Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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Smash Bros 4: Custom Movesets and Competitive Play Discussion.

Rarely do I say "Wow, I agree with everything you said!"

I disagree with how he says tier lists should work.

It shouldn't be:

Character (with moveset 1121) : Character2 (with moveset 2312)
Character (with moveset 1121) : Character3 (with moveset 1213)
Character (with moveset 1121) : Character4 (with moveset 2121)
Character (with moveset 1121) : Character5 (with moveset 3312)

When determining matchups because the whole point of customisable moves is that it gives characters tools against certain character matchups (or maybe even player matchups) instead of there just being one "best" moveset (which nobody will ever agree on anyway)
 
I disagree with how he says tier lists should work.

It shouldn't be:

Character (with moveset 1121) : Character2 (with moveset 2312)
Character (with moveset 1121) : Character3 (with moveset 1213)
Character (with moveset 1121) : Character4 (with moveset 2121)
Character (with moveset 1121) : Character5 (with moveset 1112)

When determining matchups because the whole point of customisable moves is that it gives characters tools against certain character matchups (or maybe even player matchups) instead of there just being one "best" moveset (which nobody will ever agree on anyway)

It's pretty much Pokemon.
 
I hope Double Cherries is an item in Smash Bros.

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Double Cherry Ice Climbers :O
 
In melee, we got trophies the way they are now.
Brawl introduced stickers.

Maybe we will get yet another thing to collect with smash 4

We also got CDs in Brawl. Anyway, I don't think so. We don't even have stickers confirmed yet. Stickers were introduced in Brawl mainly for the Subspace Emissary mode equipment system. They could be thrown away now that there won't be anything like it and they don't really need to introduce anything.
 
We also got CDs in Brawl. Anyway, I don't think so. We don't even have stickers confirmed yet. Stickers were introduced in Brawl mainly for the Subspace Emissary mode equipment system. They could be thrown away now that there won't be anything like it.

I was thinking about that, but I think stickers were also for seeing promo and concept art. I love the idea. I hope they return.
 
Thinking about it, I wonder if we could get unlockable textures and costumes now?

I was thinking about that, but I think stickers were also for seeing promo and concept art. I love the idea. I hope they return.

I don't think that was the main idea though. You couldn't even zoom in on the sticker art, leaving some very small. It seems like the equipment system was the main focus behind them, with viewing and collecting them as a secondary aspect.
 
Alt costumes and alt colors would be amazing to unlocking.

At start, we would only have 4 default colors then we would have to unlock last 4 colors or so.

I think it might be possible for each character to have 12 costumes, if you include both alts and colours. Which could be fairly worthwhile if the last 6 palettes (i.e. the non-Brawl colours for each character) are as well-done as NES Open Tournament Mario and Wireframe Mac.
 
I don't really understand the custom move thing at all.

So say you're Mario, you hit B and he throws a fireball. But you could unlock another special move and change it out, so you hit B and Mario does something else?

If that's actually how it works that sounds crazy, and near impossible to balance. Especially if you can do that for most attacks.


Edit: Okay, so each character has three options for each special attack. That makes sense I guess.

I didn't even know about equippable items until I searched for that and found this page though. That sounds kind of... eh.
 
If there are 50 characters, and each character has 8 custom moves, there are 400 moves to unlock.. not bad lol

And, each character has 81 variations (mii and Palutena will probably have more)

With 50 characters, there are 4050 possible movesets and 16,402,500 possible matchups
 
I still think that for customization problems, you should make it such that you decide on a moveset for a character and can't switch that character's movesets at all. You have a limited amount of time to decide on the moveset of the characters you're choosing

Do you know what character you're going to be playing against before you pick your custom moves, maybe even what stage you're going to be playing on?

These are all factors that you need to think about before deciding your custom moves, it should be stage pick > character pick > neutral special pick > side special pick > down special pick > up special pick (though the customisations can be in any order really) > play.

But if you can't pick custom moves on the CSS then a lot of the appeal of custom moves has just gone right out of the window, because there's no way people will waste that much time going back into a customisation menu if the other player decides to pick a different character.

I don't really understand the custom move thing at all.

So say you're Mario, you hit B and he throws a fireball. But you could unlock another special move and change it out, so you hit B and Mario does something else?

If that's actually how it works that sounds crazy, and near impossible to balance. Especially if you can do that for most attacks.

In the example of Mario, all of his neutral specials are just the fire ball but with different weaknesses and strengths, that's all they are - sidegrades.
 
I don't really understand the custom move thing at all.

So say you're Mario, you hit B and he throws a fireball. But you could unlock another special move and change it out, so you hit B and Mario does something else?

If that's actually how it works that sounds crazy, and near impossible to balance. Especially if you can do that for most attacks.

They're unlockable variants of each special move that can be set up in a separate menu. For example, Mario's fireball has a few versions with alternate properties - speed, damage, flinching, etc. Most characters will only have those kinds of surface-level variation, but others like the Miis and Palutena do have completely different special moves to choose from.
 
I think it might be possible for each character to have 12 costumes, if you include both alts and colours. Which could be fairly worthwhile if the last 6 palettes (i.e. the non-Brawl colours for each character) are as well-done as NES Open Tournament Mario and Wireframe Mac.

Well, during E3 demo, I predicted that we are getting 8 colors per characters. Wario might get 16 colors.
 
As long as picking custom specials work like picking assist in MvC work they should be fine, if you have to pre register different styles of each characters with different equipment and such then it'll get thrown out the window.
 
I don't really understand the custom move thing at all.

So say you're Mario, you hit B and he throws a fireball. But you could unlock another special move and change it out, so you hit B and Mario does something else?

If that's actually how it works that sounds crazy, and near impossible to balance. Especially if you can do that for most attacks.

For most characters, the custom moves are just variations of the standard one, not completely different ones.

smash_mario_moveset-524x295.jpg


For example, Mario's custom B attacks are a fast firing fireball, and a bigger and slower one that causes more damage but has much less range. His custom Down B attacks are a scalding flood blast that burns the opponent, and a high pressure one. Mario's custom Forward B, add elements and change proprieties of the cape attack (Electric and wind). His custom Up B including a flaming uppercut and a seemingly faster and weaker one with better recovery.
 
I hope for the next game, custom movesets are all in the style of Palutena/Miis. Some characters just need completely new moves available (looking at you, Wario).

Even better, go the Mortal Kombat X route and include 3 different versions of each character.
 
if you have enough time to allow button checks, you have enough times to allow customization set ups.

But then you have to allow customisation set ups AND control set ups AND button checks and then you have to allow customisation set ups AGAIN if someone wants to change character or if both people want to change character then that's even more time.


This is assuming you meant "If you have time for button checks, you have time to go into a separate menu and customise moves".
 
As long as picking custom specials work like picking assist in MvC work they should be fine, if you have to pre register different styles of each characters with different equipment and such then it'll get thrown out the window.

Yeah, pretty much. It needs to be quick and seamless to switch your specials around.
 
But then you have to allow customisation set ups AND control set ups AND button checks and then you have to allow customisation set ups AGAIN if someone wants to change character or if both people want to change character then that's even more time.


This is assuming you meant "If you have time for button checks, you have time to go into a separate menu and customise moves".

That all depends on how custom moves are saved - if they can be tied to a player name / profile or Amiibo, it's a lot simpler.
 
But then you have to allow customisation set ups AND control set ups AND button checks and then you have to allow customisation set ups AGAIN if someone wants to change character or if both people want to change character then that's even more time.


This is assuming you meant "If you have time for button checks, you have time to go into a separate menu and customise moves".

Assuming custom moves work how we think they work, that wouldn't take long.

also Smash takes far too long for "button checks", so fuck that
 
That all depends on how custom moves are saved - if they can be tied to a player name / profile or Amiibo, it's a lot simpler.

But I'm assuming that will only keep one moveset variation, the movesets you'll want to use could be entirely different based on what the other person has picked, meaning you'd likely have to end up changing them anyway.

Like, if you have a custom set up that's good against heavy characters but weaker to fast light ones, you're not going to want to keep that if the other player picks sheik are you?
 
That all depends on how custom moves are saved - if they can be tied to a player name / profile or Amiibo, it's a lot simpler.

The problem with that is what happens if I want to change up my move set in case I'm fighting a different opponent

IE

Say for Mario my style is normally fast fireball/super jump/shocking cape/scalding fludd, but when I go up against a Samus main I want to switch to fire orb/super jump/cape/high pressure flood because that moveset works better in that match up. Do I need to have multiple amiibos or multiple saved profiles in case of every possible match up? Or does the tournament need to pause while I go to the customization menu and switch up my moves?

That's where customization could fall apart really fast in terms of the competitive scene adopting it.
 
Yeah, pretty much. It needs to be quick and seamless to switch your specials around.

Yep, if it's pretty quick, the. It would be amazing if we could get side tourney for customization if people are willing to give it a shot.

We wouldn't know until we get the games. I hope that we would have competitively scene for Smash 4.

Edited: it would be interesting to see what professional players would came up with better moveset.
 
The problem with that is what happens if I want to change up my move set in case I'm fighting a different opponent

IE

Say for Mario my style is normally fast fireball/super jump/shocking cape/scalding fludd, but when I go up against a Samus main I want to switch to fire orb/super jump/cape/high pressure flood because that moveset works better in that match up. Do I need to have multiple amiibos or multiple saved profiles in case of every possible match up? Or does the tournament need to pause while I go to the customization menu and switch up my moves?

That's where customization could fall apart really fast in terms of the competitive scene adopting it.

If you have to switch movesets in between matches, so what, it's not like it will take that long.
 
Yep, if it's pretty quick, the. It would be amazing if we could get side tourney for customization if people are willing to give it a shot.

We wouldn't know until we get the games. I hope that we would have competitively scene for Smash 4.

If it's quick, there's no need for it to be a side tournament at all.

If you have to switch movesets in between matches, so what, it's not like it will take that long.

That falls apart when you're having to do it between every match for every character change in multiple games between hundreds of people and even more matches that all need to be done within a reasonable amount of time.

If sakurai has any sense he'll let us customise them via the CSS, anything else would be far too inelegant.
 
If it's quick, there's no need for it to be a side tournament at all.



That falls apart when you're having to do it between every match for every character change in multiple games between hundreds of people and even more matches that all need to be done within a reasonable amount of time.

If sakurai has any sense he'll let us customise them via the CSS, anything else would be far too inelegant.

This is what I've been assuming the entire time, but ok....
 
If you have to switch movesets in between matches, so what, it's not like it will take that long.

Again it depends on how it's saved, if it's saved per profile then having to leave vs menu, go to customization menu, pick the players profile from the 1000s on the system in question, pick the character in question, switch the moves, then offer the other player the chance to switch movesets, then go back to the character select screen, pick characters, pick a stage, repeat

This is adding another 30-90 seconds between every single match, now add that to every best 2/3 or 3/5 match for the hundred of matches in a standard smash tournament and you're adding hours of padded length to a tournament. Smash is already pretty infamous for always going late at events like Evo the last thing it needs is for it to take even longer.
 
If it's quick, there's no need for it to be a side tournament at all.



That falls apart when you're having to do it between every match for every character change in multiple games between hundreds of people and even more matches that all need to be done within a reasonable amount of time.

If sakurai has any sense he'll let us customise them via the CSS, anything else would be far too inelegant.

Nah, you do it like counter picks for stages. You can also allow competitors to ban certain moves before the match in order to introduce mind games to it, like DOTA and LOL will allow teams to ban certain player characters in order to take away the advantage of good teams.
 
This is what I've been assuming the entire time, but ok....

The post you originally quoted was talking about it taking too much time if it's in a completely separate menu like custom controls are.

Nah, you do it like counter picks for stages. You can also allow competitors to ban certain moves before the match in order to introduce mind games to it, like DOTA and LOL will allow teams to ban certain player characters in order to take away the advantage of good teams.

Personally I don't think you should be able to ban moves (if there's a certain move that's good against that character with the rest being shit against that character, having that moved banned would take a lot away from you, whereas the other character might just naturally have an advantage without anything being banned) but you should take it in turns to choose individual special moves.
 
If it's quick, there's no need for it to be a side tournament at all.



That falls apart when you're having to do it between every match for every character change in multiple games between hundreds of people and even more matches that all need to be done within a reasonable amount of time.

If sakurai has any sense he'll let us customise them via the CSS, anything else would be far too inelegant.

So like banning rounds in Dota. I don't get the issue. it's not a massive issue otherwise competitive Dota wouldn't be a hugely popular thing. Moves shouldn't be Banned but it should all be very transparent.
 
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