Oculus Rift DK2 Thread

Don't have any webcams.

Unplugged everything, even my mouse keyboard combo (MS Wireless 1000 combo or something like that), and it didn't take. (So nothing was connected but the DK2 and the Camera...)

Didn't help :(

Mine does somthing similar, the camera starts then I get a "OVRService_64.exe has stopped working" message and the camera light goes out. Unplugging USB's doesn't work, even tried reinstalling Windows 7 fresh, doesn't help. I haven't been able to use my DK2 properly since I got it on Monday. I've looked aroud on the net and a few others are having the same problem and Oculus are working on a solution.
 
Tried the Kokiri demo.

I still have no way to see what's the fresh rate. But i'm using a HD 6670 so maybe it's a problem.

Anyway it felt goood, nice. Honestly, i forget completly about the fov. I'm not seeing the black bars on the side if i'm not thinking about them.

Now, wow the screen door is pretty obvious and the iq horrible. Red borders everywhere cause of the oled i guess.
Red borders sound like chromatic aberration. Is this a demo that is updated for the latest SDK?

And not being impressed happens -- I don't know that I was ever very impressed with the DK1, but I'm a cynical person with a cold, dead heart.

If you think the screen door and IQ are horrible now, imagine it being a ton worse. That was the DK1.
 
Mine does somthing similar, the camera starts then I get a "OVRService_64.exe has stopped working" message and the camera light goes out. Unplugging USB's doesn't work, even tried reinstalling Windows 7 fresh, doesn't help. I haven't been able to use my DK2 properly since I got it on Monday. I've looked aroud on the net and a few others are having the same problem and Oculus are working on a solution.

Cover the camera with something so it can't see the Rift anymore (or just turn the camera around and make it face a wall instead). This will stop the crashing of the OVR service, and it will at least let you use the DK2 with head tracking in newer demos (like Cyberspace). You won't have positional tracking though.

But yeah, they're fully aware of the problem and the bug has already been filed. From the looks of things it looks to be something related to older CPUs lacking a modern instruction set required by the Rift.
 
DK2 is out for delivery and I'm currently watching my front door like a hawk.

But yeah, they're fully aware of the problem and the bug has already been filed. From the looks of things it looks to be something related to older CPUs lacking a modern instruction set required by the Rift.

Oh boy, I have an older AMD CPU. I guess if the camera doesn't work for me, I'll at least know why.
 
Good impressions.

So the million dollar question is; Would you go back to monitor play with Elite Dangerous?

Nope!

Seriously, Rift + Saitek X55 while sitting in my Obutto is one of the best (and priciest) gaming experiences I've ever had. I don't want to go back. Being able to lean and look beyond me to try to see someone coming at me is just awesome, and just looking around the cockpit in general is great. 90% of the text is readable, and the rest is readable by just leaning towards it a bit. Nausea is not a big problem with E:D either for me, so I don't see why I won't just continue to play with the Rift.

With that said, the one thing that does frustrate me, and maybe I'm just doing it wrong, but the galaxy map in E:D is just plain broken in the Rift, and it's also not joystick friendly. It makes it really difficult to plan routes because when I need to figure out where a star system is, I need to awkwardly reach for my keyboard, and the map also has some weird behavior with how it deals with the mouse in the Rift mode. It only moves to half of the screen, and it doesn't line up exactly with Windows thinks the cursor is, so on the map it may look like the cursor is at a certain location, but when you click you're actually clicking on another monitor (which typically minimizes E:D). I haven't looked into this much, but hopefully it's a known issue and Frontier is planning to work on the map more. I assume that if I disconnected my other monitors it wouldn't be as big of an issue, but that's too much of a pain for me to do.

Thanks for the impressions, do the lenses have any kind of Anti Reflective coating on them?

While I can't say for certain, I would guess no. They are fairly shiny. However, the only reflections I've seen have been from content that's being displayed on the Rift display. When it's on, I don't see reflections from the outside.

The reflection isn't really noticeable during most of the time either. When I was playing E:D I never noticed it except for when I was at the loading screen. However, it's likely still there when playing regularly but it's just too subtle to notice. It would be nice if that was fixed for CV1.

Starting with Cyberspace was a bad choice. Fuck.

As someone who already has their VR legs, you're crazy. Seriously, the roller coaster rides are definitely not a wise choice for any first timer to try. I really can't wait for Titans of Space to get its update to DK2 so that I can once again recommend that as the go-to demo for new Rift players.

*Edit*
How come? Excited to go home tonight for my first VR experience and am unsure what to start with.

It's absolutely nauseating. Your mind feels like it should be going extremely fast on the ride, but your inner ears disagree, causing pretty intense nausea.

For your first demo, start with the demo room in the configuration utility so that you don't have to worry about locomotion, but can also be impressed by the positional tracking. It's also a great time to make sure that the camera is positioned correctly and you can learn its limits. After this, go to Tuscany so you can see how locomotion feels.

Check out this site for other DK2 demo's (be sure to set the Oculus version in the top left to DK2 and don't do Cyber Space or the roller coaster ones! you can try those later once you get accustomed to VR) http://wearvr.com/

In addition, you can pre-order Technolust to get a small demo room which is very cool. Also, Elite: Dangerous is amazing in the Rift, especially if you have a joystick. DK2 is still early so there's really not a whole lot of content yet as everyone is updating to the new SDK still.
 
When I hook up mine the Rift screen turns sideways and I can't seem to get it horizontal. All options make it look like this, even when duplicating the screens

f15cfd62c288fc52175abbbc0c242872.png
 
When I hook up mine the Rift screen turns sideways and I can't seem to get it horizontal. All options make it look like this, even when duplicating the screens

f15cfd62c288fc52175abbbc0c242872.png
Try switching to portrait mode, and/or using the direct mode instead of extended in the configuration utility.

Also, make sure you updated the firmware first.
 
I have some observations about the fit of both the DK1 and DK2. The 'ski goggles' part of the design appears to be very similar if not identical, down to the tension of the straps, and the smell of the foam - more on that later.

As they are so similar, I am having equal trouble getting comfortable with the DK2 as I was with the DK1. The headset is front-heavy - the DK2 even more so - the weight is pulling down, but the strap holds it back, meaning it wants to rotate, with more pressure on the lower part of the foam than the top:

dk2auujv.jpg


This means I find it quite uncomfortable on my cheeks, but more importantly, the pivot point causes the weight to pull the top of lenses away from my face, and the bottom of the lenses towards it, meaning I am not viewing the image exactly the straight-on, as the unit starts to droop. This seems to cause blurriness, particularly in the lower half of the image.

The top strap is supposed to counter this, but it's not effective. One solution is to have the straps extra tight, but that is even more uncomfortable and has its own problems. What I find myself doing instead is squinting a lot, not with my eyes but with my face, essentially doing a massive grin. This causes my cheek muscles to push the lower part of the foam away, straightening the device. If I hold the device in both hands and pull it away from my cheeks to same degree, it has the same effect.

As it stands, a massive grin is basically what I'm doing most the time in VR anyway, so this is quite an effective solution, but it's not ideal!

I have tried moving the eye relief dials as far away as possible, but this is not the same - it isn't the distance of the lens that is the problem, it's the fact the whole thing droops, and therefore the lenses are always at a bit of an angle, whether they are close or far away.

Does anyone else get this? I have a feeling it could just be my face being not ideal for the shape of the enclosure - if the top of my cheeks were bigger, it would probably sit at a better angle all the time.

I wonder if Oculus will go for a different from factor for the final Consumer version? Something simular to Project Morphues maybe? By all accounts Project Morphues seems to be a lot more comfortable.
 
When I hook up mine the Rift screen turns sideways and I can't seem to get it horizontal. All options make it look like this, even when duplicating the screens

f15cfd62c288fc52175abbbc0c242872.png

Download the configuration tool (Oculus Run time)....

https://developer.oculusvr.com/?action=dl

i followed the quick start instructions and they didnt even mention this bit of software is need to get the OR working correctly, also update the firmware within that program.


So having got my OR working correctly now, what demos/games should i be looking at?, and how do you get the OR to work with games such as Far Cry 3 and Euro Truck Simulator?
 
Damn i just figured out how to sample the other dk2 demos in direct mode.

if playing oculus world or scene demo

Set rift display mode to direct access

if playing non oculus made demo or games

Set rift display mode to extended. THEN, in the application folder of demo click on the "application"directtorift.exe instead of "application.exe"

If rift is in the direct acces display mode, the direct to rift applications dont start. Wish this was more documented... i must be a rift noob lol. But damn, trying a lot of things i direct mode and its pretty wild.

Sorry on phone so crappy formatting
 
That really could be. That's quite low end hardware by 2014 standards.

Yeah i'm not a pc player :p

So, i've tried to use that radial g demo (wouldn't run well anyway i guess) but this is a terrible mess. I can't use any demo that ask me to use the extended mode or to put the oculus as primary display.. How am i meant to launch anything or use the desktop with the oculus..

Anyway i've got a question. How do you gyus see common youtube side by side vids with the oculus ? I couldn't manage to do it. Don't tell me you have to use the oculus as your primary display...
 
I'm gonna put a big ass WARNING sign on my Cyberspace folder in my computer then. Don't want family members throwing up now.

Edit: Since mine isn't getting here till to or row, Imma buy some ginger and gingerale to prepare for Tom. :p
 
Did that demo three times in a row or so. I'm still queasy.

Don't want family members throwing up now.

They will suffer like Me did.
 
I know it's hard to resist the urge, but you should really avoid playing games and demos not meant for the DK2.

It just ruins your experience (and leads to absurd conclusions like "I'll sell my rift as soon as it arrives").

Or at least, try them knowing that they won't represent the actual potential of the devkit.
 
Try switching to portrait mode, and/or using the direct mode instead of extended in the configuration utility.

Also, make sure you updated the firmware first.

Download the configuration tool (Oculus Run time)....

https://developer.oculusvr.com/?action=dl

i followed the quick start instructions and they didnt even mention this bit of software is need to get the OR working correctly, also update the firmware within that program.


So having got my OR working correctly now, what demos/games should i be looking at?, and how do you get the OR to work with games such as Far Cry 3 and Euro Truck Simulator?
Thanks guys. I actually had this done but forgot I needed to reboot my system.

Was walking around in tuscany again and it's insane how much better it is. Super low blurring and lag and standing at a corner and being able to look around it is crazy
 
Oh fuck.. Yeah, that demos off-limits then. I can't do any amusement rides in real life where there's constant spinning.

I love that ride in real life, but my friends never want to join me on it when it's at a fair. So I will most definitely go "here, try this!"
 
I didn't see anything regarding that in the oculus software. I did see the frequence when using the ctaclyst in extended display but that's a mess for the desktop.

I don't think there's a wat to set in direct mode. I think the tuscay demo will show some stats if you hit space bar. Also if you have multiple monitors, I've found that it runs better with just one.
 
I wonder if Oculus will go for a different from factor for the final Consumer version? Something simular to Project Morphues maybe? By all accounts Project Morphues seems to be a lot more comfortable.
The devkits seem to be following in line with the original duct-taped Oakley-goggled prototype as it's cheap and simple - Sony have shown what you can do when you've a well-established design department. Now that Oculus have plenty of funding, I'm sure they can come up with a similarly elegant solution. However, most of the problems would be solved immediately if they could halve the weight. Weight and comfort is hopefully a high priority for CV1.
 
I don't think there's a wat to set in direct mode. I think the tuscay demo will show some stats if you hit space bar. Also if you have multiple monitors, I've found that it runs better with just one.

There is no way to make that one run in the oculus, in direct or extended mode. I see the result on my pc screen, but no blue light. I could see the fps anyway, 40fps.
 
Thanks guys. I actually had this done but forgot I needed to reboot my system.

Was walking around in tuscany again and it's insane how much better it is. Super low blurring and lag and standing at a corner and being able to look around it is crazy

Try out some Elite: Dangerous jack!! :p

Would be good for the game to get more publicity also! ;)

What hardware you running with btw?
 
There is no way to make that one run in the oculus, in direct or extended mode. I see the result on my pc screen, but no blue light. I could see the fps anyway, 40fps.

I haven't got my Rift yet, but I was able to get it working on my DK1 after some time. Try disabling UAC and SmartScreen, and make sure you run the game from the shortcut and not the .exe. That was with the Rift in extended mode.

I'll let you know if I have problems with my DK2 when I get in in a few hours and hopefully mine is waiting for me.

First things first though, I'm trying out my own project before anything else.
 
Im here to say if you are new to VR STAY AWAY FROM THE CYBERSPACE DEMO lol!

My stomach is still fucked since trying it this morning.

Btw how cool is the intro to that demo? You walk in to a theater and it looks great! IS that what VR cinema is like? BTW the fov is hardly noticeable in that part of the demo. Not sure why.

Also Proton Pulse is awesome!
 
I haven't got my Rift yet, but I was able to get it working on my DK1 after some time. Try disabling UAC and SmartScreen, and make sure you run the game from the shortcut and not the .exe. That was with the Rift in extended mode.

I'll let you know if I have problems with my DK2 when I get in in a few hours and hopefully mine is waiting for me.

First things first though, I'm trying out my own project before anything else.

In Extended, if i put my screen in extended to, with the rift being the secondary (or i'm fucked and cannot control my pc), i can launch the tuscany demo but the screen appears in the middle, half pc, half oculus -__-

Was there always this kind of problem to actually send a fucking signal to the device before ? Is that that complicated ??

Also good luck with your projcect!
I would love to have my own project but as usual i'm stuck and cannot do things by myself..

Im here to say if you are new to VR STAY AWAY FROM THE CYBERSPACE DEMO lol!

My stomach is still fucked since trying it this morning.

Btw how cool is the intro to that demo? You walk in to a theater and it looks great! IS that what VR cinema is like? BTW the fov is hardly noticeable in that part of the demo. Not sure why.

Also Proton Pulse is awesome!

I could have this one running. With a pretty bad framerate and judder lol.. But i could feel the stomach trouble, even if i didn't have any vertigo (which i have in real world. I would die in something like that i swear). I'm sure it's more effective in 60fps!
 
In Extended, if i put my screen in extended to, with the rift being the secondary (or i'm fucked and cannot control my pc), i can launch the tuscany demo but the screen appears in the middle, half pc, half oculus -__-

Was there always this kind of problem to actually send a fucking signal to the device before ? Is that that complicated ??

Also good luck with your projcect!
I would love to have my own project but as usual i'm stuck and cannot do things by myself..



I could have this one running. With a pretty bad framerate and judder lol.. But i could feel the stomach trouble, even if i didn't have any vertigo (which i have in real world. I would die in something like that i swear). I'm sure it's more effective in 60fps!
weird. did you try both fullscreen modes?

and what did you get stuck with out of interest? UE4's answer base has gotten me through most things.
 
Try out some Elite: Dangerous jack!! :p

Would be good for the game to get more publicity also! ;)

What hardware you running with btw?

I was going to but I don't really feel like buying it just to try it out. I don't think I'd be playing it normally

I'm running an i7-4770k and a GTX 780Ti.
 
In Extended, if i put my screen in extended to, with the rift being the secondary (or i'm fucked and cannot control my pc), i can launch the tuscany demo but the screen appears in the middle, half pc, half oculus -__-

Was there always this kind of problem to actually send a fucking signal to the device before ? Is that that complicated ??

Also good luck with your projcect!
I would love to have my own project but as usual i'm stuck and cannot do things by myself..



I could have this one running. With a pretty bad framerate and judder lol.. But i could feel the stomach trouble, even if i didn't have any vertigo (which i have in real world. I would die in something like that i swear). I'm sure it's more effective in 60fps!

I think you need to make the Rift your primary display, which does suck because you lose the desktop, but that's what I have to do to get extended mode working properly.

First I put Rift on extended mode. Then I open up my resolution window and an explorer window before setting the rift to primary, so it will leave those windows up on the monitor once change is made. I make them kind of small and position them so that the window bar is in the middle of the screen vertically (so you can easily see and move it without taking the lenses off your Rift in case of a snafu). You can launch the game out of the explorer window and it should work (Alt+Enter to force fullscreen if it doesn't automatically). Then when you alt+f4 out of the game or whatever, you should still have the windows up on the monitor so you can switch the monitor back to primary and go about whatever else you wanna do.
 
weird. did you try both fullscreen modes?

and what did you get stuck with out of interest? UE4's answer base has gotten me through most things.

Oh i didn't try haha, it seems too complicated for me i'm not a coder! I struggle with rpg maker already :p

Both ful screen modes ? What are you talking about ?

I think you need to make the Rift your primary display, which does suck because you lose the desktop, but that's what I have to do to get extended mode working properly.

First I put Rift on extended mode. Then I open up my resolution window and an explorer window before setting the rift to primary, so it will leave those windows up on the monitor once change is made. I make them kind of small and position them so that the window bar is in the middle of the screen vertically (so you can easily see and move it without taking the lenses off your Rift in case of a snafu). You can launch the game out of the explorer window and it should work. Then when you alt+f4 out of the game or whatever, you should still have the windows up on the monitor so you can switch the monitor back to primary and go about whatever else you wanna do.

Eeew, thx for the tip but i won't play that little game. I already fucked up with this kind of thing and found myself in a position where i couldn't use the pc at all cause i couldn't reach the window or something. I mean i can still shut down the rift but once i re-open i'm stuck again. I hate this kind of things. They'll have to find a way anyway. That thing is meant to be "mainstream" right... I mean as great as it is, when i see the soft problems, the cables around you, the weight, the iq, the power it would actually need to output a satisfying quality with a modern game... Lol.. Zucherberg may have acted a little prematurely :p
 
I think you need to make the Rift your primary display, which does suck because you lose the desktop, but that's what I have to do to get extended mode working properly.

First I put Rift on extended mode. Then I open up my resolution window and an explorer window before setting the rift to primary, so it will leave those windows up on the monitor once change is made. I make them kind of small and position them so that the window bar is in the middle of the screen vertically (so you can easily see and move it without taking the lenses off your Rift in case of a snafu). You can launch the game out of the explorer window and it should work (Alt+Enter to force fullscreen if it doesn't automatically). Then when you alt+f4 out of the game or whatever, you should still have the windows up on the monitor so you can switch the monitor back to primary and go about whatever else you wanna do.

That's a good idea. I may have to give this a go when I get home. The problem I had when it would "take" when it was Primary is that it still wouldn't be 75FPS, it would be jittery with the camera motion (not the controller movement).
 
Oh i didn't try haha, it seems too complicated for me i'm not a coder! I struggle with rpg maker already :p

Both ful screen modes ? What are you talking about ?



Eeew, thx for the tip but i won't play that little game. I already fucked up with this kind of thing and found myself in a position where i couldn't use the pc at all cause i couldn't reach the window or something. I mean i can still shut down the rift but once i re-open i'm stuck again. I hate this kind of things. They'll have to find a way anyway. That thing is meant to be "mainstream" right... I mean as great as it is, when i see the soft problems, the cables around you, the weight, the iq, the power it would actually need to output a satisfying quality with a modern game... Lol.. Zucherberg may have acted a little prematurely :p

Yea it's far from elegant, but it gets the job done. DK1 was so much easier because you could just Mirror the monitor.
 
That's a good idea. I may have to give this a go when I get home. The problem I had when it would "take" when it was Primary is that it still wouldn't be 75FPS, it would be jittery with the camera motion (not the controller movement).

Probably should have mentioned I also have to force Vsync for each demo through my Nvidia control panel when I do extended mode. Otherwise yes I get judder and tearing too.
 
I can't really get anything to work on this yet. Some stuff works in direct rift access mode but then nothing shows on screen so I can't record it for videos

If I set it to extended and duplicate monitors then either my screen is rotated 90 degrees or my Rift display is.

Even games that are supposed to be DK2 compatible don't seem to boot up that easily for me and don't work as intended, I even have all the software and firmware needed downloaded
 
Oh i didn't try haha, it seems too complicated for me i'm not a coder! I struggle with rpg maker already :p

Both ful screen modes ? What are you talking about ?



Eeew, thx for the tip but i won't play that little game. I already fucked up with this kind of thing and found myself in a position where i couldn't use the pc at all cause i couldn't reach the window or something. I mean i can still shut down the rift but once i re-open i'm stuck again. I hate this kind of things. They'll have to find a way anyway. That thing is meant to be "mainstream" right... I mean as great as it is, when i see the soft problems, the cables around you, the weight, the iq, the power it would actually need to output a satisfying quality with a modern game... Lol.. Zucherberg may have acted a little prematurely :p
Tuscany has two different fullscreen modes. If you hit spacebar you will see the different keyboard commands. I know F9 is one of the fullscreen modes, but there is another too.
 
I can't really get anything to work on this yet. Some stuff works in direct rift access mode but then nothing shows on screen so I can't record it for videos

If I set it to extended and duplicate monitors then either my screen is rotated 90 degrees or my Rift display is.

Even games that are supposed to be DK2 compatible don't seem to boot up that easily for me and don't work as intended, I even have all the software and firmware needed downloaded

you can't duplicate two monitors with different native orientations, however you can use something like Open Broadcaster Software to achieve the same effect with little overhead on your system.
 
Tuscany has two different fullscreen modes. If you hit spacebar you will see the different keyboard commands. I know F9 is one of the fullscreen modes, but there is another too.

Hm i'll retry. i'm more excited to play the fzero like. I want to use the rift and i won't be playing the kokiri forest demo over and over again :p
 
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