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Smash 64 has arguably the most character of any Smash. The announcer alone is pure hype!
Since this game is basically out in a month, when do you think we will get the last (few) character reveal(s)?
I feel like marketing will ramp up as soon as Hyrule Warriors is out on Thursday. This is Nintendo's next big game after that.
1. You can't post music tracks to Miiverse
2. There probably isn't a whole shit-ton of famous composers working on the music
I'm stoked about the SSB4 art style! I always thought that Brawl and, to a lesser extent, Melee, had an awfully drab art style. It's a Nintendo fighting game! Make it colorful and crazy with lots of contrast and pop! And they did, which is awesome.
I mean, just compare Toon Link in Brawl and SSB4. He has this bizarre... pseudo-realistic look to him in Brawl, whereas in SSB4 he looks like a Toon Link should! Or at least he looks more or less like he does in Wind Waker. They just need to get those eyebrows above his hair...
meh. this game's soundtrack will be better simply by having Galaxy and Xenoblade music
unless it doesn't have either, in which case this is the worst game ever
alecfa said:Reposting and elaborating:
georly said:If nana's AI is too much, there are solutions, like dumbing her down, or not allowing desync (which might ruin competitive ice climbers) and having nana have no need to recover (teleports to you if she gets too far away) so that the AI doesn't have to be as smart.
I don't know how this has even been spun into a potential cause for removal. Game AI typically isn't "artificial intelligence". In Nana's case, it's a set of rules and corner cases to abide by. Simple logic, like:
If not attacking, and not in attack cooldown, move towards Popo on the X-Axis, then on the Y
If near Popo, mirror his movements on a frame delay
Citing this sort of thing as the reason for their potential removal is absolutely ridiculous. Logic like that is NES stuff. If anything, Sakurai was referring to the higher vertex count in comparison with other characters, or more likely, the difficulty in distinguishing 8 individual Ice Climbers running around on a 3DS-sized screen, in addition to whatever assist trophies and pokeballs may be active.
With their default poses and outfits in brawl:
Popo sits at 2902 tris
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Nana at 2920 tris
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And most other characters hovering around 5K or 6K.
Mario's at 5186
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A pretty negligible difference, when put together. If there's any difficulty in having the Ice Climbers playable on 3DS - it's in the fact that the smaller screen makes distinguishing characters more difficult. And that's a design challenge, not a technical one.
Now can we stop with all this "3DS is holding Wii U back" garbage?
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I like both looks.
Quality > Quantity
The Melee soundtrack was much higher quality than Brawl's, but Brawl had more variety.
I'd rather they just orchestrated 3 songs for every stage and changed the my music feature to something that let you use custom music on a stage.
I mean, if most of the music they're going to use is just the original arrangement anyway, why not just let us use our own music?
I see no reason why i should use those masks, when i can use the originals
Thanks
Is that from the new Flipnote Studio? Wish that would make it over here.
You can for Samus.but can you?
hmmm?
HMMMM?
I see no reason why i should use those masks, when i can use the originals
Brawl had some real shit music though. Like this. WHAT THE FUCK IS THIS?
Also any song with lyrics, like Ashley's theme and some of Sonic's songs.
There's people who actually think Ghirahim & Paper Mario will be playable.
Cute.
Brawl had some real shit music though. Like this. WHAT THE FUCK IS THIS?
Also any song with lyrics, like Ashley's theme and some of Sonic's songs.
Brawl had some real shit music though. Like this. WHAT THE FUCK IS THIS?
Also any song with lyrics, like Ashley's theme and some of Sonic's songs.
Brawl had some real shit music though. Like this. WHAT THE FUCK IS THIS?
Also any song with lyrics, like Ashley's theme and some of Sonic's songs.
When Brawl has Melee's, along with a host of other new amazing songs, and new series to draw songs from, not really
I actually prefer Melee's soundtrack over Brawl's. Brawl's was massive, but most tracks are just the same tracks from the original games, which is boring imo. In Melee, most if not all tracks are remixes. In an ideal scenario, Sm4sh's soundtrack would be massive and at least 90% of the tracks would be remixes, but I know this isn't happening sadly.
Still have hope for some good remixes, since Gerudo Valley's remix is amazing. Maybe the 3DS version will have more remixes, since it only have two tracks per stage.
I personally didn't like Melee's soundtrack much... The only songs I like were FoD and Mach Rider.
Brawl had some real shit music though. Like this. WHAT THE FUCK IS THIS?
Also any song with lyrics, like Ashley's theme and some of Sonic's songs.
JOIN THE FIGHT
every song in smash 4 should have a narrated introduction
But you were able to filter out that inconsistency. I do wish Brawl had more great remixes on par with Melee's. But with Brawl's music control, it didn't matter if there were some songs that didn't work. You could easily get rid of them.Doesn't help when most of those other amazing songs are sub-par quality though.
I don't remember melee having any bad remixes or songs that were just the original one pasted in, it was consistent. Brawl's wasn't.
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I like both looks.
This was today's episode of Surprising Opinions.
You can for Samus.
For whoever the other character is, we have no indication that he or she will be playable.
Brawl had some real shit music though. Like this. WHAT THE FUCK IS THIS?
Also any song with lyrics, like Ashley's theme and some of Sonic's songs.
samurai I authorize you to confirm snake
I honestly don't know which is from which game.
I can hear it now
SAMUS I AUTHORIZE YOU TO FIGHT FOR YOUR LIFE
There's people who actually think Ghirahim & Paper Mario will be playable.
Cute.
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I like both looks.