Wow that's pretty underhanded of capcom. Why even use the PS2 version? Costs?
Probably that, and I would assume that the console version already has a base for training/vs mode/etc. that they can work off of.
Wow that's pretty underhanded of capcom. Why even use the PS2 version? Costs?
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
Wow that's pretty underhanded of capcom. Why even use the PS2 version? Costs?
pretty sure 3soe isnt an arcade perfect port. believe its based off the ps2 version. iron galaxy stated it was arcade perfect initially but finally came out with it about a year or so later. it certainly didnt fool a lot of 3s heads and some og's like pryolee refused to touch it.
Edit: just found the article
http://www.eventhubs.com/news/2013/...ort-base-dave-lang-ceo-iron-galaxy-interview/
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
look at the recent patch list. pls. i don't need to explain myself on here.
He was just asking an innocent question. No need to be so defensive.look at the recent patch list. pls. i don't need to explain myself on here.
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
I disliked the combo system and overall feel of the game too much to stick with it for very long. The gameplay had this overdesigned, "too many rules" feel to it that I'm not a fan of. It's the same reason why I don't play ArcSys games.So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
Basically Marvel? The guys on the Skullgirls Quick Look seemed pretty honest guys and they were clearly passionate. The thing with pantyshots is that for example Cammy is only wearing a single thin sheet of clothing, yet this game bears the flak. Just a weird observation, not to instigate anything. In the end it's just fictional cartoon stuff.The early game had some very touch of death combos that weren't to hard to do and you could have really long ass combos,
Because everyone is distracted by Wolverine.At least no one's asking for Storm nerfs....
Amirite or am I right?
That disrespect against Haggar was godlike. Might have been my favorite play in top 8.Am I the only one that wanted the villian FChamp to win? He brings the drama when he laid down the Haggar disrespect with that magneto push. Or that near time-over victory with the Doom lvl 3.
Basically Marvel? The guys on the Skullgirls Quick Look seemed pretty honest guys and they were clearly passionate. The thing with pantyshots is that for example Cammy is only wearing a single thin sheet of clothing, yet this game bears the flak. Just a weird observation, not to instigate anything. In the end it's just fictional cartoon stuff.
"Why Skullgirls didn't take off" discussions tend to make me sad, especially when taken in context to Marvel 3 where a lot of the same complaints could be fielded. It's aesthetically divisive and had a small roster, limited training mode, and no move lists upon release. The roster has been steadily expanding, the training mode has been hugely iterated on and is up there with the best of them (and has movelists), it's one of the few fighters with a tutorial that actually tries to teach you fighting games, and the game has become increasingly mechanically sound with each major update.
But if you hate the look you're out of luck (I don't blame people for this, I find Netherrealms games to look absolutely repulsive and that amounts for a lot of the reason why I dont try to pick them up)
There's 200-300 people that play the game daily on Steam and 3 characters slated for release (one of which you can play on the Beta on Steam) try it out if you're interested.
Also here's Robo-Fortune (was this ever posted here?)
You play how you want to play... as long you don't like zoning.holy shit gaf peeps dissing 3s. 3s is da bess. deal with it.
most free form sf fighting game of all time. as in. you play how you want to play.
fundamentals. yolo. jumping balerinas. footsies. rush in. meta mind games (will he throw/hit low/high parry/block/whiff/dash/yada yada)
I would argue I'm against this for the sheer excitement of "who is winning this!?" at the end of a tight round.1) The game tells you who is the leader at the top of the health bars (fucking handy)!
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
I disliked the combo system and overall feel of the game too much to stick with it for very long. The gameplay had this overdesigned, "too many rules" feel to it that I'm not a fan of. It's the same reason why I don't play ArcSys games.
It was funny- I tried to watch Mike Z's panel from UFGT (how to design fighting games? sounds interesting!), but rather than being about how to design fighting games, it was about how to design fighting game UI, menus, training mode, etc. It was about everything except the actual fighting part of the game.
lmao this is exactly how i feel about that panel. i really was hoping he'd go into the design process of the core gameplay mechanics and character design so i could see where and why the team decided to go with such a slow pace of game.
instead it was that
if you're interested in the ideas behind fighting game design here's the blog of the dude i was talkin' about: http://finalatomicfilibuster.tumblr.com/
there's only 3 posts but they're all really good. i wish he'd post more stuff or at the very least that i'd saved the stuff he'd say about fg design whenever it pops up
the first post is really good and important because it seems like a fucking truckload of action games do not understand the basic concepts outlined within that post in the SLIGHTEST.
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
I know it´s a little late but special thanks to that emmy award winning video editor guy for putting indestructible as the opening song to the usf4 finals. Now I have to put the stupid song on my mp3 player and listen to it everyday. Thanks a lot, asshole.
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
I bought Skullgirls strictly out of support for a lot of the ideas and features that Mike Z and his team brought to the table (competent GGPO implementation, custom assists, certain training mode features, small but important tournament-friendly features like button config and hold-to-pause, etc.) despite really hating the surface-level stuff such as the character designs. It was and is a game worth buying and trying out of principle. But while I know that it's been tweaked a lot since launch, that initial experience of piecing together combos and following all of the rules about how to exploit IPS to the best of my ability was just so dull, both in training room and in versus play. The game didn't last a month in the Alabama scene, despite both Marvel and ArcSys having strong support and lots of people at least trying it out.
blahblah
The difference for me, personally, is that when I strip things down to their core, it's just more satisfying to hit things and move around in Marvel. There's a lot of other reasons why I like that game, but that's what's relevant for this comparison. I've been on record saying that the TAC is one of the all-time dumbest game mechanics since the game's debut and I agree with a lot of other criticisms leveled at it, but that very base level of play is rock-solid for me. That counts for so much. I can't go back to SF4 because the dashes and throw-techs feel stiff as a board and kill the momentum and flow for me. I can't play ArcSys games because I tend to go cross-eyed from all the meters and particle effects. But I can put up with mountains of bullshit in Marvel because, for example, plink dashing across the screen with Magneto or crushing someone with Hulk's s.H is just that satisfying. That game feels great.I won't even deny that the game ended up being pretty jank upon its first release but the line that "people don't give second chances to unfun games" comes off as hollow when put up next to the ramifications Xfactor, TAC infinites, Trade -> Ultra, the entirety of KOF12, and any number of stupid stuff found in their respective games. For whatever reason people were far less forgiving of the first release woes and iterations that Skullgirls went through that any number of these other franchises went through in order to really define themselves. And we all still play these games despite their obvious shortcomings. Let's not even bring up the weeks/months of balance/system patch hell MK9 went through to get itself to a state where it was worth playing as well and people kept on keeping on despite it all.
stuff
edit: beaten