Driveclub Eurogamer Preview

Rushy already said that they built this engine from the ground-up having in mind future titles so maybe DRIVECLUB 2 is going to be an open world game or maybe we will see a new crazy Motorstorm game

I sure as hell hope not. There are more than enough open world racing games out there now.
 
I sure as hell hope not. There are more than enough open world racing games out there now.

And i agree with you but i can't help but feel sad not being able to drive off the road and explore the amazing environment in DriveClub the world scream for exploration especially after hearing about the insane attention to details Rushy and team are going with maybe a new Motorstorm game can scratch that itch.
 
I'd prefer if that took Motorstorm in that direction. That first CG trailer even gave the vibe of it being an open world experience. Particular the helicopter shot of a bunch of vehicles racing over a large desert.
 
Jleak redeemed. Oh dear lads who couldn't wait to jump on him :/
What are you talking about?

Rushy already deny it twice, we already know it only has optimal steering wheel assist.

@NeuromancerGAF There is only one optional 'assist' in DRIVECLUB & thats a steering wheel assist to help out those new to racing wheels.
https://twitter.com/Rushy33/status/479362702759174144

That's exactly eight. We had 2 demo's at E3 (well we also had it running on PS TV & Remote Play elsewhere across the show), the first demo was 4 v 4 club racing (we wanted 6 v 6 but didn't have the space) and a single-player demo on the new Thrustmaster T300 racing wheel.


There is absolutely no rubber banding what so ever. All AI or Human competitors can only ever drive to the limits of the selected car.


There's a few bugs in the online demo causing these collision issues. We'll have them addressed for launch.


We decided to to use a body plate on the underside of all vehicles, as in reality you don't drive these cars on these types or roads at this speed. The cars bottom out frequently in the game as they're being pushed to their absolute limits (we haven't artificially increased ride height to get around it as it affects the centre of mass), which is why we decided to add body plates to the underside. Also, yes of course it does save on unnecessary detail so we can spend the resource elsewhere.
 
Jleak redeemed. Oh dear lads who couldn't wait to jump on him :/

We still don't know for sure though. Rushy claims the dynamic assists info isn't true and yet we have two different people claiming there is some form of dynamic assists.

I'll believe Rushy for now, but it definitely needs clarifying beyond a short tweet.
 
Isn't there a difference between "rubber banding" and what may be happening here? To me it's always meant that cars are assisted when they are behind, there are things built in that allows the pack to condense in a similar fashion to a rubber band stretching and un-stretching.

If what is being suggested here is true then the system doesn't assist anybody else it just means it takes a bit more effort to do what you're doing.

If you're good at the game and you're well ahead then the other cars don't get improved top speed, acceleration, grip or better AI. If you're good at the game and well ahead of the pack you'll still be good at the game and well ahead of the pack and there's no assistance to the other cars for being behind you.

It's called rubber banding for a reason, because of the way it works and for me this is something very different and therefore Rushy wouldn't be wrong in claiming there is no rubber banding.

EDIT:
Just seen the pics, it seems that he's saying dynamic assists also aren't happening it seems.
 
We still don't know for sure though. Rushy claims the dynamic assists info isn't true and yet we have two different people claiming there is some form of dynamic assists.

I'll believe Rushy for now, but it definitely needs clarifying beyond a short tweet.

My guess is the person explaining the rubber band stuff at E3 isn't doing it very well so you get people thinking assists like abs etc are getting turned on and off dynamically. I'd be surprised if there's actual assists being turned on, seems like a bit of miscommunication.
 
My guess is the person explaining the rubber band stuff at E3 isn't doing it very well so you get people thinking assists like abs etc are getting turned on and off dynamically. I'd be surprised if there's actual assists being turned on, seems like a bit of miscommunication.

Probably , this whole game has been badly marketed since the delay .
 
My guess is the person explaining the rubber band stuff at E3 isn't doing it very well so you get people thinking assists like abs etc are getting turned on and off dynamically. I'd be surprised if there's actual assists being turned on, seems like a bit of miscommunication.

That seems pretty likely after the latest tweet from Rushy. Potential crisis averted.

They really need to sit down and hash out a plan on how to market this game properly. It's been misstep after misstep since the re-reveal.
 
I'd prefer if that took Motorstorm in that direction. That first CG trailer even gave the vibe of it being an open world experience. Particular the helicopter shot of a bunch of vehicles racing over a large desert.

Yeah i too would want that just imagine what EVO can add to the craziness of Motorstorm with power of PS4
 
I sure as hell hope not. There are more than enough open world racing games out there now.
Yeah, I'd prefer them to make a new Motorstorm with this engine after, and then a more polished. After that, I'd make a new IP that would be an spiritual successor/crossover of both Wipeout and Rollcage at the same time. And after that an expanded Driveclub 2 with a highly polished version of this engine after all these games.

No need to be open world games, maybe in MS just a bit bigger tracks than usual, that already were wide. I mean MS was already big corridor with 2 or 3 wider than usual variations for several track sections, that gave you a certain 'open world' feel without being that, I'd continue in this way.
 
Jleak redeemed. Oh dear lads who couldn't wait to jump on him :/

You've heard the well known folk tale about the Boy Who Cried Bullshit, haven't you? I think it's always safer to assume JLeack is talking rubbish - until proven otherwise - about Sony products, going on his past form.

And then we have game director Rushy saying one thing, and second-hand information from a booth assistant saying possibly ... something else.
 
It's the Sony cycle > looks shit > sounds shit > Sony don't know what their game is > more bad PR > still looks shit > release > 'Hey! This is pretty great!' > 'meh'
 
I sure as hell hope not. There are more than enough open world racing games out there now.

I agree. Seems some people are down on it for not having a "hook"; to me this seems like the perfect game for those of us who can't get into sims but still like to improve on specific circuit or point-to-point tracks.

That seems pretty likely after the latest tweet from Rushy. Potential crisis averted.

They really need to sit down and hash out a plan on how to market this game properly. It's been misstep after misstep since the re-reveal.

In this case I don't see how it's Evo's fault though. Rushy has gone on record several times claiming that there is no rubber banding, and also denied this thing about dynamic assists. It honestly seems to go against their whole thing about not needing to come first to make progress for your club - which is why they have these different challenges along the race - so I really can't see why they would implement that in the first place. Their "club v club social racing" messaging has been pretty much on point, imo.
 
Will try to get this clarified. One thing is clear though, JLeack isn't to be blamed for this. It can't be a coincidence. Either there is mixed messaging on Evo's side, or people have jumped to conclusions on their own based on their brief hands on experience.
Not sure whether has been some mis-communication or interpretation of what has been said or played but the facts are straight forward :)

> There is no rubber banding - Cars can never go faster than there performance stats allow (AI or human)
> There are no dynamic assists that affect performance based upon position - We never slow down or speed up players online to keep them grouped together.

Hope this clears things up.
 
Not sure whether has been some mis-communication or interpretation of what has been said or played but the facts are straight forward :)

> There is no rubber banding - Cars can never go faster than there performance stats allow (AI or human)
> There are no dynamic assists that affect performance based upon position - We never slow down or speed up players online to keep them grouped together.

Hope this clears things up.

are there dynamic assists that eg turn up/down stability control or traction control? I don't think we were thinking you get more performance from the car, but the simpit video sounded like the guy felt the car was less forgiving when he was at the front (so you'd effectively be slightly handicapped), and more forgiving when you were at the back of the pack.
 
are there dynamic assists that eg turn up/down stability control or traction control? I don't think we were thinking you get more performance from the car, but the simpit video sounded like the guy felt the car was less forgiving when he was at the front (so you'd effectively be slightly handicapped), and more forgiving when you were at the back of the pack.

Couldn't that just be a leaders perception. When your on top you become more conservative and try to keep the lead so you will focus more on the handling. Where as when you are at the back of the pack you will drive more aggressively and have less perception of the handling.
 
are there dynamic assists that eg turn up/down stability control or traction control? I don't think we were thinking you get more performance from the car, but the simpit video sounded like the guy felt the car was less forgiving when he was at the front (so you'd effectively be slightly handicapped), and more forgiving when you were at the back of the pack.
Definitely not. The handling is always consistent irrelevant of position.
 
Couldn't that just be a leaders perception. When your on top you become more conservative and try to keep the lead so you will focus more on the handling. Where as when you are at the back of the pack you will drive more aggressively and have less perception of the handling.

The video in question is from someone who has years of experience with driving sims, it would be odd if he couldn't tell the difference in handling.
 
The video in question is from someone who has years of experience with driving sims, it would be odd if he couldn't tell the difference in handling.

But this game isn't a driving sim so he would have no experience with its handling style besides Rushy is saying there is no dynamic assistance so the only explanation is that Rushy is lying or this guys perception is off.
 
Waste of resources. Looks pretty, but how does it impact the core gameplay.

This should obviously be good enough for anyone:
nightdriver-1976.gif
 
Definitely not. The handling is always consistent irrelevant of position.

Don't suppose you'd be willing to have a pop at my questions from earlier in the thread???

Does the game have a draft/clean air mechanic?
Do FWD and RWD handle significantly differently during oversteer?
Is left foot braking more effective in a FWD car?
Do the cars with ridiculous wings get increased downforce at high speeds?
 
Not sure whether has been some mis-communication or interpretation of what has been said or played but the facts are straight forward :)

> There is no rubber banding - Cars can never go faster than there performance stats allow (AI or human)
> There are no dynamic assists that affect performance based upon position - We never slow down or speed up players online to keep them grouped together.

Hope this clears things up.

Definitely not. The handling is always consistent irrelevant of position.

OK, this "controversy" is now over. We have the information straight from the "horses mouth", so to speak.

Let's move on to more important topics like Weather. Dear Rushy, we need our June Christmas present. You need to put TOP MEN on getting us a video showing off the awesome rain and snow effects we have been reading about. I repeat, TOP MEN. :P
 
But this game isn't a driving sim so he would have no experience with its handling style besides Rushy is saying there is no dynamic assistance so the only explanation is that Rushy is lying or this guys perception is off.

Im not saying Rushy is lying, just the fact that it would be strange for him to not tell the difference. And now that he is saying there are no assist added it calls into question what the hell Shaun was talking about.

And it doesn't matter if its a sim or not the amount of grip should let you know whats going on.
 
Motorstorm could easly show ps4 power in a spectacular way. I hope it is still alive and not buried

Yes Rushy please, WaveStorm would be nice, with both land and sea vehicles driving next to each other on the coasts, over rivers and waterfalls...just imagine the mayhem paired with PS4 horsepower? ;)
 
I'd prefer if that took Motorstorm in that direction. That first CG trailer even gave the vibe of it being an open world experience. Particular the helicopter shot of a bunch of vehicles racing over a large desert.

I'd die a happy man if I ever got to play a game that looked like that first CGI Motorstorm trailer. Unfortunately I have my doubts even the PS4 could truly deliver that trailer, but I bet it could come close enough.
 
Im not saying Rushy is lying, just the fact that it would be strange for him to not tell the difference. And now that he is saying there are no assist added it calls into question what the hell Shaun was talking about.

And it doesn't matter if its a sim or not the amount of grip should let you know whats going on.

It does matter though the less simlike it is the more likely they have adjusted some of the forces that are applied to your car from being in a pack versus being by yourself. I am just saying that since this is a new game with a hybrid system even someone who is an expert at car sims might be thrown off by changes to the normal model.
 
Im not saying Rushy is lying, just the fact that it would be strange for him to not tell the difference. And now that he is saying there are no assist added it calls into question what the hell Shaun was talking about.

And it doesn't matter if its a sim or not the amount of grip should let you know whats going on.
To be fair, Rushy probably played the game slightly more than Shaun.
 
You've heard the well known folk tale about the Boy Who Cried Bullshit, haven't you? I think it's always safer to assume JLeack is talking rubbish - until proven otherwise - about Sony products, going on his past form.

And then we have game director Rushy saying one thing, and second-hand information from a booth assistant saying possibly ... something else.

It wasn't a booth assistant. It was Design Director Simon Barlow.

Although it's being denied, I have a feeling this is still something under the hood of the game that he let slip. He made it CRYSTAL clear to me.

I never intended for this to become a big deal. I honestly believed it was known information that I simply hadn't heard before (it was explained to me without hesitation making me feel like he was re-explaining it), hence my casual mention of it.

To those that think I'm lying, so be it. All I can say is I played Driveclub for 30 minutes while having the design director's undivided attention and this is what I was told.

Although it probably doesn't matter at this point, Barlow was incredibly nice and fun to speak to. It's a shame this has become such a negative topic. I really don't think it's something players will even notice since it is supposed to be subtle, and the graphics are so amazing I'm sure they'll be distracted anyway.
 
Rushy, no chance of a comment regards the adding the weather system after launch? Is it impossible with the current launch date and workload to see that implemented at launch?

Really hope theres a possibility - hopefully you can understand people questioning the need for an additional delay for weather beyond the games original one - rather underpromise and overdeliver though :)

Just happy you guys got the chance to improve the game so its nearer what youd want to release

ps3ud0 8)
 
I would kill for a Motorsotrm on this engine, still the only racing game series I played until completion.

With the weather update I really hope we can pace the effects in challenges! Imagine starting a race, have heavy rain come down, heat it up around the mid point to produce heavy fog at night. Last two laps is done in complete darkness and heavy fog.
 
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