Not being able to play a game (disc or otherwise) that I paid for and own after 24 hours offline is anticonsumer in my book. So is not being able to sell, trade or give away (without restrictions) a physical game disc that I own.
I guess we'll just have to agree to disagree with the use of that specific phrasing.
I can't sell, trade, or give away my Skyrim physical game disc on...The Platform That Shall Not Be Named, but I don't see it as "anti-consumer". I see it as a drawback, and I can decide if that drawback is worth whatever benefits that are offered (namely, being able to play Skyrim without a disc needing to be inserted).
So from my perspective, being able to trade that Skyrim physical disc (even in a restricted fashion), while not needing it to play the game every time, and also being able to buy digital games from every retailer would be a positive. Of course, the drawback associated with that is having an internet check. So then I would have to decide if
that drawback is still worth it.
If it's worth it, then it's a "good" product for me. If it's not worth it, then it's a "bad" product for me. In this specific case, for people who are used to reselling game discs with no restrictions (traditional console users), this can be considered a bad product. For people who are used to never being able to resell or trade digital games (people on The Platform That Shall Not Be Named or people who prefer not needing plastic discs inserted all the time to play games) they could easily argue it's a step up for them (even with the 24 hr drawback)
So those policies affect different sets of consumers with different sets of priorities in different ways. But I don't see what makes it an "anti-consumer" product, as long as this is all known up front before a consumer spends their money. And as long as consumers have other options in the industry (like PS4/360/Wii U/PS3/Steam/iOS/etc.) I think it's perfectly valid to consider it the shittiest product ever made, but I just don't see why "I think this is shitty!" equates to "This is anti-consumer!".
Also, MS did apologize for the RROD, both in their actions (warranty extension that cost them $1 billion +) and their words:
http://www.mtv.com/news/1564184/xbox-360s-red-ring-of-death-prompts-microsoft-to-extend-warranty/
One major difference is that a broken system is a direct harm to people who have bought the system, and they've directly lost money and time to not having a working product they paid for. "This product I paid money for is broken, you should fix it" seems rather straightforward.
"We don't think gamers should need to insert discs to play games...oh, you disagree pretty strongly? Well shit, we'll change it then before we actually put a product out" doesn't seem to register as strongly on my "apologize to me" meter I guess, *shrug*.
Unless you think "not needing discs to play games, and pushing for a platform where you can transfer game licenses regardless of where you bought it from" is an inherently offensive notion, I don't see what needs to be apologized for. Edit: I guess the apology seems to be needed for being overly confident in those ideas early on? That certainly seems to be a major factor. It seems to be ok for people to like playing games without discs, as long as they do it off in their own separate corner with huge downloads, and being locked to one marketplace, and giving proper deference and respect to traditional console disc approaches.. But it's
not ok to think "playing games without needing a disc inserted is actually the superior approach, so our system will be 100% designed around that, with a disc just used as a quicker install".
Again, I'm not disputing that someone may disagree with a specific method of accomplishing that goal (the 24hr check-in), and thinking it's a highly flawed product. That's perfectly valid. I just don't see why that goal in and of itself is "anti-consumer".