
I don't understand the ADS hate. Must be a Halo player thing. I'm perfectly happy with the ADS system and scope upgrades.
Why should ADS be more accurate? Because it's more realistic? I don't buy that, not in this universe. If you want to be more accurate, you don't have to choose with no ADS. You can be maneuverable and able to get headshots accurately.
This isn't the case. The reason why I am making the argument against ADS is because Destiny is mechanically similar in many ways to Halo. I'm not saying I want to remove ADS because I want to see it removed. I'm saying that no ADS works better with the gameplay.
In Destiny you:
- Fight aliens/robots with distinct classes. Just like Halo.
- Have enemies that fire slow-moving projectiles so you can avoid them and not have to hide behind cover. Just like Halo.
- Have a powerful jump and a lot of maneuverability options. Just like Halo.
- Because each alien species has many classes, each with different reactions to certain situations and how they attack, every fight breaks down slightly differently: in a chaotic manner and very quickly. Just like Halo.
The last point is really the crux of my argument, and I also because I don't like the obstruction that comes with raising your gun up to the screen.
Bungie's not going to do this because it doesn't fit well with the story, from what I've heard from employees, they're trying to tell, plus that's *a lot* of work only three or four months before they have to ship the game.
Why should ADS be more accurate? Because it's more realistic? I don't buy that, not in this universe. If you want to be more accurate, you don't have to choose with no ADS. You can be maneuverable and able to get headshots accurately.
But why is the tradeoff something good, here? Shouldn't whatever consequences and mechanics that make a fight interesting come from player vs. player interaction and player vs. environment interaction, rather than having to slow down to be more accurate?I didn't say because it's more realistic, I agree that doesn't matter. It's more accurate because you trade-off mobility. That makes it a decision with consequences.
Bungie and Activision aren't going to let their $500 million dollar baby get overrun with griefers; you are supposed to be "fighting against the darkness" for Humanity, not pwning noobs. It makes sense, currently, to keep PVP relegated to proving grounds like The Crucible but leave it out of story and exploration modes.
However I could see them introducing some sort of PVP DLC that introduces planets or places on the fringe of Destiny's universe where you are signing on with a particular faction and battling against other players from different factions-- as well as enemies like the Hive (or new species)-- in a rush to acquire some sort of resource or tech. I could also see them introducing PVP Strike Missions in that manner as well; imagine if you played Devil's Lair and came up on that spider tank and were whittling down its HP only to have to simultaneously contend with another group of players that are doing the same thing, but had come through the map from a completely different direction, and now are trying to take you out while also downing the Fallen themselves. I'd be down for that.
Professional Software Engineer here, and no, removing ADS from the game would be a nightmare. It's not like they can just decide to disable the left trigger. The fact that ADS is in the game means that there are hundreds of other aspects of the game that had to be designed/tuned around that feature being a part of the combat. Trust me, just wait until you're programming at your eventual job and your boss walks up and starts a sentence with "can't you just..."Software Engineer student focusing on game design and dev here, and this seems like it would be one of the easier features to remove from a game. Getting rid of bloom and locking out ADS seems like a feature that should be added as a game type adjustment. So... not very much of an eruption. Maybe a snort?
Bungie's not going to do this because it doesn't fit well with the story, from what I've heard from employees, they're trying to tell, plus that's *a lot* of work only three or four months before they have to ship the game.
Why should ADS be more accurate? Because it's more realistic? I don't buy that, not in this universe. If you want to be more accurate, you don't have to choose with no ADS. You can be maneuverable and able to get headshots accurately.
But you can decide to do most of that without ADS.Sounds to me that you will just have to decide what is best to use at certain times.
How does it make the game more strategic? You can make deliberate and decisive actions without ADS and completely accurate hip fire. Increase skill cap? Dunno about that.If anything, ADS makes the game more strategic, increases skill cap, and forces you to be more deliberate and decisive in your actions.
You're putting the horse before the carriage. And why should they put ADS in if isn't fun?Again to me it just sounds like you want halo.
You talk game mechanics but they didn't put in ADS just for fun.
Why is it a good thing? ;P
If i want more accuracy at a penalty of movement because I'm playing a more reserved tactical approach vs. flying in guns blazing... it's a trade off. Having both forces you to change your tactics depending on the situation adding more to gunfights. IMO
But why is the tradeoff something good, here? Shouldn't whatever consequences and mechanics that make a fight interesting come from player vs. player interaction and player vs. environment interaction, rather than having to slow down to be more accurate?
I guess the contention here is that I don't see that tradeoff as a necessary layer to make the fight interesting.
Since we were all Alpha testers, has anyone put together a list of things we'd like to see in the final version? I've seen a bunch of suggestions that don't sound like they'd be terribly difficult to implement, like having the ghost's voice come out of the controllers speaker. I'm sure they already have a roadmap and would disregard most of the list (or some things we come up with are already in motion), but it couldn't hurt to have an official neogaf list of demands.
But you can decide to do most of that without ADS.
How does it make the game more strategic? You can make deliberate and decisive actions without ADS and completely accurate hip fire. Increase skill cap? Dunno about that.
You're putting the horse before the carriage. And why should they put ADS in if isn't fun?
People that would be into PvP to play against other people that do want to PvP have the crucible... They have their PvP mode if they want it.PVP server vs PVE server its not a big thing. Alot of guys that are into pvp would probably prefer that and not be on carebear servers. Options are amazing. Like ADS vs hipfire.
Yeah, I never said "can't you just." Making a game is hard. If anything, I'm making the non-ADS suggestion for future Destiny games.Trust me, just wait until you're programming at your eventual job and your boss walks up and starts a sentence with "can't you just..."
Why is it absurd for hip-fire to be just as accurate as ADS? And just because science-fiction is based on reality doesn't mean everything has to be realistic. That's hardly the case in any popular science-fiction.You do realize that science fiction is based somewhat on reality? Game designers and art directors don't just pull these things out their ass. ADS having less accuracy or even the same accuracy as hip fire would be absurd.
Not sure the point you're making here. There's a lot more choices in combat than just whether or not to use ADS. And just because you have no ADS, it doesn't mean all guns will be the same. Was the Needler the same as the Battle Rifle? The AR as the plasma pistol?The second part of the bolded seems to me as taking an easy way out. Why make any decisions at all then? Let Bungie make all characters and guns exactly the same! That surely will lower the amount of times we have to "choose" and even out the playing field.
That's a false choice to me. It doesn't add anything to the combat for me when I can already be slower, accurate, and more deliberate while hip-firing than having to use ADS to do those very same things. You still have that "choice" with no ADS.Thats the great thing about having the power to choose. You decide which is better for your scenario.
It makes the game more strategic but adding on an extra way to be deliberate and decisive. It adds an extra decision that without ADS the game will not have. 2 - 1 does not still equal 2.
If I'm inaccurate when I'm jumping, it forces me to stay on the ground, which makes encounters play very similarly and linearly.
i dont think we are going to get many significant changes from now till release, there will be bug/stability fixes, perhaps some additional options, maybe some UI changes. But I doubt any additions.
An alpha is still considered feature complete. I hope Bungie proves me wrong though.
That's basically how I did the PvE anyway. No way I'm gonna sit around in back, way too much fun raining bullets down from above and punching aliens in the head. And hip fire felt fine in PvE, the enemies had worse aim than the typical PvP human. It's in PvP that I wished hip fire was more viable.The idea of hip fire being ADS accurate makes me feel like it will lead to players bunny hopping throughout the content to avoid enemy fire.
Yeah, I never said "can't you just." Making a game is hard. If anything, I'm making the non-ADS suggestion for future Destiny games.
Why is it absurd for hip-fire to be just as accurate as ADS?
That's a false choice to me. It doesn't add anything to the combat for me when I can already be slower, accurate, and more deliberate while hip-firing than having to use ADS to do those very same things. You still have that "choice" with no ADS.
Again, this explanation doesn't hold much weight to me. It's a videogame, and Destiny already goes beyond realism in several aspects of its setting.because firing a real gun...
Because to make it useful, apparently, Bungie is gimping accurate hip-firing. And I've already said that I'd be fine with leaving ADS in if I can be completely accurate firing from the hip (though I don't like having to hold the left trigger to zoom in for long distances).if it doesnt add anything to the combat for you, then dont use it, if you find it has no benifit. Why even demand it be removed?
No ? It maybe forces you to not shoot while jumping, but i think you can jump and still ADS.
If you don't want to aim while jumping then jumping is still an option to reposition yourself.
If they could do something more interesting than monster closets that's all I would really want to see. Even if it's just drop pods from the sky, I hate not seeing a signal for enemies appearing. Sort of annoying on the free roam when it's the obvious spawn area that will re-spawn if I turn my back :/, but seriously really for the strikes. Give me a signal so I can prepare. And the signal ideally isn't the drop ship one shotting me in the back because I'm turned around trying to shoot PurpleEye.