I think some people underestimate the complexity and amount of animations and development needed for a wrestling game far, far exceed pretty much any other sports game, so it's not fair to compare the animations here to, say, NBA 2K or UFC. And that is just with two guys. When you bump it up to 5 or 6, it gets that much more difficult to render and squash all the bugs. And develop systems. And make sure it has enough content. And decent online services. And fill out the modes. All of that on a one year dev cycle. Just because AKI made No Mercy, that doesn't mean they could make a great wrestling game by 2014 standards. Not saying what we've seen is perfect, but I think people drastically oversimplify the process of making a wrestling game.