Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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There's too many Links in Smash.

They should delete regular Link.
I don't think it's good enough. The hexagon PSI effect is represented in several of his attacks. I'd much rather it be an actual move.
I personally think it represents how versatile he is with his favourite attack.
 
God, this brought me back to the Melee days: https://www.youtube.com/watch?v=kkdWckhuz6Q

God, I hope Fountain of Dreams somehow finds its way into either version as a classic stage. It blew my mind when Melee came out to see this:

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re-imagined as this:

Fountain_of_dreams.jpg


It looked even better than anything I could have ever dreamed (heh) of.
 
Kumatora swinging a stick + using hexagons for some of her normals would be less of an embellishment than Lucas stealing all of Kumatora's specials.

It would be easy to justify too:

"Lucas taught Kumatora how to use PK Love / swing a stick"

PS: Lucas stole the Rope Snake from Duster as well.

He is representing a game.
He is the protagonist.

Anyone who is not the protagonist can feel free to eat shit, unless their name is Claus or pokey. OR if mother has more reps.
 
And, to be honest, I don't consider giving Robin Nosferatu an "embellishment" at all, since Robin really can learn dark magic in Awakening if you class him appropriately.

Right, but Tactician's can't use Dark Magic (unless you have a special skill)

He is representing a game.
He is the protagonist.

Anyone who is not the protagonist can feel free to eat shit, unless their name is Claus or pokey. OR if mother has more reps.

If you say so
 
Right, but Tactician's can't use Dark Magic (unless you have a special skill)

So would you rather have them not represent Dark Magic at all? Given that Robin is (likely) the only FE magic caster in the game. It would be the only offensive magical element from the series that isn't represented somehow.
 
So would you rather have them not represent Dark Magic at all? Given that Robin is (likely) the only FE magic caster in the game. It would be the only offensive magical element from the series that isn't represented somehow.
I don't have strong feelings one way or the other, but they could of used Light magic instead.
 
So would you rather have them not represent Dark Magic at all? Given that Robin is (likely) the only FE magic caster in the game.

Hell no! I love the fact Robin can use Nosferatu, it's friggin awesome.

I'm just saying there's a difference between what Sakurai did with Robin and Ness/Lucas. The former is much, much, much, much, much more preferable.
 
I'm not sure but did you posted that in other thread long time ago? I felt like it did happened before!? Thanks for a link tho!

Did I? I think the thread was posted today.

Zero Suit Samus

Zero Suit Samus was amazing in Brawl and she's only been buffed in Smash 4.
Her down special burying grounded opponents allows for stupid combos combined with her down smash. Her new up special comes out really fast and is a decent KO move.

Zero Suit becoming better in this game wasn't really needed with how good she was in Brawl, but to be fair she doesn't really seem too much stronger then the rest of the cast. She is by no means the Meta Knight of this game and a lot of Brawl's lower tier characters are looking stronger as well.
 

Check this link Heath, I fixed it.

http://smashboards.com/threads/everyone-in-smash-bros-wii-u-3ds-feels-well-balanced.361738/

Link

Link truly has a chance to shine in this iteration of Smash. First and foremost Link is a lot heavier and thus harder to knock off the stage. And even when that happens his sword spin up special has more vertical ascension this time around.
As an added bonus, Link's grapple hook reaches absurdly far and makes for a great recovery.
With so much survivability, Link can focus on using his increased speed and power to knock some players out. Everything in his moveset just seems to hit harder and thus he lands KOs a lot faster than he did in Brawl. Link is a true contender this time around.
 
I'm perfectly okay with Ness and Lucas's movesets as they are because they do represent the Mother games. Ness still has his signature weapons and Lucas draws from his party's movepool in PK moves, the Rope Snake and his stick. Unless they drew upon some of the more obscure battle gizmos, I'd find the idea of them sticking to their PK abilities to be rather boring.

The idea that either character should be cut because they aren't exact replicas of their source material is bullshit. People want Mewtwo back for a reason.
 
I don't have strong feelings one way or the other, but they could of used Light magic instead.

Oh right I forgot there's Light magic in the games too. That's the magic element only cleric types can use to attack, right? I only played Sacred Stones, and it's been a long ass time, so forgive me if I am remembering wrongly.

Hell no! I love the fact Robin can use Nosferatu, it's friggin awesome.

I'm just saying there's a difference between what Sakurai did with Robin and Ness/Lucas. The former is much, much, much, much, much more preferable.

I feel like it's much better to give a character more diversity than strictly keeping to the lore and thus limiting your options. I love the MOTHER games, and I don't feel like giving Ness/Lucas moves or items they don't use in their respective games is all that bad. I feel like giving the rope snake to Lucas, for instance, was a great way to differentiate him a lot more from Ness, and make him more unique as a character, given that there's only so many characters with a tether recovery option.

Especially given these characters come from a series with highly stylized graphics for their special abilities (where they just are weird symbol patterns that move across the screen). So what if Ness/Lucas never use PK Starstorm or PK Thunder in their respective games? It make much more sense from a gameplay standpoint than PSI Rockin (or PK Love). PK Starstorm actually takes form as something you can visualize, and also has the "magnitude" to be a final smash.
PK Thunder is in the same boat. A lightning jolt is much easier to visualize than a... wave of psychic power I guess? Plus it has given Ness and Lucas the opportunity to become incredibly unique from a gameplay standpoint; there's no other character in the series who has a recovery mechanic as original as PK Thunder.

I'm perfectly okay with Ness and Lucas's movesets as they are because they do represent the Mother games. Ness still has his signature weapons and Lucas draws from his party's movepool in PK moves, the Rope Snake and his stick. Unless they drew upon some of the more obscure battle gizmos, I'd find the idea of them sticking to their PK abilities to be rather boring.

The idea that either character should be cut because they aren't exact replicas of their source material is bullshit. People want Mewtwo back for a reason.

This too.
 
The summary was pretty good reading but I have a feeling that some of information would be nulled by final version when Sakurai and the teams tackled more balance works on the charters.
 
Oh right I forgot there's Light magic in the games too. That's the magic element only cleric types can use to attack, right? I only played Sacred Stones, and it's been a long ass time, so forgive me if I am remembering wrongly.

Light Magic can be used by any of the mages, but it's gone the way of the dinosaur now.

I feel like it's much better to give a character more diversity than strictly keeping to the lore and thus limiting your options. I love the MOTHER games, and I don't feel like giving Ness/Lucas moves or items they don't use in their respective games is all that bad. I feel like giving the rope snake to Lucas, for instance, was a great way to differentiate him a lot more from Ness, and make him more unique as a character, given that there's only so many characters with a tether recovery option.

Especially given these characters come from a series with highly stylized graphics for their special abilities (where they just are weird symbol patterns that move across the screen). So what if Ness/Lucas never use PK Starstorm or PK Thunder in their respective games? It make much more sense from a gameplay standpoint than PSI Rockin (or PK Love). PK Starstorm actually takes form as something you can visualize, and also has the "magnitude" to be a final smash.
PK Thunder is in the same boat. A lightning jolt is much easier to visualize than a... wave of psychic power I guess? Plus it has given Ness and Lucas the opportunity to become incredibly unique from a gameplay standpoint; there's no other character in the series who has a recovery mechanic as original as PK Thunder.

See, I subscribe to a completely different school of thought. I'm all about representing a character's original skillset and celebrating it, rather than changing it completely. I'd vastly prefer it if Sakurai accurately represented Ness's moveset, but added his own twist to them. It's still possible to make a character diverse AND faithful to the original incarnation with enough elbow grease. Like instead of PSI Magnet, Ness could use PSI Shield, which wouldn't absorb projectiles, but reflect them. Instead of PK Thunder, he could use PSI Teleport, which could have different applications when used on the ground and the air. PSI paralysis would replace PK Fire, and cause damage / paralysis (like ZSS's Down Smash). PSI Flash would remain the same, and PK Starstorm would be replaced by PK Rockin.

I don't dare consider myself to be a superior moveset designer or whatever. These are just examples to illustrate my point; i'm sure if Sakurai were to take a modern crack at Ness, I think he could come up with a better / more faithful moveset.
 
The summary was pretty good reading but I have a feeling that some of information would be nulled by final version when Sakurai and the teams tackled more balance works on the charters.

My thoughts exactly. I'm sure the E3 build itself wasn't even the newest one they had at the time.

Yeah I will dig up that read when the final version comes. Heck I wonder if Comic Con will have a more up to date version? I'm not gonna lie, really happy about what I was reading (Mario, Bowser, Pit, Greninja, and Mega Man sound good).

Great findings :D Gonna read it after this

Thanks!
 
Ike couldn't use Eruption period, and he didn't swing Ragnell like a log :p

In any case, Ike's a Vanguard now and his Eruption skill is at least blue now.

Ike's an Hero now, not Vanguard, so he still shouldn't have Aether. Still, I guess first/iconic design + iconic attack and weapon. It's still much better than just giving him abilities from other characters, like what was done with the Earthbound crew. Although, yeah, Eruption was basically on that level.

Nosferatu isn't an iconic weapon for Robin (or, well, it is, but it shouldn't have been), but it's still something that the avatar can use after class changing.
 
Like instead of PSI Magnet, Ness could use PSI Shield, which wouldn't absorb projectiles, but reflect them. Instead of PK Thunder, he could use PSI Teleport, which could have different applications when used on the ground and the air.

The trouble is, something like this would detract from Ness's uniqueness. Several characters already have reflectors (Star Fox guys, Pit) and teleporters (MK, Zelda,) whereas PK Thunder and PK Magnet are utterly unique moves. The only thing that even comes close to the Magnet is G&W's Oil Panic, and that's still very different.

I don't mean just to pick at those two particular ideas; as you said, they're just illustrations. But I want to point out that there are other considerations than loyalty to source material: in this case, uniqueness, which Sakurai has said is very important to him. Given the choice between a faithful move which is similar to many other moves and an embellished one which is totally unique, Sakurai will go with the unique one - and I think he's right to do so, since it makes the whole roster more diverse and interesting.
 
On the topic of Ness and Robin, don't you guys think it would be best if Isaac makes it in for him to use fire, water and wind moves to go along with his earth moves, in order to represent the game as a whole as best as possible?
 
Only if you have a dirty mind!
Might want to be careful with the second pic, I know it's importance in history, but this thread has Neiteio...
Good thing that I only care about Rosalina. =P

In all serious, if I censored the pic, I think I'd do a disservice to the image.

That last picture will be obsolete rather soon.

Hah, you wish. I'm on #teamfake on Genmatsu now.

I like that revolution pic.

The first one sent to the guillotine shall be Chrom.

This is serious business.
 
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