mario_O
Member
I plan on taking my DK2 and computer to Charlotte later this month to let a bunch of people try it out. I'm hoping everyone has a good experience with it and realizes I'm not a crazy person.
haha

I plan on taking my DK2 and computer to Charlotte later this month to let a bunch of people try it out. I'm hoping everyone has a good experience with it and realizes I'm not a crazy person.
GAF, I need your help.
Here is my current rig :
i5 760 OC @ 3.8Ghz
8 Go DDR-3
GTX 660 Ti Power Edition OC (almost same performances as the stock 670).
Etc...
I always thought the Oculus DK 2 looked amazing, but I am having some hestiations. Should I consider upgrading my rig and wait for CV 1 or buy the DK 2... It seems like there are not so many games compatible right now, but experiences like DK 2 and Elite : Dangerous look frankly amazing.
What would you instead of me ? THe point is I don't plan to spend lots and lots of money right now as I might move in another appartment, if it wasn't for that I would buy a new rig and DK 2 immidiately.
Seriously considering getting a G27 this weekend lol. My brothers are visiting soon and I'd love to blow them away with Live For Speed.
I picked one up a week or two ago and I really like it. It is a fairly good and relatively inexpensive option as there are obviously better setups. It is really nice having the clutch. I've been using it a lot for Euro Truck Simulator 2, Assetto Corsa, and just got the 3 free month trial to iracing which I hope to get going today. (Free trial is here).
I also just picked up a Saitek X52 Pro for Elite Dangerous, Warthunder, and DCS World. It should arrive on Tuesday - the same day as my DK2. I loved Elite Dangerous with the DK1 even though I was playing with a game pad.
A few Unity demos allow you to toggle low-persistence with F1, so that should help you understand what to look for. It should be enabled by default - hitting F1 should make the display quite a bit brighter, as it is no longer switching off the pixels rapidly. When you look around it'll smear like a DK1. Hit F1 again and you should notice a dramatic improvement of clarity in motion. Also hitting space often brings up a menu showing framerate, so you can see if you're locked to 75 (probably v-sync) or unlocked if you're above that. If you're getting 60, which can sometimes happen for me as it reads my monitor's max refresh instead of the Rift's, this can usually be solved by making the Rift the primary display. Unfortunately a lot of Unity demos judder for me even when they are indicating a v-synced 75 fps with low-persistence. However, it's pretty easy to tell the difference between judder and motion smearing. There is barely any motion smearing in low-persistence mode if you can maintain 75fps, aside from the black smear.
Yeah, but I think the driver's controlling that, it's not something the game just up and does in the middle of a race. No idea why you'd want to do that, though. That's one of the first Rules of Oculus, don't move away from first-person.Wouldn't those third-person cutaways induce nausea? Otherwise, this looks sweet.
It's supposed to be there. The lenses are so strong that they introduce chromatic aberration. Inverting the aberration in-game causes the lenses to effectively remove it, resulting in a clean image when viewed from inside the Rift.What's up with the chromatic aberration?
Wouldn't those third-person cutaways induce nausea? Otherwise, this looks sweet.
Lol That video is not supposed to be public..But yeah, that's what we've been testing.
Can't really comment on it due to NDA until after Gamescom. It's in development.So without violating the NDA, and speaking in generalities, how's the sense of presence and is there any nausea?
That shouldn't be necessary. Have you been able to set it to VR mode?I cant seem to get Live for speed to display correctly on my OR. I know i have to put the OR in extended mode, but do i also need to make the OR display my main display as well?
dont forget new pc hardware, cant even get steady 60 fps with a 7970 on low-high
So without violating the NDA, and speaking in generalities, how's the sense of presence and is there any nausea?
That shouldn't be necessary. Have you been able to set it to VR mode?
I've also heard that Project Cars received an update that was supposed to improve things. Not sure I've heard any impressions since then.Didn't someone post a Live for Speed video here saying that pCars' implementation wasn't good enough yet and that several testers had asked the developer to make it more like the Live for Speed.. I can't remember which video it was.
LIve For Speed is pretty amazing on the DK2 and its not that hard to run.![]()
Doesn't seem like it would be that demanding a game even on dk2 based on the videos I've watched.
What is it about the rift that makes games harder to run when they are played on it? This question isn't necessarily targeted at you. It's just that I've read this many times, people saying games are harder to run on the rift. It's not like the game is being rendered at full resolution twice right? The DK2 is 1080p, but each eye isn't receiving a 1080p rendered image of the game world right?
What is it about the rift that makes games harder to run when they are played on it? This question isn't necessarily targeted at you. It's just that I've read this many times, people saying games are harder to run on the rift. It's not like the game is being rendered at full resolution twice right? The DK2 is 1080p, but each eye isn't receiving a 1080p rendered image of the game world right?
Looks interesting. Are you using either Unity or UE4?
Didn't I hear something about games running with like 150% resolution scaling or something?What is it about the rift that makes games harder to run when they are played on it? This question isn't necessarily targeted at you. It's just that I've read this many times, people saying games are harder to run on the rift. It's not like the game is being rendered at full resolution twice right? The DK2 is 1080p, but each eye isn't receiving a 1080p rendered image of the game world right?
Live for speed on oculus DK2 is surprisingly legit. I'm playing the free version right now and it's good enough for me to only want to play it on oculus. The UI is one of the best on oculus as well.
Man I can't wait for the consumer version Rift.
Yeah, I played the demo for the first time today and it had an amazing interface. I loved how the options menu hovered in front of you while you are sitting in your car and you can lean forward to read everything easier. I was also impressed with the frame rate it ran on my older machine.
The coolest moment I had was when I was racing and I flipped my car over and completely rolled. The depth is insanely cool, I even flinched when an AI car sideswiped me. This definitely showcases the rift as being more than a gimmick.
I want to try Elite Dangerous next, but damn, that price might cause my wife to yell at me. Has any of you bought it and had buyers remorse? All the praise I keep hearing is tempting me to jump in head first.
Out it curiosity what are your specs?
Yeah, I played the demo for the first time today and it had an amazing interface. I loved how the options menu hovered in front of you while you are sitting in your car and you can lean forward to read everything easier. I was also impressed with the frame rate it ran on my older machine.
The coolest moment I had was when I was racing and I flipped my car over and completely rolled. The depth is insanely cool, I even flinched when an AI car sideswiped me. This definitely showcases the rift as being more than a gimmick.
I want to try Elite Dangerous next, but damn, that price might cause my wife to yell at me. Has any of you bought it and had buyers remorse? All the praise I keep hearing is tempting me to jump in head first.
I want to try Elite Dangerous next, but damn, that price might cause my wife to yell at me. Has any of you bought it and had buyers remorse? All the praise I keep hearing is tempting me to jump in head first.
I checked out Brendan Coyle's 4th Floor Studio earlier this evening. One of the cooler, more useful real-world applications of virtual reality is how it impacts architectural visualization. Brendan, for example, takes the dimensions of prospective apartments and models them in 3D to ensure it is a viable space for him and his furniture. He modeled his 4th floor studio apartment using a combination of 3D scanning and hand modeling and made it compatible with the DK2. Without having to leave my house, I was able to better determine that I would feel comfortable living in a place of that size (but only if I am by myself) than I would have just looking at pictures.
I can already envision a fancy real-estate site that offers VR demos of its various listings.
fyi, Quake 1 is pretty playable with positional tracking now: https://developer.oculusvr.com/forums/viewtopic.php?f=28&t=12065&p=161022#p163396
You gotta tap the headset to get rid of the safety message.
So you need a copy of Quake 1 to play this, or is it standalone?