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Driveclub Eurogamer Preview

The lighting looks off in the top gif, older build?

I think that's Forza.

"Spectator's wives, who are bored after being brought here by their motorsport's crazy husbands, will very realistically be reading works by popular female authors!"

I think there comes a point where certain small details add pretty much nothing to the game and could be better spent adding something more useful suited to the genre involved.

To be fair, whoever is in charge of character animation at Evolution... is probably done with their work. It's not like they can suddenly jump into modelling cars and tracks in a day.

So they probably just continued adding little animation bits.
 
"Spectator's wives, who are bored after being brought here by their motorsport's crazy husbands, will very realistically be reading works by popular female authors!"

I think there comes a point where certain small details add pretty much nothing to the game and could be better spent adding something more useful suited to the genre involved.

I feel it's meaningless to speculate how adding small details such as these could impact other, more meaningful areas without knowing how the resources at Evo work. Therefore, I'd rather be glad such "wasteful" details exist at all.

EDIT: beaten by Nightengale by seconds, argh.
 
If your opinion differs from mine, then get lost?

No. Your opinion that gets brought up by someone inevitably in every thread about this game and many others and ruins perfectly good threads. You can make a new one and talk about it there, hell I might even join in. This is not the place and the fact it keeps happening pisses me off. So get lost. Or get back on topic either way.
 
Agreed. I for one would support removing 3d models completely and replacing them with flat boxes. Keep the game pure.

I would go one further and return to the pure Text adventure mould.

"Player 1 screams towards turn 5!"
"The car violently slides out, kicking up spray from the damp ground with the tyres screeching and echoing around the valley road"

All presented to the player in a pure White on Black Arial font at a zippy 240hz

Visuals/Sound are such a waste!
 
To be fair, whoever is in charge of character animation at Evolution... is probably done with their work. It's not like they can suddenly jump into modelling cars and tracks in a day.

So they probably just continued adding little animation bits.
As long as they didn't have to crunch to get it done... :P
 
Man this engine just sounds crazy! I really hope it gets used outside as just for this game. I imagine it'll be used for whatever else they're working on! I honestly can't imagine any company spending so much time on a game's framework just to have it be used for a game or 2.
 
After reading that last paragraph in the OP, I really hope there's a photo mode that allows us to do just that - pause the game and move the camera around as if time was frozen.

Same here, but I'm not holding my breath - I remember there was a video interview on the PS blog with the lead designer a month or two before E3 and a twitter user sent in a question about photo mode, to which the Driveclub guy seemed genuinely perplexed as to why anyone would want such a thing and said you'll be able to see the detail of the cars 'in the races', which really misses the point.

Sure, it's not a major feature, but I spent SO much time in GT5's photo mode - I'd be disappointed if a game with the detail of Driveclub doesn't have something similar, or at least a replay mode where we can pause the action, turn off the HUD and take screenshots of the game at its best.
 
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saw this in the comment section, god these looks glorious, getting both :)

I'm assuming these are FH2 and DC - but which is which? I guess DC is the bottom?
 
And I could easily say that a higher framerate could have meant no weather/day night system which also would have impacted gameplay.

not to mention that not adding these features wouldn't necessarily mean that they could reach stable 60fps. THen we should also leave behind resolution, car detail..... etc.
 
Same here, but I'm not holding my breath - I remember there was a video interview on the PS blog with the lead designer a month or two before E3 and a twitter user sent in a question about photo mode, to which the Driveclub guy seemed genuinely perplexed as to why anyone would want such a thing and said you'll be able to see the detail of the cars 'in the races', which really misses the point.

Sure, it's not a major feature, but I spent SO much time in GT5's photo mode - I'd be disappointed if a game with the detail of Driveclub doesn't have something similar, or at least a replay mode where we can pause the action, turn off the HUD and take screenshots of the game at its best.

They've confirmed that a photomode is coming. It'll be in an update shortly after the game launches.
 
Same here, but I'm not holding my breath - I remember there was a video interview on the PS blog with the lead designer a month or two before E3 and a twitter user sent in a question about photo mode, to which the Driveclub guy seemed genuinely perplexed as to why anyone would want such a thing and said you'll be able to see the detail of the cars 'in the races', which really misses the point.

Sure, it's not a major feature, but I spent SO much time in GT5's photo mode - I'd be disappointed if a game with the detail of Driveclub doesn't have something similar, or at least a replay mode where we can pause the action, turn off the HUD and take screenshots of the game at its best.

It may not be a priority for them so they may just add it as a patch later on if there is enough demand like Infamous did.
 
To be fair, whoever is in charge of character animation at Evolution... is probably done with their work. It's not like they can suddenly jump into modelling cars and tracks in a day.

So they probably just continued adding little animation bits.
I was thinking more of the dynamically melting snow that occurs on the accurate side of a mountain. lol

I don't claim to know what exactly the opportunity cost of this kind of thing is, but I'm sure there is one, especially when considering all the different little effects combined.
 
Yup, lighting and the detail on even the windscreen immediately set them apart for me (but that's to be expected when one is open world).

Intriguing though when you hear of the distances involved in what is being rendered on Driveclub... everything kilometres up in the sky and off in the distance. Wouldn't be surprised if they could take this technology open world themselves.
 
It's ok I'm sure he has extensive experience playing the game with new features so he can accurately account for these "wasted resources".
 
Awesome... I haven't checked in on DriveClub for a while, but if the've added water physics I'm all aboard.

Also because the weather is dynamic you could technically create a race where things are fine for the first few laps but on the last two laps have rain fall and affect the race. Or vice versa, have rain happen early and then have it dry in real time and racing conditions improve over the course of the race. Once you are done you could then send out that exact race and conditions to everyone as a challenge.
 
Game sounds flat out bonkers. I can't wait to get my hands on it. I was miffed about the delay at first, but I'm definitely being won over.
 
Intriguing though when you hear of the distances involved in what is being rendered on Driveclub... everything kilometres up in the sky and off in the distance. Wouldn't be surprised if they could take this technology open world themselves.

Evolution can put more details like this in Open world too due to PS4 hardware power, but the goal of the DC is different and still they are doing so much depth to each track/cars and they have 55/50 tracks/cars detailed so far which is excellent.
 
Because the framerate has been impacted as a result of these decisions, and thus so has gameplay.

Here we go again.... Every driveclub thread constantly about framerate... If it affected gameplay so much for you then your interest in the game should have been dropped a long time when it was confirmed to be 30fps. There is no need for every thread for this to be coming up again and again. You either expect their vision or you move along. There is either games like Project Cars that will run at 60fps.

OT - This games is sounds more and more insane. Can't wait to see weather footage.
 
volumetric clouds is a waste of resources. Crowd putting on their macintosh's and umbrellas is a waste of resources. I never said snow or rain was worthless, as it has an obvious effect on driving conditions.

and those weather conditions should be shown realistically. i don't want puddles to just appear out of thin air and dry up in a split second. it rips you out of the immersive driving experience they're aiming for. next you'll be telling us those dynamic animations that nathan drake does is a waste of resources. afterall they're about immersion and serve no gameplay purpose.

your definition of "waste of resources" is my definition of "lazy". it's all about the details.
 
I think it is important to look at this as a game that will have ongoing development, there will always be features coming after release for game slike these.
 
volumetric clouds is a waste of resources. Crowd putting on their macintosh's and umbrellas is a waste of resources. I never said snow or rain was worthless, as it has an obvious effect on driving conditions.

Let's be realistic here, it's a realistic racing game. There's not really much else you can add to the gameplay.

The devs are taking pride in the fact that there's insane attention to detail, and more power to them, putting this much polish is never a bad thing.
 
http://www.eurogamer.net/articles/2014-06-18-driveclub-could-be-the-racing-game-to-beat-this-year

Over in Norway, dawn breaks over powdered mountains, sending a dreamy purplish blue out across the environment. The heat from the sun dynamically melts the snow, with northern-facing surfaces reacting first. As that sun sets and a storm rolls in, road-signs are reflected in the slicked tarmac, while headlights catch individual rain droplets. The attention to detail is underlined when Evolution pauses the action and sweeps through the static action, ascending up through the clouds - DriveClub's game world is rendered all the way to the heavens, some two kilometres up."

This paragraph gave me a boner. The last racing game I played was Gran Turismo, but everything about this game is clicking for me. I don't know how I'll survive October lol.

What's the least expensive wheel that's been confirmed to be compatible with the game? I just mite bite on that too.
 
I think it is important to look at this as a game that will have ongoing development, there will always be features coming after release for game slike these.

well, forza 5 has the best lasr scanned version of the nurburging available at no cost,
but it was still slaughtered by reviewers for not launching with it.
if they said back then "well, you know, its coming when its ready" do you think it would made a difference?


so, yeah..
 
well, forza 5 has the best lasr scanned version of the nurburging available at no cost,
but it was still slaughtered by reviewers for not launching with it.
if they said back then "well, you know, its coming when its ready" do you think it would made a difference?


so, yeah..

reviews should review real content, no promises.
That said, there should be some kind of reviews for games that evolve over time and are not static, and update review and scores if the game improves.
 
Looking...ASTOUNDING! Wouldn't surprise me if closer to release weather and photo mode makes the cut. Didn't take long at all for I:SS to have it in, and an extensive photo mode to boot.
 
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