its a poor trade off to reduce the FOV for render speed.
It is a poor tradeoff, and one that we did not make. The lens design was driven by hard limits in optics technology, and we already had to make tradeoffs to get a large exit pupil/high FOV/flat field curvature/longer eye relief out of the smaller panel in DK2 (increased chromatic aberration in DK2 is one example, luckily we can mostly correct it in software). As Brant already said, the rendering improvements were a nice side effect, not a driving force behind the design of the optics.
Aside from that, note that the horizontal FOV of DK2 is actually very similar to DK1 (most of the "loss" from 110 to 100 is a result of the aspect ratio change, and is mostly on the vertical/diagonal). A lot of the perception around it having a smaller FOV is a result of the DK2 lenses being significantly larger than the DK1 lenses, allowing the user to see the edges of the display even with the same field of view. That is one of the reasons our default settings feather the displayed image out to black over ~10 pixels, it makes that edge less apparent. We could have designed it so that the lenses were the limiting factor, as in DK1, but that inevitably results in wasted pixels and reduced FOV for most users.