Distresssss
Member
Top 3 newcomers:
Lucina
Lucina
Greninja
Lucina
Lucina
Greninja
Hey, this makes me wonder:
Since it appears that Lucina's entire sword is "sweet-spotted," meaning she gets maximum power no matter where she hits... What's the benefit of Marth? Will he have even greater power, but only if he hits with the tip? Or will Marth just become something you play well to show off?
Oh god, serious discussion of Sonic comics
Think happy thoughts
lucinaboots.jpg
lucinaboots.jpg
lucinaboots.jpg
So how would you guys rank the top 5 newcomers you're most excited to try out? For me it's probably:
1) Little Mac
2) Rosalina & Luma
3) Pac-Man
4) Robin
5) Mega Man
What is most compelling to me is how interesting a character's moveset & mechanics are, followed by how much I personally like the character. That's more or less the frame of mind I ranked everyone from.
Little Mac's ferocious ground game being balanced by really weak aerials is intriguing to me and the OHKO mechanic bumps him up to the top. I also loved the 2010 Punch Out game and think they've done a great job with all his different costumes.
Rosalina & Luma is a really great addition in my mind because, oddly enough, she is probably the most fleshed out character in the Mario universe, contrary to space-peach accusations. The way that they have not only implemented Luma with her but also tied in the gravity mechanics of the Galaxy games is just brilliant. Overall I think she has the most inventive implementation out of all the new comers, but falls just shy of Little Mac because I've wanted him as a character since before Rosalina existed.
Pac-Man looks to be very well implemented also, and I think Sakurai absolutely nailed the 3D design of Pac-man. Really clever that he transforms into his limbless arcade incarnation for his final smash and seemingly recovery move. The fact that his taunts and move set also include nods to many other 80's games is a nice addition as well. And of course, I love that the ghosts are part of his moveset. Still hoping for a Ms. Pac-Man alt.
Robin reminds me of Golden Axe characters in the way you could build up magic spells, and I love that. The thoron move looks devastating just like it should and frankly I'm really glad we got this highly unique character instead of Chrom as expected. Definitely one of the more mechanically inventive characters in the game without seeming too clunky. I don't have any experience with the FE series, though, so I have no personal connection to the character. It speaks well to how interesting his moveset is that he is still in the top five.
Mega Man is a great addition to the roster and they definitely nailed his 3d design, just as with pac-man. He blends in with the Smash roster much better than Snake ever did and I love how well his moveset ties into actual abilities from the games.
Hey, this makes me wonder:
Since it appears that Lucina's entire sword is "sweet-spotted," meaning she gets maximum power no matter where she hits... What's the benefit of Marth? Will he have even greater power, but only if he hits with the tip? Or will Marth just become something you play well to show off?
Lucina
Lucina
Lucina
Lucina
Lucina
That is the order I will play in on my first day assuming they are all unlocked from the get go.
Basically thisMy bet:
Marth:
Tip: 18%
Handle: 10%
Lucina:
Entire blade: 14%
So how would you guys rank the top 5 newcomers you're most excited to try out?
Essentially yeah, shadow can go anywhere he wants. Technically with that power shadow is beyond the fastest, but Sonic the real winner because he runs faster. Winners don't use performance enhancing natural powers or chaos emeralds kids. Sonic was even talking shit to him about it during a Sonic at the Olympic games tie about how that would be cheating.
Also this happened.
Oh god, serious discussion of Sonic comics
Think happy thoughts
lucinaboobs.jpg
lucinaboobs.jpg
lucinaboobs.jpg
So how would you guys rank the top 5 newcomers you're most excited to try out?
I know you don't mean this to be offensive, but IT HURTS, HEATH, IT HURTS.
Actually, nah. I don't know. Awakening has it's own OT still going strong and that was made before we had an actual series community thread. Since that's the most recent game, that's what we would be talking about, but all of the discussion over that game goes into that OT.
But I mean, hey, the Persona Community thread hasn't had a mainline game since 2008, but it's on its sixth damn thread.
I think it's that the sword has balanced power across the entire sword, rather than having high power in the tip like marth.
Super Smash Bros variant covers for upcoming Sonic Universe, Mega Man and Sonic the Hedgehog issues:
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I said "lucinaboots," with a "T." Referring to the boots on her legs. The ones I cropped out from her render and posted numerous times over the past few days.Is that what you said?
So how would you guys rank the top 5 newcomers you're most excited to try out? For me it's probably:
This sounds amusingly batshit-insane. If I were more of a comics person I'd probably give it a look.
Is that what you said?
Ah, so this confirms tomes will recharge after a certain amount of time then, correct?
Those were Proto Man, Shadow and Ms. Pac-Man. Each one shares the exact abilities of the characters they would be clones of. They even play the same in their respective games. Obviously you need all three because one third-party character shouldn't get special treatment over others.
What do you guys think of there chances? I would gladly buy them as DLC. They just seem so logically easy to make.
I'm not very familiar with Marth in Brawl. Can anyone who is, or played him in the demo or something, tell me if any of Lucina's moves sound different? I'm mostly curious about that Up-Smash that creates the shockwave because I'm certain that wasn't in Melee.Glad to be of service! Here's CF:
Captain Falcon, from the F-Zero series:
- another winner of the Smash series perfect attendance award
- very few changes to the character from the last iteration, so players used to playing with the Cap should have no problem picking him up this time around
- Up Special - Falcon Dive: leaps up and grabs opponent, explodes to deal damage, functions as a grab and thus can strike shielding opponents
- Neutral Special - Falcon Punch: charges up and unleashes a spectacular punch, very strong but leaves CF wide open, able to change direction and increase power(!) by tilting the stick in the opposite direction right after performing the move
- Side Smash - Overheat Elbow: unleashes a strong long-range strike, considerably slow wind-up
- Down Special - Falcon Kick: delivers a flaming kick, strikes diagonally downward when performed in the air
- Side Special - Falcon Knuckle: dashes forward and uppercuts the opponent, lifts opponent upward when performed on the ground, sends opponents flying downward when performed in the air
- Final Smash - Blue Falcon: summons his prized F-Zero racecar and slams into opponents directly in front of him
And then Lucina:
Lucina, from Fire Emblem: Awakening:
- Uses the same techniques as Marth--probably because it's in her blood
- Attacks do the same amount of damage regardless of which part of her blade strikes the opponent (unlikes Marth's tippers) making her an "easy character for anyone to pick up and use"
- Just like in FE:A, she puts on and takes off her mask when appearing on stage and when taunting (note: no mention of whether or not you can choose to keep the mask on or off)
- Side Smash: Slashes downward in front of her, quick and far-reaching and thus easy to use
- Up Smash: Stabs upward with great force, sends out shockwaves to deal some damage to nearby opponents
- Up Special - Dolphin Slash: jumps while slashing upward, very quick and thus useful for intercepting opponents approaching from the air
- Side Special - Marvelous Combination: able to perform combos by pressing the button again after the first strike, slashes vary depending on which direction you tilt the stick in when pressing the button
- Down Special - Counter: unleashes a counterslash when struck directly after performing the move, highly effective during free-for-alls and just after landing (note: seems to imply that landing lag has been reduced such that you actually can perform moves with relative speed after landing)
- Neutral Special - Shield Breaker: sharply stabs forward, able to be charged, long-reaching but relatively slow wind-up
It does! All four will reappear after a certain amount of time passes OR when the player "makes a mistake". The latter is linguistically ambiguous (ミスする場合, and I'm not terribly well-versed in JP Smash lingo, so I can only speculate, but my guess is that the player whiffs an attack (i.e. attempts to use an attack with no tome and fails) and then the tome reappears.
So how would you guys rank the top 5 newcomers you're most excited to try out? For me it's probably:
[*]very few changes to the character from the last iteration, so players used to playing with the Cap should have no problem picking him up this time around
I said "lucinaboots," with a "T." Referring to the boots on her legs. The ones I cropped out from her render and posted numerous times over the past few days.
Eh, I would advise still giving it a looksee, it went through a reboot boot/purging because of something I wont get into so , you don't really need much. And its going through the games, so there isn't any super lore related details you need right now. Also they are really good, but I ain't gonna force it on ya
Also, looks like Captain Falcon continues to suck.![]()
Fixed
SANIC COMICS
5) VillagerSo how would you guys rank the top 5 newcomers you're most excited to try out? For me it's probably:
Glad to be of service! Here's CF:
So many clones.
ON TOPIC: Oh man this thread is moving so damn fast. @_@
I'm not very familiar with Marth in Brawl. Can anyone who is, or played him in the demo or something, tell me if any of Lucina's moves sound different? I'm mostly curious about that Up-Smash that creates the shockwave because I'm certain that wasn't in Melee.
Not sure that "makes a mistake" interpretation is correct, since if simply missing an attack instantly recharged your tomes, it wouldn't be much of a balance.It does! All four will reappear after a certain amount of time passes OR when the player "makes a mistake". The latter is linguistically ambiguous (ミスする場合, and I'm not terribly well-versed in JP Smash lingo, so I can only speculate, but my guess is that the player whiffs an attack (i.e. attempts to use an attack with no tome and fails) and then the tome reappears.
Up Special - Elwind: fires two projectiles almost directly downward and leaps up when performed in the air, doesn't even jump when the tome has expired (note: no news about how it performs on the ground
So how would you guys rank the top 5 newcomers you're most excited to try out?
My bet:
Marth:
Tip: 18%
Handle: 10%
Lucina:
Entire blade: 14%
It's my Lucina harem. Only on Smash. Thank you Sakurai.Nah, you'll just play with the alt costumes and call them clones
Well that last two PoTD as well as rumors and leaks have been much more plentiful for discussion than normal weeks
NOPE, I mean they can both run fast. If I were to compare shadow to fighting game character, It would probably be wesker. Keep him an assist, unless sakuria randomly decides he really wants shadow in for some very odd reason. He can't even run as fast as sonic.
ARGHGlad to be of service! Here's CF:
Captain Falcon, from the F-Zero series:
- very few changes to the character from the last iteration, so players used to playing with the Cap should have no problem picking him up this time around
He had numerous horrible nerfs outside the physics. His knee was made dramatically harder to land and much weaker, his u-air's hitbox was reduced, and he lost the second jump reset with a Falcon Kick.The problem with Brawl Falcon was really that he was identical to Melee Falcon minus the fast-falling.
Wait, he's canonically slower than Sonic? Sorry the only game Sonic he was in I'm familiar with is Sonic Adventure 2. Didn't they play exactly the same, both go Super form and took equal turns to defeat the final boss? I thought they kept them equal but then again I haven't seen Shadow since that era as all the Sonic I have are Colors and Lost World.
ARGH
No, he had numerous horrible nerfs outside the physics. His knee was made dramatically harder to land and much weaker, his uair's hitbox was reduced, and he lost the second jump reset with a Falcon Kick.