Giant Bomb #8 | It's a Hit!

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Oh wow, that interview with the Mountain guy really didn't need to go up. It felt like the guy didn't give a shit and all it does is make everyone sound like an asshole.
 
Oh wow, that interview with the Mountain guy really didn't need to go up. It felt like the guy didn't give a shit and all it does is make everyone sound like an asshole.
I dunno, I like art and I like video games. Sometimes you can have fun with art and video games can be serious business or both. In this instance I just found the interview humourous given the questions and answers given and left the game intriguing enough for me to check it out for myself. Like, no need to take it too seriously. He's not out to offend you personally for liking video games or anything.
 
I dunno, I like art and I like video games. Sometimes you can have fun with art and video games can be serious business or both. In this instance I just found the interview humourous given the questions and answers given and left the game intriguing enough for me to check it out for myself. Like, no need to take it too seriously. He's not out to offend you personally for liking video games or anything.
It reads like an expanded version of that Polygon interview with Notch where he just responded with one word answers.

I think there's a way to be aloof about your work as an artist without shutting down during an interview. You could at least be effusive by saying things like, "I made this experience to mean something unique to every single person playing the game. Because like snowflakes, no two people are the same."

The flip side is, Patrick should have just canned this thing and wrote it off as a waste of time. Certainly there's nothing to be gained from it, unless this is the first time he's mentioned the game on the site.
 
It reads like an expanded version of that Polygon interview with Notch where he just responded with one word answers.

I think there's a way to be aloof about your work as an artist without shutting down during an interview. You could at least be effusive by saying things like, "I made this experience to mean something unique to every single person playing the game. Because like snowflakes, no two people are the same."

The flip side is, Patrick should have just canned this thing and wrote it off as a waste of time. Certainly there's nothing to be gained from it, unless this is the first time he's mentioned the game on the site.
Hmn, I don't think that O'Reilly needs to really express himself in that manner if it means being disingenuous or going against whatever role he wants to portray himself as in the interview. It's clear that explicit explanations of the game or the reasons behind its creation aren't going to be answered and yet we can still glean from the interview a slice of the person being interviewed through what is and isn't being said. I think that's reason enough for putting the article up, let alone it doubling as a small write up of Patrick's experience with the game itself.

Just because there were no clear answers or even obvious enthusiasm in the interview doesn't make the responses any less earnest.

Edit:
I don't know if Patrick is going to release an audio version of the interview (or if there even was one).
Yeah it was just via email.

Anyway this was the part that sort of steered me into how I came into reading the interview. Whether that's enough I guess is subjective, but it was enough for me to gain something from it.

Patrick Klepeck said:
There's clearly a performative aspect to Mountain and the way O'Reilly talks about it, so keep that in mind when reading his answers. He actually apologized to me for not wanting to say too much.
 
Everything about this fridge deal is fantastic. That apple sticker is clutch.

Oh hey, Alex did pick Air Man! Yay!



Well, are you saying it's better than MM(1) or the whole MM Classic series (1-10)?

Powered up is awesome. Playing that game for hours every week while on a stationary bike helped me lose like 20 pounds.
 
Hmn, I don't think that O'Reilly needs to really express himself in that manner if it means being disingenuous or going against whatever role he wants to portray himself as in the interview. It's clear that explicit explanations of the game or the reasons behind its creation aren't going to be answered and yet we can still glean from the interview a slice of the person being interviewed through what is and isn't being said. I think that's reason enough for putting the article up, let alone it doubling as a small write up of Patrick's experience with the game itself.

Just because there were no clear answers or even obvious enthusiasm in the interview doesn't make the responses any less earnest.

Just from listening to sports podcasts/radio, I know that journalists have extremely frustrating experiences with athletes who literally have nothing to say and refuse to engage during an interview process. In those cases, unless it's a live interview, they'll typically just dump the interview and do a write up of the interview using choice quotes instead.

I don't know if Patrick is going to release an audio version of the interview (or if there even was one), but writing up the game and just talking about his experience talking to this programmer who didn't want to talk to him or answer his questions would have been a way to make the article interesting. As it is, I'm left with a negative impression of both people involved and the game in question... and I don't know if that's what Patrick wanted.
 
Jesus. I know this was brought up before recently, but it's crazy that if GB chat was up 45 mins before a show, there'd be at least hundreds of people chatting/lurking. GS chat is relatively dead in comparison.
 
Jesus. I know this was brought up before recently, but it's crazy that if GB chat was up 45 mins before a show, there'd be at least hundreds of people chatting/lurking. GS chat is relatively dead in comparison.

A mod in chat said that they struggle to get people to watch anything through the GS homepage, the views they get are still on Twitch (The Lobby gets "between 500-1500 views").
 
gamespot could really use a "LIVE SHOW" thing like giantbomb on the top of the page.
Second this notion. If it wasn't for the link in this thread I wouldn't even know where to look.
Edit: What is the ad taking up half the chat page that people keep mentioning?
 
It sounds like gamespot could use a giantbomb logo at the top of their page.

We all could.

But yeah, if GS is serious about becoming bigger at this whole streaming thing they need to make that shit more visable on the main page. It's clear who has the biggest focus on this when you look at both sites when GB and GS are streaming something.

edit: Now they at least moved it to the top story on the front page! And it's good to see that Danny is keeping with the great GB tradition of starting late ;)
 
We all could.

But yeah, if GS is serious about becoming bigger at this whole streaming thing they need to make that shit more visable on the main page. It's clear who has the biggest focus on this when you look at both sites when GB and GS are streaming something.

It's nuts how refocused Gamespot has become towards streaming, but the homepage doesn't reflect that at all.

Where's a TV guide style schedule with local times for all shows? Where's a giant fucking banner telling you they're going live?

When they are live the link is in a promobox which looks just like any other content. Shout that shit from the hilltops, Gamespot.

Everytime Danny makes that comment about "The Lobby" viewers in comparison to Jeff who is just streaming in a fucking car is kinda sad.

So you're saying The Lobby needs to tune into Porn Radio? Gotcha.
 
A mod in chat said that they struggle to get people to watch anything through the GS homepage, the views they get are still on Twitch (The Lobby gets "between 500-1500 views").

Everytime Danny makes that comment about "The Lobby" viewers in comparison to Jeff who is just streaming in a fucking car is kinda sad.
 
GS also needs to get Drew and Vinny to hook them up with that sweet royalty-free music. It goes a long way when waiting for a stream to start.
 
It's nuts how refocused Gamespot has become towards streaming, but the homepage doesn't reflect that at all.

Where's a TV guide style schedule with local times for all shows? Where's a giant fucking banner telling you they're going live?

When they are live the link is in a promobox which looks just like any other content. Shout that shit from the hilltops, Gamespot.



So you're saying The Lobby needs to tune into Porn Radio? Gotcha.


You're saying TVGuide and Gamespot need to merge?!
 
A mod in chat said that they struggle to get people to watch anything through the GS homepage, the views they get are still on Twitch (The Lobby gets "between 500-1500 views").

Ohhh, well that makes a little more sense than it just being completely dead. They totally need to communicate that there is something live happening soon on the GS front page. The main story for the lobby on the front page isn't doing a good job of telling people at a glance that it's actually a live show.
 
Vinny with that Gummi Bears shoutout? BEST MEMBER!!!!!

surprised Alex knows nothing about it but knows rescue rangers

Gummi Bears was only part of the very first year of Disney Afternoon, and even then it was the first show in the lineup. Personally I would end up missing that show coming home from school and caught the remaining 3 shows.
 
In terms of promoting content, I don't get why they don't just plug in live GS shows onto GB's page. Or at least The Lobby, since Danny is on all this GB content anyway.
 
Patrick did a pretty good job of contextualising the interview, so I'm not really sure how you've arrived at that conclusion.
He provides his thoughts on the game, which on its own would have been fine. The interview itself isn't all that useful since it doesn't illuminate on any of the questions he raised in the actual article.

I mean, he even knows that the interview is useless - and so did the guy he interviewed: "He actually apologized to me for not wanting to say too much.". So why publish that part? It's like that Joaquin Phoenix-Letterman thing, but dramatically less interesting.
 
I wonder if Patrick is genuinely interested in that mountain game/art project or he only wrote about it because all his indie writing heroes already wrote gushing pieces about it.

For contrast, I would love Jeff to quick look it. Seems just the type of game he has shit on in the past.
 
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