Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

New video of the series 'Real Cam Effect', this time with Project CARS, where I've added filters for enhancing the realism and lighting, also flashes and spots on the lens. The video is recorded as if the driver take the camera on the top of helmet, is a lap at Mount Panorama, Bathurst with the Formula A.


http://www.youtube.com/watch?v=eRaBKTeoYQk

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This is what I love about SMS, it's genuinely scary being in the cockpit, just as it should be at 200MPH.

Nice driving by the way . . . .
 
I'm an idiot and accidentally posted my Project CARS question in the DriveClub forum, so with that said:

Does this have a suggested line assist you can turn on like in Forza?

(Wimpy I know, but it helps me learn to play!)
 
I'm an idiot and accidentally posted my Project CARS question in the DriveClub forum, so with that said:

Does this have a suggested line assist you can turn on like in Forza?

(Wimpy I know, but it helps me learn to play!)

You mean a line that shows how to drive on the road?

Yup.
 
You mean a line that shows how to drive on the road?

Yup.

Can't tell if sarcastic or not! haha

But yeah, a line for how to approach the corners with color feedback on speed and such.

I'm new to racing games and the suggested line helped me learn in Forza. With this being much more of a real simulation, I expect the learning curve to be hefty to start!
 
Can't tell if sarcastic or not! haha

But yeah, a line for how to approach the corners with color feedback on speed and such.

I'm new to racing games and the suggested line helped me learn in Forza. With this being much more of a real simulation, I expect the learning curve to be hefty to start!

I meant nothing by it! :p

You'll be fine, just start slowly and work from there. There are also plenty of assists available.
 
Can't tell if sarcastic or not! haha

But yeah, a line for how to approach the corners with color feedback on speed and such.

I'm new to racing games and the suggested line helped me learn in Forza. With this being much more of a real simulation, I expect the learning curve to be hefty to start!
I'd suggest you to not using it. For a game where you do 3 lap races it can help learning the general layout of a track, but for a simulator you need a different approach. You need to learn the ins and outs of the track, test where your car can and can't go. By doing so, you'll start learning how to drive, and whatever you learn from a track, it will be useful for the next.

Once you know the basics of racing, taking turns is not that hard. Except for those that are unique (such as the corkscrew in Laguna Seca), all turns belong to a certain type of turn and once you know one, you know them all (more or less).

So, that's my advice, it may sound more dificult at first, but driving lines are detrimental to the correct understanding of a track in the long run (you'll be focusing on accelerating and braking depending on the color of the line, instead of looking for visual references and understanding the flow of the track).
 
I'd suggest you to not using it. For a game where you do 3 lap races it can help learning the general layout of a track, but for a simulator you need a different approach. You need to learn the ins and outs of the track, test where your car can and can't go. By doing so, you'll start learning how to drive, and whatever you learn from a track, it will be useful for the next.

Once you know the basics of racing, taking turns is not that hard. Except for those that are unique (such as the corkscrew in Laguna Seca), all turns belong to a certain type of turn and once you know one, you know them all (more or less).

So, that's my advice, it may sound more dificult at first, but driving lines are detrimental to the correct understanding of a track in the long run (you'll be focusing on accelerating and braking depending on the color of the line, instead of looking for visual references and understanding the flow of the track).

Good explanation, and thanks for taking the time to type it!

I guess it is time that i manned up haha!
 
Please tell me you already saw this OR footage of the inside of the Huayra as light rain peppers the car? (Protip: wear plastic pants with a boner strap).

https://www.youtube.com/watch?v=BBG-YJLCEv4

D:

i'm sure my hands would try to reach for the car's body, trying to fondle the Huayra.
Have yet to try an actual Rift, must be incredible.
I didn't know it would track your head moving left/right back and forth, i thought it would only detect rotation and tilt.
Man.
 
D:

i'm sure my hands would try to reach for the car's body, trying to fondle the Huayra.
Have yet to try an actual Rift, must be incredible.
I didn't know it would track your head moving left/right back and forth, i thought it would only detect rotation and tilt.
Man.


DK2 and Morpheus track the exact position of the user head using external cameras.
 
Everybody took a vote and we all agreed to wait until the consumer Rift is out before buying any new driving games.

I will also wait because:
#1 I had to switch to very old GPU because my 3 year old one died. Will wait for 20nm or really god deal of R9 290
#2 shipping and customs for for DK2 in my country would push it to ~$500 range.
 
#2 shipping and customs for for DK2 in my country would push it to ~$500 range.

Still good, we had crazy customs before EU times where we would first have to pay custom service on "total price" which was actual good+postage cost, than state tax on that already taxed price and then separate cost for local post handling.

It was completely insane.
 
Still good, we had crazy customs before EU times where we would first have to pay custom service on "total price" which was actual good+postage cost, than state tax on that already taxed price and then separate cost for local post handling.

It was completely insane.

Yup.

We are also waiting entry into EU [still years away] and we have that same setup. (Item price + shipment price) + 20% of customs fee on that combined price + various fees. Oculus asks for $100 for shipment into my country.
 
Yup.

We are also waiting entry into EU [still years away] and we have that same setup. (Item price + shipment price) + 20% of customs fee on that combined price + various fees. Oculus asks for $100 for shipment into my country.

off topic but do you guys support the eu i presume? sounds like it made shit way easier
 
Paper work finally done, no big suprise for the members, but new license: Project CARS – Aston Martin License Announced

am6irsiu.jpg



  • [*]1959 Aston Martin DBR1
    [*]1963 Aston Martin DP212
    [*]2009 Aston Martin DBR1-2
    [*]2012 Aston Martin Vantage GT4
    [*]2013 Aston Martin Vantage V12 GT3
    [*]2013 Aston Martin Vantage GTE
    [*]2013 Aston Martin Hybrid Hydrogen Rapide S

Old ones, no surprise ;) and the DBR1 (GT1) are the ones I'm looking forward to.
 
His PC specs are pretty respectable, and the pop in was still pretty bad. I hope they tidy that up before launch.
He probably has the settings turned down quite a bit.

Many VR modes in games are stupidly, stupidly demanding. Like, to play a game at 1080p/75fps, you're really having to power the game at 1500p with a peak of 90fps(to keep it so it never drops below 75).
 
He probably has the settings turned down quite a bit.

Many VR modes in games are stupidly, stupidly demanding. Like, to play a game at 1080p/75fps, you're really having to power the game at 1500p with a peak of 90fps(to keep it so it never drops below 75).

Well thats pretty discouraging that you have to build a Cray supercomputer to get good results. I'd really like to know what the minimum requirements are for this game to run at at least 1080p and 60fps on med-high settings.
 
Well thats pretty discouraging that you have to build a Cray supercomputer to get good results. I'd really like to know what the minimum requirements are for this game to run at at least 1080p and 60fps on med-high settings.

People will have to resign themselves to play games in VR with graphics from 5 years ago. Or buy a Cray supercomputer.
 
Well thats pretty discouraging that you have to build a Cray supercomputer to get good results. I'd really like to know what the minimum requirements are for this game to run at at least 1080p and 60fps on med-high settings.
For VR or on a screen? Because there's a massive difference as Seanspeed pointed out.
 
For VR or on a screen? Because there's a massive difference as Seanspeed pointed out.

On the Rift. My PC could run it pretty well on a single flat screen I'm sure, but using OR sounds like it's gonna take a beast of a computer if you want to play it at anything close to high settings.
 
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