Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

I'm really looking forward to this, despite the questionable background quality. Hopefully they will do Resident Evil 0 as well, I've been wanting to play these games in HD for a long time now.
 
First comparison that truly stands out

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How do companies lose original assets for games in that era? It just boggles my mind. Surely after you make a game you would store away what youve done in some sort of vault.

Such a shame.This game would look absolutely gorgeous if they went and re-rendered the backgrounds at 1080p.
 
never actually played the remake so will prob. check this out. is it the most survival-y-est horror of all the RE games?

It's definitely the most survival-y-est. Least amount of supplies, less action, fewer but more dangerous enemies, and even more item management thanks to
crimson heads
.
 
Yeah there was some loading quirk and there was certainly a noticeable pause during cutscenes, although it wasn't the fault of the Gamecube itself because in RE: Zero it wasn't there at all and the backgrounds and cutscenes got seemingly more complex with their animations and whatnot and there was no such loading issue.

This was a actual technical issue? I could have sworn I read somewhere that it was a creative choice but I can't remember where.
 
I've had a second chance to look at this and the $40 price is really mindboggling, considering what they're doing.

ffx/x-2 remaster retailed at $40 and had new character models, new music (although this is a mixed bag, the effort is more of what i'm talking about here), completely new UI, and they went back and touched up the prerendered backgrounds and CG cutscenes (here's looking at you, GoW 1/2 HD)
 
How do companies lose original assets for games in that era? It just boggles my mind. Surely after you make a game you would store away what youve done in some sort of vault.

You would think so, but it happened a lot more often than you'd expect.

Sega in particular have lost the source code for a ton of their stuff, like House of the Dead 1, Golden Axe: Revenge of Death Adder, Panzer Dragoon Saga, and even (allegedly) Sonic 1. A more relevant example would be Square somehow losing the source code for Kingdom Hearts: Final Mix and having to reverse engineer the source code from a PS2 disc in order to make the HD port happen.
 
I hope the pricing on this isn't stupid.



Wow, reflections in the water. That seems to be missing lately.

Reflections anywhere is missing in most games today. I never understand. I can go back and play games from 96' and there is more mirror / water reflections than today. Love, love those type of details.
 
I think the performance of this indicates if we will or not get a RE2make and a return to the old formula in future RE's, so people would be shooting themselves in the foot if they choose to ignore it.
There has been a sudden call for this game to be posted/remastered and here it is and Capcom is listening, so don't ignore them now you finally have their attention.

So you really think/want people to buy the same game twice? Lol. A game that actually looks worse than the GC version in my opinion.
 
A more relevant example would be Square somehow losing the source code for Kingdom Hearts: Final Mix and having to reverse engineer the source code from a PS2 disc in order to make the HD port happen.
At that point, why even bother with an HD remaster?

Nice! We can choose between 4:3 or wide-screen? Why would anyone not choose wide-screen?
They want to play the game as it originally looked and without pan-n-scan.
 
You would think so, but it happened a lot more often than you'd expect.

Sega in particular have lost the source code for a ton of their stuff, like House of the Dead 1, Golden Axe: Revenge of Death Adder, Panzer Dragoon Saga, and even (allegedly) Sonic 1. A more relevant example would be Square somehow losing the source code for Kingdom Hearts: Final Mix and having to reverse engineer the source code from a PS2 disc in order to make the HD port happen.

WOW.

Is this the reason why it never showed up on the Wii? I always thought it was really strange that HOTD 2&3 were bundled but not 1.
 
whoa, whoa, whoa…pan n scan!?! Seriously?? Holy shit I need to see how terrible that looks as I may play this in 4:3 then!
 
Just googled Pan-n-Scan, and everything I read said that it means cropping widescreen images to fit a 4:3 ratio - so wouldn't you want to play it in widescreen then? Otherwise you're losing parts of the image.

This is cropping a 4:3 image to fit a widescreen one. You are losing the top and bottom of the image, and it pans over when you walk around.

q8wgZTy.jpg
 
This is cropping a 4:3 image to fit a widescreen one. You are losing the top and bottom of the image, and it pans over when you walk around.

which is funny because there is the possibility of enemies being offscreen if you play in widescreen mode that you would see if you were playing in 4:3
 
This was a actual technical issue? I could have sworn I read somewhere that it was a creative choice but I can't remember where.

I can't see how or why in any thinkable mind it would be an actual intentional choice. It does not help or improve anything in anyway and it's not in RE: Zero.
 
At that point, why even bother with an HD remaster?

Well, that game at least had the potential sales hook of that version of the game never being released in the west before, so I can see why they went above and beyond the call of duty for that. IIRC, Bluepoint does the same process for their remasters, not because of lost source code, but because it's the only way for them to be sure that they're working with absolute final shipped game code.

WOW.

Is this the reason why it never showed up on the Wii? I always thought it was really strange that HOTD 2&3 were bundled but not 1.

Yeah, they lost source codes and assets for a pretty sizable chunk of their 32-Bit era work. In Golden Axe's case, they apparently lost graphic and audio assets and in HoD1's and PDS' case, they just straight up lost the entire source code.
 
This is cropping a 4:3 image to fit a widescreen one. You are losing the top and bottom of the image, and it pans over when you walk around.

q8wgZTy.jpg

Oh god....fuck. Tough decisions then. I really hate viewing anything at 4:3 on my TV, but I don't want to lose any of the image.

I'm sure many people will mock me for this - but whenever given the option I always "stretch to fit" 4:3 shows/movies on my TV. I get used to the slightly fatter looking people eventually.....heh. Wish this game had an option for that. AFAIK the PS3 had a stretch option for emulated software
 
Because of the lighting engine changes, I have a feeling that this version of REmake is being run on that one engine Capcom used for Resident Evil 5, Revelations, 6, the HD versions of RE4 and Code Veronica, and the HD versions of Umbrella Chronicles and Darkside Chronicles.

The engine has specific lighting which causes some lighting changes most noticeable in RE4 and Code Veronica especially. Capcom seems to be in a process of moving all of its RE games it can to this engine, and as lighting is different in the screens for REmasters, I bet this game is being ported to the engine.

REmastered on the left, original on the right take with Dolphin (thanks to Sectus).
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The bright news is if this is true is that on PC the game will definitely be modable, and the game should have very good performance and optimization for PC and modern consoles.
 
REmake's pre-rendered backgrounds were amazing works of art. That cropping does not feel right at all, especially considering the game had such a cinematic feel. It'll be like watching classic movies in fullscreen VHS during in the nineties.
 
I'm sorry for letting you down so hard GAF :'(. Please accept my feathers. :'(
Never doubted 'ya. But it begs the question: The perfect remake is...getting a remake?

You would think so, but it happened a lot more often than you'd expect.

Sega in particular have lost the source code for a ton of their stuff, like House of the Dead 1, Golden Axe: Revenge of Death Adder, Panzer Dragoon Saga, and even (allegedly) Sonic 1. A more relevant example would be Square somehow losing the source code for Kingdom Hearts: Final Mix and having to reverse engineer the source code from a PS2 disc in order to make the HD port happen.
That's a massive loss. Good thing I've still got my Saturn (even tho the game's like 5x the price of a system lol).
 
Maybe its just me but right there the remaster looks a bit better.

I don't see it. It's lighter but doesn't look any more real. It just looks like lightning flashed in the window. Now Chris look more like a hollywood action star rather than a real person.
 
I don't see it. It's lighter but doesn't look any more real. It just looks like lightning flashed in the window. Now Chris look more like a hollywood action star rather than a real person.

Michael Biehn was indeed a real person. As is Bruce Willis.
 
RE4 is the only game to NOT be ported to MT Frameworks in the RE catalog, right? Besides 0 but that hasn't made it anywhere else yet either.

If REmake is making it to MT Frameworks I'd take a guess that CVX HD will appear on PC at some point as well.

edit: oh and those shots are from the PS3 version. Need 360 more Ps to see how good it'll look.
 
It seems that reaction of this remastered title is really bad in my region.

They think capcom is just milking their franchise, not new game.

I didn't expect on that reaction, but in terms of capcom's recent schedule, indeed they're just milking their title.

But I'll consider to buy PC version when korean translation patch has come.
 
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