The judder is really annoying me.
Here is a rundown of the judder-fest that seems to be plaguing the rift currently. Can people post their own experiences and/or solutions so we can compare and contrast?
On all these games that allowed it, I've dropped all settings to their lowest to try to eliminate judder. I've tried turning off Aero, and making the Rift the primary display. It rarely if ever helps:
Running a 660ti, Win7, 12 gigs RAM-
Technolust - smooth as butter. Maybe a frame hitch here and there
Euro Truck Simulator 2 - driving/movement is smooth, moving your head causes medium amounts of judder.
(Sorry, can't remember the exact names here)
That breakout game thing - game and head movement are slightly juddery
The F-Zero tube racing game - absolutely smooth game and head movement
Elite: Dangerous - flight movement is smooth, some frame hitches. Head movement is always juddery, from medium amounts to drastic
DCS - flight movement is smooth, some frame hitches near airports. Head movement is always juddery, from medium amounts to drastic
Tuscany - both movement and head movement are smooth
Test Room - head movement is smooth
Millenium Falcon Demo - movement and head movement is smooth
Usually when I have choppiness or judder (that isn't just my computer struggling to keep the framerate) it's because I'm using extended mode and I haven't forced V-sync. If you play in extended mode, as far as I know, you need to force V-sync or you will get a bunch of judder and tearing. I've been manually forcing it on each demo's .exe (not direc to rift exe) in my Nvidia control panel and that makes it run buttery smooth as long as my PC can handle it.
It seems like the judder in many cases is unrelated to frame rate. In Eurotruck Simulator I'm getting a steady 75 fps, and everything is super smooth. However, when I move my head, it judders. Keeping my head still everything is super smooth.
I've heard on reddit that Windows syncs to the primary monitor. If so making the rift the primary monitor should reduce judder.
In my original post, I said that I tried disabling Aero and making the rift the primary monitor. Neither helped.
https://www.kickstarter.com/projects/1662894668/vanguard-valkyrie/posts/934599
I'm digging it too. I don't quite have my "VR legs" yet and any first person demo where you move around gradually causes nausea for me but this one is all nice and static. Gotta ease into it I guess.
Just got my DK2, set it up a bit, tried OceanRift, Radial G, no probs, feeling movement without moving in Radial G was interesting. A few more i had didn't work so i fired up CyberSpace.
The first feeling of movement was quite strong, then i got used to it and was like this is nothing for a bit. Then it started spinning and after a moment of that i started to feel a bit nauseous and quit. Cool.
So because the issue of privacy with regards to the ir cam has arisen, I figured I'd point people to this usb hub:
http://m.staples.com/touch/product.html?catname=USB Hubs&catid=CL162937#IM1GB0972
Its an iogear usb hub, you can buy one with a bundled ac adapter for a few bucks more. Its sold at numerous stores, and it provides a kill switch. I hooked my camera up to it, so when im not using my dk2 I just flip the switch to turn off the camera.
Positional tracking tends to drop out, it works most of the time in the Tiny Room, but I can't get it to work in f.ex. Elite Dangerous. Odd.
Are we really worried that a camera that can only really see IR is spying on us in any meaningful way?
For judder try:
Turning off Aero (dwm) in Win 7.
If you have a multi-monitor setup, reduce to one monitor.
Use direct mode in the rift.
Make everything is set in the Oculus config tool.
Also report your bugs to Oculus so they can improve the sdk/drivers.
It seems like the judder in many cases is unrelated to frame rate. In Eurotruck Simulator I'm getting a steady 75 fps, and everything is super smooth. However, when I move my head, it judders. Keeping my head still everything is super smooth.
I'm glad I'm not paranoid. :/
No games support "direct mode" for the Rift. Everything requires you use "extended" mode.
Games properly done for the dk2 have a direct to rift exe.
How far are you from the camera? The camera's FOV is much narrower than I'd have hoped for. Mine is mounted 10' away from my couch, where I play my DK2, and I'm using a USB and HDMI extender and a 2.5mm female-to-male extender for the sync cable to play from my couch. Positional tracking isn't a problem at that depth, but if I get close to my TV, positional tracking is easy to drop out as I move past the viewing cone.
The only demo that doesn't have judder for me besides the demo scene is the Kon Tiki demo which also just happens to run in direct mode like the demo scene does. In fact, I think it's the only 3rd party demo available so far that uses direct mode. It has ZERO judder for me. Works flawlessly.
I'm convinced that direct mode is what all developers should be aiming for with their demos and games in order to avoid a potentially unpleasant experience. Some of us just aren't able to eliminate judder in extended mode, despite our best efforts. It's definitely not a framerate issue, that much we all know. It's likely something to do with having multiple monitors. And personally, I don't want to be troubled with setting up my DK2 as the main monitor every time I want to play a demo, so I don't even bother with that. Even then, that doesn't fix the judder for everybody either.
Direct mode is where it's at for the smoothest possible experience currently available. Hopefully once things smooth out more for devs we'll start to see more and more demos take advantage of that mode.
I made a bad choice of words.. What I meant is that positional tracking doesn't work at all in Elite Dangerous (the blue light on the camera doesn't even light up). But it works in the Tuscany demo and the demo scene in the Oculus Config Tool. The only other stand alone demo I got to work so far was "Crystal Rift".
Edit: Actually, I can't get the Rift to work at all in Elite Dangerous, not even normal tracking, I can only see a static screen that is obviously out of bounds..
Yes I too noticed that the camera is narrow when sitting close to a monitor.
That said i still have judder (but wait whet are we calling judder exactly in games with direct modes. By judder i mean some latency and blur when moving the head.
Ive actually had no judder at all. At least with Elite Dangerous.
Yeah but I'm guessing that tracking eyes is not as bad as tracking you in your room.Seems awfully ridiculous when you think that eye-tracking is likely to be the future of VR.
Hey Jack, you chuck the eye stickers on yet?
Wondering if they interfered with the sensors on the dk2?
So my rift came, and I've only been able to fool around with it a little bit. There is no way my glasses are fitting inside the Rift, so I foresee a lot of switching back and forth between A and B lenses in the future (for my fiance, who has 20/20 vision)
My question: What is the best way to store the lenses so as to prevent scratching/dust/residue etc.? It might be obvious, but I can't think of anything particularly great at the moment.
How so?Yeah but I'm guessing that tracking eyes is not as bad as tracking you in your room.
Tuscany makes me sick. Holy shit. The sudden turns and acceleration is very jarring. Feels like throwing up.
Finally unpacked my DK2 and got it working in Elite after a little tweaking.
Looking up while flying is goddamned incredible. It's hard to imagine how much freelook can help you navigate but oh god it does.
I haven't tried DK1 but DK2's resolution is still much lower than I'd like While I can read most text, everything is still pretty hazy. Can't wait for CV1.
I can't imagine playing it without head tracking. It seems like the game is practically built around it.
I mean in that, I personally don't care if they are watching. As far as they are concerned, I'm just some other dude, doing something just like what so many other people do. I know I'm in the far minority here, but if they are a stranger to me, and me a stranger to them, I'm not totally bothered.It's not paranoia. Don't conflate "someone could watch me" with "someone is watching me." This is a $10 switch for peace of mind, and watching unsecured, random webcams is a very common script kiddy activity. Please refrain from snark about paranoia if you're fine with leaving your webcams open to all, that's insulting.
Being able to lean in to menus in Elite helps a ton. I hope Euro Truck Driver adopts this method.
just checking all the normal stuff with elite dangerous: you've killed wscript and ovrservices, right? Placed the rift into extended mode, then went into Eand changed 3D to "Oculus Rift Experimental"
right?
Yes, thanks for the help, that was it. I couldn't find the wscript, it was a different place than I thought..
But positional tracking is dropping out and doesn't reinitialize unless restart. I see others also have the same problem..