Zeyphersan
Banned
Being stuck in most games is fine...being stuck in a JRPG is fucking awful
True that. Being lost in an adventure game is frustrating, but whatever. Being lost with random battles is a nightmare
Being stuck in most games is fine...being stuck in a JRPG is fucking awful
how does the game know you're lost?
But...that's just a fancy way of saying "Difficulty Mode".The REmake asks you at the start of the game if you prefer mountain climbing or hiking in regards to the difficulty of the game, and that's pretty much the perfect response to this. Having a good time and being challenged aren't mutually exclusive when it comes to video games.
Wait, wat? That's completely ignoring entire genres of games that focus on memorization (brain and/or muscle) and learning through failure.Games that have no failure state, where you can't do wrong even trying, that don't let you the freedom screw things up, which aren't complex and non-linear enough to allow you to get lost... Those are the real failure in a lot of modern game design, as far as I'm concerned.
Well now that's where some mutual compromises have to be made. Devs shouldn't design their games exclusively for engineers and geniuses, but if a lazy player comes at a point and doesn't want to put in enough effort to overcome it themselves, it's their loss. A game can only accommodate a player to an extent; after that point the player just has to step up and get better.The world is faster now, no one has time to get stuck somewhere, where kids had few other entertainment options and would gladly bang their heads against the same game until they came through, they'll just go to their iphone/ipad and play something else instead.
Not making a judgement, just the way things have gone in the last 20 years when we were kids. (everything was better when I was 12! etc etc)
True that. Being lost in an adventure game is frustrating, but whatever. Being lost with random battles is a nightmare
I disagree with that.
I can't logically figure out where Black Reach caves are without a map or marker as I have never lived in Skyrim before. Someone in game MUST tell you where it is, or that it even exists in the first place. By your logic, we shouldn't even have maps (Like the 3d one in game)?
That is called streamlining. Nothing wrong with that. Instead of busting out a big ass map every time, you can just look at the top of your screen. Big deal. You still have to figure out stuff at the location once you get there.
*TLDR: You were going to find it anyway with that big ass map. Instead, all you gotta do is look up and see the marker.
Or you are at a bric wall of a boss and you have to retreat and grind...if you can of course, you could just have to get through it under leveled
"Wait, what?" should be my line, considering how your answer doesn't seem even remotely related to what I wrote there.Wait, wat? That's completely ignoring entire genres of games that focus on memorization (brain and/or muscle) and learning through failure.
If I'm playing a platformer at a really difficult part and screw up a jump over a death pit, or playing a fighter and do a super-punishable blocked Super,I should die, I'd rather die than land on a hidden cloud or not eat a reversal. Teach me a lesson, game, I don't mind.
If you're lost in an area in a game, and the game is giving you zero indication of what to do, the game has fucked up.
Play point & click adventure games and you will come to understand what being stuck is. "Figuring out" does not always have some correlation to logic or skills.
True that. Being lost in an adventure game is frustrating, but whatever. Being lost with random battles is a nightmare
This.
Honestly, that people think that being stuck in a game for 10mins is bad design just speaks to how impatient they are. Being stuck in OoT so much on my first play through as a kid had me loving every moment. I was stuck on one puzzle for a whole week FFS and people can't handle 10mins?!
As the great Chopper Read would say: 'Harden the f*** up.'
I know you're being sarcastic, but just because your were stuck on a puzzle for one week doesn't mean you possess patience we don't.
REALLY? ONE WEEK? GODS.
But how can you "get lost" in another world if it holds your hand all the way through?I want a experience, not solve problems. I got enough problems in real life and don't need them in my game. I just want get lost in another world.
Glad somebody else said it. Like really? You're playing games, not curing cancer, no need to get on a high horse about it.
...Gamers playing a protein-folding game called Foldit have helped unlock the structure of an AIDS-related enzyme that the scientific community had been unable to unlock for a decade....
It really is, no matter how jtenma attempts to defend it.
Especially because I'm not sure how he made the logical jump from "GPS that will point to you with a millimetric accuracy where the next goal is" to "No one should ever give you any kind of indication" when it's blatantly obvious that there should be a virtuous middle way to give to the players directions without doing all the thinking for them.
You can literally play Skyrim or Oblivion without ever read a single line of dialogue and still complete most of their quests, since they essentially consist in "Follow the arrow, then kill the monster/loot the item with the arrow on top". Oh, and the Journal will do all the logical deductions for you.
Skyrim gives its GPS so much fro granted that usually doesn't even bother to give you any direction, as have painfully realized modders who tried to deactivate it.
This thing is the bane of modern game design![]()