Now that Sundays day off is past, Im currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U.At the moment, Bowser is very strong. Hes really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong!
Doing things like simply lowering the performance can make games lose its fun. Additionally, making a strong attack weaker can take away from the good feeling. By making adjustments that get rid of all advantages and disadvantages, it can turn a game into a mediocre one without any challenge.
Rather than directly weakening an attacks advantageous parts, were putting effort into keeping them strong, while adding other weaknesses to them. Like giving the attacks punishable openings, or weakening the characters mobility or recovery rate. Were making comprehensive adjustments to characters, even for parts that might seem completely irrelevant.
The game balance of Super Smash Bros. Brawl started six years before its release, and it most likely goes back even further during its time of development, and its never been reformed even through the updates afterwards. Were at a stage where wed like to release the new title as soon as possible, and offer something more enjoyable than ever.