Giant Bomb #8 | It's a Hit!

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Bot Colony video is already great, lol. #beastly

My eyes glazed over at the amount of items I can buy.

Pretty much anything that is not leveling up or the four main character traits/moves has me panicked. The Courier has me panicked. The shops has me panicked. Pota scrolls... panicked. Stash panicked.

Let's panic together!
 
I have no idea what that second line means. Oh god what have I gotten myself into?



This is more like the Dota I was promised! :)

My eyes glazed over at the amount of items I can buy.

Pretty much anything that is not leveling up or the four main character traits/moves has me panicked. The Courier has me panicked. The shops has me panicked. Pota scrolls... panicked. Stash panicked.

My days with Command and Conquer is only taking me so far.

Are you using the in-game guides? They should tell you what items to get, usually also which are most important. Otherwise, try reading up on the wiki about the different roles/heroes. To be honest, the first step is more about learning how to survive and not feed the enemy team, once you reach that level start worrying about leveling your abilities in the right order and which items to get.
 
8ZWYyph.gif


who designed this nightmare future?
 
Listen guys

let's be fair here

game's still unfinished

lol

It's definitely still missing a lot of commands, which I guess they'll be adding now... but this is the worst example of an Early Access game. The core mechanics rely utterly on the command list being decently stacked, not to mention the speech recognition being way more solid (keyboard control makes I can forgive this somewhat, but game's a bit dull at that point).

They should have finished it first.
 
What I'm gathering is that there's a single "correct" way to do a lot of things, and if you try to do it any other way, it fails and can become unrecoverable.
 
It looked like Mike kept trying to reach for the briefcase they'd dropped on the scanner earlier.
It's definitely still missing a lot of commands, which I guess they'll be adding now... but this is the worst example of an Early Access game. The core mechanics rely utterly on the command list being decently stacked, not to mention the speech recognition being way more solid (keyboard control makes I can forgive this somewhat, but game's a bit dull at that point).

They should have finished it first.

I don't think there's anything the developer can do about the recognition since the game is using the Windows speech recognition.
 
It looked like Mike kept trying to reach for the briefcase they'd dropped on the scanner earlier.


I don't think there's anything the developer can do about the recognition since the game is using the Windows speech recognition.
Plenty of better, alternate speech engines out there. Using the Windows one is just another reason in a long list of why its a terrible game.
 
Hey, have ever they mentioned what video card they use in their quick look PC?
 
It looked like Mike kept trying to reach for the briefcase they'd dropped on the scanner earlier.


I don't think there's anything the developer can do about the recognition since the game is using the Windows speech recognition.
They could you know...

not use the windows speech recognition.
 
So, is GB-GAF going to win the International next year or what?

TharpDaddy and I have started training already. If you want to join in, PM me or post or whatever. Have to say, it's 1000x more fun with other people.
 
So, is GB-GAF going to win the International next year or what?

TharpDaddy and I have started training already. If you want to join in, PM me or post or whatever. Have to say, it's 1000x more fun with other people.

If you guys win, I will donate 10 dollars to buy you guys a fridge.
 
The Bot Colony dev was in the comments of the first video, I can't think he can defend the game after this new video.

Yeah, I mean, even if the voice recognition worked, the game looks really boring.

If it was like you talking to robots and your conversations affected the story, that would be cool.
 
I found funny that in this Cyberpunk future the robots had displaced human workers in almos all tasks but still they can't follow basic commands and even admit that they know very few. Someone pointed out that Mike keep pointing the briefcase in the Xray case because is the last memory it has from it, but is fucking maddening gameplay and in game world wise and makes pretty much impractical having a robotic system in first place. Then again, why a fucking baggage carrier robot has AI?
 
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