nkarafo
Member
I hear this so often lately. Seems that the moment someone is lost in a game, or stuck at a puzzle, he immediately thinks of it as something bad, like bad game design. Getting lost/stuck isn't fun right? But what is fun? Having your hand hold through the whole game until you see the ending sequence? What about challenge?
I mean, is the ending sequence the whole point of a game or the content of the game itself? All this time i thought that finding your way after being lost, or figuring out what to do after being stuck, was rewarding or something. Why is going from one cutscene to the next without some effort is fun for so many people?
I mean, is the ending sequence the whole point of a game or the content of the game itself? All this time i thought that finding your way after being lost, or figuring out what to do after being stuck, was rewarding or something. Why is going from one cutscene to the next without some effort is fun for so many people?