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Nintendo Downloads - July 2014

What's the consensus on Steamworld Dig for 3DS? I'm interested in it and right now the price is right, but I would first like to hear the opinion of GAF.

Any help is appreciated!
 
What are the next major eShop releases on Wii U and 3DS? Just trying to figure out how I should plan for them.

Only thing that's coming to mind right now is Shantae 3DS and that's still a ways off.

Oh, hmm. Let's see...Affordable Space Adventures...what else...Wooden Sen'Sey...Teslagrad...The Fall...A.N.N.E...Nihilumbra...Tengami...Treasurenauts...I'm sure I'm forgetting others that Col. Mustard can jump in with!

What's the consensus on Steamworld Dig for 3DS? I'm interested in it and right now the price is right, but I would first like to hear the opinion of GAF.

Any help is appreciated!

It's not a long game, and I haven't played it, but my wife loved it and she's pretty picky. Go for it!
 
Oh, hmm. Let's see...Affordable Space Adventures...what else...Wooden Sen'Sey...Teslagrad...The Fall...A.N.N.E...Nihilumbra...Tengami...Treasurenauts...I'm sure I'm forgetting others that Col. Mustard can jump in with!

Ah yeah I'm going to get A.S.A. and Treasurenauts. Not sure about Tengami; I was looking forward to it, but apparently it got some pretty bad reviews. Not familiar with the others. :o
 
Ah yeah I'm going to get A.S.A. and Treasurenauts. Not sure about Tengami; I was looking forward to it, but apparently it got some pretty bad reviews. Not familiar with the others. :o

Tengami looks cool but yeah, a bit odd. The others:

http://e3.nintendo.com/games/wiiu/wooden-sen-sey/

http://e3.nintendo.com/games/wiiu/teslagrad/

https://www.kickstarter.com/projects/189665092/the-fall-dark-story-driven-exploration-in-an-alien

http://e3.nintendo.com/games/wiiu/anne/

http://e3.nintendo.com/games/wiiu/nihilumbra/
 
Got Comic Workshop
http://i.imgur.com/Ob57fXR.jpg

http://instagram.com/p/qk3qK3mK50/

First impressions :

Holy Fuck this app is complex O.o

Layers, storyboards, frames, lots of tools, lots of options lots of everything.
It comes with 20+ tutorials plus lots of on screen helps and a game manual so it is ok.

Also the app looks to be even better for Pixel Art than I imagined .... the zoom goes to the ridiculous amount of 950% and the reticule tools have great potential to dithering!

It has a maximum size of 896x896 and it comes with lots of premade stuff.... including lots of manga cliches like "magical circle" stamp and japanese onomatopoeia xD

Only think that strike me as odd is that you have the "storyboard" and the "clean canvas" mode and after you go for the final art aparently you can't go back to the storyboard mode..... I didn't understood why this .... specialy since you can't have layers on storyboard and you can just make it on a below layer in final mode =P
But then again I only did ike 3 tutorials so maybe that is explained later ....

It took 941 blocks (for comparison Colors!3D has 212) with an "extra data" os 290 with a simple test image. (Colors have 554 blocks, but I have way more drawings there).

It is a completly diferent beast than Colors, for totaly diferent reasons.... it is ok to have both, specialy if you like drawing comics.

I give it 4,5 pencils out of 5
 
OH YEAH I just remembered Azure Striker Gunvolt. That is actually my most wanted eShop game right now across both platforms. For sure.

Just got a release date in Japan of Aug 20, and I think the localization is being done in concert so hopefully will be released here soon after.
 
Yeah, what? Had hoped that sales addicts were a phenomenon exclusive to Steam but I guess not.

No kidding. I know the eShop has its issues with releases and prices and such, but when a legitimately awesome game comes out for a completely fair price, for someone to say it was a "disappointing" week is... Well... Disappointing.

Plus, on looking back over that post sequence, 2 weeks ago was when GulAtiCa's game came out. So that adds extra pointedness to that comment.
 
I know I'm in the wrong month here, but I'm buying Shovel Knight, and I don't know if I want it on 3DS or Wii U. Has anyone dl'd the 3DS version, is there anything that makes it not optimal vs. the Wii U version? I'd rather have it portable than on the Wii U, but I dunno.

Help me gaf.
 
I gotta admit it took me awhile to get over the price shock on the eshop when all the great sales from October-January finally ended. What do you mean it's no longer on sale?

Atlus putting everything on sale in rotation week after week has convinced me not to buy Persona Q day one though. My backlog is full enough and no matter how much I love EO style dungeons there's no point if it'll be 40% off or more by the time I actually dig into it.
 
I hate how the eShop is like "you needs 4589MB to gets Pikmin 3, make moar room" so I did and then the download summary says size: 3949.2MB. If you said that to begin with I would not have had to exit, delete uPlay and Animal Crossing Plaza, reboot the eShop and re-enter the download code. I proceed too with deleting the in-progress Pikmin 3 download afterwards (I was on the eShop to buy games anyway so thought I'd get redeeming Pikmin 3 out of the way, no intention to play for a while so no point completing the download).

I thought Earthbound was €8 with 25% discount rather than €10 with 40% discount..well same sale price either way.
 
I hate how the eShop is like "you needs 4589MB to gets Pikmin 3, make moar room" so I did and then the download summary says size: 3949.2MB. If you said that to begin with I would not have had to exit, delete uPlay and Animal Crossing Plaza, reboot the eShop and re-enter the download code. I proceed too with deleting the in-progress Pikmin 3 download afterwards (I was on the eShop to buy games anyway so thought I'd get redeeming Pikmin 3 out of the way, no intention to play for a while so no point completing the download).

I thought Earthbound was €8 with 25% discount rather than €10 with 40% discount..well same sale price either way.

There's an update in addition to the main file though. I don't remember exactly what size it was.
 
There's an update in addition to the main file though. I don't remember exactly what size it was.
The update data was 8kb when I canceled it (presumably it would expand once the main download was done).

My point was more the fact that it is has never been right for any retail title I have downloaded. I was disappointed it uses these incorrect figures to determine ability to download. Maybe it some weird needs x space to install (allocating a swapfile or something) but download and final data take up y space (W101 is a big example here where the space taken up is about 2GB less than what the eShop states).
 
a3ACNZe.png


:|
 
Fucken bullshit Australians always get mixed in with Europeans. Fuck the Commonwealth, fuck the Queen, fuck England and fuck Nintendo.
 
Honestly, if it takes that long, I'll skip it out of principal. It's a retro game but that doesn't mean the development needs to be. This should have been started way before the US release.

Yeah, rating woes aside, it's hard not to notice that other devs manage to keep the delay to a minimum or even release simultaneously in a lot of cases. I guess YCG decided to adopt localisation vices from twenty five years ago along with their aesthetic inspirations.
 
Yeah, rating woes aside, it's hard not to notice that other devs manage to keep the delay to a minimum or even release simultaneously in a lot of cases. I guess YCG decided to adopt localisation vices from twenty five years ago along with their aesthetic inspirations.
I hope it only text translation because YCG making it run in 50Hz would be a disaster.

That reminds me anyone know what size the script is? I imagine it is not the main factor in the delay (say you had trouble finding a translator...)
 
Kinda wish, they just released the english version, then patched it at a future time with the languages. Would it be too naive to expect the delay might be only a month or two?
 
My buzz for the game has pretty much extinguished, can't believe it. Extremely poor form, I'm waiting for translations and such that don't even factor into my region.

Why do we have our own separate rating system but at the same time we can't get our own English only needed releases?? Its like we get the shitty part (sometimes missing out on games because we're not the same rating as Euro) without the well at least that part of it is helpful (not needing to wait for translations).

Bet they try and release it in Nov or something when I have a million other things to play instead.

*shakes head* Not good enough in my opinion.
 
Cool, thanks. I'm intrigued by ANNE and Teslagrad right now.

ANNE has a beautiful art style, reminds me of Sword & Sworcery

Sure thing! I've spoken with The Fall developer and a GAFer who's played it and it seems like it's going to be something special, too. I think a lot of these are going to be hidden games on the eShop. (BTW, you've played Scram Kitty, right? It's so. Good.)
 
NOE would reject it for release if so.

There is no translation requirement as far as I know, it's in the interest of the publisher to translate a game in as many languages as possible. NOE themselves released English-only games. Maybe there is some kind of policy that doesn't allow you to add languages later so developers/publishers have to get it right from the start. With Armillo for example, translations began months before the release, which is something I consider normal. I don't know why the folks from Yacht didn't do the same.
 
There is no translation requirement as far as I know, it's in the interest of the publisher to translate a game in as many languages as possible. NOE themselves released English-only games. Maybe there is some kind of policy that doesn't allow you to add languages later so developers/publishers have to get it right from the start. With Armillo for example, translations began months before the release, which is something I consider normal. I don't know why the folks from Yacht didn't do the same.

I think it's a requirement for eshop for EFIGS. The only game I can think of that NOE released as english-only are VC releases (USA roms like earthbound which translations don't exist and they don't bother) or they do language specific versions like that 3DS Louvreu App.

Maybe there is some kind of policy that doesn't allow you to add languages later so developers/publishers have to get it right from the start

Probably this. The submitted version should be reflected as a final version or something.
I kinda get it, it shouldn't be like steam early access.
 
There is no translation requirement as far as I know, it's in the interest of the publisher to translate a game in as many languages as possible. NOE themselves released English-only games.
NOE themselves have to translate into FIGS (outside of old re-releases). It is why Snapdots will never see a release in Europe (the only Australia exclusive eShop game). Back in the day they had to decline publishing Conker's Bad Fur Day (THQ handled it in Europe, they went to handle the Rare GBA games) and gave that reason:
http://uk.ign.com/articles/2001/03/03/thq-conkers-europe said:
It is the policy of Nintendo of Europe to translate our games into the native language of the region where it will be released and due to its text-heavy content, the cost of localising Conker's Bad Fur Day would not be commercially viable
Given the humor I can see it being a headache. Though I think French and German were the minimum in those days. I think now FIGS is the minimum but Dutch and Russian translations have happened for some games.

I think it's a requirement for eshop for EFIGS. The only game I can think of that NOE released as english-only are VC releases (USA roms like earthbound which translations don't exist and they don't bother) or they do language specific versions like that 3DS Louvreu App.
From what I gather. Manuals/operations guide are mandatory to translate but I think NOE handles those. Games themselves can be English only (e.g. Ace Attorney 5
SMTIV...when it comes out
)

I think the language specific version of the Louvreu App is emulating the retail cards of it that you can get (it is quite large and has audio dubbing so only one language per card is possible form a cost basis). Likewise, Professor Layton (not Layton vs. Wright) and Inazuma Eleven emulate their retail carts in being single language downloads.
 
I think it's a requirement for eshop for EFIGS. The only game I can think of that NOE released as english-only are VC releases (USA roms like earthbound which translations don't exist and they don't bother) or they do language specific versions like that 3DS Louvreu App.



Probably this. The submitted version should be reflected as a final version or something.
I kinda get it, it shouldn't be like steam early access.
There's no requirement as evidenced by Virtue's Last Reward, Phoenix Wiright Dual Destinies and SMT: Devil Survivor Overclocked; all English only, all available outside the UK eShop. VLR and DD even only have manuals in English and French, though it's unclear if a French manual is mandatory or if it was simply included because they already had to do it for Quebec.

I don't think adding a language would require the game to be rerated. What makes adding a language option different from adding a new level, or changing already existing content?
 
It might be more for the NOE lot check* as the Shovel Knight developers already have the age ratings according to their progress chart.

*-Some of this is really pedantic stuff like how to refer to buttons on the controller. If they let translations be added after the fact it could be possible ones that should be rejected could pass through,
 
http://nintendoeverything.com/midtown-crazy-race-heading-to-the-wii-u-eshop/

Indie developer Jose Varela is bringing his mobile title Midtown Crazy Race to the Wii U eShop. The game is due out on July 31 in Europe, with the North American launch coming “soon after”. Pricing is set at $4.99 / €4.99 Varela informed us that Midtown Crazy Race will have off-TV play. Players will also be able to use the GamePad as the steering wheel. Midtown Crazy Race offers the same features as the mobile version, and you can preserve the rotation of the camera view no matter how you tilt the GamePad. There is only one variation with the Wii U release: to unlock cars, you must win a certain numbers of races. All touch controls have been replaced with the GamePad buttons.

Images in the quote.
 
It might be more for the NOE lot check* as the Shovel Knight developers already have the age ratings according to their progress chart.

*-Some of this is really pedantic stuff like how to refer to buttons on the controller. If they let translations be added after the fact it could be possible ones that should be rejected could pass through,

But Nintendo already has to approve every patch that's submitted, so if the translation would be inappropriate they would notice and reject it. Not to mention that Shovel Knight will be adding new playable characters so YCG will have to edit the manual anyway and Nintendo will have to make those pedantic checks that again.
 
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