Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

Status
Not open for further replies.
I don't have a problem with losing. As long as I gave it my all and played a match where I had a serious chance of winning, I'm content. I never really got to do that with Ness.

I don't care about losing either. I play Puff in PM and I suck with her there. I rarely win a match but I still have fun with her
 
Designing a character and putting balance behind everything instead of keeping it in mind the whole time leaves you with a character that's only fun for casuals unless he accidentally makes it balanced first time.

Designing a character with all three in mind makes everyone happy, and if you say that you enjoy Ness in Brawl but not in Project M, I think you'd be outright lying.

I stop playing Ness once the person realises how easy it is to just destroy him, I don't see the point in working twice as hard as the person sat next to me just to make the playing field even somewhat even (thankfully a lot of the people I play with aren't that good so I don't have to worry about it to much, but they're getting better so soon I'm going to have to drop him).

lol. OK then.
 
Like I've said, I main Ness, he's my favourite character in the game.

But he's shit in 64, Melee and vanilla Brawl, I don't care if hitting his PKT2 or Neutral special or back air is satisfying if everything else about him is frustratingly bad.



Because now people have started talking about balance not mattering as long as a character is "fun", like Kirby or Ness apparently.

Ness is superb in 64. What are you talking about?
 
Designing a character and putting balance behind everything instead of keeping it in mind the whole time leaves you with a character that's only fun for casuals unless he accidentally makes it balanced first time.

Designing a character with all three in mind makes everyone happy

I'm sure he doesn't throw balance out the window when designing, but it's not his first priority. I doubt it's the first priority of anyone making most fighting games out there, today. That said, nobody making fighting games IGNORES balance either, and some invest more time into it than others. Most fighting games come out as an unbalanced mess but patch it in revisions. Smash bros has never had that luxury until now, so we'll see if they consider it.
 
Exactly. Maybe he's even better in Project M (I don't have any experience with it, so I don't know,) but he's still a lot of fun in Brawl, and he's not so hideously underpowered that I can't do well with him. The fact that there's room for improvement doesn't negate my argument.

I enjoy Ness in Brawl, I also enjoy Ness in what little I've played of Project M. But that doesn't make me hate how he plays in Brawl at all. I like playing as him in both games.

My point is that in Brawl he's not fun for the people who want to play as him and actually have a fighting chance against people of similar skill, whereas in PM he's fun for both types of people.

He's not so hideously overpowered that I can't do well with him in Brawl, either, but that's only when I'm playing against someone well below my skill level, otherwise I may as well just play a character that's actually good.
 
wat

Ness was an unstoppable force in 64, provided you knew how to use PK Thunder effectively.

Ness is superb in 64. What are you talking about?

I don't blame you for thinking that. For the longest time, Ness was considered top 3 in Smash 64. But then metagame developed and players got better, and he simply couldn't keep up.

He's currently ranked #9 in the SSB tier list, and that's largely due to his awful recovery. Ness is extremely vulnerable to aerial attacks/spikes while using his recovery.

EDIT:
mYDvDfl.png
 
I get that it's no fun to lose, and balance is very important in any fighting game, but come on y'all.

Maybe I'm an anomaly, but I can beat my (same skill level) friends as any character in Brawl. I'm not saying I always win, but there's not one character that I can't win with.

I guess this is an issue I'm at a disconnect with the rest of the community with. I mean, if I experienced game crippling balance issues (which everyone says Brawl has), I'd have no fun. And Brawl is still fun for me.

Different strokes for different folks I guess.

I too routinely won against my friends in the past Smash Bros. almost exclusively using Mario, and then using Dedede a bit in Brawl. My best friend used Captain Falcon and I'd always win because I knew what he'd do at any given moment.

I can still recognize where poor balance mades the games unfun even if it didn't personally bother me much. Even at the most casual level, balance matters considerably (most Brawl items being either complete trash or win buttons sucked, completely gimped, low-tier characters sucks for those fans, Etc.) and it's just that much more important at higher levels.

What's the point in downplaying the importance of balance? It can be a priority in a game without sacrificing more casual fun that can be had with it. Poor balance might actually ruin the game for some people because of how they play it. It's silly to in any way suggest that people shouldn't care about quality of specific aspects of a given game, especially balance in a fighting series that has a considerable competitive scene.
 
Edit: I'm speaking of personal experience when talking about Jiggs though. Maybe she just got hit the hardest...



I feel like brawl was adding character that should have been in in the first place (DDD, MK, War) whereas 4 had most of the big names in and could experiment more
Characters like the one you listed and Diddy and a few others should've already been in definitely. Pit and maybe Pokemon Trainer and ZSS were good additions though.

Agreed. I love that most of them bring a new series with them, and I like that Rosalina, Greninja and Robin/Lucina represent the new generation of their respective series.

The diversity is pretty great. I just want a Rhythm Heaven character now that I got Little Mac. :P
...Chorus Kids?
:3

Blech. I'm going to relish knocking the shit out of Greninja every match. Ugly bastard.
Wat

[QUOTE="D";121614541]I just want to attack Lucina and Rosalina with my..his tongue.[/QUOTE]
Double wat
 
God I hate that guy.

Obviously not your guy but there was this guy who we always played Smash at his place and when Brawl came out, he played Link and Samus because those are the characters he plays.

With Link, he quickly noticed the differences (though I think the real kicker was the Up+B) and then proceeded to suicide jump off the edges for the rest of his stocks in, I don't know, some sort of protest. It might've been less annoying if it wasn't one of the Metroid stages with lava and he just kept falling into the lava bouncing up until he could die proper.

With Samus, he grabbed the Smash Ball and blasted two of us away in the beam.
... But then he refused to play as Zero Suit Samus and proceeded to run away the rest of the match, grabbing onto the ledges, probably waiting for another Smash Ball. Two of us silently agreed to a truce and chased him down.

And we eventually stopped playing Smash at his place.

That guy is no friend to you or anyone on this earth!
 
lol. OK then.

Oh please, tell me how you dislike that his PKT2 is better, that you hate how you can actually edgeguard with his Yo-Yo and how in general the yo-yo smashes are actually good moves, that you dislike the fact that you can DJC his aerials to do them closer to the ground and string together better combos.

Oh, and I'm sure you must just despise how you can cancel PSI magnet and that his PK Fire activates on shield again.


And don't even get me started on those improved aerials, fucking disgusting.

[QUOTE="D";121615339]Gawd I miss 64 Ness. That Dair was great[/QUOTE]

PM Ness has the 64 Dair.
 
God I hate that guy.

Obviously not your guy but there was this guy who we always played Smash at his place and when Brawl came out, he played Link and Samus because those are the characters he plays.

With Link, he quickly noticed the differences (though I think the real kicker was the Up+B) and then proceeded to suicide jump off the edges for the rest of his stocks in, I don't know, some sort of protest. It might've been less annoying if it wasn't one of the Metroid stages with lava and he just kept falling into the lava bouncing up until he could die proper.

With Samus, he grabbed the Smash Ball and blasted two of us away in the beam.
... But then he refused to play as Zero Suit Samus and proceeded to run away the rest of the match, grabbing onto the ledges, probably waiting for another Smash Ball. Two of us silently agreed to a truce and chased him down.

And we eventually stopped playing Smash at his place.

Ironically, ZSS is much better than Samus.. lol
 
I don't blame you for thinking that. For the longest time, Ness was considered top 3 in Smash 64. But then metagame developed and players got better, and he simply couldn't keep up.

He's currently ranked #9 in the SSB tier list, and that's largely due to his awful recovery. Ness is extremely vulnerable to aerial attacks/spikes while using his recovery.

EDIT:
mYDvDfl.png
LOL Samus

I actually have fun playing 64 Samus compared to Brawl Samus, though.

Ridley is a Rare character, didn't ya know?
 
I don't blame you for thinking that. For the longest time, Ness was considered top 3 in Smash 64. But then metagame developed and players got better, and he simply couldn't keep up.

He's currently ranked #9 in the SSB tier list, and that's largely due to his awful recovery. Ness is extremely vulnerable to aerial attacks/spikes while using his recovery.

EDIT:
mYDvDfl.png

His recovery is awful, I give you that. But he's not entirely that bad in 64. Most probably when Smash 64 has been well-studied and being played as a competitive fighting game, it's a little too late for a lot of people to know about. At least on my side, where Ness and Kirby are pretty much my top guys in Smash 64.
 
Last thing I wanna say as I gtg but what I really dislike the most is how Sakurai balances more than the unbalance itself even. Take Marth in PM for example, he's mid tier on the early lists. That's the lowest he has been but somehow he's there even though he is the same as Melee. They made the rest of the cast better instead of making Marth worse. They made other characters more fun and gave them more options instead of taking away Marth's.

Some characters get left behind such as puff (she is still very low on the list in PM) but she is still fun to play because she didn't actually get worse
 
My point is that in Brawl he's not fun for the people who want to play as him and actually have a fighting chance against people of similar skill, whereas in PM he's fun for both types of people.

He's not so hideously overpowered that I can't do well with him in Brawl, either, but that's only when I'm playing against someone well below my skill level, otherwise I may as well just play a character that's actually good.

Well, I don't know how we'd do in a tournament setting, but my friends and I are all around a similar skill level, we played melee just about every weekend, and stil play brawl every once and a while too. I still find myself doing perfectly fine with Ness. I don't win every match, and some victories are pretty close, but I don't expect it to be.

And like I said earlier, I don't have too much experience with Project M. I've only played it at a few parties, but I found I didn't care for the way the game played compared to Brawl. Not that it was bad, just that Brawl was more my cup of tea.
 
SSB4's first 11 newcomers vs. Brawl's first 11 newcomers:



Obviously Brawl introduced more heavy hitters, but I think this game's cast of newcomers is surprisingly solid.

I really like the diversity with Smash 4 newcomers.
Over half of the newcomers are either female or have a female variation.
 
I mained Link in all the games despite him being shit tier in each installment (and will most likely be shit tier in the new one), but I make him look good. No issues standing toe to toe with my friends' higher tier characters.

Not saying tier lists are a joke - we don't play competitively. But we're all good players. Just gotta take the time to get good with whomever you want to use.
 
Why am I not surprised that people completely misinterpreted Sakurai?

It's as simple as this: Sakurai is not saying that balance will hinder fun, he's saying that he hopes to achieve both, but fun is a higher priority. People are acting like he thinks they're mutually exclusive, when that's not the case at all.

Melee Jigglypuff is pretty much the epitome of Sakurai's philosophy with Smash 4. Melee Jigglypuff was a character of extremes like Little Mac, which made her unique and fun to play as, but she also ended up being pretty balanced in the end. That's Sakurai's goal with Smash 4. Making a character fun and unique, while also being balanced. Brawl Jigglypuff had nothing to do with fun vs. balanced, she was just a victim of being changed from one game to the next.

I don't understand why people are so distraught about what he said. In fact based on what we already know about most characters from the demo, the characters seem to be pretty balanced. There are no detectable Meta Knights and no detectable Ganondorfs. Plus, we already know that he's not opposed to post-released balance patches.
 
Oh please, tell me how you dislike that his PKT2 is better, that you hate how you can actually edgeguard with his Yo-Yo and how in general the yo-yo smashes are actually good moves, that you dislike the fact that you can DJC his aerials to do them closer to the ground and string together better combos.

Oh, and I'm sure you must just despise how you can cancel PSI magnet and that his PK Fire activates on shield again.


And don't even get me started on those improved aerials, fucking disgusting.
I'm not a fan of double jump cancel. I don't like how it feels so I didn't like playing Ness much. But oh please tell me how I'm actually lying because everyone has to like the same things you do.
 
I mained Link in all the games despite him being shit tier in each installment (and will most likely be shit tier in the new one), but I make him look good. No issues standing toe to toe with my friends' higher tier characters.

Not saying tier lists are a joke - we don't play competitively. But we're all good players. Just gotta take the time to get good with whomever you want to use.

My man. I, too, main shitlink. At least in brawl I had toon link. The one round I played with link in smash 4 made me like him a lot more than how he played previously, though. Something about that new backflip and dash attack are really fun.

I've had this video sitting in my Firefox tabs for a while now; meant to post it earlier, but kept forgetting to.

So, in Sesame Street style: "It's not Mewtwo"

That's fantastic
 
I'm not a fan of double jump cancel. I don't like how it feels so I didn't like playing Ness much. But oh please tell me how I'm actually lying because everyone has to like the same things you do.

Well it's a good job that the single thing you complained about can be negated by just holding the jump button so you don't do a DJC.

Any other reasons why you would not enjoy Ness mechnically when compared to Brawl Ness?
 
Well it's a good job that the single thing you complained about can be negated by just holding the jump button so you don't do a DJC.

Any other reasons why you would not enjoy Ness mechnically when compared to Brawl Ness?
I see you missed my point entirely, namely that you don't get to tell people what they do or don't like and call them liars when they say they like something. Welcome to the ignore list.
 
Status
Not open for further replies.
Top Bottom