Super Smash Bros. for 3DS & Wii U Thread 12: Gwah, hah. Welcome to the Bowser's game.

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Speed > Fast

There you go: Turbo Mode.
 
My friend says that if you're about to be hit by a car, you'll be OK if you elbow-drop the windshield

I have a feeling Sakurai is speeding toward us right now, in a tears-guzzling SUV straining under the weight of some BIG occupants

Get ready, everyone

*stands on a chair and starts aiming his elbow*
 
If Special Mode makes a return (which I don't see why not) I hope you can just tick off options rather than the either or approach Brawl had. Mix and matching was a step forward from Melee's only one approach, but surely things like bunny and flower should both be selectable. I can understand things like small and big being either ors since having both on would make no sense.

Curry fire gets in the way though. That would be annoying.
Then keep it off.
 
My friend says that if you're about to be hit by a car, you'll be OK if you elbow-drop the windshield

I have a feeling Sakurai is speeding toward us right now, in a tears-guzzling SUV straining under the weight of some BIG occupants

Get ready, everyone

*stands on a chair and starts aiming his elbow*

What?
I have like, no words.

Can't you equip speed boosts?

Bunny Hood?
 
Curry fire gets in the way though. That would be annoying.

You don't need Curry or anything else on to use Fast.

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Speed > Fast

There you go: Turbo Mode.

Fast/Lightning Mode is 2x game speed and is completely unwieldy for most players. Definitely not what would be adequate enough for a actual tournament setting. Yeah, it's exactly what Max described but it's not implemented in a way that would actually provide for playability.

Talking more generally down below...

1.5x game speed would probably be better but as it is the community has never actually held tournaments with settings from Special Mode let alone any of the settings you can tweak in the Rules menus (like damage ratio and such). People hotly debated the idea of using some of them for Brawl to "make the game better" early on (like late 2008) but ultimately nobody could come to an agreement on actually trying them out in tournaments and by the time people even were debating those ideas the tournament scene had already been pretty set on 3 stocks and everything else unchanged.

Maybe that will be different this time around with no back rooms to get in the way. I'm not hopeful, though. I have a feeling people will want to strive for tournaments to reach a standardization in terms of rule set at least 6 months after the game is out (which is basically what happened with Brawl).
 
Standardisation sucks. Different tournaments should have different rules. Have some experimentation. It will certainly aid in seeing what works and what doesn't.
 
Why aren't these in Smash?

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The ultimate Zelda item would be the Fierce Deity Mask. Turns any character who uses it into a Fierce Deity version of themselves.

Given the option of only these two bad choices in your life would you elbow drop the window, or attempt the whoopty do right here?
Well I mean you don't have to crash through the windshield when you elbow-drop, you could always pogo off the windshield with your elbow Scrooge McDuck-style.
 
I wasn't saying they were random as items. I was saying its too random especially considering characters like Palutena and the Miis are completely different if you change a move. Even something like the multihit fireball, which seems like a small alteration but makes the fireball an actually useful move. The approach to these is a lot more complex than fights without customizations. Basically as bad as introducing a couple items like Beam Sword, Ray gun and smoke ball.

How are custom moves different than assists/grooves that other fighting games use?
 
All right Weekend Smash, I'm bored and trapped indoors by stormy weather, so let's have some fun. Here's one for you: using series created in 2000 or later, outline your ideal Smash Bros. roster.

The problem of more recent characters to include in Smash is one that always seems to come up, with only 13 characters in the 50+ overall series roster created later than 2000, and most of those come from pre-2000 series like Fire Emblem and Pokemon. So, pretend Nintendo from the 20th Century doesn't exist, and see what you could imagine Smash Bros looking like now.

General rules:
  • Characters must come from games/game series created in 2000 or later.
  • Spin-offs are OK, reasonably speaking. Good = WarioWare, bad = Mario Tennis
  • Pre-2000 series introduced into the US/EU post-2000 are cool, like Animal Crossing and Fire Emblem, are cool, but you've got to use characters post-2000. So no Marth, and no Tom Nook.
  • Minimum of 26 characters (as in Melee), maximum of 37 (as in Brawl).
  • Maximum of 4 characters per series to avoid making a Fire Emblem fighting game.
  • You can have up to 6 third-party characters, but as per Smash Bros tradition, only 1 character per third-party franchise.
  • Clones are fine.

I just thought of the idea, so I'm still thinking of my list still. Figure it might spark some creative suggestions in you guys though!
plus if no-one cares I don't wanna post a big list everyone ignores
My choices:

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Raiden may be on the border, but he didn't appear in a game until 2001.
 
Those could actually be really cool.

Your eternal love of footwear helps heel my sad, broken heart.

They were awesome if not too useful in Soul Calibur 2 :3

Going by smash logic, side roll.

Would you clip through the car as you roll?

The ultimate Zelda item would be the Fierce Deity Mask. Turns any character who uses it into a Fierce Deity version of themselves.


Well I mean you don't have to crash through the windshield when you elbow-drop, you could always pogo off the windshield with your elbow Scrooge McDuck-style.

Smash 4 would crash with Fierce Deity Bowser ;)

... I'm not sure what I'd do if i saw someone pogo off a car and be perfectly fine after it.
 
I think I want to make an indie game now. Like Divekick, I'll keep the title simple: Elbow Drop. In it, you stand in the middle of a demolition derby as cars drive at you from every direction. "Elbow-drop the windshield," cries the announcer from Killer Instinct. And that's exactly what you'll do, elbow-dropping cars coming at you right and left, scoring points only when you smash the windshield, but pogoing off the roof of the car when you miss.
 
I think I want to make an indie game now. Like Divekick, I'll keep the title simple: Elbow Drop. In it, you stand in the middle of a demolition derby as cars drive at you from every direction. "Elbow-drop the windshield," cries the announcer from Killer Instinct. And that's exactly what you'll do, elbow-dropping cars coming at you right and left, scoring points only when you smash the windshield, but pogoing off the roof of the car when you miss.
ONE TWO THREE W-W-W-W-WINDSHIELD BREAKER
 
I think I want to make an indie game now. Like Divekick, I'll keep the title simple: Elbow Drop. In it, you stand in the middle of a demolition derby as cars drive at you from every direction. "Elbow-drop the windshield," cries the announcer from Killer Instinct. And that's exactly what you'll do, elbow-dropping cars coming at you right and left, scoring points only when you smash the windshield, but pogoing off the roof of the car when you miss.

Hahaha this is how some indies are born man. Pitch it to some dev!

Also, that car jump gif O__O
 
Standardisation sucks. Different tournaments should have different rules. Have some experimentation. It will certainly aid in seeing what works and what doesn't.

I mean, I'm just going off of what happened with Brawl. In fact, having different rules can hurt player attendance. And that's why nobody was willing to host tournaments with say Heavy gravity or damage ratio 0.8 for Brawl -- because by that time (that is, by the time the ideas were floating around to try them) most players were set with the game being its default settings with 3 stocks and like 8 minutes. And so as a TO you weren't going to risk hosting an event and then barely anyone coming out to make the costs of getting the venue and everything worth it.

But then that was going on primarily because of there being a back room which tended to have a "Recommended Rule Set" issued several months after the game came out. It was a recommendation for TOs, but because it came from the back room which contained older players and more experienced people in the community most TOs chose to follow the recommended rule set anyway. There were some differences between events but they were minor -- mostly involving stage list differences. Having that recommended rule set absolutely influenced up and coming TOs to just follow what was in it and not stray from it at all.

And you can even see how resistant players were to different rule sets during Brawl when EVO 2008 had items on -- the entrant numbers for it were like 150 players compared to the previous year's Melee entrant numbers which I think was like 270 or something. Lost more than 100 players because of that difference (and to be fair, it is a significant difference in terms of how the game is played despite how early in the game's life that was).

I want things to be different this time but the community is so set in their ways sometimes it's to our own detriment. =\
 
My friend says that if you're about to be hit by a car, you'll be OK if you elbow-drop the windshield

I have a feeling Sakurai is speeding toward us right now, in a tears-guzzling SUV straining under the weight of some BIG occupants

Get ready, everyone

*stands on a chair and starts aiming his elbow*
As someone who read a book about physics once, I can assure you that's 100% accurate.
 
I think I want to make an indie game now. Like Divekick, I'll keep the title simple: Elbow Drop. In it, you stand in the middle of a demolition derby as cars drive at you from every direction. "Elbow-drop the windshield," cries the announcer from Killer Instinct. And that's exactly what you'll do, elbow-dropping cars coming at you right and left, scoring points only when you smash the windshield, but pogoing off the roof of the car when you miss.

After every 10 cars you should be able to suplex a train
 
I think I want to make an indie game now. Like Divekick, I'll keep the title simple: Elbow Drop. In it, you stand in the middle of a demolition derby as cars drive at you from every direction. "Elbow-drop the windshield," cries the announcer from Killer Instinct. And that's exactly what you'll do, elbow-dropping cars coming at you right and left, scoring points only when you smash the windshield, but pogoing off the roof of the car when you miss.
h0DE8811F
 
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