Decided to record some DK2 footage of a quick Project CARS session last night, I give you:
Project CARS + Oculus Rift DK2. Wet Weather + Day to Night Transition.
http://youtu.be/z-hHqYAfk2Y
Just posted this in the DK2 thread, but also quite relevent to this thread:
New video of the series 'Real Cam Effect', this time with Project CARS, where I've added filters for enhancing the realism and lighting, also flashes and spots on the lens. The video is recorded as if the driver take the camera on the top of helmet, is a lap at Mount Panorama, Bathurst with the Formula A.
http://www.youtube.com/watch?v=eRaBKTeoYQk
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I'm an idiot and accidentally posted my Project CARS question in the DriveClub forum, so with that said:
Does this have a suggested line assist you can turn on like in Forza?
(Wimpy I know, but it helps me learn to play!)
You mean a line that shows how to drive on the road?
Yup.
Can't tell if sarcastic or not! haha
But yeah, a line for how to approach the corners with color feedback on speed and such.
I'm new to racing games and the suggested line helped me learn in Forza. With this being much more of a real simulation, I expect the learning curve to be hefty to start!
I'd suggest you to not using it. For a game where you do 3 lap races it can help learning the general layout of a track, but for a simulator you need a different approach. You need to learn the ins and outs of the track, test where your car can and can't go. By doing so, you'll start learning how to drive, and whatever you learn from a track, it will be useful for the next.Can't tell if sarcastic or not! haha
But yeah, a line for how to approach the corners with color feedback on speed and such.
I'm new to racing games and the suggested line helped me learn in Forza. With this being much more of a real simulation, I expect the learning curve to be hefty to start!
I'd suggest you to not using it. For a game where you do 3 lap races it can help learning the general layout of a track, but for a simulator you need a different approach. You need to learn the ins and outs of the track, test where your car can and can't go. By doing so, you'll start learning how to drive, and whatever you learn from a track, it will be useful for the next.
Once you know the basics of racing, taking turns is not that hard. Except for those that are unique (such as the corkscrew in Laguna Seca), all turns belong to a certain type of turn and once you know one, you know them all (more or less).
So, that's my advice, it may sound more dificult at first, but driving lines are detrimental to the correct understanding of a track in the long run (you'll be focusing on accelerating and braking depending on the color of the line, instead of looking for visual references and understanding the flow of the track).
Just posted this in the DK2 thread, but also quite relevent to this thread:
Can't imagine what it has to be like playing with the oculus, but from the look of this it seems like a rather overwhelming experience.
Man, I need one of those
Can't imagine what it has to be like playing with the oculus, but from the look of this it seems like a rather overwhelming experience.
Man, I need one of those
I made a pCARS DK2 thread few days ago. I need to update it with few more videos when I find the time.
http://www.neogaf.com/forum/showthread.php?t=878993
Please tell me you already saw this OR footage of the inside of the Huayra as light rain peppers the car? (Protip: wear plastic pants with a boner strap).
https://www.youtube.com/watch?v=BBG-YJLCEv4
D:
i'm sure my hands would try to reach for the car's body, trying to fondle the Huayra.
Have yet to try an actual Rift, must be incredible.
I didn't know it would track your head moving left/right back and forth, i thought it would only detect rotation and tilt.
Man.
So when can we buy this game on pc? I wish I had gotten in on it before they locked out sales :|
Game is out this November. Little patience.
Everybody took a vote and we all agreed to wait until the consumer Rift is out before buying any new driving games.
#2 shipping and customs for for DK2 in my country would push it to ~$500 range.
Still good, we had crazy customs before EU times where we would first have to pay custom service on "total price" which was actual good+postage cost, than state tax on that already taxed price and then separate cost for local post handling.
It was completely insane.
Yup.
We are also waiting entry into EU [still years away] and we have that same setup. (Item price + shipment price) + 20% of customs fee on that combined price + various fees. Oculus asks for $100 for shipment into my country.
I've been working on a video showcasing Brands Hatch. Not a big deal (I don't even reach amateur level editing videos xD). i hope you like it!
https://www.youtube.com/watch?v=gQKXMUwq9Wo&list=UU7HL_9yJeHhSk6KuXaP1qVQ
Nope.
I've been working on a video showcasing Brands Hatch. Not a big deal (I don't even reach amateur level editing videos xD). i hope you like it!
https://www.youtube.com/watch?v=gQKXMUwq9Wo&list=UU7HL_9yJeHhSk6KuXaP1qVQ
why would they do that? they could have so more money right now. No guarantee people will buy the game later. 100% chance a person wanting to buy the game now, will buy the game.
Thanks!That came out great! Well done!
Thanks. That's the plan. I'm still deciding if I will be using the same format or will be trying something new. With so many tracks in the game, going innovative may prove itself a daunting task :-/Loved the video! any plans on showcasing other tracks??
Because the reached the budget they planned to use?
Another from Pazuzu9's Through The Lens series, posted elsewhere but not here, apparently.
These videos make it very hard to play racing games on a flat screen any more.
http://youtu.be/tUeu5MhPxjw
He probably has the settings turned down quite a bit.His PC specs are pretty respectable, and the pop in was still pretty bad. I hope they tidy that up before launch.
He probably has the settings turned down quite a bit.
Many VR modes in games are stupidly, stupidly demanding. Like, to play a game at 1080p/75fps, you're really having to power the game at 1500p with a peak of 90fps(to keep it so it never drops below 75).
Well thats pretty discouraging that you have to build a Cray supercomputer to get good results. I'd really like to know what the minimum requirements are for this game to run at at least 1080p and 60fps on med-high settings.
For VR or on a screen? Because there's a massive difference as Seanspeed pointed out.Well thats pretty discouraging that you have to build a Cray supercomputer to get good results. I'd really like to know what the minimum requirements are for this game to run at at least 1080p and 60fps on med-high settings.
For VR or on a screen? Because there's a massive difference as Seanspeed pointed out.