RandyBobandy
Banned
Cesaro/Orton No Holds Barred
https://www.youtube.com/watch?v=P-Kuf-ZkySQ
Animation is terrible. And they don't stay down long considering they're being hit with weapons
Cesaro/Orton No Holds Barred
https://www.youtube.com/watch?v=P-Kuf-ZkySQ
the animations are fucking horrible
Cesaro/Orton No Holds Barred
https://www.youtube.com/watch?v=P-Kuf-ZkySQ
Cesaro/Orton No Holds Barred
https://www.youtube.com/watch?v=P-Kuf-ZkySQ
This demo build probably from February, for all we know.
This game looks like fucking shit. The devs should be ashamed. I'm not even joking. If you're reading this, your game looks like garbage and a game that came out 14 years ago plays better.
Don't care if it's mean to say this. Some people grew up playing great wrestling games and to see the only popular one stuck behind Yukes is so depressing and infuriating.
Damn, I'm glad I don't have standards like you guys. Looks fine to me...![]()
Cesaro/Orton No Holds Barred
https://www.youtube.com/watch?v=P-Kuf-ZkySQ
Damn, I'm glad I don't have standards like you guys. Looks fine to me...![]()
You must have liked the previous games. It's more of the same shit with PS3 era graphics instead of PS2 era graphics we got on PS3. There don't seem to be any changes here to improve collision detection or the core gameplay except for more bullshit meter mini games.
This demo build probably from February, for all we know.
You must have liked the previous games. It's more of the same shit with PS3 era graphics instead of PS2 era graphics we got on PS3. There don't seem to be any changes here to improve collision detection or the core gameplay except for more bullshit meter mini games.
He is? Cause I recall the ratings for his segments being the highest every night leading into Wrestlemania and after.Was this the Raw after Wrestlemania? guy is a ratings disaster.
He is? Cause I recall the ratings for his segments being the highest every night leading into Wrestlemania and after.
92 roster spots PLUS seperate tabs for downloadable, CAWs, divas, AND a blank (NXT?!) tab.
Let's figure this out...
Why not download saves for Returns? The community actually has 2014 rosters of WWE and all of Japan's major promotions.
The three visible tabs say "Created Superstars," "Downloaded Superstars," and "Managers." Based on the last few games, the blank tab is for Divas.92 roster spots PLUS seperate tabs for downloadable, CAWs, divas, AND a blank (NXT?!) tab.
Is there a way to download a save for PCSX2, and merge it with your regular save? wouldnt want to lose my CAWs
The collision detection is better though. In 2K14, ground strikes didn't even make contact yet it registered as a hit. Now they connect. It has looked terrible for years and now its fixed.
All the standing striking moves look considerably better as well with the recipient reacting to wherever on the body they were hit. Watch the Cena/Cesaro video.
It might not be groundbreaking stuff but it's a big improvement.
https://www.youtube.com/watch?v=50miPEGI8KI
All the old N64 AKI intros. God, that World Tour intro brings back memories. No matter how sloppy a match was in the AKI games, at least the shit looked good. The Yukes sliding around shit is shameful.
All the new animations are impressive they are doing a good job of making this the most realistic wrestling game ever. They do need to work on the striking impact, though it is better even in 2k14. for example dropkicks and some clotheslines when hit from behind just as good as the AKI games. Ground strike impacts look great now,tho all of them werent terrible in 2k14 either. They are definitely improving . I do think AKI game had some great fluidity in spots but overall it lacked in other areas that Yukes excels in. Now that the gameplay is just as deep as the AKI games theres no going back for everyone but the very vocal minority that hates Yukes.
Hahaha I just noticed in the Orton vs Cesaro match a piece of the chair just starts floating in the air. By the way the weapon strikes are not connecting to the body at all, yet he is acting like he is getting hurt. Guess it does imitate real life.
Yep.
There's plenty of work to be done in the coming years, but for the first next-gen edition it's a much bigger leap than all the sports games bar, perhaps, NBA 2K14.
Hahaha I just noticed in the Orton vs Cesaro match a piece of the chair just starts floating in the air. By the way the weapon strikes are not connecting to the body at all, yet he is acting like he is getting hurt. Guess it does imitate real life.
I saw the floating piece of chair immediately and was distracted by it for the rest of the match. >_>
Hahaha no. They finally made it look like a PS3 era game. That's a big leap? How is that an improvement over any other sports game that's out on next gen? Well, every other sports game on last gen didn't look PS2 level graphics wise, so I can see how you might think the leap is bigger.
Hyperbole.
In denial...Hyperbole.
I think some people underestimate the complexity and amount of animations and development needed for a wrestling game far, far exceed pretty much any other sports game, so it's not fair to compare the animations here to, say, NBA 2K or UFC. And that is just with two guys. When you bump it up to 5 or 6, it gets that much more difficult to render and squash all the bugs. And develop systems. And make sure it has enough content. And decent online services. And fill out the modes. All of that on a one year dev cycle. Just because AKI made No Mercy, that doesn't mean they could make a great wrestling game by 2014 standards. Not saying what we've seen is perfect, but I think people drastically oversimplify the process of making a wrestling game.