Super Smash Bros. for 3DS & Wii U Thread 9: F5 F5 F5 F5 F5 F5

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Guys, I think it might be time to start investing more into our public schools

At least his heart is in the right place. Barely.
 
Which of the below is most likely?

A.) We get Battlefield for For Glory mode

B.) We get Battlefield versions of some stages for For Glory mode

C.) Neither of the above (lol)

D.) That the competitive players use For Fun anyway because it has more options regarding stage selection

E.) Sakurai pls
 
Which of the below is most likely?

A.) We get Battlefield for For Glory mode

B.) We get Battlefield versions of some stages for For Glory mode

C.) Neither of the above (lol)

D.) That the competitive players use For Fun anyway because it has more options regarding stage selection

E.) Sakurai pls

E.
 
Which of the below is most likely?

A.) We get Battlefield for For Glory mode

B.) We get Battlefield versions of some stages for For Glory mode

C.) Neither of the above (lol)

D.) That the competitive players use For Fun anyway because it has more options regarding stage selection

E.) Sakurai pls

E) definitely.

I think competitive players will just use message boards to exchange names and then do friend matches. It's not ideal, but it grants them the most control (4 stock, 8 min matches with select stages).

For Glory seems like such an odd addition to me. It's Sakurai trying to throw a bone to a group he totally doesn't understand, as if any competitive player would want to do a 2 minute timed match on FD only.
 
Which of the below is most likely?

A.) We get Battlefield for For Glory mode

B.) We get Battlefield versions of some stages for For Glory mode

C.) Neither of the above (lol)

D.) That the competitive players use For Fun anyway because it has more options regarding stage selection

E.) Sakurai pls

C.

A isn't happening because For Glory isn't for competitive players, it's for the people that only played FD in Brawl online.

B isn't happening just because it's more work and because of the reasoning for above.

D isn't happening because the competitive players are going to be using friend lobbies to play online

E I don't even know what this is.
 
Really? Because it really didn't sound like it to me. Besides I need my Falco with the accent!

It's the same actor (along with Slippy) in SF643D, though they had the VAs take a campier route with the script. If it's the same guy in SSB4, that might be why "Fire!"/"Landmaster!" sound so weird.

I realise that I lash out at people (probably too much) and that it's not exactly the best way to represent the smash community in the best light to certain audiences.

But it just gets hard not to be pissed off when you deal with it so much, especially for a game you love.

I mean, I spent 3 nights in a row arguing (and I mean I literally argued with them for 8 hours straight through the night) with people over on /v/ who I'm pretty sure were just shitposting to get a reaction from me, I started out calm but I've become increasingly sick of it and so used to the idea that people are doing it out of spite now that I just default to being the aggressor.

I know it's not the best mentality to be coming to GAF with considering it's userbase, but sometimes I see a post and it just sets me off, probably why I get banned so much.

If it helps, I think you should refrain from comments that come across (not necessarily deliberately) as you lashing out at other people's tastes in Smash. I remember a comment before your ban about how Brawl was terrible to play for more than a few hours a week and I was just like "Uhhh...okay."
 
I bet JoeInky would taste terrible if he were a cake. Low quality ingredients tbh
Smash Bros. games are like beef.

Melee is cooked rare full of flavor, and practically on accident. It's unbelievably delicious.

Brawl is a much larger slab of beef, cooked well done. The flavors that the Melee people liked are intentionally taken out, but there's more food there, and it still tastes fine overall. There's no more red in the meat, because it scared people away. With enough sauce (project M) you can make it taste like Melee.

64 is a chunk of beef that has a PHD and teaches at a university.
 
Joeinky, where did you hear there would be actual lobbies online? I don't count that shit in Brawl as a lobby btw. Something akin to MK8, but not really. I can't remember Namco fighters online that much, but I remember Soul Calibur V having a pretty nice online.

Smash Bros. games are like beef.

Melee is cooked rare full of flavor, and practically on accident. It's unbelievably delicious.

Brawl is a much larger slab of beef, cooked well done. The flavors that the Melee people liked are intentionally taken out, but there's more food there, and it still tastes fine overall. There's no more red in the meat, because it scared people away. With enough sauce (project M) you can make it taste like Melee.

64 is a chunk of beef that has a PHD and teaches at a university.

This is an excellent post, probably the best food Smash analogy thing on here.
 
For Glory seems like such an odd addition to me. It's Sakurai trying to throw a bone to a group he totally doesn't understand, as if any competitive player would want to do a 2 minute timed match on FD only.

This exactly, I think Sakurai knows that competitive players don't play that way. He is not that out of touch, and isn't as insular towards the competitive community as it seems.

Now, if he actually does think that they play that way, then lol. I don't know what could've ever given that impression. Wannabe high level Smash players?
 
Joeinky, where did you hear there would be actual lobbies online? I don't count that shit in Brawl as a lobby btw. Something akin to MK8, but not really. I can't remember Namco fighters online that much, but I remember Soul Calibur V having a pretty nice online.


Oh, I consider the friends mode to basically be a lobby, a friends-only lobby sure, but still, it's what competitive players are going to use.

This exactly, I think Sakurai knows that competitive players don't play that way. He is not that out of touch, and isn't as insular towards the competitive community as it seems.

Now, if he actually does think that they play that way, then lol. I don't know what could've ever given that impression. Wannabe high level Smash players?

When brawl was released, the "Fox only, Final destination" joke started as a way to put melee players down, this became so prevalent (despite being demonstrably false) that it started to be what a lot of people thought the competitive aspect of smash was like, so you had a lot of people picking FD online in the random matches and people actually SDing if someone didn't pick the stage.

For Glory is for those players so they don't ruin it for the rest, not necessarily for competitive players.


Alternatively, I've heard that competitive smash in japan really is FD only so it might be based on that, though I don't have any facts to back it up.
 
I can't remember Namco fighters online that much, but I remember Soul Calibur V having a pretty nice online.

SCV and Tekken Tag 2 had smooth online in my experiences. Probably some of the best I've seen in a fighter. Also a good amount of features as well. Lobbies, player match, ranked match and the colosseums.
 
Joeinky, where did you hear there would be actual lobbies online? I don't count that shit in Brawl as a lobby btw. Something akin to MK8, but not really. I can't remember Namco fighters online that much, but I remember Soul Calibur V having a pretty nice online.


This is an excellent post, probably the best food Smash analogy thing on here.


MK 8 lobby is sort of broken. It'll send you straight to an empty lobby if it gets the chance.
 
You see, Smash Analogies are like Beating a Dead Horse:

Smash 64: It was a birthday pinata horse...New and happy and we beat it til every morsel of special candy flew from its delicious belly.

Melee: A thorough bred horse that just killed over on the race track. People claim that this just the absolute best horse to slap the crap out of with assorted 2x4's and chair legs.

Brawl: That old dependable mule that just tripped one day and we had to put it down. We like to beat this one a lot, there's a lot of ground to cover and many people enjoy whomping it with full force. For some reason the guys who beat that ol' race horse don't find it as fun to belt out a few licks on this one, but for some reason go after the people that like to hit it.
 
This exactly, I think Sakurai knows that competitive players don't play that way. He is not that out of touch, and isn't as insular towards the competitive community as it seems.

Now, if he actually does think that they play that way, then lol. I don't know what could've ever given that impression. Wannabe high level Smash players?

Like JoeInky, I've seen people on GAF assume that competitive Melee is reducible to FD-only/Fox-only. Sometimes these things start as hyperbolic jokes, and they become accepted as fact.

While Sakurai does a lot that makes me believe that he closely follows the community (like the Ridley and Palutena teases), it's possible he doesn't actually watch or understand the competitive side.
 
Food analogies are like Smash Bros.

64 is like comparing Smash directly to different types of food. One may be cake, one may be salsa, but in the end each hits you hard and never loosens its jaw.

Melee is like jumping high into the air to explain the intricate details of why one cake is better than another, emphasizing all the different possible aspects and how things have changed over time. It makes insightful parallels between patterns in real life and the differences in the Smash Bros. franchise entries.

Brawl is like an overstated analogy, that jumps to big conclusions like 'oh, one sushi roll is perfect' or 'the new pizza hut pizza from pizzahut.com is filled with bits of hairs and dirt'. It comes off as garish and combative.

But the cake analogy wasn't about the smash franchise. it was apparently about me.
I bet JoeInky would taste terrible if he were a cake. Low quality ingredients tbh
That one was, but it was more of a joke about all the silly cake analogies going on a few pages back
I thought a lot of them were on point. <.<
 
Food analogies are like Smash Bros.

64 is like comparing Smash directly to different types of food. One may be cake, one may be salsa, but in the end each hits you hard and never loosens its jaw.

Melee is like jumping high into the air to explain the intricate details of why one cake is better than another, emphasizing all the different possible aspects and how things have changed over time. It makes insightful parallels between patterns in real life and the differences in the Smash Bros. franchise entries.

Brawl is like an overstated analogy, that jumps to big conclusions like 'oh, one sushi roll is perfect' or 'the new pizza hut pizza from pizzahut.com is filled with bits of hairs and dirt'. It comes off as garish and combative.

This post is like that Balloon Fight stage, where you get knocked so far off the right side you end up circling around the left side, ending up where you started except smashed and confused..
 
Smash Bros. games are like beef.

Melee is cooked rare full of flavor, and practically on accident. It's unbelievably delicious.

Brawl is a much larger slab of beef, cooked well done. The flavors that the Melee people liked are intentionally taken out, but there's more food there, and it still tastes fine overall. There's no more red in the meat, because it scared people away. With enough sauce (project M) you can make it taste like Melee.

64 is a chunk of beef that has a PHD and teaches at a university.
I like my beef well done with no animal blood gushing out please thank you. That means brawl was the best for me which is correct, great analogy!
 
For Glory seems like such an odd addition to me. It's Sakurai trying to throw a bone to a group he totally doesn't understand, as if any competitive player would want to do a 2 minute timed match on FD only.

I don't think For Glory is really meant for the tournament community. No one would seriously use online for tournaments anyway. For Glory likely exists due to many people turning items off and choosing Final Destination in Brawl's online. So, Sakurai wanted to separate the people who liked to play like that from the other players. That's also likely why items can't be turned off in For Fun, and Final Destination apparently can't even be chosen there.
 
Sakurai took my idea for an Arwing final smash and gave it to Zero Suit Samus. Hopefully, they'll come up with something else.

It could still be done, just in a different way. For example, Falco could hop in an Arwing and do a couple of laser-firing sweeps across the stage, going between screen left and screen right. It could just be an automatic thing and not a first-person, controllable FS like Zero Suit Samus'.
 
I like my beef well done with no animal blood gushing out please thank you. That means brawl was the best for me which is correct, great analogy!
I actually prefer it medium. I used to always get well done. Now I can kinda go either way with it. I never get rare or blue rare though. Despite what that should say about me, I mainly like Melee.

That's the point though. Neither way is really wrong or bad, just that many people who believe themselves to be more informed about it prefer rare/Melee, to the point of being stuck up. Kinda falls apart at the sauce though... food enthusiasts probably balk at the idea of putting sauce on steak.
 
From this Video at 0:17 it shows For Fun Team Battle, I hope that you can play with your friend in this mode against 2 other random people. I also hope that there's For Glory Team Battle with Team Attack turned on. If these features are in the game I would literally never stop playing this game.
 
I don't think For Glory is really meant for the tournament community. No one would seriously use online for tournaments anyway. For Glory likely exists due to many people turning items off and choosing Final Destination in Brawl's online. So, Sakurai wanted to separate the people who liked to play like that from the other players. That's also likely why items can't be turned off in For Fun, and Final Destination apparently can't even be chosen there.

I forgot you couldn't even choose FD in "For Fun". That's so weird. If Sakurai really embraced the competitive community, it would've been interesting to see what he thought should be the standard.

For example, if there was a mode with an official selection of "fair" stages, 3 stocks, 7 minutes, and a tie was determined by percentage, would the community accept it?
 
From this Video at 0:17 it shows For Fun Team Battle, I hope that you can play with your friend in this mode against 2 other random people. I also hope that there's For Glory Team Battle with Team Attack turned on. If these features are in the game I would literally never stop playing this game.

I somehow doubt team attack will be on, it always seems like a non-standard aspect of team smash despite it being practically mandatory for competitive doubles.

You definitely should be allowed to go online with a friend though, massive missed opportunity and almost pointless if you can't do that.

I forgot you couldn't even choose FD in "For Fun". That's so weird. If Sakurai really embraced the competitive community, it would've been interesting to see what he thought should be the standard.

For example, if there was a mode with an official selection of "fair" stages, 3 stocks, 7 minutes, and a tie was determined by percentage, would the community accept it?

Yes, it would have to be 1v1 only though, currently it's just "1 on 1 games possible".

People would still generally use friend lobbies for actual competitive online though due to stage picking and counter picking being a large part of the game.
 
I forgot you couldn't even choose FD in "For Fun". That's so weird. If Sakurai really embraced the competitive community, it would've been interesting to see what he thought should be the standard.

For example, if there was a mode with an official selection of "fair" stages, 3 stocks, 7 minutes, and a tie was determined by percentage, would the community accept it?
Probably. Depends on a lot on the stage selection. I think ultimately the community would decide for itself it the stage list was good or not. 3 stocks and 7 minutes sounds pretty reasonable based on past games though, so I'd guess that will be fine.
 
I was under the impression from the direct or something that the 'for glory' wasn't based off the community or anything but rather metrics they took from online brawl matches. Apparently the for glory settings are what the larger part of the player base tended to gravitate towards... if I'm remembering right :3
 
I was under the impression from the direct or something that the 'for glory' wasn't based off the community or anything but rather metrics they took from online brawl matches. Apparently the for glory settings are what the larger part of the player base tended to gravitate towards... if I'm remembering right :3
Yeah, this. Pretty sure there was an interview around E3 if not immediately after the earlier Smash Direct where Sakurai said most of SSB4's online options/rules are a direct response to how online worked out (or didn't for that matter) in Brawl, which were mostly itemless matches on FD.

You can dispute the logic behind that decision (personally I think Brawl's online was a wasteland if you could even get it to work), but it's probably not a response to the FOX ONLY/NO ITEMS/FINAL DESTINATION joke.
 
The more I think about it, the more I think Dash dancing, crouch cancelling, the L-Cancelling method I mentioned and maybe increased hitstun would give you the perfect smash game that combines aspects from all of the games.

You'd have aspects from SSB (increased hitstun, increased knockback of off throws, negligible/no SDI, even small stuff like players flashing when they fast fall which is something I'd completely forgotten about)

Aspects of melee (Better dash dancing and crouch cancelling, faster gameplay)

Aspects of brawl (infinite air dodges)

Add to that Smash 4's own unique stuff like the new edge game, air dodge lag and customisable moves and you have a recipe for success imo.


Makes me wonder what competitive smash 64 players think of 4 actually, I've been watching a lot of isai games lately.

They should bring back the thing where hitting someone with an electric attack let you see their skeleton, that was cool.
 
Woah! You made BaraBariBall? Awesome! :D
I'm envious XD
Though I'm trying not to think too much about it until I finish my current game, I've dabbled with some versus game prototypes and nailing down a system that allows interesting weighted choices while still being approachable, from scratch, is as difficult as it is interesting :3

Yup. The original creator, my brother, and I made BaraBariBall.

Feel free to chat with me about your game ideas anytime. I'm not hard to find.
 
The more I think about it, the more I think Dash dancing, crouch cancelling, the L-Cancelling method I mentioned and maybe increased hitstun would give you the perfect smash game that combines aspects from all of the games.

You'd have aspects from SSB (increased hitstun, increased knockback of off throws, negligible/no SDI, even small stuff like players flashing when they fast fall which is something I'd completely forgotten about)

Aspects of melee (Better dash dancing and crouch cancelling, faster gameplay)

Aspects of brawl (infinite air dodges)

Add to that Smash 4's own unique stuff like the new edge game, air dodge lag and customisable moves and you have a recipe for success imo.


Makes me wonder what competitive smash 64 players think of 4 actually, I've been watching a lot of isai games lately.

They should bring back the thing where hitting someone with an electric attack let you see their skeleton, that was cool.

This sounds good to me. I forgot about one thing though. What do you think about throws?

Making them easier KO moves like 64 could be good. On the other hand, if their knockback prevents combos, that could make shielding less punishable. And that makes the game slower and more defensive.

For example, if you rush me down for a combo, it's an easy choice to shield if I know the only punish is 15% and I get to be tossed away from your pressure.
 
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