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Super Smash Bros. for 3DS & Wii U Thread XIII: Leak Dynasty

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But if each Bowser Jr. Alt is a Koopa Kid, that doesn't make sense... or does it? Completely different voices and models, but same stats?

The abilities are exactly the same, the appearance and voices are different. Therefore no character slot. Same for Wii Fit Trainers.

EDIT: Shit, beaten.
 
Arguing in circles about a potential leak, and depressing timewaster conversation while waiting for the PotD that broke EmCeeGramr yesterday.

I would love to see the mods posting about how to deal with this thread in their mod forum.
"NOTHING IS HAPPENING AND THEY WON'T STOP POSTING."
"THEY'VE BEEN HAVING MEANINGLESS META-CONVERSATIONS FOR TEN PAGES."
"THEY ARE DISCUSSING MADE-UP RUMORS FROM 4CHAN. HOW DO PEOPLE THIS BORED SURVIVE"

This is hilarious. When is the next Nintendo Direct due? They haven't had one since the Hyrule Warriors one but I wouldn't count that as part of the schedule for Directs.
 
I believe if you rule out the game-specific Directs and the E3 show, the last regular Nintendo Direct was in February. That's quite a long time!
 
Don't understand why Ice Climbers would be cut anyway. Can the 3DS really not keep up with the Gamecube?

I'm not entirely sure, but I'm under the impression that the hardware differences between the 3DS and GCN/Wii are not black and white. The former can do some things easier, others less so. Based on games on both CPU calculations and pipeline bottlenecks appear to be a weakness within the 3DS compared to console hardware, even dated console hardware, which makes sense given the portable architecture verses larger, power hungry home hardware. Resident Evil is my favourite example. Revelations and Mercenaries are both doing shit with shaders easier than the GCN and Wii ever did (bump map all the things!), but the LOD pop-in on assets and animations is far, far worse, as is (I think) precision of collision detection. Where Resident Evil 4 can pretty comfortably render a lot of opponents on screen with close-to-if-not full animations for each, the 3DS struggles and has to start significantly reducing model complexity and animation frames, despite at the same time lathering said models in bump/normal maps that weren't present on the GCN/Wii.

Smash 3DS would theoretically have similar issues with someone like Ice Climbers, where in a 4 player match your effectively doubling your on screen character count and thus models, animation frames, AI calculations, etc, alongside all the assist trophies, smash balls, and items. The 3DS is no slouch in making those characters look good, but making all those calculations could trip it up.
 
FIVE cuts from Brawl. Wolf, Lucas, Snake, Squirtle, and Ivysaur.

No only Squirtle and Ivysaur when you include DLC. That is much better tha Melee-Brawl. Especially since the cut characters were always kinda not all there with the transformations. I never played with the characters that could transformed since it didn't feel right, but thats just me.

I find it kind of weird that you aren't able to empathize with other people's disappointment. You like the roster - the characters revealed appeal to you. That doesn't mean it's going to be the same for everyone though. Nobody's being over-the-top here, either. Some of us are disappointed that their favourite character didn't make it in, but I haven't seen many people say they wouldn't buy the game over it.
i know that, all I said was that people shouldn't have expected many more characters in terms of numbers. We ae only three weeks away from release yet I see lots of people still think that we are gonna get a blowout which just ain't happening. It didn't happen with Brawl either. We'll get one, maybe two newcomers prerelease and maybe a veteran or two and then theres just unlockables. (Tho considering we are now only three weeks away, it'll likely just be one newcomer prerelease.) Which in Brawl were two new movesets and one semi clone. (I don't count TL since he basically replaces YL and third parties don't count since they were revealed prerelease.) People keep expecting so many more characters when we are at the end of the line. I wasn't saying that just because I like the roster that others should too, I was saying that people shouldn't expect many more characters and should've expected a couple clones, etc.

But again, thats just me.

And I was also saying that people that were dissapointed with the remaining newcomers seem to forget about all the newcomers already revealed, which I'm sure most people like some of them.
 
Some more preparation for the PoTD Monday:

Udy1FyBYZNON.gif
 
It wouldn't be hard to give Doc his tornado. The animation exists for Mario's down air. That would mean 1 whole animation required, for Doc's down air, and considering Doc will probably have 3 taunts, 4 animations is really not that much different than 3 animations.


They're gonna be customizable too...

Down B will have other options I'm sure
 
Heh, Nintendo Dream even specifically points out that the bear is from Ice Climber. Not that it means anything.

Wonder if there's anything good in here, there's a whole bunch of pages...

edit: Some more Mii hats, confirmation of sending messages with taunts like in Brawl...

lol more ridley teasing in the pyrosphere section
 
Heh, Nintendo Dream even specifically points out that the bear is from Ice Climber. Not that it means anything.

Wonder if there's anything good in here, there's a whole bunch of pages...

edit: Some more Mii hats, confirmation of sending messages with taunts like in Brawl...

Is there anything minor that hasn't been seen before that's in the leak? Stage segments, menu pictures, etc?
 
New stuff that I could find in the Nintendo Dream scans:
- A kirby alt that makes him look like Meta Knight without his mask (Page 36)
- A completely new area of Pac-Land (Page 37)
-Pirate hats, blue fedoras (lol), and Peach's hair & crown for Miis (Page 7)
 
New stuff that I could find in the Nintendo Dream scans:
- A kirby alt that makes him look like Meta Knight without his mask (Page 36)
- A completely new area of Pac-Land (Page 37)
-Pirate hats, blue fedoras (lol), and Peach's hair & crown for Miis (Page 7)
So...dark blue Kirby?
And oh snap fedoras.
 
Nice, I actually remembered something. lol

I'm not entirely sure, but I'm under the impression that the hardware differences between the 3DS and GCN/Wii are not black and white. The former can do some things easier, others less so. Based on games on both CPU calculations and pipeline bottlenecks appear to be a weakness within the 3DS compared to console hardware, even dated console hardware, which makes sense given the portable architecture verses larger, power hungry home hardware. Resident Evil is my favourite example. Revelations and Mercenaries are both doing shit with shaders easier than the GCN and Wii ever did (bump map all the things!), but the LOD pop-in on assets and animations is far, far worse, as is (I think) precision of collision detection. Where Resident Evil 4 can pretty comfortably render a lot of opponents on screen with close-to-if-not full animations for each, the 3DS struggles and has to start significantly reducing model complexity and animation frames, despite at the same time lathering said models in bump/normal maps that weren't present on the GCN/Wii.

Smash 3DS would theoretically have similar issues with someone like Ice Climbers, where in a 4 player match your effectively doubling your on screen character count and thus models, animation frames, AI calculations, etc, alongside all the assist trophies, smash balls, and items. The 3DS is no slouch in making those characters look good, but making all those calculations could trip it up.

Yea I think it comes down to how the game runs on the 3DS in those extreme conditions. I wonder how well the game will run with 4 Olimars or Rosalina & Lumas..
 
New stuff that I could find in the Nintendo Dream scans:
- A kirby alt that makes him look like Meta Knight without his mask (Page 36)
- A completely new area of Pac-Land (Page 37)
-Pirate hats, blue fedoras (lol), and Peach's hair & crown for Miis (Page 7)

Oh, that's cool.

Fake Edit: Nice edit, I thought they'd been confirmed already for Smash Run.
 
So when did everyone start buying into the leak? Not being sarcastic, i'm genuinely curious.

I think the biggest thing was probably when people realized the thicker line on the CPU player was actually a bug the game itself sometimes has in the E3 copy, and not just a mistake. Such a small thing that nobody had noticed before lends legitimacy.

After that was the Tomodachi Life stage, in which a screenshot released in Famitsu the day after the leak showed a portion of the level we had never seen before, except it was used as the stage select icon for that level in the leak.

These things can be explained away if it's fake, but they're also strong evidence for it being real.

As for now, I think most people are cautiously convinced it's real rather than just outright believing it. There needs to be more solid evidence.
 
So when did everyone start buying into the leak? Not being sarcastic, i'm genuinely curious.

1. We're so starved for information and so impatient we'd rather believe fake information than face the reality of having no new information

2. Duck Hunt Dog will have the best taunt

3. Fun to make Ridley fans cry
I'm a Ridley fan :(
 
Im willing to bet sakurai would be willing to have ice climbers only on the Wiiu version than cutting them entirely if there really is a problem
 
I'm not entirely sure, but I'm under the impression that the hardware differences between the 3DS and GCN/Wii are not black and white. The former can do some things easier, others less so. Based on games on both CPU calculations and pipeline bottlenecks appear to be a weakness within the 3DS compared to console hardware, even dated console hardware, which makes sense given the portable architecture verses larger, power hungry home hardware. Resident Evil is my favourite example. Revelations and Mercenaries are both doing shit with shaders easier than the GCN and Wii ever did (bump map all the things!), but the LOD pop-in on assets and animations is far, far worse, as is (I think) precision of collision detection. Where Resident Evil 4 can pretty comfortably render a lot of opponents on screen with close-to-if-not full animations for each, the 3DS struggles and has to start significantly reducing model complexity and animation frames, despite at the same time lathering said models in bump/normal maps that weren't present on the GCN/Wii.

Smash 3DS would theoretically have similar issues with someone like Ice Climbers, where in a 4 player match your effectively doubling your on screen character count and thus models, animation frames, AI calculations, etc, alongside all the assist trophies, smash balls, and items. The 3DS is no slouch in making those characters look good, but making all those calculations could trip it up.

With all the other miracles sakurai and team have pulled with this game, I'd actually be surprised if they DIDNT figure out how to add ice climbers. I mean, the game runs at 60fps on 3DS, which is no small feat for a game with this much stuff going on. They're basically miracle workers.

I believe they're in the game, and I also believe there is a reason we haven't seen them yet, just like wario. Maybe they're in a newcomer trailer (like charizard or captain falcon). Maybe they're getting redesigned and he wants to show them off in a direct (like yoshi, ZSS, etc). Maybe they're DLC.

I'm not discounting them at all.
 
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