Live Free or Die
Banned
Steam Link: http://store.steampowered.com/app/312990
Trailer: https://www.youtube.com/watch?v=NHjWmYxhTQk
Trailer: https://www.youtube.com/watch?v=NHjWmYxhTQk
Will you keep it in your library like a normal free to play game? Looks good!
Will you keep it in your library like a normal free to play game? Looks good!
Uninstalling a Free on Demand game doesn't revoke the licence that's added to your account upon clicking the "Play" button. As long as you haven't gone to your account page and clicked "Remove", the install link will still work even after the FoD sub has been yanked from the store.
Will you keep it in your library like a normal free to play game? Looks good!
F2P games on Steam only remain in your library upon being uninstalled if you own DLC for them. It's something I wish Valve would extend to the Free on Demand system it now uses for free titles (and as of very recently also demos, which is probably a precursor to older free content being moved over as well) as clicking the "Play" button adds a removable licence to your account -- you own the games until you decide that you no longer want to.
Edit: To clarify the "free to download until ..." thing:
Just curious, if the game does not appear in your library, and gets removed from the store, how would you go about accessing it?
Performance sucks on this game.
With v-sync enabled it judders at points for no clear reason while disabling it results in constant tearing. Frustrating.
Absolute piss take, everyone gets this better version of the game for free while fans paid to beta test the full game.
Does this game play like broforce? it appears so from the trailer, but I haven't played broforce to spot more subtle differences.
Is this really the superior version? Are there more characters than vanilla broforce or something?
Shoot out the bottom of the mech, it's two or three cubes until you get the one the villain is standing on, he'll fall down onto your level and you can finish him off MANO A MANO.I dunno what I'm doing wrong but I can't beat the final? big mech boss. Half the time I lose a bro during the cutscene because of one of the guys just shooting me while I can't control myself, but every time the mech just takes no apparent damage and I eventually can't dodge any more.
And I'm sure that the improvements we're seeing here will make their way to the main client as well.
Just by the way. I'm going to write a proper post mortem on Expendabros when I have time.
But we weren't paid to make the Expendabros. Lionsgate approached us and asked if we'd like to make a Broforce tie in for Expendables 3, with actual licensed Expendables characters, and we couldn't say "no". It is a bit of a cross promotional thing, and I have no idea of whether it'll lead to more people playing Broforce, but mostly it was just a really cool thing for us to try do.
Of course Broforce began a little while after Expendables 1, and obviously was pretty heavily influenced by the movie. Coming full circle and making a game for them was pretty surreal, and really exciting.
So the value of Expendabros for us is
A) Having a cool little demo for Broforce.
B) Having an opportunity to experiment with some story telling and learn about how good/bad we are at it.
C) Dolf Lungren said the word "Broforce", in real life.
We're going to put most of the work we did for Expendabros into Broforce proper in an update. We're feeling really behind schedule in our Broforce updates.
There you go.They have flat out said this. From the Broforce thread:
There's probably a few less than the total characters in BroForce, but it has a more fleshed out story and the funny QTE sections that I've never seen in BroForce. Just feels like a proper fuck you to us who paid when I could have got the same content from this free game.
F2P games on Steam only remain in your library upon being uninstalled if you own DLC for them. It's something I wish Valve would extend to the Free on Demand system it now uses for free titles (and as of very recently also demos, which is probably a precursor to older free content being moved over as well) as clicking the "Play" button adds a removable licence to your account -- you own the games until you decide that you no longer want to.
Edit: To clarify the "free to download until ..." thing:
They have flat out said this. From the Broforce thread:
Having similar issues. Lowering the resolution doesn't help performance either.Yeah, the game is fun but it's very very buggy.
I got about 20fps on the 4th level, the controller config screen is jacked, and reset to defaults does nothing.
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Somewhat unrelated, but what is free on demand, or more specifically the distinction between that and f2p?
Shoot out the bottom of the mech, it's two or three cubes until you get the one the villain is standing on, he'll fall down onto your level and you can finish him off MANO A MANO.
There's probably a few less than the total characters in BroForce, but it has a more fleshed out story and the funny QTE sections that I've never seen in BroForce. Just feels like a proper fuck you to us who paid when I could have got the same content from this free game.
Different boss - mech I'm thinking of falls from the sky, jumps around with machine guns and rockets firing.
Broforce is fun, but the current alpha is still very alpha. However, I think it can be a good fun 4 player coop for some evenings.
There's probably a few less than the total characters in BroForce, but it has a more fleshed out story and the funny QTE sections that I've never seen in BroForce. Just feels like a proper fuck you to us who paid when I could have got the same content from this free game.
You seems to come into various threads I've seen and just be a complainer all the time. This is a waaaaay limited demo without online and lacking in content. Find a real reason to complain man.; it's just sad.
yeah weird it's almost like Broforce isn't finished or an early access game or anything.
Yeh this free game feels more finished than Broforce and yet it's free.