I'm really not sure how much I like this game.
On the one hand it's really fun playing all the Blizzard heroes and I like the map variety and map objectives, but everything just feels way too shallow.
It feels like they've stripped too much out. No last hitting, no gold earned, team leveling, no items, no skill builds. It just feels too basic. Every hero is the same from level 1-22, with slight variations from your talent choices, and I don't think those really make that big of a difference. They all seem like pretty subtle upgrades.
I also don't really care for the combat. There isn't really room for big plays. I feel like most heroe's (outside of murky and the demon hunter), can take a fair amount of damage, and stuns/slows are so short in this game that it leads to way too much chasing. Most fights you will cycle through all of your abilities 3-4 times, because they have very little impact.
I don't know, maybe I'm too stuck in the dota mindset that I want something deeper. I'm level 12 at the moment, and I plan to play more here and there, but I don't think I will be dedicating much time to it.
This assumes you're going to play another game. There's more incentive to just draw a game out, especially if you're dominating. So the losing team who lets just say for arguments sake isn't good, has to sit their and deal with it while the opposing team destroys every building. Just add another 20k bonus experience for a win under 15 minutes.
I should clarify that I completely understand what you guys are saying, I'd just like to see more experience for winning, just not as huge as an experience difference as there is in Dota between the winning and losing team.
You're ignoring the hidden 75K XP per game through Hero Quests, once you get those 1,500,000 , 2,250,000 and 3,000,000 XP bonuses you won't complain about quick games, you'll complain about the lvl 40 level cap.
What part of the game are you struggling with? Staying alive, exp output, or just in general?
My experience is that it's more about finding the one hero you "get" before it really all falls into place. For me, I didn't play well til I did the Witch Doctor. Then I paid for Li Li and it was like the characters I normally play in MMOs (and she's OP as hell) so it helped a lot. The only problem I've encountered running Li Li is when I get grouped with another support and we struggle to put out the damage in team fights.
I don't know what playstyle you like, but IMO it's best to start with a character who is quite mobile/able to escape or quite durable. Stitches, Li Li, Arthas, and Nova are some examples. Basically any of the warriors except Sonya.
Nevermind I see what you're saying. But that's only a bonus if you're sticking to 1. And you get that win or lose.
Thefly75 said:It's obvious but it took me until Level ~21 to get it. At first it seems you may level quicker by playing all heroes at least for the first two hero quests (2 matches + 4 matches) but at the end it doesn't matter. You'll always earn 75.000 Bonus XP per match. It only takes longer to get it.
1) 2 Matches -> 150.000 XP
2) 4 Matches -> 300.000 XP
3) 10 Matches -> 750.000 XP (+Skin)
..
So the only rule you may keep in mind to optimize leveling, always complete a hero quest. Don't have any 1/2 or 2/4 or 8/10 matches open. Stop at 0/xx if you want to switch heroes.
ps. I play the game because it's a blast and fun to play, but getting gold and xp is 2nd tier incentive![]()
What part of the game are you struggling with? Staying alive, exp output, or just in general?
My experience is that it's more about finding the one hero you "get" before it really all falls into place. For me, I didn't play well til I did the Witch Doctor. Then I paid for Li Li and it was like the characters I normally play in MMOs (and she's OP as hell) so it helped a lot. The only problem I've encountered running Li Li is when I get grouped with another support and we struggle to put out the damage in team fights.
I don't know what playstyle you like, but IMO it's best to start with a character who is quite mobile/able to escape or quite durable. Stitches, Li Li, Arthas, and Nova are some examples. Basically any of the warriors except Sonya.
I... have this problem. I tend to come late to team fights because I like to clear a wave/merc quickly, or want to try and get a tower down fast if I'm playing Sgt. Hammer. I've found that I have a love for split pushing. Curse Map's tribute fights are the main times I make sure I get there early, thanks to it being the second widest map.It's super frustrating when you get people who want to just sit in a lane instead of actually doing the map objectives.
I'm really not sure how much I like this game.
On the one hand it's really fun playing all the Blizzard heroes and I like the map variety and map objectives, but everything just feels way too shallow.
It feels like they've stripped too much out. No last hitting, no gold earned, team leveling, no items, no skill builds. It just feels too basic. Every hero is the same from level 1-22, with slight variations from your talent choices, and I don't think those really make that big of a difference. They all seem like pretty subtle upgrades.
I also don't really care for the combat. There isn't really room for big plays. I feel like most heroe's (outside of murky and the demon hunter), can take a fair amount of damage, and stuns/slows are so short in this game that it leads to way too much chasing. Most fights you will cycle through all of your abilities 3-4 times, because they have very little impact.
I don't know, maybe I'm too stuck in the dota mindset that I want something deeper. I'm level 12 at the moment, and I plan to play more here and there, but I don't think I will be dedicating much time to it.
Rokam, this is on the front page of the HotS reddit:
TLDR: as long as you don't stop mid-hero quest, you're going to average out to the same EXP whether you do the easy early quests with each hero or max one out to get all the skins. That's pretty awesome, IMO.
Man, people need to stop being such douches.
As Gazlowe, I tell my team I'm going to be jungling. I get a response "Don't, this isn't League."
Now first of all, I've never played League. Second... He's a specialist. His specialty is Mercs, and killing them and buffing them.
So after that, what happens? The guy who told me not to jungle... Is jungling. And failing. I tell him not to cap them since I buff when I cap and he tells me I don't own the jungle. He's Muradin btw.
Ugh.
It saddens me to play with Gazlowes who just lane normally, don't go a push strat or go jungle.
I got Tyrande's 2nd skin, time to move to a different support, one where I feel my heals actually do shit. I hate druids but no way I'm playing LiLi so Malfurion it is.
Man, people need to stop being such douches.
As Gazlowe, I tell my team I'm going to be jungling. I get a response "Don't, this isn't League."
Now first of all, I've never played League. Second... He's a specialist. His specialty is Mercs, and killing them and buffing them.
So after that, what happens? The guy who told me not to jungle... Is jungling. And failing. I tell him not to cap them since I buff when I cap and he tells me I don't own the jungle. He's Muradin btw.
Ugh.
It's super frustrating when you get people who want to just sit in a lane instead of actually doing the map objectives.
That's not always a bad thing. On some objectives it's more worth it to have someone stay in lane and collect XP for the team. Especially in situations when both teams are level 9 and you can have someone get you to level 10 while the other team isn't getting much of any XP. Makes a big difference.
I'm still money grubbing myself but only really playing for a few hours every two or three days. I really should branch out but I also really like my favorite heroes. Plus, it feels like matchmaking is having problems making well balanced teams, meaning people aren't playing a wide enough variety of heroes, meaning that I don't want to learn a new character right now when I already have a penchant for enjoying characters most see as underpowered or needing a team around. Over 25k gold now and I'm saving 10k out for Zagara, but at this rate I might just save until I have enough to buy all of the other specialists. Other than Gazlowe. For some reason I just don't like Gazlowe.I've gotten to the point with this game, that I don't even play the dailies anymore. I have my favorite characters, I have max level, and I have a ton of gold I don't feel like spending... So now the game has moved from daily ritual to just "what I play when I dont' have anything better to do" which isn't necessarily bad. Frees me from having to play characters I don't enjoy. I complain a bit now, but I'll likely miss it when next wipe comes and I'm reduced to gold scrounging again.
That's never how it goes though. It's always the rest of the team trying to do an objective and clashing with the entirety of the enemy team, resulting in the one team out numbering the other and ultimately being wiped. Which then causes the other team to get ahead in levels.
Sitting in the lane and farming exp has never been worth it as far as I have seen. It's way more worthwhile, and more experience, to just team fight, get hero kills, and go for the map objectives.
Same goes for pushing in this game. Vast majority of the time you don't need to even worry about where the creep wave is, since you can either just a) back door everything, or b) the map objective itself will push for you. Pirate map is a prime example of this.
That's never how it goes though. It's always the rest of the team trying to do an objective and clashing with the entirety of the enemy team, resulting in the one team out numbering the other and ultimately being wiped. Which then causes the other team to get ahead in levels.
Sitting in the lane and farming exp has never been worth it as far as I have seen. It's way more worthwhile, and more experience, to just team fight, get hero kills, and go for the map objectives.
Same goes for pushing in this game. Vast majority of the time you don't need to even worry about where the creep wave is, since you can either just a) back door everything, or b) the map objective itself will push for you. Pirate map is a prime example of this.
If you can communicate an strategize with your team, you can do so much more than run around and team fight.
As far as I see it: if you're in a team fight and your towns towers are not dropping cannon balls on the opposing team or you don't have the power boost from your teams recently captured knight Mercs, you probably shouldn't be in a team fight.
If you're outside of those two situations, you're leaving a lot up to chance and really the watchtower isn't worth it (the only reason you really want it anyway is so you can kill the coin camps in relative peace). There's just too many character and team build issues to constantly throw yourselves into team fights all over the map, they should happen when your team is prepared for them both strategically and skill/level wise, not just because some person thinks pinging the center of the map at the beginning of the match is a good idea.
Sonya is definitely in the camp of heroes that need to be looked at again. What literally propers her up is her slam attack allowing her to to be the highest DPS Warrior in the game, which keeps her in mid to maybe a step into low tier. She's often forced to play like a melee Assassin but if your team hard engages with her then your enemies will find her surprisingly hard to kill (hard to explain this, but she essentially works like Kerrigan except with health regen rather than shield gen). When all her slam traits are taken, even starting with zero fury you can solo clear a knight camp at level 7 and come out with half health at worst. Combined with the CC from her leap, she can pretty much shit on most every Assassin or Support in the game. Because she's less durable than the other Warriors, CC'ing her is her biggest weakness, but she gets better escape options than most of the other Warriors too.
And she's not the only Warrior that can't clear a minion wave quickly (e.g. Stitches, or Diablo who also wants to charge up his mechanic off minions when he gets a free chance). When wanting to clear one quickly, you should use your slam. Don't be shy or overly worried about keeping your fury high. Just make sure that along with your spear, you come out ahead in fury. If you start a fight with an enemy hero with about 40 fury, then you're good.
When I need to carry with her, I either roam with another Assassin or a strong CC hero (Malfurion and Arthas are great help) or I run around clearing camps about as early as most Gazlowe's are willing to risk themselves (ignoring the ones with the balls to go for Knights super early).
I've gotten to the point with this game, that I don't even play the dailies anymore. I have my favorite characters, I have max level, and I have a ton of gold I don't feel like spending... .
That's never how it goes though. It's always the rest of the team trying to do an objective and clashing with the entirety of the enemy team, resulting in the one team out numbering the other and ultimately being wiped. Which then causes the other team to get ahead in levels.
Basically, it can be worth it to ignore the map mechanic for a cycle if you threaten to take down a fort or very quickly grab multiple mercs on the enemy's side of the map (that can then quickly threaten a fort while the enemy is busy with the mechanic).
Stoneshield tier is actually one of the tiers that I feel I have options on. Mostly because the Spear always pulls you talent is really good for escaping through terrain.
As for late game, I don't see entirely what you mean. You can have a problem getting a chance for more fury, but it shouldn't happen too often. If you're just regrouping after dying then you can usually rendezvous for a merc pick up. If your side doesn't have the map control for that then there's usually a creep wave coming into your base you can use your spear on and then mount back up in a few seconds. If a team fight breaks out then your Leap is just as important as your DPS and I'll usually wait for an opportunity to lead in with that, do a few auto attacks (which are decently quick late game, now that I think about it) then chain the stun with a Spear and then into a Slam. Alternatively, if for whatever reason you're taking Berserker, you should always take its level 20 improvement talent.
It's an issue, but it's an issue you're supposed to mitigate around, I guess is how I see it. My personal wish is that Whirlwind keeps all of its current attributes but then also grants 1 Fury per enemy hit. Then I'd use Spear, auto attack twice, and finally Whirlwind a minion wave to get a nice surplus.
Another thing I seem to do more and more is play Murky... not being he's necessarily over powered (he is, his murloc ultimate does way too much building damage), but because he plays single player. Yeah you can still join in team battles/objectives, but he's mostly doing his own thing.
Another thing I seem to do more and more is play Murky... not being he's necessarily over powered (he is, his murloc ultimate does way too much building damage), but because he plays single player. Yeah you can still join in team battles/objectives, but he's mostly doing his own thing.
Part of the reason I play Gazlowe as well. I can join team fights but for most of the time I can be in the jungle farming creeps and pushing lanes.
I caved and bought Murky. I feel dirty.
I caved and bought Murky. I feel dirty.
Yeah I love wrath, on blackheart bay i just camp out near their Hard mercs. They seem to ignore me there for whatever reason. I've won 2 games on the graveyard where the other team had a 99 golem and we just push and won. I do think the egg should have a scaling respawn timer equivalent to a normal hero.
Here's my personal rant on Murky from playing hours and hours of solo queue most days:
(Quick Point of clarification: This rant is based solely on having Murky on my team. I could care less if the other team has a Murky because he's so easily countered by using MULE and just forcing 5 man team fights. That being said, arguing with pubs to get MULE vs a Murky gets rather tiring at times.)
When you play Murky, you're effectively being a dick to the other 4 people that end up on your team. Most Heroes in the game go off the concept of always being in team fights and supporting your team members in one fashion or another. Murky goes off the concept of PvEing buildings for half the game while leaving the rest of your team to fight 4v5. You might argue that in theory the other team needs to dedicate one person to stopping Murky so that it's 4v4, but the reality is that you can ignore Murky for most of the game (provided you take MULE) and ruthlessly stomp the other team to a point that they can't recover from. Basically, when you play Murky, you're telling four other people on your team that they can go screw themselves and that your fun is more important. Because you're not going to be able to help them for most of the game, and even if your team ends up winning the other four people aren't going to feel like they were in a won game.
Murky's base design is flawed relative to every other hero in the game. Rather than designing him as a PvE Building master who fails to help his team for the vast majority of the game, they should scrap the building damage part entirely and go off the idea of being a hero that suicides into enemy heroes with his team. Because then he'd actually be interacting with his teammates in a meaningful way.
So I got into this a few days ago but I'm still not really sure what I should be doing... Is it just as simple as learning the heroes and sticking with your team?
I've been seeing people bounce on all day, but never had a chance to party with anybody. Hopefully I'll get a chance soon enough. Does matchmaking try to pair teams with other teams or is it mostly just random?
Gazlowe and Abathur say "hi".
That said, Murky CAN be very useful in team fights, especially over static objectives (like tributes). 5 man battles can get very hectic, well placed murky bombs with wrath can devastate the enemy team.
I have a quick question. So I've not spent a lot of time in MOBAs; this is the first one I feel that I've really been able to enjoy. My one issue is that I've yet to try any matches against other players. I've only done coop.
In other games I usually get yelled at by everyone for sucking, but I tend to come out on top in coop matches here. Should I be concerned about trying pvp?
I have a quick question. So I've not spent a lot of time in MOBAs; this is the first one I feel that I've really been able to enjoy. My one issue is that I've yet to try any matches against other players. I've only done coop.
In other games I usually get yelled at by everyone for sucking, but I tend to come out on top in coop matches here. Should I be concerned about trying pvp?