Fancy Clown
Member
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Pros: Everything.
Cons: Nothing.
Notes: Kojima delivers.
Yup, my numbers yield the same results!
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Pros: Everything.
Cons: Nothing.
Notes: Kojima delivers.
Did the sounds when he collects the diamonds sounded so off to you as they did to me? They seem completely out of place, like they are coming from a Mario game.
Just don't expect it not until a few months after the console versions.
Okay, this looked incredible, but I have a few things I'd like to say.
Come on, people saying this is the best gameplay of the series, must have never played MGS3 or 4. GZ and probably TPP are just an upgraded version of PW.
1).
CQC as it is now is just breaking my MGS fan heart,
2).
AI seems as stupid as in GZ, and that sucks. The fact they are playing it on normal probably doesn't help, but I HATE the fact I have to play my missions on normal before I have the right to tackle them on hard. PLEASE KojiPro, do something about that.
3).
INSTANT FUCKING ALERT is still there.
4).
I don't like at all the fact there's going to be infinite Fulton. Really not at all. I see this suffering from the Assassins Creed syndrome already, where after 10 hours of gameplay you have enough money to buy the entire city ... thrice. The mother base management is supposed to be substantial from what I can tell, I'd like it to be something I have to really work for in order to have a great MB instead of picking up diamonds under a tree that would let me fulton HUNDREDS of jeeps (if there were as many in one mission area). If there are going to be hundreds of mission like in PW, 10 to 15 fultons per missions would suffice.
5).
Haven't seen the reactions of an hold-up ennemy, so I can't tell but I have the feeling it's the same crap as in GZ. Now we have hold-ups thanks to which ennemies don't represent a threat at all anymore combined to infinite fulton air recovery that lets us put them away for good.
COME ON, am I the only one eho sees a problem with that?
Dynamic weather and stealth in an open world are really great, especially if you throw some MGS in it, but I can't get 100% excited for the game knowing that some of the core aspects like AI, and hold ups (which were perfectly viable 10 and 12 years ago) had to be changed to something immersion breaking.
I just don't get the logic behind it??? Attempt to create a living, breathing world to complement the stealth, but forget all about what you achieved a decade ago, stealth wise. It seems to me Kojima wants to showcase the foxengine more than anything else.
Does he think people don't pay attention to that kind of detail? I've come to expect more of him than that.
That said, I might be getting ahead of myself, since we're still far away from release, but I can't help but feel that what we got in GZ is pretty much representative of what we'll be getting in TPP ... and the more I play GZ the less I like it, partly due to the aforementioned points.
Agreed with all of your points. It's a shame I have to force myself to play MGS in a certain way to avoid these limitations.
The instant-alert is stupid.
Kojima mentioned that part and sound was hommage to Miyamoto Shigeru
oh, that's nice.You can turn reflex mode off.
What on earth. Does he have an ejection seat in there? He could point it upwards and the game could become Just Cause or something.![]()
We've reached the pinnacle of cardboard box stealth combat.
What on earth. Does he have an ejection seat in there? He could point it upwards and the game could become Just Cause or something.
Amazing.
Game will be the cause of my divorce.
Just don't expect it not until a few months after the console versions.
1984!![]()
You had a lot more options in MGS4 as to how incapacitate an enemy, and Snake, while feeling more rigid, had a lot more moves than BB has in GZ.
same here... Its atleast unfathomable to even suggest that MGSV isnt the pinnacle of gameplay the series ever had.
it will. kojima wants to do it, so it'll happen, just probably won't get started on until the console versions are ready to release.
I'm just thinking the cost of fultoning should probably me higher? It costs 300 GMP for each fulton, while he got like 36.000 GMP from those diamonds found. The diamonds may be rare, but if you find them, then you'll have "unlimited" funds for fultoning.
That made me want a CE that comes with a toy phantom cig that goes WOAHHHHHHHHHH AHHHHHHHHHHHHHHHHHHHHHHHH when you press a button.And "Sins of the Father" snippets playing during Realistic Passage of Time? Yes, please!
I'm just thinking the cost of fultoning should probably me higher? It costs 300 GMP for each fulton, while he got like 36.000 GMP from those diamonds found. The diamonds may be rare, but if you find them, then you'll have "unlimited" funds for fultoning.
Not if you can easily CQC him when he approaches (and noone else sees you), and I think it'll be possible in TPP. (edit: but yes, that move was indeed great/I have no problems with it being unrealistic, unlike the crazy "fulton everything" philosophy they've shown here).Fuck realism, seriously this is such a smart and fantastic new feature. Normally if a guard sees you in the box you're pretty much fucked, now you can use the box as a decoy.
Brilliant!
What's funny is Ocelot looks a lot like Troy Baker (his voice actor) but Snake looks nothing like Kiefer Sutherland.
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Only thirty more years!
That made me want a CE that comes with a toy phantom cig that goes WOAHHHHHHHHHH AHHHHHHHHHHHHHHHHHHHHHHHH when you press a button.
What's funny is Ocelot looks a lot like Troy Baker (his voice actor) but Snake looks nothing like Kiefer Sutherland.
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Because Troy Baker is a handsome motherfucker and nobody can escape his influence.
ehhh, kojipro is busy with the phantom pain right now but you can be sure they'll be the ones to put the pc version together. besides, it was always a given that any pc version would be gz+tpp as a single mgsv package anyway, hence no need for a gz port.Well considering PC is still waiting for GZ (I'm sure they could outsource the port) I don't think anyone should really expect a TPP PC version.
Although I would love it.
Just listening to Calling to the Night, Heavens Divide and Sins of the Father while watching the gameplay video again.
*GOOSEBUMPS OVERLOAD*
Why not Nuclear as well? THE BEST.
Did he? The only difference between MGS4's CQC and what we have here is that you can no longer crouch while holding enemies
Why not Nuclear as well? THE BEST.
Yup, my numbers yield the same results!
Hope they can get the pop-in a little less prominent, or at least a smoother transition.