Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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Looking at the image again on my computer makes it sting even more, I wouldn't even say I was a huge Takamaru fan. But seeing him next to Link like that it just feels like he should be playable. I haven't felt like this since seeing Isaac in Brawl (and probably Smash 4...), I wasn't really upset when Little Mac was AT'd in Brawl as that design looked pretty ehh, his new redesign from the reboot though looks really good.

Please someone reboot/revive Takamaru and make him become relevant for the next Smash games, he's far too cool of a character/design to continue to be unused.
I feel like they're doing this. Will all this sudden referencing of him across the board from Nintendo, I feel like Nintendo is going to have something up its sleeve for a future Direct.
 
So you'd rather no one be allowed to enjoy that assist trophy if they're not a playable character?

A lot of you guys are being real divas about this. Game development has limited resources, Takamaru was a lower priorty than everyone else. It's that simple.
Depending on who "everyone else" is I might be mad about that.

If Marshal or Chorus Men or whoever is everyone else, then I'm mad. If Shulk is everyone else, I'm ok with it. But anyone who isn't in was lower priority than Wii Fit Trainer and Lucario, so I'm kinda mad by default lol.

(Sorry to everyone I might have just offended. <.< I'm mostly kidding.)
 
I don't know why people are so hostile to Lucina being a Marth clone.

To me, it is contradictory. Sakurai split up the "split" characters to make things more clear about their role in the roster and for gameplay reasons probably. But then he keeps clones in? Why wouldn't you just have every character be as completely unique as possible, given his first line of thought?
 
Takamaru's AT looks too much like Marth.
I wonder if that means there are no new swordsmen to be announced.

It's because Smash is getting another samurai as a fighter. But with Samurai Goroh and Takamaru confirmed as assists I'll let you try to work out which other Nintendo samurai it could be…
Samurott?
 
Takamaru absolutely would be unique. Think Jetstream Sam from Metal Gear Rising, with the sheath/unsheath style not found in any other fighter, and add an intangibility spell, lightning and fire attacks, rooks/shurikens, projectile deflection, etc. The difference between Takamaru and his fellow swordfighters would be much more readily apparent than the difference between Greninja and Sheik, for sure, right down to the stance and motion of the attacks.

So it's not a matter of whether Takamaru would be unique or interesting. He absolutely would be unique and interesting.

But clearly, Sakurai has prioritized other characters for this installment. He and his team can only make so many characters each installment. It's not rocket science.
 
At times like these, I'm glad my most-wanted newcomer is Paper Mario, whom I believe to have a 0% chance of being on the roster. It would be an amazing surprise for me if he was revealed, but I can't be disappointed if he isn't because I can't honestly believe he has a shot.

As for Takamaru, an AT is a heck of a lot more than what I thought he'd get - a regular trophy. He's got a good-looking model, too.

To me, it is contradictory. Sakurai split up the "split" characters to make things more clear about their role in the roster and for gameplay reasons probably. But then he keeps clones in? Why wouldn't you just have every character be as completely unique as possible, given his first line of thought?

I imagine clones are in the game because the team had some extra time to add to the roster, but not enough extra time to make a whole new character. Clones seem to me a "we've got some time to kill, so let's do this for the hell of it," type of deal.
 
It's because Smash is getting another samurai as a fighter. But with Samurai Goroh and Takamaru confirmed as assists I'll let you try to work out which other Nintendo samurai it could be…

Well Lyn also has been confirmed as an assist....

Sakurai's own mii as a unique mii fighter.
 
I have been waiting for Link to have his sword beam since like forever, even if it turns out to be a shitty projectile, but being able to shoot those, aw man... *pew pew pew*

Hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng

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The original pajama Link
 
The idea of Takamaru being able to reflect projectiles just by swinging his sword sounds very appealing. I bet it would end up tied to a special move though.
 
I haven't gone through every post since Takamaru's AT reveal but people are still angry about this? :/

People being disappointed or upset with the fact their characters not making in the game is very understanding because they really want to see them as playable character or at least maining them.

That's why I have very low expectation when it come down to fighting games contents because you can't afford get your hype and expectation too high or you would find yourself in terrible shitty place when it went wrong in your mind. Like we have seen some people reacted here.
 
But anyone who isn't in was lower priority than Wii Fit Trainer and Lucario, so I'm kinda mad by default lol.
Wii Fit Trainer is such an ingenious character design that I take issue (
not really
) with anyone who thinks she's a poor inclusion.

How did nobody think to turn these poses into offensive attacks?

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I'd even say that Wii Fit Trainer is one of the most organic characters in the Smash Bros. series as far as readily adapting the source material goes. She's a perfect fit.
 
The idea of Takamaru being able to reflect projectiles just by swinging his sword sounds very appealing. I bet it would end up tied to a special move though.

Being able to reflect projectiles with any old standard attack would be a bit much, wouldn't it? He would become godly in items matches if his every move was a reflector .
 
People being disappointed or upset with the fact their characters not making in the game is very understanding because they really want to see them as playable character or at least maining them.

That's why I have very low expectation when it come down to fighting games contents because you can't afford get your hype and expectation too high or you would find yourself in terrible shitty place when it went wrong in your mind. Like we have seen some people reacted here.

Disappointment I can understand but pointing at Lucina being a clone and saying Takamaru would be better...trying to wrap personal reasoning around Sakurai character selection logic seems like a bad idea. He can say whatever he wants about unique characters but in the end, he decides what goes in based on whatever preference he has.

I know that if Lucina wasn't announced or was shown as an AT, I'd have been disappointed but I wouldn't go out of my way to blame Sakurai or some other character for "taking slots".
 
I feel like they're doing this. Will all this sudden referencing of him across the board from Nintendo, I feel like Nintendo is going to have something up its sleeve for a future Direct.

My thoughts exactly.

I mean, I can't think of any other franchise in Nintendo's stable that's had the consistent "build up" to a feasible franchise reboot. Starting from Takamaru and his game being referenced in Sengoku Musou/Samurai Warriors 3 to now finally being an AT in Smash.

Either Nintendo is just waiting for the right time to reveal a new game...or they're doing a nice bit of shopping around, hoping that some 3rd party dev takes the bait and wants to extend the offer to make a new game for them.
 
Lucina is probably a special case because the whole point of her character in her own game is that she looks and fights like Marth while pretending to be him for a third of the game. She's also a fairly popular character worldwide so it probably didn't take much effort to make her a clone of him with slightly different properties. If Lucina had not been popular, or if her fighting style wasn't a copy of Marth's, she would have either not been in the game at all or been the fe newcomer instead of Robin.

Yes there is a possibility that Lucina could/will be the first in a line of clones in an effort to beef up the final roster count the same way they did for Melee, but the fact Lucina was included in the special cg for Robin and her reveal trailer leads me to believe that she has been planned for awhile as a cg trailer like that takes time.
 
To me, it is contradictory. Sakurai split up the "split" characters to make things more clear about their role in the roster and for gameplay reasons probably. But then he keeps clones in? Why wouldn't you just have every character be as completely unique as possible, given his first line of thought?

That original reasoning makes no sense. Splitting Zelda and Sheik (for example) into different characters doesn't add any significant variety to the roster, because they were already different characters with different movesets and properties already. It makes more sense to believe that splitting characters was due to limitations than anything else.
 
Disconfirmed characters
Waluigi - Quick and straight to the point: named, shown and role specified in a PotD and in the SSB Direct.
Ashley - Quick and straight to the point: named, shown and role specified in a PotD and in the SSB Direct.
Starfy - Quick and straight to the point: named, shown and role specified in a PotD and in the SSB Direct.
Samurai Goroh - Quick and straight to the point: named, shown and role specified in the SSB Direct.
Dark Samus - Quick and straight to the point: named, shown and role specified in the SSB Direct.
Dillon - Quick and straight to the point: named, shown and role specified in a PotD.
Midna - Quick and straight to the point: named, shown and role specified in a PotD and in the SSB Direct.
Isabelle - Quick and straight to the point: named, shown and role specified in a PotD and in the SSB Direct.
Phosphora - Quick and straight to the point: named, shown in a PotD, role later revealed in another PoTD/screenshot.
Chrom - Quick and straight to the point: named, shown and role specified (through gameplay) in the video.
Takamaru - Quick and straight to the point: named, shown, and role specified in PotD (many thought he would be playable).

Ridley
Not named.
Not shown (we only saw his shadow and a tail (if slowed down the clip/stop).
Role wasn't specified, his was basically called a boss character without being directly referenced, implied to be doing something on Pyrosphere.
Teasing via a PotD, shadow in the direct, trophy quiz in the direct.
Loads of Pyrosphere pictures and many clips of footage of Pyrosphere that lack Ridley.
No Pyrosphere presence at E3 or in demos, and Sakurai didn't mention Ridley.


I want to believe.png
 
So I'm now wondering, if DLC will be offered, does the character being an assist trophy mean they won't be available to be playable?

I can see them bringing back older characters in a "Classics DLC" with Melee or Brawl characters that didn't make it in.
 
The idea of Takamaru being able to reflect projectiles just by swinging his sword sounds very appealing. I bet it would end up tied to a special move though.

I doubt it'd be tied to a special move, it'd likely be to his attack (most likely), tilt, or smash.

Just as Link has his little thing, where he can block projectiles just by standing still. :P
 
Takamaru's projectile reflection would probably be as simple as his neutral normal. Although hopefully they'd allow an airborne version for redirecting shots mid-air.
 
So are we just forgetting that someone else (Ness) can reflect projectiles with a non-special move, namely their forward smash?
 
So I'm now wondering, if DLC will be offered, does the character being an assist trophy mean they won't be available to be playable?

I can see them bringing back older characters in a "Classics DLC" with Melee or Brawl characters that didn't make it in.

The rules of smash development seem to be "Whatever Sakurai damn well pleases." If any of the assist trophy miiverse messages have seemed regretful, then maybe that's a sign of somebody he'd go out of his way to elevate if given the chance.
 
Being able to reflect projectiles with any old standard attack would be a bit much, wouldn't it? He would become godly in items matches if his every move was a reflector .
That's what made me go back a bit and think it might just be a special move.

I think it would be possible to differentiate between items and projectiles though. If it didn't really work on stuff like pokeballs and thrown swords/bats I think it would be ok. Most projectiles can be swatted down anyway (like missiles, fireballs), while others can prove trickier (like lasers). It could lead to forcing characters to play a different way against Taka, but I don't think such a thing would be game breaking.
I doubt it'd be tied to a special move, it'd likely be to his attack (most likely), tilt, or smash.

Just as Link has his little thing, where he can block projectiles just by standing still. :P
Yeah, it reminds me very much of that type of thing. I can't help but imagine Marth-style sword arcs, but with shine properties (minus the reflection lag).
 
Disappointment I can understand but pointing at Lucina being a clone and saying Takamaru would be better...trying to wrap personal reasoning around Sakurai character selection logic seems like a bad idea. He can say whatever he wants about unique characters but in the end, he decides what goes in based on whatever preference he has.

I know that if Lucina wasn't announced or was shown as an AT, I'd have been disappointed but I wouldn't go out of my way to blame Sakurai or some other character for "taking slots".

I don't really approved those actions because we don't really know what's going on with behind the scene.

To be honest, I have a gut feeling that they completed characters pretty early so they would have extra time to work on adding more characters/clones so Lucina could be one of most lucky characters to become deprecate character rather than being alt.
 
Phosphora - Quick and straight to the point: named, shown in a PotD, role later revealed in another PoTD/screenshot.
Phosphora was originally shown as a regular trophy, and then months later she popped up in a screen with Palutena implying that she's an Assist Trophy. That's far from quick and straight to the point. It also took a while for Sakurai to clarify the Yellow Devil and Zelda's Phantom. We still haven't seen Zoroark in-game (it appears at the beginning of Greninja's trailer), and we don't know if the Boss Galaga is a regular item or Assist Trophy.
 
Lucina is probably a special case because the whole point of her character in her own game is that she looks and fights like Marth while pretending to be him for a third of the game. She's also a fairly popular character worldwide so it probably didn't take much effort to make her a clone of him with slightly different properties. If Lucina had not been popular, or if her fighting style wasn't a copy of Marth's, she would have either not been in the game at all or been the fe newcomer instead of Robin.

Yes there is a possibility that Lucina could/will be the first in a line of clones in an effort to beef up the final roster count the same way they did for Melee, but the fact Lucina was included in the special cg for Robin and her reveal trailer leads me to believe that she has been planned for awhile as a cg trailer like that takes time.

I remember that Lucina was explicitly stated to be an alt costume for Marth before she evolved into a clone. I think it has less to do with her popularity (although that probably helped significantly) and more with how simple it was to make her into a character.
 
So I'm now wondering, if DLC will be offered, does the character being an assist trophy mean they won't be available to be playable?

I can see them bringing back older characters in a "Classics DLC" with Melee or Brawl characters that didn't make it in.

I think one of the following will happen

1- Picking a dlc character prevents his or her assist trophy/pokeball from showing

2- Dlc will only be picked from characters that aren't assist trophies/pokeball, this doesn't seem as likely though as who the hell would be left?

3- Every character in the cast can show up as an assist trophy if someone isn't playing as them, which would kind of time into my first suggestion and make it not a problem

4- if a dlc character is an assist/pokeball, then if you buy them they are pulled from the games potential AT and replaced with a replacement ala if Ashley ends up as DLC then her devil minion replaces her as an assist trophy
 
My thoughts exactly.

I mean, I can't think of any other franchise in Nintendo's stable that's had the consistent "build up" to a feasible franchise reboot. Starting from Takamaru and his game being referenced in Sengoku Musou/Samurai Warriors 3 to now finally being an AT in Smash.

Either Nintendo is just waiting for the right time to reveal a new game...or they're doing a nice bit of shopping around, hoping that some 3rd party dev takes the bait and wants to extend the offer to make a new game for them.

They're waiting on P*s A Team to be free
 
I remember that Lucina was explicitly stated to be an alt costume for Marth before she evolved into a clone. I think it has less to do with her popularity (although that probably helped significantly) and more with how simple it was to make her into a character.

I thought that was a rumor that was proven fake once gaffers got a hold of the famtisu and translated it themselves
 
So I'm now wondering, if DLC will be offered, does the character being an assist trophy mean they won't be available to be playable?

I can see them bringing back older characters in a "Classics DLC" with Melee or Brawl characters that didn't make it in.

I'm not entirely sure that we would have dlc characters for Smash. I think those leaks are pretty much wrong about dlc characters. Unless we notice something missing in trophy collection, then I fear the speculations might go out of control.

I can't really see assist trophies or stage hazard characters becoming playable characters later on as DLC characters because they would look weird to have both at once.

I would support cut characters dlc if we got any cut characters.
 
Phosphora was originally shown as a regular trophy, and then months later she popped up in a screen with Palutena implying that she's an Assist Trophy. That's far from quick and straight to the point. It also took a while for Sakurai to clarify the Yellow Devil and Zelda's Phantom. We still haven't seen Zoroark in-game (it appears at the beginning of Greninja's trailer), and we don't know if the Boss Galaga is a regular item or Assist Trophy.


Phosphora being shown as a trophy first is an instant deconfirmation, Yellow Devil was in the background of the stage which is instant deconfirmation for me, why/how would a playable character be there?.

The first we saw of Zelda's phantom was intentionally ambiguous to disguise the fact that it was a move for Zelda, notice how she lacks the purple effect on her hand that she has now? He could easily be doing a similar thing with Ridley.

I mean we're almost to the point of a year since the first Ridley tease, and this coming from a developer who apparently doesn't like ambiguous things causing needless speculation.

I think the extent of which he's teasing Ridley is just on another level though, and I'm completely unable to see him thinking that a non-playable boss of one of the most requested characters for 3 games in a row is a satisfactory payoff to the amount of teasing and dancing around it he's done compared to other non-playables.
 
That original reasoning makes no sense. Splitting Zelda and Sheik (for example) into different characters doesn't add any significant variety to the roster, because they were already different characters with different movesets and properties already. It makes more sense to believe that splitting characters was due to limitations than anything else.

Yeah but from a usability perspective...it makes sense not to have 2 characters in one. All I'm saying is that it seemed like Sakurai was going with a very clean design for the roster as a result of the split of the "joint" characters, and then suddenly he muddles the mixture by making a clone that is similar to her counterpart again. I don't know, we'll see. I feel like we are still limited on our knowledge of Lucina.
 
Phosphora was originally shown as a regular trophy, and then months later she popped up in a screen with Palutena implying that she's an Assist Trophy. That's far from quick and straight to the point. It also took a while for Sakurai to clarify the Yellow Devil and Zelda's Phantom. We still haven't seen Zoroark in-game (it appears at the beginning of Greninja's trailer), and we don't know if the Boss Galaga is a regular item or Assist Trophy.

either way it gets to the point that these are not playable characters
 
Yeah but from a usability perspective...it makes sense not to have 2 characters in one. All I'm saying is that it seemed like Sakurai was going with a very clean design for the roster as a result of the split of the "joint" characters, and then suddenly he muddles the mixture by making a clone that is similar to her counterpart again. I don't know, we'll see. I feel like we are still limited on our knowledge of Lucina.

Clones (true clones, not the "psuedo-clones" for lack of a better term) will always be similar to their source. That's kind of the point, and it's not demanding from a development perspective.

Especially in the case of Lucina, where they realized they could do her a little more justice with a couple tweaks and a spot on the character select screen. Since they were already including her, unique model and voice and all, converting her to unique character would have been a completely trivial workload. She's still a different character, even if the things she does are similar superficially.
 
Wii Fit Trainer is such an ingenious character design that I take issue (
not really
) with anyone who thinks she's a poor inclusion.

How did nobody think to turn these poses into offensive attacks?

I'd even say that Wii Fit Trainer is one of the most organic characters in the Smash Bros. series as far as readily adapting the source material goes. She's a perfect fit.

Not only is she a perfect fit in terms of adapting her source material, she also is a perfect fit in many other ways. She's representative of one of Nintendo's more recent IPs (the Wii Fit, and generally all the Wii [thing], series), one that also is insanely successful. While Miis also are used in these games, Miis are even more general, while Wii Fit Trainer is specifically limited to the Wii series.
Additionally, she perfectly fits with the wacky character selection.

The only thing I'm upset about when it comes to her inclusion is that I didn't think of it myself. :P
 
The rules of smash development seem to be "Whatever Sakurai damn well pleases." If any of the assist trophy miiverse messages have seemed regretful, then maybe that's a sign of somebody he'd go out of his way to elevate if given the chance.
His unpredictableness is one of the reasons why we love him :D

I don't really approved those actions because we don't really know what's going on with behind the scene.

To be honest, I have a gut feeling that they completed characters pretty early so they would have extra time to work on adding more characters/clones so Lucina could be one of most lucky characters to become deprecate character rather than being alt.
I'll agree, I think the final list of characters to be on disc/cart was finished very early on.

I think one of the following will happen

1- Picking a dlc character prevents his or her assist trophy/pokeball from showing

2- Dlc will only be picked from characters that aren't assist trophies/pokeball, this doesn't seem as likely though as who the hell would be left?

3- Every character in the cast can show up as an assist trophy if someone isn't playing as them, which would kind of time into my first suggestion and make it not a problem

4- if a dlc character is an assist/pokeball, then if you buy them they are pulled from the games potential AT and replaced with a replacement ala if Ashley ends up as DLC then her devil minion replaces her as an assist trophy
Implementing option 3 would be crazy (not sure in a good or bad way lol), I think option 1 seems more likely.

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pls forgive me
We needed something like this to boost our spirits after today.

I'm not entirely sure that we would have dlc characters for Smash. I think those leaks are pretty much wrong about dlc characters. Unless we notice something missing in trophy collection, then I fear the speculations might go out of control.

I can't really see assist trophies or stage hazard characters becoming playable characters later on as DLC characters because they would look weird to have both at once.

I would support cut characters dlc if we got any cut characters.
I'm just gonna go in expecting DLC to be announced down the line after release, probably after the Wii U version is out as well.
I mean, yeah, Sakurai is known for jamming a game with as much stuff as possible for the get go but I feel like with this Smash, he's been under a lot of pressure to pump this game out on time, even if it means some of the things he wanted in had to be pushed back separately.
*based on no evidence at all lol*
 
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