Oculus Rift DK2 Thread

Also, are these demos supposed to have positional tracking? They only have head tracking for me. Is it an issue on my end or is positional tracking not implemented yet?

I'm not sure about the demos you mentioned but the test room in the Oculus Configuration Utility definitely supports positional tracking. The camera should have a blue light when the test room is being displayed.

Perhaps you haven't powered your camera? It doesn't draw full power from USB, unfortunately.
 
Got mine setup and running pretty smoothly without issues.

Tried Oculus World, Oculus Demo Room, Digital Rain, and Spirited Away Boiler Room. All seemed to work fine and launch with Direct to Rift mode.

Standing up at the balcony in Oculus World made my legs wobbly. Even though the visuals are quite crude, my body was getting a little confused.

I never got to try the DK1, but the screendoor effect is still pretty noticeable. Can't imagine how bad it was in DK1.

Also, are these demos supposed to have positional tracking? They only have head tracking for me. Is it an issue on my end or is positional tracking not implemented yet?

Gonna give Ocean Rift, Proton Pulse, and Tuscany a go next and see how they are.


Not implemented in most of the demos yet.
 
Got mine setup and running pretty smoothly without issues.

Tried Oculus World, Oculus Demo Room, Digital Rain, and Spirited Away Boiler Room. All seemed to work fine and launch with Direct to Rift mode.

Standing up at the balcony in Oculus World made my legs wobbly. Even though the visuals are quite crude, my body was getting a little confused.

I never got to try the DK1, but the screendoor effect is still pretty noticeable. Can't imagine how bad it was in DK1.

Also, are these demos supposed to have positional tracking? They only have head tracking for me. Is it an issue on my end or is positional tracking not implemented yet?

Gonna give Ocean Rift, Proton Pulse, and Tuscany a go next and see how they are.

Those demos should have pos tracking, at least the newest versions should. Do you have the newest sdk? also, here's an updated list of games that are dk2 compatible:

http://www.reddit.com/r/oculus/comments/2btu2o/unofficial_list_of_dk2_demos_and_resources/
 
I'm not sure about the demos you mentioned but the test room in the Oculus Configuration Utility definitely supports positional tracking. The camera should have a blue light when the test room is being displayed.

Awesome. Just retried the Config office demo and it's definitely working.

Ocean Rift was sweet. I actually felt like the diver because they would also have goggles on in real life.

I'm noticing the judder effect that everyone is talkjing about though. I have V-Sync forced in Nvidia panel, latest SDK and firmware, Aero Disabled, and running in Direct to Rift mode. Anything else I can do do help alleviate the effect?

Also, is there any way to force anti-aliasing or downsample to improve IQ?
 
Just as I predicted the 1080p resolution, 75Hz and LED definitely makes a difference. it's great fun to do some simple demos and mucking about with the goggles, dogfighting in Elite Dangerous is amazing. But it's still a distant way from being enough.. Thank god the CV1 seems like it's going to be 1440p 90Hz.. (I wish it would be proprietary ~4K+ though :) )

(And I feel sorry for Sony that may have several VR dilemmas on their hands these days, because it's clearly a generation too early for them to release VR for the PS4.)
 
Just as I predicted the 1080p resolution, 75Hz and LED definitely makes a difference. it's great fun to do some simple demos and mucking about with the goggles, dogfighting in Elite Dangerous is amazing. But it's still a distant way from being enough.. Thank god the CV1 seems like it's going to be 1440p 90Hz.. (I wish it would be proprietary ~4K+ though :) )

(And I feel sorry for Sony that may have several VR dilemmas on their hands these days, because it's clearly a generation too early for them to release VR for the PS4.)

I think the PlayStation vr headset is going to be like what the super fx chip or the 32x was for their systems - a neat peak into the next generation for those who can't wait. I think vr will come into focus next generation (although it'll be here asap with pc).
 
(And I feel sorry for Sony that may have several VR dilemmas on their hands these days, because it's clearly a generation too early for them to release VR for the PS4.)

I think the tech is ready for experiences that are crafted specifically in respect to its limitations. Proton Pulse for example is a near consumer ready product even with current tech.
 
Just as I predicted the 1080p resolution, 75Hz and LED definitely makes a difference. it's great fun to do some simple demos and mucking about with the goggles, dogfighting in Elite Dangerous is amazing. But it's still a distant way from being enough.. Thank god the CV1 seems like it's going to be 1440p 90Hz.. (I wish it would be proprietary ~4K+ though :) )

(And I feel sorry for Sony that may have several VR dilemmas on their hands these days, because it's clearly a generation too early for them to release VR for the PS4.)


Not sure how Oculus is going to release a 1440 90z HMD anytime soon. At 1080p 75 you already need a hefty setup to run most demos. cv1 with those specs is going be extremely niche unless of course they have some tricks up their sleeve.

one cool thing about morpheus is that all of the games will be tuned to only one spec, the PS4. Also it will easier to just plug and play.
 
Not sure how Oculus is going to release a 1440 90z HMD anytime soon. At 1080p 75 you already need a hefty setup to run most demos. cv1 with those specs is going be extremely niche unless of course they have some tricks up their sleeve.

one cool thing about morpheus is that all of the games will be tuned to only one spec, the PS4. Also it will easier to just plug and play.

The only way I see is if they get eye tracking and the 2 degree of vision FOV rendering trick in, then we might actually see performance gains in things.
 
I think the PlayStation vr headset is going to be like what the super fx chip or the 32x was for their systems - a neat peak into the next generation for those who can't wait. I think vr will come into focus next generation (although it'll be here asap with pc).

I think the tech is ready for experiences that are crafted specifically in respect to its limitations. Proton Pulse for example is a near consumer ready product even with current tech.

These are definitely fair/good points. But after my brief first round today I'm not convinced, 1080p is so damn brutal.. Maybe I'm just too aware of the flaws, maybe a user who doesn't follow VR closely won't notice, I don't know :)
 
Not sure how Oculus is going to release a 1440 90z HMD anytime soon. At 1080p 75 you already need a hefty setup to run most demos. cv1 with those specs is going be extremely niche unless of course they have some tricks up their sleeve.

one cool thing about morpheus is that all of the games will be tuned to only one spec, the PS4. Also it will easier to just plug and play.

Not if the experience is crafted for that level of performance, as in highly optimized and light on taxing graphical effects. My PC is really nothing special anymore and I can run 95% of DK2 demos released so far flawlessly.
 
One of the main thing that I wanted to do in VR is play half life 2. After my experience with Tuscany I'm not sure it's a good idea anymore.
 
One of the main thing that I wanted to do in VR is play half life 2. After my experience with Tuscany I'm not sure it's a good idea anymore.

Strafing and starting/stopping on a dime @ 30mph is pretty rough, especially at first. I was able to adapt and get used to it, and once you do HL2 in VR is an amazing experience (some moments feel like they were MADE for VR it's crazy), but at it's core it's a game that was in no way designed for this tech.
 
Is it still possible to order one of these devices?

I've been holding off on this thing for a while now, because I wanted to see how the tech developed and I wanted to wait until I had a computer capable of handling this deal (my current computer is getting fairly old).

I plan to upgrade soon, so I figure I might try to order one of these around the same time.

Are they still available? More importantly, are these easy to setup and run?
 
Is it still possible to order one of these devices?

I've been holding off on this thing for a while now, because I wanted to see how the tech developed and I wanted to wait until I had a computer capable of handling this deal (my current computer is getting fairly old).

I plan to upgrade soon, so I figure I might try to order one of these around the same time.

Are they still available? More importantly, are these easy to setup and run?
If you set up your own computer, it'll be easy enough. I had zero issues, it was basically plug it in, install the drivers, and fiddle with monitor settings.
 
One of the main thing that I wanted to do in VR is play half life 2. After my experience with Tuscany I'm not sure it's a good idea anymore.

One thing that became immediately clear to me is how controls need to be fundamentally different for the Rift. In just about any game I have played prior I am usually spinning the camera around or looking in all directions, but with the Rift looking everywhere all the time in a natural fashion (versus using a mouse or controller) would get real tiring. Retinal tracking would be pretty rad for quickly scanning an area, certainly.

All that said, obviously still going to try stuff like HL2 at some point (and am excited to try the DK2 updated Minecrift when that is released).
 
The greatest so far has been the windows in ETS2 when it's raining. Holy shit that looked good. Had to put the game all the way down to low to have no judder on head movement though, on my monitor i played comfortably at maxed/scale 200%. The fuck?

Technolust DK2 Beta runs but the screen is off position (too up) and all head tracking is dead. :/

My screen seems fine otherwise but there's a faint line like 20% from the left on my left eye. Anyone else?
 
The greatest so far has been the windows in ETS2 when it's raining. Holy shit that looked good. Had to put the game all the way down to low to have no judder though, on my monitor i played comfortably at maxed/scale 200%. The fuck?

Technolust DK2 Beta runs but the screen is off position (too up) and all head tracking is dead. :/

My screen seems fine otherwise but there's a faint line like 20% from the left on my left eye. Anyone else?

I have the same issue with Technolust.

That line is probably from screen tearing. Are you manually forcing Vsync on all demos?
 
Question for the thread: is there a best/proper way to configure the settings in the config tool to deal with the display occasionally appearing blurry to the user? I worry that for mass market appeal folks will use the thing with either the wrong lens or the right lens with the wrong settings and get a negative impression. I had planned to invite a number of people over to try out various demos, but worry that their experience will be less than optimal due to improper settings. Any advice on that?
 
If you set up your own computer, it'll be easy enough. I had zero issues, it was basically plug it in, install the drivers, and fiddle with monitor settings.

Hang on!

This confused me. Do you mean the monitor settings within Windows itself? Not the monitor settings on the monitor itself, right?

I'm a little perplexed for the monitor settings come into play. I understand the OC operates like a display of sorts, but it seems baffling configuring this thing like a monitor, as its radically different.
 
Anyone else having an issue where you extend the Rift and set it as the main display but clicking in game pulls it out to desktop?

I think it's a glitch where the mouse is still on the other monitor. If you move it in the direction towards your Rift screen (based on your monitor orientation) to make sure it's hovering over the Rift monitor instead of your other monitor it should click on the demo and work fine. At least that's my take.
 
I think it's a glitch where the mouse is still on the other monitor. If you move it in the direction towards your Rift screen (based on your monitor orientation) to make sure it's hovering over the Rift monitor instead of your other monitor it should click on the demo and work fine. At least that's my take.

Yeah I thought that too but it didn't seem to work. Maybe I just didn't tinker with it enough as most demos are just amusement rides that I've tried so far.
 
That line is probably from screen tearing. Are you manually forcing Vsync on all demos?

Should be forced, and i don't see anything else like tearing.. looks just like some burn in lines i have on my Galaxy Nexus. Seemingly completely static, light white hue on a few pixels all the way though. Not 20% from the left btw, more like 30-40%.

Really hope it could be some sort of rendering issue or something that diminishes with use though. I don't think i noticed it at all on Radial-G, ETS or Proton Pulse, but constantly visible when on PolyWorld or Tuscany.


My lenses look like a complete mess after the first few hours. Not thrilled to wipe them off with the reports and pics of how easily they scratch
 
Should be forced, and i don't see anything else like tearing.. looks just like some burn in lines i have on my Galaxy Nexus. Seemingly completely static, light white hue on a few pixels all the way though. Not 20% from the left btw, more like 30-40%.

Really hope it could be some sort of rendering issue or something that diminishes with use though. I don't think i noticed it at all on Radial-G, ETS or Proton Pulse, but constantly visible when on PolyWorld or Tuscany.


My lenses look like a complete mess after the first few hours. Not thrilled to wipe them off with the reports and pics of how easily they scratch

Hmm yea if it's completely static it must be something else.
 
Got mine setup and running pretty smoothly without issues.

Tried Oculus World, Oculus Demo Room, Digital Rain, and Spirited Away Boiler Room. All seemed to work fine and launch with Direct to Rift mode.

Standing up at the balcony in Oculus World made my legs wobbly. Even though the visuals are quite crude, my body was getting a little confused.

I never got to try the DK1, but the screendoor effect is still pretty noticeable. Can't imagine how bad it was in DK1.

Also, are these demos supposed to have positional tracking? They only have head tracking for me. Is it an issue on my end or is positional tracking not implemented yet?

Gonna give Ocean Rift, Proton Pulse, and Tuscany a go next and see how they are.

What is Oculus World? Anyone have a link?
 
So, I played Technolust, and I have a question:

Does the demo end here:
I completed all the tasks in the room, and they told me to go out the door. I opened the door, and the screen went black, and stayed that way. Thought it might be loading, so sat there for about 2 minutes staring into blackness and nothing happened
 
Im seeing a lot of posts about nausea and just wanted to share a little pro tip that helped me get my "vr legs".

Whenever you are moving around in game, try bobbing your head from side to side. It helped me out a lot while i was getting used to DK1.
 
Im seeing a lot of posts about nausea and just wanted to share a little pro tip that helped me get my "vr legs".

Whenever you are moving around in game, try bobbing your head from side to side. It helped me out a lot while i was getting used to DK1.

Ha, I kind of do this unintentionally. I found something that helped me a lot is 'leading' with my head. Like if I was going to turn left on the controller/KB/M I would start looking left. Also slow, deliberate movements.

It does take a little getting used to. I think Ocean Rift was my favorite for looking around quickly.
 
Not if the experience is crafted for that level of performance, as in highly optimized and light on taxing graphical effects. My PC is really nothing special anymore and I can run 95% of DK2 demos released so far flawlessly.

Yeah you really don't need realistic graphics for a compelling experience, especially if presence is achieved. Wasn't that demo with the plank and pit below that Zuckerberg demoed at a UC school like the most basic thing graphically, and was one of the things that sold him on going after Oculus?

Also YuShtink, curious what your specs are if you're hitting 75 with most things. Thinking of upgrading soon but I'm on a budget.
 
Yeah you really don't need realistic graphics for a compelling experience, especially if presence is achieved. Wasn't that demo with the plank and pit below that Zuckerberg demoed at a UC school like the most basic thing graphically, and was one of the things that sold him on going after Oculus?

Also YuShtink, curious what your specs are if you're hitting 75 with most things. Thinking of upgrading soon but I'm on a budget.

i5 2500k (lightly overclocked)
GTX 560 Ti 448 Classified (just about equal to a 570)
16GB Ram

I struggle in the nicer looking UE4 demos and such, but everything else works better than I expected coming from the DK1, where I thought I wouldn't keep up @ 75Hz (I usually ran DK1 demos at 1080p for some supersampling anyway)

That being said I've been patiently waiting and am most definitely getting an 880 as soon as they release.
 
i5 2500k (lightly overclocked)
GTX 560 Ti 448 Classified (just about equal to a 570)
16GB Ram

I struggle in the nicer looking UE4 demos and such, but everything else works better than I expected coming from the DK1, where I thought I wouldn't keep up @ 75Hz (I usually ran DK1 demos at 1080p for some supersampling anyway)

That being said I've been patiently waiting and am most definitely getting an 880 as soon as they release.

How's your performance on Elite if you have tried it? Also lol I think we had this convo a day or two ago now that I think about it. I currently have a 7850 which is almost on par with your card, but man I've been reading reports of 770s struggling with Elite on DK2 so I don't know what to believe.
 
How's your performance on Elite if you have tried it? Also lol I think we had this convo a day or two ago now that I think about it. I currently have a 7850 which is almost on par with your card, but man I've been reading reports of 770s struggling with Elite on DK2 so I don't know what to believe.

Im on a 750 Ti and Elite runs fine, those 770 reports are probably stuttering right? Sometime it happens for me but I just restart the Oculus runtime and it usually works just fine again.
 
How's your performance on Elite if you have tried it? Also lol I think we had this convo a day or two ago now that I think about it. I currently have a 7850 which is almost on par with your card, but man I've been reading reports of 770s struggling with Elite on DK2 so I don't know what to believe.

Haven't tried yet because I'm pretty sure I won't be up to snuff.
 
Im on a 750 Ti and Elite runs fine, those 770 reports are probably stuttering right? Sometime it happens for me but I just restart the Oculus runtime and it usually works just fine again.

Okay that's a relief. Not sure if I want to get the 880 yet when it lands or snag a 770 once the price drops. Anyone know the performance boost between the two?
 
Okay that's a relief. Not sure if I want to get the 880 yet when it lands or snag a 770 once the price drops. Anyone know the performance boost between the two?

I'd say wait a month and get the 880, Its not too far out and it will have performance increases while also being more power efficient thanks to the Maxwell chipset.
 
I've heard good things about the Radial G demo, but I can't figure out how to get it to work. Might just wait for a Direct to Rift implemented version,

Of the stuff I tried so far, I really like Proton Pulse, Kokiri Forest, Ocean Rift, and My Neighbor Totoro.
 
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