Oculus Rift DK2 Thread

Still on processing since Friday, UK buyer, saw a lot of others receive shipping notices today for what I'm guessing the second batch was :( I don't get it, the status said that mine would be sent in the next batch, but it wasn't. Also what's worrying is that a lot of people aren't getting updates on their order so it arrives even though it was still on pending/processing. I'll be away for ten days from Tuesday next week and the package will almost definitely be sent back but if they don't forget to give me the UPS number when it ships, I imagine I could change the delivery address or date at least.
 
Are people really bitching about the immersion killing of 100 degree FOV?

... more is always better, but this is definetly acceptable presence inducing FOV. It's no worse than a big pair of snow goggles; you're not going to not feel like you're in a place if you wear snow goggles.

Still, I'm sure someone if not Oculus will figure out a more compute effective way of providing increased FOV.

I suspect that foveated rendering techniques will be utterly necessary for cracking that threshold.
 
I'm still wondering if something is off with their software. Because like you said Titans Of Space was fine and same as Radial-G from other user reports. Along with that, during the various times the DK2 was shown people never mentioned there being a noticeable degradation in FOV.

This true, I'm waiting for more demos to be updated to DK2 to make a good call on this. The tuscany demo for some reason really suffers from shallow fov. The bars are constantly in your view. Even if you don't look at the edges. Actually someone in the OR forums had a perfect analogy.

47720_cdc7fb0ddc02202be2b6e933badd3b96.jpg


Are people really bitching about the immersion killing of 100 degree FOV?

... more is always better, but this is definetly acceptable presence inducing FOV. It's no worse than a big pair of snow goggles; you're not going to not feel like you're in a place if you wear snow goggles.

Still, I'm sure someone if not Oculus will figure out a more compute effective way of providing increased FOV.

I suspect that foveated rendering techniques will be utterly necessary for cracking that threshold.

Well that's what made DK1 so different from previous vr attempts, it didn't feel like you were looking through snow goggles.
 
Not sure I like that tradeoff. I feel that kills immersion more than resolution. It's the difference between being there versus just looking through a screen.
I think I agree. Horizontal FOV is a big deal since otherwise it feels like looking through goggles -- but I guess it's going to be goggles for a long time anyway, unless they figured out some crazy lenses and/or curved screens.

Also, arguments about how it would like, "melt all your computers" seem kind of weird for a forward-looking technology -- computers get faster. Software and rendering hardware can catch up and make improvements, but your headset hardware is stuck once it ships to you.
 
Damn....my roomate who ordered an hour after me just got his shipped mail....
My order is still on processing.

I hope they still get here at the same time...
 
This true, I'm waiting for more demos to be updated to DK2 to make a good call on this. The tuscany demo for some reason really suffers from shallow fov. The bars are constantly in your view. Even if you don't look at the edges. Actually someone in the OR forums had a perfect analogy.

47720_cdc7fb0ddc02202be2b6e933badd3b96.jpg




Well that's what made DK1 so different from previous vr attempts, it didn't feel like you were looking through snow goggles.

Doc, after knowing this, can you go back to the Titans of Space demo and see if you still have the same impressions as you did before? A few pages back you stated it seemed like it had a wider FOV than other demos you tried out.

I think we can all agree that the Tuscany demo is a shitty demo try for any of this stuff.
 
Doc, after knowing this, can you go back to the Titans of Space demo and see if you still have the same impressions as you did before? A few pages back you stated it seemed like it had a wider FOV than other demos you tried out.

I think we can all agree that the Tuscany demo is a shitty demo try for any of this stuff.

Is Titans of Space has been update for DK2?
 
I've sent a question to Oculus about my OVRService_x64.exe problem, hopefully they can come up with a fix.

Another problem I'm having though is judder. Every demo I try (I'm running them with the camera off as that's the only way any of them will work because of the above problem) runs with serious motion judder every time I move my head, worse than the original DK1. I searched the net and found a known issue which says its down to multi-sample AA on Radeon cards. However I've turned all AA off in the catalyst control panel and its still happening.
 
Damn....my roomate who ordered an hour after me just got his shipped mail....
My order is still on processing.

I hope they still get here at the same time...

My status only updated to shipped about 30 minutes before I received DK2.
 
Are people really bitching about the immersion killing of 100 degree FOV?

... more is always better, but this is definetly acceptable presence inducing FOV. It's no worse than a big pair of snow goggles; you're not going to not feel like you're in a place if you wear snow goggles.
Well that's because its actually real-life, obviously. You could have a bandana completely covering your eyes in real life and it will still feel like real-life because it *is* real-life.

The point here is to simulate reality, which is a much more difficult and complex challenge, and unless the game calls for wearing ski-goggles, having a ski-goggle-like FoV certainly hurts immersion.
 
Well that's because its actually real-life, obviously. You could have a bandana completely covering your eyes in real life and it will still feel like real-life because it *is* real-life.

The point here is to simulate reality, which is a much more difficult and complex challenge, and unless the game calls for wearing ski-goggles, having a ski-goggle-like FoV certainly hurts immersion.

They should replace the tuscani demo by a skying demo ;)
 
Is Titans of Space has been update for DK2?

No it hasn't. There is no head tracking, you're basically using the dk2 as a screen. I remember not noticing the FOV as much, even when it front of bright objects like jupiter. It was concerned that was as an illusion because the black bars blend in with the black space background.

The two included demos have a very narrow FOV even with my eye lashes brushing up against the lenses.
 
No it hasn't. There is no head tracking, you're basically using the dk2 as a screen. I remember not noticing the FOV as much, even when it front of bright objects like jupiter. It was concerned that was as an illusion because the black bars blend in with the black space background.

The two included demos have a very narrow FOV even with my eye lashes brushing up against the lenses.

Hmm. I know you said something like getting a planet to be on the edge of the screen and it seeming wider. If we really think about it though 10 degrees isn't that much.
 
Hmm. I know you said something like getting a planet to be on the edge of the screen and it seeming wider. If we really think about it though 10 degrees isn't that much.

It's hard to explain, there are 2 edges. The lens/helmet housing edge and the actual screen edge. If you push eyes to the lenses you lose the lens border but the screen edge is still noticeable.
 
Kinda depends on what country you're in.

Here in the US, the first batch went out last Thursday, then a 2nd batch on Friday. Now we await news of a 3rd batch shipping today yet hopefully.
Lol? For real?

Switzerland is still waiting for shipping status of the first batch.
 
From Reddit:

Kind of a bummer. I had a DK1 for a year and I loved it but I decided to sell it while I could still get some money for it. I kind of regretted not ordering a DK2 but I'm starting to think that waiting for the consumer version wasn't such a bad idea.
 
From Reddit:


Kind of a bummer. I had a DK1 for a year and I loved it but I decided to sell it while I could still get some money for it. I kind of regretted not ordering a DK2 but I'm starting to think that waiting for the consumer version wasn't such a bad idea.

Palmer is 100 percent correct when he says to wait for cv1 if you're not a developer. I don't mind cause I love tinkering and messing around with new tech. I'm convinced that they have much better prototypes internally because judging by dk2, cv1 is late 2015 at best.
 
From Reddit:


Kind of a bummer. I had a DK1 for a year and I loved it but I decided to sell it while I could still get some money for it. I kind of regretted not ordering a DK2 but I'm starting to think that waiting for the consumer version wasn't such a bad idea.

I mean that screenshot isn't the most accurate as its not showing the actual seen area for most people. It would be more helpful if someone included some red circles that display what the A cups (or whatever they're using this time) are actually showing the user in each example as nobody sees all that's displayed in the warping screenshots.

Also in regards to batch size, have we gotten a rough approximation how many were sent out so far in first/second batches? This is probably impossible to determine I know, just curious how many total have gone out so far.
 
Holy fuck... I should have pre-ordered 2 so I could sell one. Would help with my loans. lol :p

Those prices are fucking nuts.. 1k+... Jesus..
 
Holy fuck... I should have pre-ordered 2 so I could sell one. Would help with my loans. lol :p

Those prices are fucking nuts.. 1k+... Jesus..
Haha exactly my thought. I knew back then that the price will be much higher, but I didn't expect it to be over 1k :O

I mean would it be that bad to sell it after I get it? I mean it's not like I'm selling water in a desert?
 
I mean that screenshot isn't the most accurate as its not showing the actual seen area for most people. It would be more helpful if someone included some red circles that display what the A cups (or whatever they're using this time) are actually showing the user in each example as nobody sees all that's displayed in the warping screenshots.

That's true but from my time with the DK1, I really don't think any kind of FOV loss would be very acceptable. The DK1 had enough FOV to be immersive but even with my eyelashes touching the A cups, I could always see some black bars on the periphery of my vision. I have not tried a DK2 yet but I really feel like anything less than that could get definitely hurt immersion.
 
Who are these people that will spend $1000+ for a $350 headset? They're really willing to spend an extra $700(twice what the DK2 costs) just so they dont have to wait an extra month or so? If they cared that badly, why didnt they order early on?

Actually, are people actually buying these for $1000+ or is that just what people are asking?
 
Haha exactly my thought. I knew back then that the price will be much higher, but I didn't expect it to be over 1k :O

I mean would it be that bad to sell it after I get it? I mean it's not like I'm selling water in a desert?

Yeah... I cannot believe people are paying that much for it.. I mean, maybe wait a month.. Then prices will tumble once they can keep with demand.

Which makes me wonder if I can just wait a month or two and just sell this one coming.. haha

More than likely I won't though. I've been waiting far too long for this and not only that, but I kinda sorta need the dev kit to finish the project I've been working on. :p

Who are these people that will spend $1000+ for a $350 headset? They're really willing to spend an extra $700(twice what the DK2 costs) just so they dont have to wait an extra month or so? If they cared that badly, why didnt they order early on?

Actually, are people actually buying these for $1000+ or is that just what people are asking?

People are bidding. It's not BIN. People are actually willing to pay that much.
 
Who are these people that will spend $1000+ for a $350 headset? They're really willing to spend an extra $700(twice what the DK2 costs) just so they dont have to wait an extra month or so? If they cared that badly, why didnt they order early on?

Actually, are people actually buying these for $1000+ or is that just what people are asking?
If they have this amount of money to spend it for a 350$ headset, is it even unfair to sell it for that price?
 
That's true but from my time with the DK1, I really don't think any kind of FOV loss would be very acceptable. The DK1 had enough FOV to be immersive but even with my eyelashes touching the A cups, I could always see some black bars on the periphery of my vision. I have not tried a DK2 yet but I really feel like anything less than that could get definitely hurt immersion.
Definitely agree. Less FoV and we're talking about incredibly good 3D rather than VR.
 
Who are these people that will spend $1000+ for a $350 headset? They're really willing to spend an extra $700(twice what the DK2 costs) just so they dont have to wait an extra month or so? If they cared that badly, why didnt they order early on?

Actually, are people actually buying these for $1000+ or is that just what people are asking?

You remember when people paid 800$ for PS4 consoles at launch? Yeah, those are probably the same :p
And yeah, it seems people are actually bidding on the auctions atleast on a few.
 
Ahhh I wish you guys wouldn't have posted the eBay listings... I'm not in a terribly bad money situation, but the 600 or so bucks profit after fees would be very helpful...
 
Definitely agree. Less FoV and we're talking about incredibly good 3D rather than VR.

The higher frame rate and positional tracking more than make up for current FoV in the DK2. That does not mean that I would take the same FOV in the CV, but for the current DK it is very acceptable.
 
The higher frame rate and positional tracking more than make up for current FoV in the DK2. That does not mean that I would take the same FOV in the CV however, just for the current DK, it is very acceptable.

People are forgetting the low-persistence as well which is a huge help. I think the two times I did try DK1, I got nauseated because of the absence of positional tracking.
 
Oculus should investigate some kind of AmbiLight type solution to lessen the effect of the reduced FOV, detail is lost at the extreme of peripheral vision anyway and something like AmbiLight could increase the immersion factor much better than black bars of any sort would.
 
Definitely agree. Less FoV and we're talking about incredibly good 3D rather than VR.

As do I, I'd just like to see a good red circled area of actual view in the hmd for what to expect. When I got my dk1 there were two different versions of the Tuscany demo in the sdk, one with a much smaller fov and one that utilized all of it. Night and day difference in immersion between the two.

I dunno, but I kinda feel like maybe Oculus jumped the gun on releasing this tech now for the PC enthusiast crowd rather than waiting for the hardware power/costs to catch up so the average joe could reap the benefits of high res panel + high fov. I have a fear that cv1's fov will either be too small compared to dk1, or will be a luxury item that few people will be able to fully utilize or achieve "presence" @ 95 fps (or whatever is needed for it). Yeah, I get this is a dk, and hardware can change a lot in the next year or whenever cv1 lands, I just hope they don't sacrifice fov and kill immersion. While the entrance barrier to awesome may be steep, I'd much rather this be the Crysis of hardware than a subpar experience.
 
I'm sorry, no idea how everything works (yet): Is the FOV a hardware- or software-limited thing? Well, certainly both but I'm specifically refering to the DK2 "issue" from within the last page.
 
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