Official Destiny Alpha Withdrawal Thread

This. Hipfire in Destiny is crazy accurate! I was having no trouble at all one shooting foes with accurate weapons. Compared to CoD, BF or KZ... its a freakin' laser beam!

That's the thing essentially. Those who are saying that it would be fine if they just remove the accuracy penalty are neglecting that, that more or less removes the aim down sight mechanic except for scoped guns. That's not necessary, and it's not what Bungie is going for.

For me, the system now basically imposes a certain range beyond which ADS is worth using for a particular weapon. That range could be increased a fair bit without more or less removing the ADS mechanic. I would like to see them at least experiment with tightening up the accuracy of hipfire so that you're more inclined to use it in close combat (right now, ADS is better as soon as you go much past melee range).
 
Why is it a good thing? ;P
Because, mechanically, it just doesn't fit within the multiplayer, I feel.
Me said:
Those issues might be workable for me if it weren't for the second problem: contradicting gameplay mechanics. Destiny has ADS, so you have to slow down if you want to be really accurate, and hip-firing works like bloom in Reach. You're also very, very maneuverable. It's hard to slow down and be precise when everyone is jumping around and sliding everywhere. It makes the multiplayer's gunplay frustrating.

http://www.neogaf.com/forum/showpost.php?p=115789007&postcount=77

So, to ask again, why is having no accuracy penalty in multiplayer with hip firing a bad thing?

If i want more accuracy at a penalty of movement because I'm playing a more reserved tactical approach vs. flying in guns blazing... it's a trade off. Having both forces you to change your tactics depending on the situation adding more to gunfights. IMO
But you can make that decision without ADS as well. If you want to take a more tactical approach, there's nothing preventing from doing so while firing from the hip. You're not forced to, it's a choice.
I would love to hear the volume of the eruption of laughter from the game developers after reading this.
If I wasn't clear enough, I said conceptually. Obviously there'd be a lot of work in removing it, which is why I'm not expecting it to be removed.

Please read my post more carefully. :/
 
:lol @ people wanting ADS gone. I'm really sorry to break this to you, but this game isn't Halo. ADS in Destiny feels great, it definitely needs to stay. Not that Bungie would even consider removing it, seeing as it's central to the gunplay.

Central to the gunplay? It's a very movement orientated game. It's jarring to be sliding and flying around and then having to aim down the sight to shoot someone. It's not like the game is stuck within the confines of realism (Double jumping, anyone?) so why should we be confined to a silly fad like ADS?

I would love to hear the volume of the eruption of laughter from the game developers after reading this.

Software Engineer student focusing on game design and dev here, and this seems like it would be one of the easier features to remove from a game. Getting rid of bloom and locking out ADS seems like a feature that should be added as a game type adjustment. So... not very much of an eruption. Maybe a snort?

[*]Chat settings to allow proximity chat with randoms etc.
]

Dear god, this.
 
For new page:

So far...let me know if I missed one, and keep suggesting new ones!

  • Roaming patrols in free-roam mode
  • More damage feedback on larger enemies
  • Have enemies respawn more slowly in free-roam mode
  • [controversial]Remove ADS or improve hip fire accuracy (possibly remove aim assist while hip firing)
  • less or no Autoaim
  • More varied beacon quests
  • guaranteed boss loot. (boss always drops something).
  • More loot, or better loot if it's hard to find. Give us a reason to explore Good description here.
  • more public events
  • Chatoptions
  • Toggle for ghost voice/mission beacons through controller speaker/TV
  • Touchpad gestures for summoning the speeder/More touchpad support (using sparrow and items etc)/Use touchpad for main navigation screen.
  • Reload while sprinting
  • Bumper Jumper controls
  • Chat settings to allow proximity chat with randoms etc.
  • Hidden collectables that allow gameplay tweaks (Think skulls in Halo)
  • Adding neutral/friendly NPCs that could be encountered in explore mode (would be cool to have them "roam" in an area so they're not always in the exact same location... by time of day possibly.) People/aliens to get side missions from... people to trade with or purchase items from etc. The world feels slightly empty with only enemies.
  • An expanded Tower... with more venders... more to see and do. Thrown in a weapon test range etc.
  • Some sort of map(s). Could be just a general "map" outline and allow the player to add the terrain feature markings etc. Small set of tools to put down things like mountains, rivers, caves, loot, enemy groups... Survey your own explored areas!
  • When you are in explore mode and you invite someone you meet there to your fireteam, it should just move them into your fireteam instead of having to reload the map for them again/alternatively, when people join your fireteam, let them fly in and teleport down (E3 Demo style)
  • I would like to be able to turn my character around 360 degrees in creation mode. Would help me pick a hairstyle easier.
  • Wish Titans looked bigger.
  • Make Supercharged abilities an "ammo drop" type deal in PvP. Just like heavy ammo.
  • Loot Beacons/Light Beams, or even Uncommons and above show up on mini map or something.
 
I have to veto this. I think party chat killed half of the fun of Halo multiplayer. I loved that everyone was forced to talk to each other and not their other friends playing Madden.

Boo, I don't care about these other people. I just want to tell them to follow me.
Proximity chat was pretty amazing in KZ2 though, I admit. It really added to the simulated chaos.

And why is that a bad thing?

Should be a decision, not automatic. If someone gets the first shot on me, I should choose if I try to ads and get more headshots than they do, or if I try to jump over or strafe and out maneuver. If both options are viable, it's more interesting. ADS should be more accurate, but you're an easier slow target. It just needs to be balanced well.

Actually, the part you're saying is frustrating I think is the point of having ADS. You're forced to make a trade-off decision. There is a variable added that hasn't been in the Halo games before, with all the mobility you have to make a decision if you want to slow down and have better accuracy. I think it's interesting, hip fire is out-gunned though so it isn't as interesting as it could be.
 
For new page:

So far...let me know if I missed one, and keep suggesting new ones!
[*]Adding neutral/friendly NPCs that could be encountered in explore mode (would be cool to have them "roam" in an area so they're not always in the exact same location... by time of day possibly.) People/aliens to get side missions from... people to trade with or purchase items from etc. The world feels slightly empty with only enemies.
Bungie's not going to do this because it doesn't fit well with the story, from what I've heard from employees, they're trying to tell, plus that's *a lot* of work only three or four months before they have to ship the game.
Should be a decision, not automatic. If someone gets the first shot on me, I should choose if I try to ads and get more headshots than they do, or if I try to jump over or strafe and out maneuver. If both options are viable, it's more interesting. ADS should be more accurate, but you're an easier slow target. It just needs to be balanced well.
Why should ADS be more accurate? Because it's more realistic? I don't buy that, not in this universe. If you want to be more accurate, you don't have to choose with no ADS. You can be maneuverable and able to get headshots accurately.
 
Central to the gunplay? It's a very movement orientated game. It's jarring to be sliding and flying around and then having to aim down the sight to shoot someone. It's not like the game is stuck within the confines of realism (Double jumping, anyone?) so why should we be confined to a silly fad like ADS?
Yeah, I can't understand it either. Why add all those cool new movement options (double jump, hover, slide, etc) and then make you completely inaccurate while using them? Makes literally zero sense. It's almost like the game has an identity crisis or something.
 
I didn't have the same experience, apparently. I thought the game was pretty meh with atrocious loading times and swaths of samey, boring terrain. Yes, I understand Alpha and all and to be honest for an alpha, it looked pretty polished in terms of gameplay. What I fear is that not much will change from the polished parts.

The major thing I hated more than anything was the randomly respawning enemies. Any time I see a game use respawning enemies (unless serving to keep an existing puzzle alive) it has been lazy. It is seriously one of my game design pet peeves.

Make it like Diablo where if you explore an area and kill dudes don't expect a bunch more. This was just wave after wave of shooting and it made me absolutely loathe to explore. In addition going from an "instanced" area back out you get ambushed by new mobs every single time.

I fear the constant shooting is there to prevent people from realizing how boring the
world is. The mission variety was also terrible. I got a mission to clear out this one place, left got another mission to.....clear out the exact same place...

The reason I am fearful is because I was part of the Star Wars: TOR alpha and the game experience in that alpha did not change one bit when release came. Everything was the same. I have a feeling Destiny is going to be a boring shooter with RPG elements tacked on and without many neat crafted moments. We shall see, but that's the vibe I get playing the alpha.

The one truly great thing I can say about the game is that the UI and menus look fantastic.

It's you. Game isn't your bag. It's ok...you have other options that will be a better fit. (not sure why u posted in the thread really)
 
If I wasn't clear enough, I said conceptually. Obviously there'd be a lot of work in removing it, which is why I'm not expecting it to be removed.

Please read my post more carefully. :/
I read it perfectly. It's still hilarious and a silly thing to say. If it's realistically impossible given the way the game is built, then stating that it's conceptually simple is meaningless. That's all.
 
Take into account that I'm saying all of this without knowing Bungie's design philosophy behind the combat.

One of the things I'd really like to hear from Bungie is what their philosophies are with Destiny – similarly to the "30 seconds of fun" with Halo – so I can adjust my criticisms/recommendations accordingly. Sometimes it's hard to make suggestions when I don't know what the developer is going for.

Perhaps Bungie put ADS in there for some reason that I'm missing. To balance out the powers, maybe? I dunno.
I read it perfectly. It's still hilarious and a silly thing to say. If it's realistically impossible given the way the game is built, then stating that it's conceptually simple is meaningless. That's all.
I think you're really misreading my comment, and it hurts.
 
Has Bungie said anything about Rare Spawns, or Notorious Monster(FFXI) type mobs that have a chance to spawn in and drop better loot?
I've seen it mentioned elsewhere, but a 3 seater (Warthog) for fireteam travel would be sweet, one driver, two mowing down everything dancing.

I've been thinking, how do you think they will implement the goto orbit, and vehicle summon options on systems without touchpads? Just hold ? button for 5 seconds and zip away?
I'd like an option like that when you are at the orbit screen, just hold X on the Strike, or Explore area for an extra second or two, and auto launch to that mission instead of having to select launch afterwards.

edit: PrivateWHudson, you can add Loot Beacons/Light Beams, or even Uncommons and above show up on mini map or something.
 
Why should ADS be more accurate? Because it's more realistic? I don't buy that, not in this universe. If you want to be more accurate, you don't have to choose with no ADS. You can be maneuverable and able to get headshots accurately.

I didn't say because it's more realistic, I agree that doesn't matter. It's more accurate because you trade-off mobility. That makes it a decision with consequences.

The more trade-off decisions you make in an encounter, the more interesting it can be. ADS is just like the other choices you make - do you switch to alternate weapon, do you try to run around the corner, do you peek out from the left or right of the pillar etc.

I think hipfire is outgunned in PvP right now so you lose that choice, but I think if it's balanced it adds a layer to the gunplay. Trade-off mobility for accuracy, both should be viable. My issue is hip fire doesn't feel like a viable option ever. I would have the same issue if ADS didn't give enough of an advantage to be viable for the mobility loss.
 
I love halo. I love ADS. I think for a game like Destiny that is trying to appeal to everyone ADS needs to be in.

I can understand DAX 100% halo multiplayer feels like halo because of it.

I. Just happen to prefer the ADS in Destiny.
 
This isn't the case. The reason why I am making the argument against ADS is because Destiny is mechanically similar in many ways to Halo. I'm not saying I want to remove ADS because I want to see it removed. I'm saying that no ADS works better with the gameplay.

In Destiny you:
  • Fight aliens/robots with distinct classes. Just like Halo.
  • Have enemies that fire slow-moving projectiles so you can avoid them and not have to hide behind cover. Just like Halo.
  • Have a powerful jump and a lot of maneuverability options. Just like Halo.
  • Because each alien species has many classes, each with different reactions to certain situations and how they attack, every fight breaks down slightly differently: in a chaotic manner and very quickly. Just like Halo.

The last point is really the crux of my argument, and I also because I don't like the obstruction that comes with raising your gun up to the screen.

Sounds to me that you will just have to decide what is best to use at certain times.

  • If i want to be more accurate i ADS.
  • If i see projectiles coming at me, i just release ADS real fast and double jump / run away.
  • If i get blindsided then i used ADS in a wrong position at the wrong time.
  • If i want to be running about while trying to kill i will use hipfire.
  • If i get jumped on suddenly at close quarters i will use hipfire.
  • If i need to be more accurate while in air i just ADS real quick and then release it again which requires more skill.

If anything, ADS makes the game more strategic, increases skill cap, and forces you to be more deliberate and decisive in your actions.

None of these is a bad thing in my opinion.

Again to me it just sounds like you want halo.
You talk game mechanics but they didn't put in ADS just for fun.
 
No ADS is straight up a last gen design and not a too mechanically nor realistic one to have, mechanically to shot a weapon accurately there must be 2 steps, aiming and shoting, controller triggers are perfect for this, notice I said accurately, if you want to shoot Rambo 80s movie style there is always the hipfire shooting option but a penalty must be in place for this kind of behavior.
 
For all the talk of hip fire vs ADS and ADS being counter-intuitive to the fast paced, high-mobility nature of the game, my biggest concern is the balancing of gear.

I am not sure if the stats on all your equipment translates directly into crucible, but as the game stands, it is possible for a player to be in crucible and not have access to any heavy weapons because they didn't find any in PvE, or didn't buy any in town.

And as for the stats, you could have a level 8 with pretty average gear, vs a lvl 20 with all purple gear. Doesn't that seem very unfair? Or did I miss something?
 
Bungie's not going to do this because it doesn't fit well with the story, from what I've heard from employees, they're trying to tell, plus that's *a lot* of work only three or four months before they have to ship the game.

Probably not, but what is a wish list without a couple of items shooting for the stars. It's already a fantastic game, and I'd be happy if they addressed two or three of the wishes.

Why should ADS be more accurate? Because it's more realistic? I don't buy that, not in this universe. If you want to be more accurate, you don't have to choose with no ADS. You can be maneuverable and able to get headshots accurately.

Current cons:
Hipfire -
Randomly inaccurate
No zoom
High sensitivity
Large, hard to see retical

ADS -
Low mobility
No zoom (unless scoped)

I'm in agreement that hipfire should loose the "randomly inaccurate" con, and in exchange ADS should have a 1.25% or 1.5% zoom.
 
I didn't say because it's more realistic, I agree that doesn't matter. It's more accurate because you trade-off mobility. That makes it a decision with consequences.
But why is the tradeoff something good, here? Shouldn't whatever consequences and mechanics that make a fight interesting come from player vs. player interaction and player vs. environment interaction, rather than having to slow down to be more accurate?

I guess the contention here is that I don't see that tradeoff as a necessary layer to make the fight interesting.
 
  • Enemies re-spawning should have a delayed aggro timer. Having captains spawn right behind you and one shotting you is annoying.
  • Multiple Ghost voices =/
  • Loot spheres (drops from enemies) a little bit easier to see (a vertical ray of light perhaps) and easier to differentiate from regular ammo boxes.
  • Loot chests with more variety in them, maybe some exotic dyes or something not just glimmer and gear. Reward us for exploration!
  • More race customization (and an option to rotate and zoom out our character in creation)
  • Some sort of mini-map that fills out as we explore. (maybe a quest to scan the area into our ghost by interfacing with a hidden terminal underground or something)
  • Loot drops from mini-bosses like the devil walker or the public event dudes.
  • Simple clan icons visible in front of names OR when a player is targeted. (For example, aiming at a friendly for over 3 seconds displays his Clan/subclass/etc)
  • Allow clans to create/upload custom armor emblems.
  • Ship decal customization ala Forza or Ridge Racer.
  • More random commentary from the ghost, describing lore for the areas we discover.. small quips and facts.
  • Show ships dropping off players like the E3 demo =/
  • An option to move HUD elements, I'd like to move my radar.
  • More weapon types
  • When we have fully unlocked the abilities for an item please make this easy to see in the menu instead of having to select our item and go into the detail menu of the item.
  • Allow typing or quick preset messages.
  • Trading system of some sort.

Seems obnoxious now that I've typed it out, just wishful thinking on any of this. I love the game as is, they really did an excellent job in capturing the awe and amazement of exploring new worlds. In a shooter no less.
 
Bungie and Activision aren't going to let their $500 million dollar baby get overrun with griefers; you are supposed to be "fighting against the darkness" for Humanity, not pwning noobs. It makes sense, currently, to keep PVP relegated to proving grounds like The Crucible but leave it out of story and exploration modes.

However I could see them introducing some sort of PVP DLC that introduces planets or places on the fringe of Destiny's universe where you are signing on with a particular faction and battling against other players from different factions-- as well as enemies like the Hive (or new species)-- in a rush to acquire some sort of resource or tech. I could also see them introducing PVP Strike Missions in that manner as well; imagine if you played Devil's Lair and came up on that spider tank and were whittling down its HP only to have to simultaneously contend with another group of players that are doing the same thing, but had come through the map from a completely different direction, and now are trying to take you out while also downing the Fallen themselves. I'd be down for that.

PVP server vs PVE server its not a big thing. Alot of guys that are into pvp would probably prefer that and not be on carebear servers. Options are amazing. Like ADS vs hipfire.
 
Software Engineer student focusing on game design and dev here, and this seems like it would be one of the easier features to remove from a game. Getting rid of bloom and locking out ADS seems like a feature that should be added as a game type adjustment. So... not very much of an eruption. Maybe a snort?
Professional Software Engineer here, and no, removing ADS from the game would be a nightmare. It's not like they can just decide to disable the left trigger. The fact that ADS is in the game means that there are hundreds of other aspects of the game that had to be designed/tuned around that feature being a part of the combat. Trust me, just wait until you're programming at your eventual job and your boss walks up and starts a sentence with "can't you just..."
There's pretty much no such thing as simple when it comes to adding/removing anything in software, and design aspects all have to inform each other.
 
I think ADS should stay in. And people saying you are completely inaccurate while hip-fireing....wha?

ADS gives a nice pro/con trade off. And adds variety and stragety to the gameplay
 
Bungie's not going to do this because it doesn't fit well with the story, from what I've heard from employees, they're trying to tell, plus that's *a lot* of work only three or four months before they have to ship the game.

Why should ADS be more accurate? Because it's more realistic? I don't buy that, not in this universe. If you want to be more accurate, you don't have to choose with no ADS. You can be maneuverable and able to get headshots accurately.

You do realize that science fiction is based somewhat on reality? Game designers and art directors don't just pull these things out their ass. ADS having less accuracy or even the same accuracy as hip fire would be absurd. You say it takes away from the gameplay, i say it adds to it. Another decision players have to make in the spur of the moment.

The second part of the bolded seems to me as taking an easy way out. Why make any decisions at all then? Let Bungie make all characters and guns exactly the same! That surely will lower the amount of times we have to "choose" and even out the playing field.

As it is now, it is fair. I understand that hip fire has lower accuracy but what you don't seem to understand is that ADS also has its cons. Its not a one sided thing. Thats the great thing about having the power to choose. You decide which is better for your scenario.
 
I'm reading this ADS argument...has anyone brought up that Destiny at least seems to have recoil, where Halo doesn't? I mean look at the scout rifle versus say the DMR.
 
Sounds to me that you will just have to decide what is best to use at certain times.
But you can decide to do most of that without ADS.
If anything, ADS makes the game more strategic, increases skill cap, and forces you to be more deliberate and decisive in your actions.
How does it make the game more strategic? You can make deliberate and decisive actions without ADS and completely accurate hip fire. Increase skill cap? Dunno about that.
Again to me it just sounds like you want halo.
You talk game mechanics but they didn't put in ADS just for fun.
You're putting the horse before the carriage. And why should they put ADS in if isn't fun?
 
Why is it a good thing? ;P

If i want more accuracy at a penalty of movement because I'm playing a more reserved tactical approach vs. flying in guns blazing... it's a trade off. Having both forces you to change your tactics depending on the situation adding more to gunfights. IMO

Exactly. Movement vs accuracy adds to gameplay depth. No accuracy penalty for running/jumping/hip fire just results in everyone spazzing out jumping around like fools.
 
But why is the tradeoff something good, here? Shouldn't whatever consequences and mechanics that make a fight interesting come from player vs. player interaction and player vs. environment interaction, rather than having to slow down to be more accurate?

I guess the contention here is that I don't see that tradeoff as a necessary layer to make the fight interesting.

It is an extra layer, I think whether it's a good layer or not is a preference. IMO, the more layers that are there, the higher the potential skill ceiling. This could be good for longevity, or it could put too high a learning curve on it and force people away. Who knows, it's just one of those bets the game designers have to make.

You could argue there are too many layers and it ruins the streamline experience, or you could argue it adds complexity to an overly familiar formula. Matter of opinion I guess.
 
Since we were all Alpha testers, has anyone put together a list of things we'd like to see in the final version? I've seen a bunch of suggestions that don't sound like they'd be terribly difficult to implement, like having the ghost's voice come out of the controllers speaker. I'm sure they already have a roadmap and would disregard most of the list (or some things we come up with are already in motion), but it couldn't hurt to have an official neogaf list of demands.

I'll take a crack at it. In no particular order:

-More varied enemy behavior. The Fallen and Hive aren't much different in the way they fight. Fallen should be more tactical since they're basically Halo's Elites, and Hive should be more aggressive like the Flood. Many of the Hive moved exactly like the Fallen, so it felt like I was fighting re-skinned enemies most of the time. The floating ones also never posed much of a threat. Behaviors alone go a long way to mitigate the "bullet sponge" effect.

-The enemies also need more unique voices. Fallen and Hive growls sound very similar.

-Another play from the Halo book are assassinations. If I come up behind an enemy, I should be able to OHK them. There's something really off about stabbing a Captain in the back and doing next to no shield damage. If not OHK, at least make it count for double damage. I don't like how the only critical area are their heads.

-Would be nice to see some more random enemy patrols.

-It's hard to describe this feeling, but it seems like everywhere except The Tower feels somewhat "dull" and "desaturated". The colors could be more vibrant and brilliant.

-Because when it's dull and when there's little humor or wit, and very little audio coming from players and enemies, it feels lifeless. Dreamlike, atmospheric and mysterious are good; bland and empty are not. The game doesn't need excessive amounts of any of those things, but it could definitely use a bit more personality.

-Hip fire needs to be way more viable, especially when jumping. I like how ADS works already but the options outside of ADS are lacking. In mid - close range, movement is the key to winning an encounter. Being inaccurate at this range forces me to slow down to use ADS, which means I'm more likely to get hit and more likely to lose. If I'm inaccurate when I'm jumping, it forces me to stay on the ground, which makes encounters play very similarly and linearly. Simply reducing the inaccuracy should help. It doesn't need any fundamental changes. To respond to the posts about removing ADS, I'd disagree. I would never want to see ADS in a game like Halo, and I don't like it in any other shooter, but it works well in Destiny. The accuracy outside of ADS is what needs adjusting more.

-I don't want to crouch after I slide. I don't like how it completely slows down any momentum the player has. Maybe this was done for balance reasons, but it's one of the only things that bugs me about the way player movement is handled.

-Needs to be a greater visual effect for players who have shield/armor on.

-Less aim assist and bullet magnetism. Rewatching some of my clips, I've gotten so many kills where bullets hit walls or whizzed right passed the player's head.

-Less ammo crates in Crucible, but more strategically placed. The spawn next to an ammo crate on Rusted Lands is ridiculous.

-Radar feels inefficient in PvP. I don't know how to fix it without making it a complete crutch, but I feel like people who are close enough to kill me in a split second do not show up on my radar.

-Needs moar grunts and death screams. Dying feels very impersonal.

-I'd rather they recast the Crucible announcer, but it'd go a long way to improving him if he said things that mattered. The announcer doesn't need to give players a motivational speech - that's what voice chat is for, and it gets in the way of that.

-Post-game scoreboard needs more stats. Accuracy, medals, etc. I don't even know what things like "Chariot of Fire" and "Relentless" mean. With context, I assume they are sprees/streaks, but I'd like to see that in the post-game.

-On the point of streaks and medals, I think Bungie can do better than ripping "First Blood" and "5-kill streak" out of Call of Duty. The first time I saw those things I just rolled my eyes. The game doesn't really play like CoD (whose multiplayer I detest), but it's familiar enough for those similarities to be redundant.

-The "guardian down" banner when you die in Crucible is unnecessary. I feel like the death screen is portraying too much visual information over too short of a time.

-Similarly, I don't need to see how much XP and glimmer I earn after every single kill. If this is going to be there, then I don't need the text and medals in the center of my screen. Again, it's redundant.

-I want to be able to delete items when I'm browsing the vault. I have to back out of the vault and open the normal option menu to delete, which is time consuming.

-I hope there's a place in The Tower or somewhere else that lets us change our hair styles. Fly Harriet over from Animal Crossing or something.

-Also would like to rotate the character during character creation. That goes for every menu a character is shown.

-Either offer custom controls, or put in more schemes. Surprised there's no control scheme called "legacy" or something that's closer to their past titles.

-The music in the boss battles needs to ebb and flow. The Sepkis track got really annoying and repetitive. The mesh layer track was a good example of changing with the tide of the battle.

-Enemy spawn hives should sound an audio warning 5 seconds before they spawn.

-More frequent and varied public events.

-I wish Explore mode allowed up to 6 players and not only 3, or at least have a way so that more than 2 of my friends can meet up in the world (not counting raids of course). There's no way to know what "server" you're on, which made this impossible in the alpha.

-Don't know if they have time to do it, but I'd love to have a first person view inside the cockpit of my ship while in the menu. I think it'd be more personal, because right now, as cool as seeing the planet is, it gets boring looking at it fly while I'm waiting for something to load. Would be more interesting if I was inside of it. Or they could just make the load times quicker, but that's a given.

-More things to find in the world, like audio logs.

-More emotes, like if I want to change the way I sit, wave, or dance.

-Interceptor's boost should be slower and the rockets should take time to charge. Keep the power.

-Should be able to destroy the front of the shield on a Turret to snipe the player out of it.

-Golden Gun should either have splash damage or leave a burn on the target. Preferably both.

-Shouldn't have a moment of invincibility when drawing any of the supers. The other two could go for an increased draw time as well, the Titan moreso.

-When you press touchpad, pressing another button should bring up a map. It should be grayed out for places you haven't been, and you should be able to place waypoints on it.

-Player reflections in the water please? The water physics are already really good, but if they're going to show off by putting puddles everywhere, this will really make them impressive.

-Hunter needs better helmets. I know the alpha had a limited selection, but what I saw beyond level 8 wasn't that impressive either. Similarly, the Warlock bonds were too small to be noticeable.

-I'm going to assume that we can change the color and/or voice of our ghost. If not, we should, because I'd love to have that option.

-The player shield beep sounds like a microwave... If we're going to have the beep, then at least make it as equally unique as the Halo shield beep.

-If there's no theater mode, would love to have a first person option in The Tower for screenshots.

-A little less motion blur.

-Legend needs to be more difficult.


Will update if I can think of any more.
 
I also think people are crazy if they want the drop rate increased form the alpha. I was melting down guns left and right. The drop rate is almost always set high for demos/betas because people have a shirt time to play.
 
But you can decide to do most of that without ADS.

How does it make the game more strategic? You can make deliberate and decisive actions without ADS and completely accurate hip fire. Increase skill cap? Dunno about that.

You're putting the horse before the carriage. And why should they put ADS in if isn't fun?

It makes the game more strategic but adding on an extra way to be deliberate and decisive. It adds an extra decision that without ADS the game will not have. 2 - 1 does not still equal 2.

That last part is your opinion. Not everyone feels the same way. Which is why its a balanced choice.
 
PVP server vs PVE server its not a big thing. Alot of guys that are into pvp would probably prefer that and not be on carebear servers. Options are amazing. Like ADS vs hipfire.
People that would be into PvP to play against other people that do want to PvP have the crucible... They have their PvP mode if they want it.

Really the only thing the open world PvP would add is a way for people who want PvP to engage those in it who DON'T want it to get their kicks. Sure it's more accepted in other games as a given danger of the world but I for one am happy that that kind of behavior isn't welcome.
 
Trust me, just wait until you're programming at your eventual job and your boss walks up and starts a sentence with "can't you just..."
Yeah, I never said "can't you just." Making a game is hard. If anything, I'm making the non-ADS suggestion for future Destiny games.
You do realize that science fiction is based somewhat on reality? Game designers and art directors don't just pull these things out their ass. ADS having less accuracy or even the same accuracy as hip fire would be absurd.
Why is it absurd for hip-fire to be just as accurate as ADS? And just because science-fiction is based on reality doesn't mean everything has to be realistic. That's hardly the case in any popular science-fiction.
The second part of the bolded seems to me as taking an easy way out. Why make any decisions at all then? Let Bungie make all characters and guns exactly the same! That surely will lower the amount of times we have to "choose" and even out the playing field.
Not sure the point you're making here. There's a lot more choices in combat than just whether or not to use ADS. And just because you have no ADS, it doesn't mean all guns will be the same. Was the Needler the same as the Battle Rifle? The AR as the plasma pistol?

Besides, there are already same-y weapons in Destiny.
Thats the great thing about having the power to choose. You decide which is better for your scenario.
That's a false choice to me. It doesn't add anything to the combat for me when I can already be slower, accurate, and more deliberate while hip-firing than having to use ADS to do those very same things. You still have that "choice" with no ADS.
 
i dont think we are going to get many significant changes from now till release, there will be bug/stability fixes, perhaps some additional options, maybe some UI changes. But I doubt any additions.

An alpha is still considered feature complete. I hope Bungie proves me wrong though.
 
It makes the game more strategic but adding on an extra way to be deliberate and decisive. It adds an extra decision that without ADS the game will not have. 2 - 1 does not still equal 2.

Thanks for the short explanation, i have trouble doing that sometimes.

Also I think ADS is fun, again because i have to choose when to use it and be deliberate in my actions.

If i lose a battle because i used ADS then i probably used it at a wrong time and if i lose a battle while i was hip firing then i probably should have used ADS.

Assuming my aiming was good ofcourse.
 
For me, the best way they could implement ADS would be:

-No accuracy penalty when not using it.

-Only gives you a little bit of zoom (except for rifles, snipers, and other scoped weapons, of course, those would have the apropiate level of zoom for each type of weapon)

-Using it slightly reduces the sensitivity on the stick, to make those long distance shots easier.

-Using ADS does not reduce your movement speed.

-Jumping, crouching, hovering, etc. would not have any impact (positive or negative) on the accuracy of the weapons, ADS or not.
 
If I'm inaccurate when I'm jumping, it forces me to stay on the ground, which makes encounters play very similarly and linearly.

No ? It maybe forces you to not shoot while jumping, but i think you can jump and still ADS.
If you don't want to aim while jumping then jumping is still an option to reposition yourself.
 
As someone who didn't play Halo extensively, I'm fine with ADS and with the current implementation of hip fire.

Hip fire as it works now, works perfectly fine when an enemy is rushing you, which is when it should be used. Mobility works to get out of those tight jams and create space to use ADS. The idea of hip fire being ADS accurate makes me feel like it will lead to players bunny hopping throughout the content to avoid enemy fire. That's perfectly fine in PvP but I feel like it would trivialize the PvE too much given 3 player parties and 6 or more players in Explore and Raids. I like the prospect of being forced to systematically clear rooms, using mobility to get out of danger or find superior positioning, rather than using mobility to speed through the content with hip fire headshots as your fireteam is double jumping and jet packing all around making it harder for the AI to track and fire accurately.

Things I'd like to see would be:

  • Events popping slightly more often
  • Easier to spot loot/loot dropping exactly where a Boss dies
  • More mission variety
  • More clearly defined loot range for Strikes (i.e.TDL Brave = Lvl5-7 uncommon, TDL Legend =Lvl7 rare, Lvl8-10 uncommon)
  • Adding the Upgrade logo to all items when progression possible (Character, Weapons, Armor)
  • More hair customization options (nearly all of it is straight hair varieties)
  • N,S,E,W, markers on the Mini Map that rotate as your player turns.

That's about all I can think of at the moment.
 
i dont think we are going to get many significant changes from now till release, there will be bug/stability fixes, perhaps some additional options, maybe some UI changes. But I doubt any additions.

An alpha is still considered feature complete. I hope Bungie proves me wrong though.

If they could do something more interesting than monster closets that's all I would really want to see. Even if it's just drop pods from the sky, I hate not seeing a signal for enemies appearing. Sort of annoying on the free roam when it's the obvious spawn area that will re-spawn if I turn my back :/, but seriously really for the strikes. Give me a signal so I can prepare. And the signal ideally isn't the drop ship one shotting me in the back because I'm turned around trying to shoot PurpleEye.

The idea of hip fire being ADS accurate makes me feel like it will lead to players bunny hopping throughout the content to avoid enemy fire.
That's basically how I did the PvE anyway. No way I'm gonna sit around in back, way too much fun raining bullets down from above and punching aliens in the head. And hip fire felt fine in PvE, the enemies had worse aim than the typical PvP human. It's in PvP that I wished hip fire was more viable.
 
Yeah, I never said "can't you just." Making a game is hard. If anything, I'm making the non-ADS suggestion for future Destiny games.

Why is it absurd for hip-fire to be just as accurate as ADS?

because firing a real gun from the hip is not as stable/accurate than firing from down a sight, whith your arms and shoulders providing support against recoil. That what the game is simulating. And having the benifit of looking down a sight. Shooting a gun from the hip and being accurate in real life is difficult.

That's a false choice to me. It doesn't add anything to the combat for me when I can already be slower, accurate, and more deliberate while hip-firing than having to use ADS to do those very same things. You still have that "choice" with no ADS.

if it doesnt add anything to the combat for you, then dont use it, if you find it has no benifit. Why even demand it be removed?
 
I don't get the ADS argument, if you don't like it, simply aim from the hip? Granted if you're a mile away from someone you should not be able to accurately hit them aiming from the hip (but you could chip away health ads)
 
Does anyone know definitively if crouch walking keeps you off radar? I know crouching does (or maybe just standing still?).

And how do you all feel about the radar in general, with it not being an exact location but rather a general direction? I think I like it, doesn't make it so scary to approach capture points etc.
 
because firing a real gun...
Again, this explanation doesn't hold much weight to me. It's a videogame, and Destiny already goes beyond realism in several aspects of its setting.
if it doesnt add anything to the combat for you, then dont use it, if you find it has no benifit. Why even demand it be removed?
Because to make it useful, apparently, Bungie is gimping accurate hip-firing. And I've already said that I'd be fine with leaving ADS in if I can be completely accurate firing from the hip (though I don't like having to hold the left trigger to zoom in for long distances).
 
I wish Bungie would hurry up and release the info for the Collector Edition already. Batman and the Witcher 3 already did.

We have less than 3 months before this game come out and no news on that yet.
 
No ? It maybe forces you to not shoot while jumping, but i think you can jump and still ADS.
If you don't want to aim while jumping then jumping is still an option to reposition yourself.

Which is what I was getting at. I felt like jumping during an encounter almost always put me at a disadvantage unless I had a heavy weapon or super ready. When you can die as quick as you do in Destiny, being able to dodge bullets is an essential skill. I don't like that the player is penalized for doing just that. I'm only talking about the first base jump.
 
If they could do something more interesting than monster closets that's all I would really want to see. Even if it's just drop pods from the sky, I hate not seeing a signal for enemies appearing. Sort of annoying on the free roam when it's the obvious spawn area that will re-spawn if I turn my back :/, but seriously really for the strikes. Give me a signal so I can prepare. And the signal ideally isn't the drop ship one shotting me in the back because I'm turned around trying to shoot PurpleEye.

totally agree. In the stage demo reveal the enemies came down from the rafters in an organic and realistic way. And when your fireteam join you, their ship flies over head and beams/warps them down to the surface. looks like a lot of stuff has been paired back since then, which is dissapointing.

i was looking into an entrance to a dead end room, my buddy was facing me, with his back to the room, he was partly in. This was a small closet room, and all of a sudden 6 enemies appeared all around him(slightly behind) and just started swarming me. They were about 2 feet in front of me. At first I thought they were maybe friends of his joining our fireteam, it was pretty lame.
 
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