Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

What is your favorite class?


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Just set my beta code on b.net, I'll be slumming it on the 360 come the 23rd. I'm primarily interested in trying out the game play, so I'm not going to rush out and snag a PS4 just yet.

Oh cool. A night mod. He/she will make a fine voidwalker in the 360 beta.
 
Just set my beta code on b.net, I'll be slumming it on the 360 come the 23rd. I'm primarily interested in trying out the game play, so I'm not going to rush out and snag a PS4 just yet.

Gameplay during the alpha felt good, I think you'll have a good amount of fun with the beta.
 
Slightly on that note, have people looked at the upgrade options and know what they're going to choose already? I've pretty much got my Voidwalker class already laid out.

I have also been looking over the skill calculator and have noticed a few potential routes that interest me for the Hunter. I want to be able to use the knife as much as possible, be as agile as possible, and maximize the efficiency of the Golden Gun, all of which make me deadly and devious at range. Blade Dancer is also an attractive subclass, but I don't want to spend too much time in melee range so i'll probably end up staying with Gunslinger in the full game. I'll save the melee playing for my eventual Titan.
 
I'm really, really worried about ADS. Possibly my most hated mechanic when it comes to FPS. I have yet to purchase a FPS that uses it.

It's probably one of my most hated mechanics as well but I didn't have any issues whatsoever with it in Destiny. Pretty much felt like zooming in Halo, just without the darkened overlay, if that makes sense.

For those who pre-loaded the Beta, it's normal to get an error when attempting to launch the game; correct?

Yes.
 
If I love the beta, that's probably what I'm going to do.


I'm really, really worried about ADS. Possibly my most hated mechanic when it comes to FPS. I have yet to purchase a FPS that uses it.

So you're never liked ANY game with ADS?

That's a little strange...it's so common these days that I don't see the big fuss in it deviating from the Halo formula. Even Halo had scopes and things like that for longer range weapons....just not ADS for other weapons.
 
Does the game have deathmatch?

Besides gfx, is there a difference between PS3 and PS4 versions?

Not much is known about the differences between PS3 and PS4 versions other then obviously a likely drop in graphics. I don't think there is any gameplay or content that the PS4/X1 would have over the PS3/360. But if there is, we will know when beta hits.
 
I'm really, really worried about ADS. Possibly my most hated mechanic when it comes to FPS. I have yet to purchase a FPS that uses it.

I also normally despite the ADS mechanic, but I hardly "notice" it in Destiny. I think it works well, but it isn't absolutely required to hit everything. There are also upgrades to stabilize your weapons if you'd prefer to hip-fire entirely.

As far as PvP goes, I'm much more worried about some of the exotic gear we'll see later down the road. Supers are bordering on being unbalanced (an inherent one with many potential fixes that we've been discussing here), but what has me worried more are people running around with 3x as much armor or a weapon that makes them invisible.

Still a huge portion of the game that remains to be seen, and i'm waiting intently to see how they address any balance issues.
 
Does the game have deathmatch?

Besides gfx, is there a difference between PS3 and PS4 versions?
Technically its graphics but the resolution, draw distance, smooth framerate (ps360 should be fine framerate wise im sure) combined directly affect the gameplay experience, I'm not too sure about any content differences if any, but the grfx upgrades will make for a more solid and enjoyable gaming experience.

Edit: i mean to say other than graphics I think the only difference there could be is in the amount of content which AFAIK are the same.
 
According to this IGN Tour video at around 2:40 he walks by the enemy spawn, and they are all standing still, yet it pings the radar.

That's interesting. Would conflict with what he said in the Rusted Lands video about "crouching and being sneaky". Crouching wouldn't make you anymore sneaky than walking if you still showed up on the radar.

We'll have to look more closely later this week.
 
The Blind Watch and Shores of Time maps look amazing! I keep watching those IGN tour videos of those maps. I'm studying them, I'm seeing some awesome potential with these maps.
 
That's interesting. Would conflict with what he said in the Rusted Lands video about "crouching and being sneaky". Crouching wouldn't make you anymore sneaky than walking if you still showed up on the radar.

We'll have to look more closely later this week.
Crouching wise. Iv used it during the alpha and people always ran past me. So I assume they didn't see me on the radar.
 
So you're never liked ANY game with ADS?

That's a little strange...it's so common these days that I don't see the big fuss in it deviating from the Halo formula. Even Halo had scopes and things like that for longer range weapons....just not ADS for other weapons.

As a general rule, I don't like shooters. Halo was the first FPS series since the original DOOM games that I enjoyed. Over the years I came to understand the reasons why, in part by trying other modern shooters and recoiling in horror at some of the (now common) design conventions. ADS and reticle bloom that often accompanies it have kept me away from dozens of shooters over the years. As a Bungie fan I'm really excited, but also apprehensive for this reason.
 
Good morning. Time to reread the last pages to get on your speed, guys
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As a general rule, I don't like shooters. Halo was the first FPS series since the original DOOM games that I enjoyed. Over the years I came to understand the reasons why, in part by trying other modern shooters and recoiling in horror at some of the (now common) design conventions. ADS and reticle bloom that often accompanies it have kept me away from dozens of shooters over the years. As a Bungie fan I'm really excited, but also apprehensive for this reason.

Clearly, you're destined to become a Guardian and help protect The Last City from The Hive.
 
The Blind Watch and Shores of Time maps look amazing! I keep watching those IGN tour videos of those maps. I'm studying them, I'm seeing some awesome potential with these maps.

Shores of Time looks phenomenal, but there are a few things about Blind Watch that have me concerned:

-Automatic Doors. This is obviously not Halo, but there was a map in Halo 2 called Gemini with automatic doors and it was a very good custodian of shotgun campers. I think Destiny's proximity radar might alleviate this problem, but I'm still worried about that moment you're shooting somebody and they step out of the door's sensor range to close it. Could get annoying fast.

-I also don't like the giant line of sight blocking pillar they have in that room by Zone B. It seems like it was deliberately placed after testing that zone and finding that it was difficult to capture. That's all well and good, but I think its implementation is a bit lazy.

-The awning over Zone C already looked annoying from that one gameplay video. It's not so much the fact that it's there, but rather that it's a high traffic area. My concern is that a good portion of the fighting will happen on or for that awning.

-The last thing that bothered me about Blind Watch is doesn't feel like it's on Mars. Shores of Time has the sulfur ponds and yellow tinge typical of Venus. First Light is instantly identifiable as the Moon, with a gray cratered landscape and round buildings seen in NASA concept art. Rusted Lands obviously looks like it's on Earth... and Blind Watch kinda does too. From an architectural standpoint, it doesn't communicate the fact that it's [the top of] a building in a metropolis. And then there's the scarcity of red since half of it is indoors and the signature sand dunes don't really make an appearance in the playable outdoor portions. The backdrop is nice, so why not dump some of that sand on the map?

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This looks like Mars more than Blind Watch does, and that's one of its moons...
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I don't mean to judge the map and count the chickens before they hatch here, especially having only seen one video of it in action. I am generally very pleased with the level design of the game and am looking forward to all the Crucible maps. For now though, Blind Watch's aesthetic and apparent gameplay have yet to impress me.
 
I've been thinking that I probably won't be playing the beta quite as heavily as I played the alpha. I'll probably try out any new content, but otherwise I think I'm set on waiting til release to really binge out on the game again.
 
legitimate concerns.

I can see what you're sayin', I didn't even think about the auto-doors. I think any shotgun camping could be put to an end quick with any of the 3 supers or a quick rocket up the arse.

As for the awning, I saw that as a good thing. Even if some battles will rage there a lot, it looks like it will be a lot of fun to gain control over that area. The awning is lower on the map than other places with line of sight so its not like people can just hang out on top of it picking people off forever.

Ill be keeping my eye out for any shotgun campers like you said. That shit won't be happening on my watch
unless its me doing it.
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The shores of time map though, those ninja routes, the vex architecture, mm mm, I think this one wiill be my favorite.


I've been thinking that I probably won't be playing the beta quite as heavily as I played the alpha. I'll probably try out any new content, but otherwise I think I'm set on waiting til release to really binge out on the game again.

You say that now.....
 
iGiWMm5YXmPr6.gif


This looks so fucking badass as a map.

Just noticed what I'm guessing is a spaceship battle above the planet in the background.

Edit: are they playing Rumble?
 
iGiWMm5YXmPr6.gif


This looks so fucking badass as a map.

Just noticed what I'm guessing is a spaceship battle above the planet in the background.

Edit: are they playing Rumble?

I'm 99% sure that is Exodus Blue. The description lists it as "a long-dead space vessel" that "once brought hope and humanity to worlds beyond Earth". It checks all those boxes except for the fact that....well, there isn't anything blue about the map in that .gif. Stop with the mind games, Bungie!

It really is a gorgeous looking map. The draw distance is crazy and it oozes originality.

And yes, they are playing Rumble. Somebody said on an earlier page that Rumble pit (no pun intended) the 3 classes against each other, but in that .gif it just looks like standard FFA since the Hunter is also showing up as an enemy on the radar.
 
Why do Hunters and Warlocks always get the best looking armor? :(
Titans still kicks ass though.

Actually, the Titan and Warlock look pretty boss in those images (which I have never seen before until now, so thanks!) The Hunter on the other hand looks confused. He doesn't know if he wants to have camouflage or cosplay as Big Bird.

The yellow armor in Destiny is a real eyesore. So glad for those armor shaders.
 
Pretty sure Golden Gun.gif is one of Mars Moons actually. The background topography certainly looks like a moon rather than a ship.

Also I think that Hunter's gear would be pretty suitable for Mars.
 
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