Scam artist is pretty harsh. I don't think that's the case here at all. I highly doubt the intent was to get money and then never complete the project, keeping it all themselves.They wouldn't be scam artists if they refunded people.
"No obligation"
That's classy scam artist talk after Houdini'ing $500 grand.
There are great games that has come from Kickstarter or helped immensely by it like Divinity.
This is not one of them but this this was obvious from the beginning ,but even so, some rotten fruits don't invalidate the whole concept.
You live in Japan, don't you? Crudely film yourself buying a coke from a street drink machine or your crazy electric toilet (don't forget to swear and scream in every video too), throw it up on YouTube under the name 'JAPAN MAN PEWDIEGAIJIN ADVENTURE SEMPAI-KUN' and watch the e-money and e-fame roll in.
You are now obligated to give me an e-percentage.
We're under no obligation to do anything
No, this is why you don't back projects by people who are completely inexperienced in the world of game development that expected to make some large scale MMO for half a mil.This is why you stay away from Kickstarter.
No obligation to complete it? FUCK YOU.
Yeah its really about picking and choosing with your money and researching who it is going to. This game was sketchy as hell because it was just a bunch of dudes who got famous for playing Minecraft. They aren't going to know how to make a game. It is like giving 500,000 to a bunch of first year college kids who just love to play games. There are tons of people on kickstarter like you said though who make fantastic products, have experience etc.
Divinity: Original Sin just came out and it's one of the best WRPG in years. It's far from the only good Kickstarter game released. There's always going to be some bad with the good.
Scam artist is pretty harsh. I don't think that's the case here at all. I highly doubt the intent was to get money and then never complete the project, keeping it all themselves.
More likely they got the money, spent it on development, quickly found out they didn't know what they were doing and burned through the money via inefficient management and development direction, and then realized they were fucked.
Its their fault, its a shitty situation, but I think its unfair to call them awful people or whatever.
What a bunch of scam artists
Just give people their money back
I was under the impression that it's possible to sue if a promised product is not delivered but no one actually does it because the project creators are likely broke at that point and it would be impossible to collect even with a court order. I doubt that's the case for Yogscast!
No, this is why you don't back projects by people who are completely inexperienced in the world of game development that expected to make some large scale MMO for half a mil.
Divinity: Original Sin just came out and it's one of the best WRPG in years. It's far from the only good Kickstarter game released. There's always going to be some bad with the good.
Well they ran out of money. Not put the money in their pockets and laughed all the way to the bank while lightning streaks across the sky. As many people would have you believe.
"Hi everyone,
I can't make any official statements about Yogventures or what is going to happen in the future, but I may be able to shed a little light on what happened to myself and Winterkewl Games.
For all official information please contact The Yogscast at
yogventures@yogscast.com
The Yogscast have been given full ownership of all things Yogventures including all work that's been done up to this point, code, art, project files etc.
For now, I will dispel what I can of the rumor mill though some details are unfortunately going to have to wait for official word from The Yogscast themselves.
So, no one in my family died. I didn't die. My company Winterkewl Games will unfortunately, probably need to go out of business and possibly file for bankruptcy if things get much worse though.
Working on Yogventures was an amazing experience and everyone at Winterkewl Games really wanted to achieve the very lofty goals the game set out to do, but lack of experience in planning and managing a project of this scope proved too much for our little team. As you know we had a total of 6 people working on the project, Winterkewl Games was started to make Yogventures and while every member of the team worked tirelessly to make that a reality, in the end there was simply too much work to do on our own. After the Yogscast have made an official announcement regarding their future plans for the game we will put out a detailed spreadsheet showing where all the funds from the Kickstarter were spent as well as the amounts that I personally invested once those funds ran out.
We always knew that we were going to need to partially fund development ourselves so the lost money is not in any way regretable, however without pre-orders to help offset those costs, eventually, after I had invested innumerable hours and over $25,000.00 of my own money in the game, we had to admit that without more funding we couldn't afford to keep the game going on our own.
I can't speak for the Yogscast and I make no claims that I do, for their own reasons they decided the game wasn't up to the quality they needed it to be to make videos supporting our pre-order business model. That was and is their prerogative and we had no way of influencing that decision other than making the game as best we could with what we had to work with. As I said, we missed milestone after milestone and continued to come up short of the quality expectations and thus the Yogscast didn't want to advertise the pre-orders until it did meet those expectations.
I tried to cut all costs and continue the development even after the heavy losses of 2013 but the stress of trying to work full time and be full time on the game ultimately caused me to ruin my relationship with my wife, and she filed for divorce because I was so obsessed with finishing this game that she couldn't take not seeing me anymore. When the divorce began I suffered a bit of a crisis personally and had to take a medical leave of absence from work. I almost lost my job too.
I'm deeply sorry that despite our best efforts we never reached a level of play-ability that inspired enough confidence from not only the community but even the Yogscast themselves. This is my fault, I agreed to every feature request we got because I didn't want to lose the opportunity. I wanted so badly to make this project a reality I ignored the real-world risks to the point that I almost lost everything and worst of all I let you all down.
I wish more than anything I would have had this fore-knowledge before we ever began this project. If we would have limited the scope and made a solid plan for working more closely with the Yogscast I have every faith this project would have been a real stand-out achievement in the Indie Game world. However, if you promise the world and don't take into account the amount of time and resources you really need to make good on those promises you find yourself in a position where you can't move forward without more funds but you can't generate more funds without moving forward. That's what happened and I had to make the call that it's for the good of the project that we at Winterkewl step aside and allow the game to be taken over by a larger team. That's why we have turned everything over to the Yogscast. With their resources and connections in the gaming world, I still believe this game could be really great.
As I say though, I no longer speak either for the Yogscast or Yogventures, you'll need to contact them and wait for them to be able to sort out what their own plan going forward will be. They trusted us to be able to handle this development and we let them down just as much as we let you down. That fault is totally my own. I honestly believed everything would go to plan, and to be honest, almost nothing actually did.
I'm very sorry to have disappointed, working for you the backers was the most rewarding thing I've ever attempted, and it's also the only project I've ever attempted that we were un-able to finish. I sincerely hope that the project will live on and that Yogventures will one day be a reality as the Yogscast and this great community have a real opportunity that could be something really great.
Thank you all very much for the support, community, and resources to have attempted such a great project. I'm deeply sorry to have let you all down. "
More likely they got the money, spent it on development, quickly found out they didn't know what they were doing and burned through the money via inefficient management and development direction, and then realized they were fucked.
I can almost feel the 500.000 Dollar in every second.If someone is wondering how far they got with the game then here's the most recent dev log showing footage of the game. From February.
Winterkewl Games really wanted to achieve the very lofty goals the game set out to do, but lack of experience in planning and managing a project of this scope proved too much for our little team," he said.
Humorous guys at the best of times, but no one can deny that they are slowly becoming the poster child of "guys who have no clue regarding business"
What a bunch of scam artists
Just give people their money back
If someone is wondering how far they got with the game then here's the most recent dev log showing footage of the game. From February.
Kickstater said:Is a creator legally obligated to fulfill the promises of their project?
Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.)
Outright saying they have no obligation is a really bad way put things, but I imagine they are trying to cover their asses in a situation that they simply cant win. Its basically the only defense they have at this point. Its not a good one, but its true, and at the very least, hopefully a lot of people will learn something over this.Honestly, with the various News about the yogcast and how they handle the monetisation of their YouTube channel and now this, i find it pretty hard to believe they are just a bunch of good harted blockes. Especially considering their communication: "no obligation", "peace offerings" ect.
Concerning the devs.. eh.. i'd guess inexperienced Indies overestimating themselves is pretty common.
That's Yogscast's problem, not the backers'.how do you think that studio stayed in business all this time?
the money is gone lol
I wish I had a fanbase dumb enough to give me that much money.
Seriously who didn't see this coming
I tried to cut all costs and continue the development even after the heavy losses of 2013 but the stress of trying to work full time and be full time on the game ultimately caused me to ruin my relationship with my wife, and she filed for divorce because I was so obsessed with finishing this game that she couldn't take not seeing me anymore. When the divorce began I suffered a bit of a crisis personally and had to take a medical leave of absence from work. I almost lost my job too.
I'm deeply sorry that despite our best efforts we never reached a level of play-ability that inspired enough confidence from not only the community but even the Yogscast themselves. This is my fault, I agreed to every feature request we got because I didn't want to lose the opportunity. I wanted so badly to make this project a reality I ignored the real-world risks to the point that I almost lost everything and worst of all I let you all down.
Tell them what they want to hear.wtf,,,? the guy lost his wife, allmost lost his job, spend 25.000$ himself on the project... but the worst part is letting the backers down..? get your priorities straight son..
If someone is wondering how far they got with the game then here's the most recent dev log showing footage of the game. From February.
Hey guys just wanted to let you know you can support the super swell team at Yogscast and help them through this difficult time by purchasing the Yogscast DLC for Sonic and All-Stars Racing Transformed on Steam for only $4.99!
http://store.steampowered.com/app/264600/
Let's make a difference, Yoggers!
This is why you stay away from Kickstarter.
Hey guys just wanted to let you know you can support the super swell team at Yogscast and help them through this difficult time by purchasing the Yogscast DLC for Sonic and All-Stars Racing Transformed on Steam for only $4.99!
http://store.steampowered.com/app/264600/
Let's make a difference, Yoggers!
[...] with 100% of all SEGA and Yogscast proceeds being donated to the SpecialEffect charity.
Wow I hope they get the shitstorm they deserve. Then again people need to realise Kickstarter is an investment not a payment for a guaranteed product. This has been troubled from the start. I've always had this feeling they were in it solely for the money. Their recent Youtube partner scheme has been heavily criticised and now this. I await the apologists as its clearly not coming directly from Yogscast.