Super Smash Bros. for 3DS & Wii U Thread 9: F5 F5 F5 F5 F5 F5

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Sorry, I have no idea! Almost in now though.

No problem, by the way the E3 Build had Mario, Luigi, Bowser, Yoshi, Donkey Kong, Zelda, Sheik, Toon Link, Samus, Pit, Marth, Kirby, Little Mac, Fox, Pikachu, Greninja, Villager, WFT, Mega Man, and Sonic.

Doubt this demo will have anyone new, but it'd be hype if somehow they had one of the new characters playable like Pac-Man.
 
Will the Wii U Pro controller be good enough to use for SSM Wii U or is the gamecube controller better?

I personally think that the GCN controller is the way to go, especially if you've played the previous games before. That being said, the Pro Controller is excellent and it will be just fine for Smash Bros.
 
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If Snake doesn't return I wouldn't mind an Advance Wars character inheriting his moveset.

Sami would probably even fit decently well.
 
I thought the Project M guys made a big point about not adding characters that hadn't been playable in Smash before. That's one way they were avoiding Nintendo stepping in.
 
I thought the Project M guys made a big point about not adding characters that hadn't been playable in Smash before. That's one way they were avoiding Nintendo stepping in.

They made point to not add any characters that are playable in Smash 4 so I presumed that they wouldn't announce anything until we know Smash 4's final roster.
 
I thought the Project M guys made a big point about not adding characters that hadn't been playable in Smash before. That's one way they were avoiding Nintendo stepping in.

The line that Project M is drawing - from what I recall - is that any character included must be in the base game in some way. So no new third parties, no post-Brawl characters, and so on. The leaked characters line up with this - Knuckles makes a stage cameo, Isaac and Lyn are obviously Assist Trophies, while Sami and Skull Kid both show up as stickers.

The logic is that, if Nintendo was able to include them in the game itself, there's no real copyright problems (well, beyond the basic fact of the mod itself). And they're avoiding Smash 4 newcomers to avoid stepping on Nintendo's toes as well.
 
But there's so many characters included as stickers, that seems sort of stretching it...
 
I thought the Project M guys made a big point about not adding characters that hadn't been playable in Smash before. That's one way they were avoiding Nintendo stepping in.

I think they said they were open to adding any character that had appeared in a Smash game before. This includes appearances via trophies and stickers.
 
HERE is the blogpost on Clone Engine characters to be specific:

First and foremost as a game mod, we are still under certain legal obligations and restrictions. To stay in Nintendo's good graces and to avoid attracting Cease & Desist letters from 3rd party companies, we are limiting our choice of new characters to those that Nintendo has already licensed for inclusion in Brawl. In other words, that restricts us to characters that already appear in the game in some way, such as trophies, assists, or stickers. Additionally, to avoid appearing as competition to Smash U/3DS sales in Nintendo's eyes, we do not have any plans to try to "back port" any new Smash 4 characters to Project M.
 
@CHusson91: The tickets required to play Smash were apparently all distributed within 30 minutes of the show opening.
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The way WHF works is that--if you get there early enough to get a ticket
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--you get to play two separate two-minute matches (four minutes total) on the 3DS. The roster was the same as the E3 build, but I don't know if any changes were made to gameplay and such. The winners of these 3DS rounds are invited to play two rounds on the Wii U version of the game, which also had its E3 roster.

I'm going to take the first train out to Chiba tomorrow and see if I can get a ticket. I swear, if I don't get to play tomorrow...
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@CHusson91: The tickets required to play Smash were apparently all distributed within 30 minutes of the show opening.
LLShC.gif


The way WHF works is that--if you get there early enough to get a ticket
LLShC.gif
LLShC.gif
LLShC.gif
--you get to play two separate two-minute matches (four minutes total) on the 3DS. The roster was the same as the E3 build, but I don't know if any changes were made to gameplay and such. The winners of these 3DS rounds are invited to play two rounds on the Wii U version of the game, which also had its E3 roster.

I'm going to take the first train out to Chiba tomorrow and see if I can get a ticket. I swear, if I don't get to play tomorrow...
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Doesn't sound like we'll see anything new, but I hope someone translates the Japanese impressions.
 
They made point to not add any characters that are playable in Smash 4 so I presumed that they wouldn't announce anything until we know Smash 4's final roster.

The line that Project M is drawing - from what I recall - is that any character included must be in the base game in some way. So no new third parties, no post-Brawl characters, and so on. The leaked characters line up with this - Knuckles makes a stage cameo, Isaac and Lyn are obviously Assist Trophies, while Sami and Skull Kid both show up as stickers.

The logic is that, if Nintendo was able to include them in the game itself, there's no real copyright problems (well, beyond the basic fact of the mod itself). And they're avoiding Smash 4 newcomers to avoid stepping on Nintendo's toes as well.

I think they said they were open to adding any character that had appeared in a Smash game before. This includes appearances via trophies and stickers.
Interesting. Thanks for the clarification!
 
@CHusson91: The tickets required to play Smash were apparently all distributed within 30 minutes of the show opening.
LLShC.gif


The way WHF works is that--if you get there early enough to get a ticket
LLShC.gif
LLShC.gif
LLShC.gif
--you get to play two separate two-minute matches (four minutes total) on the 3DS. The roster was the same as the E3 build, but I don't know if any changes were made to gameplay and such. The winners of these 3DS rounds are invited to play two rounds on the Wii U version of the game, which also had its E3 roster.

I'm going to take the first train out to Chiba tomorrow and see if I can get a ticket. I swear, if I don't get to play tomorrow...
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That sounds a bit shit, unless the BB demo did the same thing and I just never heard about it. Do you at least get to watch if you miss out on a ticket?
 
The only thing about the probably-leaked PM character list is that it has no Ridley... if Smash 4 turns out to not have Ridley, PM was my backup plan. D,:

Even if it is a 100% true leak, though, I'd be surprised if they had even started all five characters. Making brand new characters is a lot of work! So maybe there's still hope...
 
<3 Lyndis

like I said, she'll play like Virgil (MvC3). lol

@CHusson91: The tickets required to play Smash were apparently all distributed within 30 minutes of the show opening.
LLShC.gif


The way WHF works is that--if you get there early enough to get a ticket
LLShC.gif
LLShC.gif
LLShC.gif
--you get to play two separate two-minute matches (four minutes total) on the 3DS. The roster was the same as the E3 build, but I don't know if any changes were made to gameplay and such. The winners of these 3DS rounds are invited to play two rounds on the Wii U version of the game, which also had its E3 roster.

I'm going to take the first train out to Chiba tomorrow and see if I can get a ticket. I swear, if I don't get to play tomorrow...
LLShC.gif
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Ouch, you would think they would have accounted for the actual demand to play the game.
 
@CHusson91: The tickets required to play Smash were apparently all distributed within 30 minutes of the show opening.
LLShC.gif


The way WHF works is that--if you get there early enough to get a ticket
LLShC.gif
LLShC.gif
LLShC.gif
--you get to play two separate two-minute matches (four minutes total) on the 3DS. The roster was the same as the E3 build, but I don't know if any changes were made to gameplay and such. The winners of these 3DS rounds are invited to play two rounds on the Wii U version of the game, which also had its E3 roster.

I'm going to take the first train out to Chiba tomorrow and see if I can get a ticket. I swear, if I don't get to play tomorrow...
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So bummed that I didn't get to play. :/ It was cool to watch the Wii U footage though, I guess.
 
PM will never touch the amazement that is Brawl- though. No elitism. No bullshit. It's like what would happen if Capcom Bizarre Adventure was injected into Smash.
 
Slash with a sword.
Counter with sword slashes.
Teleport slash with a sword.
Counter.
Counter Final Smash.

So much potential...
____=P_____
Right?

Seriously, though, Lyn has loads of potential. Her iaijutsu style is begging to be represented, and even assuming she'll be a clone, she's already got a pretty nice clone base with Ike, who already has Draw. I think I could see her being able to charge up a draw, and hitting opponents with a slash that comes out instantly, with really high KO potential. Kinda like Rest, although not quite as potent. All of her Smash attacks would probably be chargeable, too. Her Side B could maybe be akin to Fox Illusion with the after-images. Not sure what her Up B would be, maybe a speed teleport upwards?

Basically, I'm thinking of her like an insane lovechild between Ike and Sheik, for lack of a better analogy. She'd be fast, probably shorter-ranged than most of the other sword-users, and really heavy-hitting.

And she could maybe immediately cancel out of her jab attack (or even tilts) with a backflip, sort of like how Samus can 'skip' around charging her cannon. I'd love to see some stuff using her speed after-effects (maybe with decoys or Morrigan's mirroring), but I can't imagine that would be particularly easy on the game on a technical level, so I can't say I expect anything like that.

Her Final Smash would, of course, be her Mani Katti critical animation.

It occurs to me most of this might sound dumb, but Lyn's got stuff! It took me like ten minutes to brainstorm this stuff, it's not exactly hard to imagine cool things for Lyn.
 
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Come on, dude. How could she not?

while it would be cool to have her own unique animations i have a feeling shes gonna play a lot like marth and roy (if they are the base for her moves) :T

Right?

She'd be fast, probably shorter-ranged than most of the other sword-users, and really heavy-hitting.

this part really got to me for some reason where if she was fast and heavy hitting she would insanely broken :T also since we are speaking lyn movesets i think her backflip could be her up b akin to roselina's but faster and being able to attack out of it like sonic or snake
 
I really think she'd be a Ike clone. Roy's already a Marth clone, and I don't think they'd double up, and Ike just makes more sense since he already has Draw in his gameplan. And it should work really well because she'd be really hard to identify as a clone (as far as identifying clones go, at least) if she's as fast (especially relative to Ike) as I'm thinking of her as. I can't really see her playing much like Marth or Roy at all, really. She's just too different a character, even in the context of FE proper.
 
Will the Wii U Pro controller be good enough to use for SSM Wii U

Join us

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Someone did mention it earlier, but it's worth reposting. It's so nice to hear someone from Nintendo reconfirm they really do mean 2014. And that it may even come as early as November? Delicious.

I want to believe they know they'll have it for BF, but they dont want their competitors to know theyre dropping smb wii u and amiibo figures for BF.
 
I really think she'd be a Ike clone. Roy's already a Marth clone, and I don't think they'd double up, and Ike just makes more sense since he already has Draw in his gameplan. And it should work really well because she'd be really hard to identify as a clone (as far as identifying clones go, at least) if she's as fast (especially relative to Ike) as I'm thinking of her as. I can't really see her playing much like Marth or Roy at all, really. She's just too different a character, even in the context of FE proper.

thing about ike is is that a lot of his animations seem more brute forceish it seems lie its going for a lot of raw power while i see roy and marth having more fencing like movements Tbh but hey maybe im just not seeing it like you but i honestly think her base animations outside draw (which i always thought was the same counter animation) would probably be a better fit with marth or roy :t
I think i should play brawl tonight to study the animations :P

edit: so im trying out brawls training mode right now and at 1.5 speed the game feels like melee to me at least rofl
 
I really hope Smash 4 has a feature similar to that new Project M one. Saw the pic further up in this page so fingers crossed!
 
I really think she'd be a Ike clone. Roy's already a Marth clone, and I don't think they'd double up, and Ike just makes more sense since he already has Draw in his gameplan.

Funny thing is, Roy with the Sword of Seals in his actual game fights nothing like Marth. He actually draws the sword then sheathes it after attacking like Lyn does, albeit not at super high-speed like the typical video game iaido user. And it shoots a lot more fire (like visible flames) than the Melee version did.
 
while it would be cool to have her own unique animations i have a feeling shes gonna play a lot like marth and roy (if they are the base for her moves) :T



this part really got to me for some reason where if she was fast and heavy hitting she would insanely broken :T also since we are speaking lyn movesets i think her backflip could be her up b akin to roselina's but faster and being able to attack out of it like sonic or snake
Well, it's all relative. And being fast and heavy-hitting isn't exactly taboo. I mean, look at Fox or Falcon. I think as long as there's clear barriers to performing well with a character, and clear strengths and weaknesses, a combination like 'strong and fast' is hardly risking balance too much. For instance, maybe a bunch of Lyn's attacks could be unsafe, maybe she could be fast-falling, I'm throwing stuff out here, but there's a lot of ways to balance a character and adjust risk/reward without directly impacting their power or speed or whatever.

thing about ike is is that a lot of his animations seem more brute forceish it seems lie its going for a lot of raw power while i see roy and marth having more fencing like movements Tbh but hey maybe im just not seeing it like you but i honestly think her base animations outside draw (which i always thought was the same counter animation) would probably be a better fit with marth or roy :t
I think i should play brawl tonight to study the animations :P
That's a fair point, but Lyn still doesn't much resemble Marth and Roy. I mean, just as much as Lyn isn't a heavy swordsman, she ain't a fencer either. I was kinda entering this with the assumption that her animations would be changed anyways, ala Wolf.
 
Am I the only one who'd prefer a Gamecube-shaped Pro-Controller instead of the adapter? I'd shell out a lot of money for something like that.

EDIT: Found a mock-up

ku-medium.png
 
Am I the only one who'd prefer a Gamecube-shaped Pro-Controller instead of the adapter? I'd shell out a lot of money for something like that.

I'd rather have a Wii U Pro-shaped GameCube controller.
 
Well, it's all relative. And being fast and heavy-hitting isn't exactly taboo. I mean, look at Fox or Falcon. I think as long as there's clear barriers to performing well with a character, and clear strengths and weaknesses, a combination like 'strong and fast' is hardly risking balance too much. For instance, maybe a bunch of Lyn's attacks could be unsafe, maybe she could be fast-falling, I'm throwing stuff out here, but there's a lot of ways to balance a character and adjust risk/reward without directly impacting their power or speed or whatever.


That's a fair point, but Lyn still doesn't much resemble Marth and Roy. I mean, just as much as Lyn isn't a heavy swordsman, she ain't a fencer either. I was kinda entering this with the assumption that her animations would be changed anyways, ala Wolf.

so many edits :T but yeah after rereading ( i havent slept yet) i do agree that being fast and heavy hitting is not a taboo because as you mentioned fox and falcon fit this however to me personally just from me playing with those characters they always gave me the feeling of strike fast weaker blows and then set em up with a kill move. (which if lyn worked like that i would be fine with it but if lyn worked like ike where all her moves are heavy hitting with the speed of marth or falcon i think that would be kinda ehh for me tbh.) Honestly maybe im just looking at it with too many fighting game tropes in mind where slower characters get stronger hits and faster characters get lighter hits or something.

I get that lyn doesnt really resemble marth or roy and yeah as i mentioned before editing the fencing comparison was terrible (i was just thinking of the fastest swordplay in my head and it was the first thing that popped in my head lol) but i still feel as i said above that lyn always gave me an impression of speed over power which is why i made the roy and marth comparison (I will check out project M wolf since i havent checked him out yet)

Fast and heavy hitting?

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this is of course just my opinion but falcon to me still gives me the vibe of racking up dmg and then finishing it with on big hit while slow characters like ike and ganon hit wayyyy harder due to their speed

Edit:Also i tried about an hour of project m trying out things here and there and honestly outside of a few things is really just felt like a faster brawl :T maybe im just wayy to casual or something (i did like how the hits have a bit more oomph to them and the hit stun is certainly appreciated) Im gonna keep going back and forth from brawl and project M and maybe my opinions will change somewhere down the line (but honestly after playing brawl for an hour and then M, M just seems like a slightly faster brawl with some added bells and whistles which is still really nice :P)
 
Edit:Also i tried about an hour of project m trying out things here and there and honestly outside of a few things is really just felt like a faster brawl :T maybe im just wayy to casual or something (i did like how the hits have a bit more oomph to them and the hit stun is certainly appreciated) Im gonna keep going back and forth from brawl and project M and maybe my opinions will change somewhere down the line (but honestly after playing brawl for an hour and then M, M just seems like a slightly faster brawl with some added bells and whistles which is still really nice :P)

Project M does feel overall slower than Melee, imo, but I think that's due to most the Brawl cast members having more survivability. Or it could be just me. Overall, it's basically a whole Smash Bros game on its own, which is a really damn nice thing to have. If they can fix the few issues the game has while adding new characters in the next update, it'd be amazing. Especially if it comes out this year. We'd basically be getting 3 new Smash Bros games this fall!
 
Am I the only one who'd prefer a Gamecube-shaped Pro-Controller instead of the adapter? I'd shell out a lot of money for something like that.

EDIT: Found a mock-up

ku-medium.png
You're probably not the only one, but I certainly wouldn't. The whole point of the gamecube controller is to have something wired.
 
Project M does feel overall slower than Melee, imo, but I think that's due to most the Brawl cast members having more survivability. Or it could be just me. Overall, it's basically a whole Smash Bros game on its own, which is a really damn nice thing to have. If they can fix the few issues the game has while adding new characters in the next update, it'd be amazing. Especially if it comes out this year. We'd basically be getting 3 new Smash Bros games this fall!

Honestly i didnt really find melee to be that fast either :/ (just from me playing) but then again i only briefly touched on the competitive meta so i might not be well versed with all the melee tech :P. Yeah the brawl cast does have a lot of survivability but i do like that aspect of it since i can i play with people whose never played and have them enjoy the game just as much. I do appreciate project m's existence as it is a really well done mod (i was super impressed with roy the most and mewtwos announcer call made me lol)

My main hopes for the next set of smash games is that they all have a place somewhere :P with that said im super excited for smash 4 and im hoping to enjoy it when it comes out


edit:man i need to sleep :T
 
Honestly i didnt really find melee to be that fast either :/ but again i only briefly touched on the competitive meta before being drawn away from it after certain things happened. Yeah the brawl cast does have a lot of survivability but i do like that aspect of it since i can i play with people whose never played and have them enjoy the game just as much. I do appreciate its existance as it is a really well done mod (i was super impressed with roy the most and mewtwos announcer call made me lol)

My main hopes for the next set of smash games is that they all have a place somewhere :P

Eh. I think people can pick up Melee just as well as Brawl. There's not that big of a speed difference. I mean, once you start to get even somewhat competitive, there is. But if you're just picking it up and playing it, I don't really think it's big enough to make a difference. I've seen people's parents, hell even my own growing up, play Melee.
 
Eh. I think people can pick up Melee just as well as Brawl. There's not that big of a speed difference. I mean, once you start to get even somewhat competitive, there is. But if you're just picking it up and playing it, I don't really think it's big enough to make a difference. I've seen people's parents, hell even my own growing up, play Melee.

o i wont disagree on that anyone could pick up and play either game dont get me wrong (i dont really care about the whole melee vs brawl debate because honestly its all just a lot of back and forths and its getting kinda annoying) its just i had a personal experience with brawl that i brought up the whole liking survivability thing :P well i played melee like 4 ish years ago so probably not having a copy to compare will dull the mind :p but yeah i dont want to turn this into another melee vs brawl debate :p but i do agree any smash game can be picked up and played

I keep wondering myself. What is the biggest advantage of the GameCube controllers over the WiiU Pro?

The Pro is such an amazing piece of ergonomic set ...

although iv never played with the procontroller or at least not enough to get a good feel for it i like the gc controllers cuz of the sounds :P (seriously its just a weird taste i have but i like how the buttons click) plus the analog and c-stick feel really responsive (same goes for the r and l buttons)

There's a good chance that Isaac will be added to Project M along with the other characters who will never be playable in an actual Smash Bros game.

wouldnt dlcs and stuff possibly change that though? not saying it will but there could be a possibility no?
 
I keep wondering myself. What is the biggest advantage of the GameCube controllers over the WiiU Pro?

The Pro is such an amazing piece of ergonomic set ...

The shoulder buttons are significantly better than triggers for blocking, especially with that great click once you have it held down, and it feels more natural to slide your right thumb off the buttons and down to the c-stick for a quick smash, rather than sliding your thumb up. It's also easier to know where your thumb is at all times, due to each Gamecube button having a different shape and size, versus four same shaped, same sized buttons on the pro controller.

But it's also largely that people have played the past two Smashes with the Gamecube controller, and they want to continue doing so.
 
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