licktheenvelope
Member
You don't always stay on budget during development, and often need to look at reduction in scope or cutting corners in some way. There is no set in stone budget, if another player gets involved and increases your budget are you just going to say "naw we agreed to X amount years ago". Every project I've been on has been over budget, sometimes we just spent more on more resources to pull in the time line.
... okay if Crystal Dynamics can't stay on budget on a sequel game when they are using the same assets and engine as the previous game they are in big big trouble.
And I don't know what you mean by "increases your budget" ... CD is not going to change the scope of the game 8+ months into development.
Of course there's a 'set in stone' budget... you build in unforeseen costs into your budget. They aren't remaking the game, this game is an easy build.
Every project I've been on has been over budget, sometimes we just spent more on more resources to pull in the time line.
That means you're working for people who have no idea how to budget properly...