Raise the flame shield: Your "controversial" gaming opinion.

Bayonetta 2 will be a prime example of forum hype failing to translate into sales.

Will not make top 10 NPD.

There's no one on earth that thinks this is going to sell well. It's a niche, hardcore title on a flagging platform. Getting to a million is a high hope at this point, hell maybe even half a million is too grand a goal.
 
I just made my Opinion on "Remastering" 1 year old games. It just cash grabs and nothing more. and before you say anything, No i don't like Capcom doing the same thing either.

Speaking of Capcom: Street Fighter 4 is the most overrated fighting game in existance. Mortal Kombat 9, Marvel 3, Injustice, and Tekken Tag 2 were far better games and no i don't care what the people at Evo say.
 
Portal 2 ruined everything I thought was good in Portal. It was too long, had none of the atmosphere of the original, tried way too hard to appeal to the "the cake is a lie LOL SO FUNNY" crowd, and had more pixel hunting than actual puzzles.
 
3D Sonic is superior to 2D Sonic. Sonic Adventure is best Sonic.
 
Transistor is overrated. The gameplay and art style are dramatically let down by the games terrible storytelling. It's hard to enjoy the whole when you can't even contextualize it properly.
 
Okay, another go for me:

I genuinely believe that people emotionally affected by games (Whether it's the good story, the characters, whatever) are idiots.

Storytelling in video games will always stay shit no matter what.

What is it about video games that means it's impossible for there to be good story telling?
 
Halo 3 is the game of the generation and shotty snipers is hands down the best multiplayer game mode.

I don't think that's controversial at all, shotty snipers was fucking fantastic. I absolutely loved playing it on Valhalla and headshotting people as they were flying defenselessly through the air from the gravlifts.
 
The gunplay is also shit. You can't move and shoot at the same time?!

MGS3 is not a shooter.

Because there's no first person aiming (at least from what I could tell)

wat? There is.

I thought that perhaps there were silent knife kills. Nope. You hit your enemy with the knife a bunch of times and then they fall down.[ Then, in order to fully kill them, you need to go fking prone and continue to hack at their skull until their ak-47 disappears.

There is. Use CQC.

This is not an opinion, it's objectively false. Unless it's a joke post.
 
Turn based RPGs are archaic in design. i feel like people like them because of nostalgia goggles.

Battles usually play out like this:

I hit you --->you hit me.

Or the variation!

I hit you---> you hit me HARD---> I gotta heal---> Repeat

I feel like this type of gameplay should of died out when text adventure gaming did. But then again, people still kickstart those as well. NOSTALGIA.

UNLESS you are an SRPG (Valkyria Chronicles, Fire Emblem...) where your positioning actually matters in combat and you arent face-tanking your enemy's hits, you should NOT be turn based. Watch and see, FFXV will be better for it.

OH OH also, the next persona (5) should go real time combat. Real time combat is the natural evolution from that filthy-turn-based-boring-style.

*Puts fingers in ears.*
 
Turn based RPGs are archaic in design. i feel like people like them because of nostalgia goggles.

Battles usually play out like this:

I hit you --->you hit me.

Or the variation!

I hit you---> you hit me HARD---> I gotta heal---> Repeat

I feel like this type of gameplay should of died out when text adventure gaming did. But then again, people still kickstart those as well. NOSTALGIA.

UNLESS you are an SRPG (Valkyria Chronicles, Fire Emblem...) where your positioning actually matters in combat and you arent face-tanking your enemy's hits, you should NOT be turn based. Watch and see, FFXV will be better for it.

OH OH also, the next persona (5) should go real time combat. Real time combat is the natural evolution from that filthy-turn-based-boring-style.

*Puts fingers in ears.*


You know, I've enjoyed quite a many turn based RPGs, but if you play a 10+ year old RPG you've never played yet, it's a piece of shit.

RPGs age like hell. Meanwhile, even the shittiest of shit game where I can move and jump is still fun and playable to some extent.
 
Turn based RPGs are archaic in design. i feel like people like them because of nostalgia goggles.

Battles usually play out like this:

I hit you --->you hit me.

Or the variation!

I hit you---> you hit me HARD---> I gotta heal---> Repeat

I feel like this type of gameplay should of died out when text adventure gaming did. But then again, people still kickstart those as well. NOSTALGIA.

UNLESS you are an SRPG (Valkyria Chronicles, Fire Emblem...) where your positioning actually matters in combat and you arent face-tanking your enemy's hits, you should NOT be turn based. Watch and see, FFXV will be better for it.

OH OH also, the next persona (5) should go real time combat. Real time combat is the natural evolution from that filthy-turn-based-boring-style.

*Puts fingers in ears.*

I agree with you. I like games that require technical skill.
 
You know, I've enjoyed quite a many turn based RPGs, but if you play a 10+ year old RPG you've never played yet, it's a piece of shit.

RPGs age like hell. Meanwhile, even the shittiest of shit game where I can move and jump is still fun and playable to some extent.

I agree with this completely. I've bought so many PSOne classics on the PSN thinking I would catch up on games I missed only to find out that time hasn't been kind to them. As much as I love Final Fantasy and older RPGs, it can be a true drag getting myself through some of those games. In some cases though, I'm still not convinced it's an aging issue so much as a era change. There are so many twitch-reaction games that play lightening fast that it can be really hard to just sit and play through something with such a ponderous pace.
 
You know, I've enjoyed quite a many turn based RPGs, but if you play a 10+ year old RPG you've never played yet, it's a piece of shit.

RPGs age like hell. Meanwhile, even the shittiest of shit game where I can move and jump is still fun and playable to some extent.

Yeah, most of them really do. I want to get into Fallout 2 so hard it's unbearable, but the gameplay is just horrible. Then again, I'm more into JRPG and ARPG gameplay anyway than cRPG
 
You know, I've enjoyed quite a many turn based RPGs, but if you play a 10+ year old RPG you've never played yet, it's a piece of shit.

RPGs age like hell. Meanwhile, even the shittiest of shit game where I can move and jump is still fun and playable to some extent.

That's sort of what I was getting at as well.

I feel like we should be moving away as time goes on from turn based games now that we have the capability to add collision detection to our games. It seems developers are realizing this... (borderlands, Fallout, TES, Kingdom Hearts <3)

I would like Tidus to dodge that attack, good sir. Maybe I dont want to stand there and take that Mabufu straight in the skull? Maybe I want to move out of range of that 'sing' attack from that annoying jigglypuff?

There could still be a strategic layer involved. Enemies could still have their usual elemental weaknesses/resistances and varying attack speeds/ranges, and numbers could still pop up on screen for the 'min/maxers' out there.

It's just.... I wanna move out the way.

*Oh and dont get me started on the random battles from invisible enemies. Especially in that game with its tall grass.

UNACCEPTABLE. At least do like Persona with the black blobs on the floor (representing monsters). jeez.
 
That's sort of what I was getting at as well.

I feel like we should be moving away as time goes on from turn based games now that we have the capability to add collision detection to our games. It seems developers are realizing this...

I would like Tidus to dodge that attack, good sir. Maybe I dont want to stand there and take that Mabufu straight in the skull? Maybe I want to move out of range of that 'sing' attack from that annoying jigglypuff?

There could still be a strategic layer involved. Enemies could still have their usual elemental weaknesses/resistances and varying attack speeds/ranges, and numbers could still pop up on screen for the 'min/maxers' out there.

It's just.... I wanna move out the way.

*Oh and dont get me started on the random battles from invisible enemies. Especially in that game with its tall grass.

UNACCEPTABLE. At least do like Persona with that black blobs on the floor. jeez.

Turned-based RPG systems have nothing to do with collision. That made me laugh.
 
I've yet to find a PC first person dungeon crawler that looks anywhere near as fun as Sega's classics Shining in the Darkness and Holy Ark.
The Wizardy titles and Might and Magic X look like shit. Can't find anything decent on my phone either. :(
 
Turned-based RPG systems have nothing to do with collision. That made me laugh.

?

Either you misunderstood my post or I worded it wrong.

Let me clarify: I do not think collision has anything to do with turn based games (that just made my brain hurt a little bit).

Moving on...


i5FcXOYKTdE8S.gif

^That is annoying. No more random battles pls.
 
Don't most modern turn-based RPGs do away with random generated battles? The only ones I can think of are indie games aiming for nostalgia or Pokemon which is only in rare areas and grass.
 
I've yet to find a PC first person dungeon crawler that looks anywhere near as fun as Sega's classics Shining in the Darkness and Holy Ark.
The Wizardy titles and Might and Magic X look like shit. Can't find anything decent on my phone either. :(

Might and Magic X is ugly, but the game is fantastic, you should really try it.
 
Turn based RPGs are archaic in design. i feel like people like them because of nostalgia goggles.

Battles usually play out like this:

I hit you --->you hit me.

Or the variation!

I hit you---> you hit me HARD---> I gotta heal---> Repeat

I feel like this type of gameplay should of died out when text adventure gaming did. But then again, people still kickstart those as well. NOSTALGIA.

UNLESS you are an SRPG (Valkyria Chronicles, Fire Emblem...) where your positioning actually matters in combat and you arent face-tanking your enemy's hits, you should NOT be turn based. Watch and see, FFXV will be better for it.

OH OH also, the next persona (5) should go real time combat. Real time combat is the natural evolution from that filthy-turn-based-boring-style.

*Puts fingers in ears.*

This post is one of this thread's best. It succesfully managed to piss me off. Love this thread.
 
God I hate GAF.

On topic: Dark Souls II is as good as Dark Souls and everyone crying about how it's bad are big babies with no actual point to make other than 'B-BUT B TEAM!!'
 
This post is one of this thread's best. It succesfully managed to piss me off. Love this thread.

Haha XD i try.


To be fair, I got pissed off too as well at some of the other posts in this thread. The only way to 'UN-pissed' yourself is to follow the threads rules and submit your own controversial opinion. LOL

This is like therapy.
 
Turn based RPGs are archaic in design. i feel like people like them because of nostalgia goggles.

Battles usually play out like this:

I hit you --->you hit me.

Or the variation!

I hit you---> you hit me HARD---> I gotta heal---> Repeat

I feel like this type of gameplay should of died out when text adventure gaming did. But then again, people still kickstart those as well. NOSTALGIA.

UNLESS you are an SRPG (Valkyria Chronicles, Fire Emblem...) where your positioning actually matters in combat and you arent face-tanking your enemy's hits, you should NOT be turn based. Watch and see, FFXV will be better for it.

OH OH also, the next persona (5) should go real time combat. Real time combat is the natural evolution from that filthy-turn-based-boring-style.

*Puts fingers in ears.*

This is only acceptable if you think 2D gaming should have died out a long time ago as well.
 
I've yet to find a PC first person dungeon crawler that looks anywhere near as fun as Sega's classics Shining in the Darkness and Holy Ark.
The Wizardy titles and Might and Magic X look like shit. Can't find anything decent on my phone either. :(
http://www.gog.com/game/anvil_of_dawn
http://www.gog.com/game/ishar_compilation

Not all good things are on Steam.

something a bit different that is on steam:
http://store.steampowered.com/app/263560/
http://www.gog.com/game/paper_sorcerer
 
I might have said some of these things years ago but here are some:
Sierra adventure games > LucasArts (except Grim Fandango and Maniac Mansion but I would have Phantasmagoria and Gabriel Knight II ahead of them
Halo is unplayable to me
Smash Bros Brawl is not only the best Smash but the greatest fighting game of all time (except perhaps Tekken 3 and the first Soul Caliber)
Sin and Punishment may very well be the only playable N64 game for me
All Virtual Fighter games feel like a chore to play
Ibb and Obb, Hotline Miami, and Heavy Rain are my 3 favorite PS3 games
Diablo 3 is the best Diablo
The Godfather Blackhand Edition is my favorite Wii game and more playable than any of the GTA games
Link to the Past is the best in series but Twilight Princess is close, OoT is boring
The original iPostal is a top 10 of all time for me.
 
I don't like Western RPGs at all. They all have terrible combat. Dark Souls was ok, but even that got dull. To me it seems like the focus is exploration and freedom, but the actual moment to moment gameplay is pretty awful
 
I have a question, why the hell isnt the world bored to death of shooters yet? How many of them do we really need? Dont get me wrong, ive enjoyed many of them over the years, but where is the real creativity that would provide us with new and unique gaming experiences? Think about all of the resources dedicated to shooters that COULD be working on something different.

For some reason FPSs are like crack to so many people and i just dont get it. Is that ALL you want from games? Well dont worry, your supply chain will seemingly never run dry. You can virtually shoot things over and over and over... [Zzzzz] until the end of time. Yay.

CoD 4 Life <3
 
Dragon's Dogma is a better game than the soul's series is.

I wish there was a sequel to it and Dark Souls 2 (that abomination of a game) NEVER came out. DkS2 was especially ruined by poor level design. FROM's 'B' team is more like a 'C' team...


In Dragon's Dogma:

-You can actually jump
-Faster classes (striders) can actually dash and MOVE FAST (WOW, MUCH SENSE)
-There are actually classes. Not just stat point allocations done for you in the beginning (wtf? Dark souls)
-The spells are more fleshed out and have ACTUAL effects... not just damage. Ice causes freezing (ground breaking I know). Spells overall are more satisfying visually.
-You can climb ANYthing you can get your hands on. Even monsters/giants (just like Shadow of the colossus). True world interaction.


Matter fact: DD feels like an upgrade to Souls games in general. Even the story makes more sense. Especially the ending-which-isnt-really-an-ending-but-more-like-the-game-just-begins-which-is-really-awesome-and-reminds-me-of-Symphony-of-the-Night.

Ok, Im done.

*Runs away singing and skipping*
 
I have a question, why the hell isnt the world bored to death of shooters yet? How many of them do we really need? Dont get me wrong, ive enjoyed many of them over the years, but where is the real creativity that would provide us with new and unique gaming experiences? Think about all of the resources dedicated to shooters that COULD be working on something different.

For some reason FPSs are like crack to so many people and i just dont get it. Is that ALL you want from games? Well dont worry, your supply chain will seemingly never run dry. You can virtually shoot things over and over and over... [Zzzzz] until the end of time. Yay.

CoD 4 Life <3

*shrugs* I don't even play FPSes, but your question could literally apply to any popular genre. And the answer is: Some people like what they like. You've got Ryu in your avatar. Street Fighter is a game that doesn't work for me--I can't get the motions down, and I can't pay attention to frames like that.

Most importantly? I've got friends who can literally play Street Fighter for hours. I can't fucking do it. Thirty minutes, maybe an hour, and I'm out. Cut something else on--preferably something with story. And yet, you need to do that (put in hours of work) to really, really be good at the game. I get that, but when I'm sitting there watch someone work on the button combinations for the same four or five moves like a robot, it boggles my mind.

To me it's not unique, but it's whatever. What's enjoyable to one person isn't going to be enjoyable to the next. Personally I never get tired of high fantasy games--I want bigger worlds, more races and classes, more fantastical spells and summons, ridiculously powerful swords with long histories, and lore that would take forever to get through. When people call those games generic, I roll my eyes. But again, not everything is for everybody.

The only thing I really, really find boring? This recent obsession people have with "new and unique gaming experiences". No offense (honest), it just sounds...corny. Like, I want new shit too, but when I see people talk about "there really hasn't been any unique changes in gaming since Mario 64" or whatever? I can't deal. At a certain point, it becomes about incremental changes rather than groundbreaking ones. Graphics are stressed because they're the easiest, but it's other things too--expansive open worlds. More realistic AI. Making games more immersive--these are changes that happen in increments rather than something that's just revolutionary.

Every form of media had to deal with it. Short of a visionary coming along (who by the way, wouldn't be constrained by publishers obsessed with FPS), we're not going to get too many more groundbreaking experiences.


Dragon's Dogma is a better game than the soul's series is.

I wish there was a sequel to it and Dark Souls 2 (that abomination of a game) NEVER came out. DkS2 was especially ruined by poor level design. FROM's 'B' team is more like a 'C' team...


In Dragon's Dogma:

-You can actually jump
-Faster classes (striders) can actually dash and MOVE FAST (WOW, MUCH SENSE)
-There are actually classes. Not just stat point allocations done for you in the beginning (wtf? Dark souls)
-The spells are more fleshed out and have ACTUAL effects... not just damage. Ice causes freezing (ground breaking I know). Spells overall are more satisfying visually.
-You can climb ANYthing you can get your hands on. Even monsters/giants (just like Shadow of the colossus). True world interaction.


Matter fact: DD feels like an upgrade to Souls games in general. Even the story makes more sense. Especially the ending-which-isnt-really-an-ending-but-more-like-the-game-just-begins-which-is-really-awesome-and-reminds-me-of-Symphony-of-the-Night.

Ok, Im done.

*Runs away singing and skipping*



The more I hear about Dragon's Dogma the more I wonder if I'm missing out on a real gem because I find the art design of the world to be one of the most boring things I've ever seen. Also, the fact that you're a mute create-a-character and don't have a party with real personalities detracts as well.
 
"Controversial gaming opinion"? Alright, let's go:

Tomokazu Fukushima is the true father of MGS series, and Hideo Kojima knows nothing about MGS plot!

Seriously, just look to his last games: MGS4, PW and GZ. All of these games were contradictory to the previous games, and their stories were meaningless. Also, Fukushima didn't write the stories behind them!

You're still not convinced? Alright, you have to know that the stories of MGS1/2/3/GB were written by Fukushima himself.. and those games were the best in the series.. Coincidence? Huh, I don't think so

Anyhow, I still believe that Kojima can give us a great game with excellent gameplay. I can't wait for the Phantom Pain.

I have to run away :lol
 
The only thing I really, really find boring? This recent obsession people have with "new and unique gaming experiences". No offense (honest), it just sounds...corny. Like, I want new shit too, but when I see people talk about "there really hasn't been any unique changes in gaming since Mario 64" or whatever? I can't deal. At a certain point, it becomes about incremental changes rather than groundbreaking ones. Graphics are stressed because they're the easiest, but it's other things too--expansive open worlds. More realistic AI. Making games more immersive--these are changes that happen in increments rather than something that's just revolutionary.

Every form of media had to deal with it. Short of a visionary coming along (who by the way, wouldn't be constrained by publishers obsessed with FPS), we're not going to get too many more groundbreaking experiences.

This reminds me of the classic quote by some writer I read in the 80s: people say they want something new when what they really want is the same thing they had last time made to appear new.

I've found this is true. Because we want familiarity and a reliable experience - pepperoni pizza never goes out of style - while craving distraction and novelty. But people tend to complain about things they don't like - if you don't like FPS, you demand to know why everyone still likes FPS, didn't that go out of style yet.

Genuine stagnation seems to come not from established media being continually made, but too much near-identical iteration. The FPS genre was starting to get stale for a bit due to every single game being set in WWII and about the invasion of normandy, presented in the same way. Then it started to get stale again due to so many games trying to recreate the same slice of COD4.

The more I hear about Dragon's Dogma the more I wonder if I'm missing out on a real gem because I find the art design of the world to be one of the most boring things I've ever seen. Also, the fact that you're a mute create-a-character and don't have a party with real personalities detracts as well.

Even fans of DD will be the first to say the environmental world design is on the generic side. I think the appeal of it comes from the game creating a sense that you're literally in an AD&D adventure module - it's practically the monster manual come to life. The story does get elaborate towards the end game. But mainly it's about the gameplay and sense of exploration.
 
Monster Hunter's loot system is one of the worst loot systems in any game. Instead of tying your loot to the difficulty of what you've done to achieve it, it ties it to a random number generator. This isn't much different from how MMOs work, but unlike MMOs, you aren't running around environments killing trash mobs for hours on end. Instead, you're fighting the same mob. Over and over. Sleepwalking through a fight that's about as fun as watching paint dry your 20th time through it just so that you can roll a die at the end of a fight for whatever drop you need.

The arena mode, on the other hand, gets loot right. Shame the whole game doesn't use that system. It'd be a lot less of a bore.
 
Alan Wake's story is tons better than Heavy Rain's.

Final Fantasy VII should not be remade.

"Controversial gaming opinion"? Alright, let's go:

Tomokazu Fukushima is the true father of MGS series, and Hideo Kojima knows nothing about MGS plot!

Seriously, just look to his last games: MGS4, PW and GZ. All of these games were contradictory to the previous games, and their stories were meaningless. Also, Fukushima didn't write the stories behind them!

You're still not convinced? Alright, you have to know that the stories of MGS1/2/3/GB were written by Fukushima himself.. and those games were the best in the series.. Coincidence? Huh, I don't think so

Anyhow, I still believe that Kojima can give us a great game with excellent gameplay. I can't wait for the Phantom Pain.

I have to run away :lol

That's not controversial. That's just wrong.

edit. this train of thought reminds me of all the stories people make up in FF threads to exonerate the people they like and frame the ones they don't.
 
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