Hyrule Warriors (Zelda Musou) Import Impressions

So it sounds like this game suffers from the same curse the first game of every licensed Musou game suffers from? i.e., a solid concept but not enough content.
 
So it sounds like this game suffers from the same curse the first game of every licensed Musou game suffers from? i.e., a solid concept but not enough content.

Elaborate on not enough content. I have to hear this one because Adventure mode is the larger part of the game.
 
So it sounds like this game suffers from the same curse the first game of every licensed Musou game suffers from? i.e., a solid concept but not enough content.

Uh.. My take is that Musou series generally have wealth of content, but not good enough of solid concept/foundation to make it A-tier series, compared to Basara, with solid foundation, but much less content.
 
As in people finishing the adventure and free modes within a day or two, which was a problem with One Piece Musou, Gundam Musou, and Hokuto Musou's first games.
 
As in people finishing the adventure and free modes within a day or two, which was a problem with One Piece Musou, Gundam Musou, and Hokuto Musou's first games.

OP said story mode took about 10 hours on normal. If that's too short and "a day or two" then I don't even. Add to that the adventure mode. Also, personally if the characters are fun I enjoy re-playing the game a lot, especially on harder difficulties.

EDIT: Not trying to defense-force this ;b Just saying the length seems fine to me.
 
As in people finishing the adventure and free modes within a day or two, which was a problem with One Piece Musou, Gundam Musou, and Hokuto Musou's first games.

Relatively normal if you steamroll with a single character. And with Adventure mode you have to play as different characters and obtain a certain rank in the stage to progress. They are planning more content supposedly in lieu of costumes, characters, and new scenarios. Scenario's being free mode stages. Who knows how much though.

Alongside lots of replayability obtaining all the weapons, and gold skulltula's and beating every stage on every difficulty.

But I can understand your concern.
 
Cool thread!

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For those who played the game, I was wondering: how is the game on harder difficulties? One thing I disliked in Dynasty Warriors 8 is the enemy officers who are really tedious to kill on higher difficulties, since if you can't use the Rage rush mode you need to either use simple attacks in order to not send them flying away (waiting for them to stand up again after falling down is not ideal), either juggle them to death (not really something I'm fond of), either use the affinity system (and sometimes you can't because of your weapon choices). Is it the same in HW, or does the game makes the fights more fluid/interesting thanks to the weak points of enemies and the dodging?
 
OP said story mode took about 10 hours on normal. If that's too short and "a day or two" then I don't even. Add to that the adventure mode. Also, personally if the characters are fun I enjoy re-playing the game a lot, especially on harder difficulties.

EDIT: Not trying to defense-force this ;b Just saying the length seems fine to me.

Relatively normal if you steamroll with a single character. And with Adventure mode you have to play as different characters and obtain a certain rank in the stage to progress. They are planning more content supposedly in lieu of costumes, characters, and new scenarios. Scenario's being free mode stages. Who knows how much though.

Alongside lots of replayability obtaining all the weapons, and gold skulltula's and beating every stage on every difficulty.

But I can understand your concern.
Keep in mind, I am comparing this to other games from the same developer and in the same genre.

It depends on how it plays, so I'll see for myself, but that does sound pretty short and not at all surprising considering the aforementioned pattern.
 
Yea, sounds like the real content stems from Adventure mode.

I haven't read or heard much in terms of completing special challenges on hard/chaos on certain stages to unlock ultimate weapons or items as in most other Musou games. I would assume they are in there and would be a boon to nailing S-ranks in Adventure mode missions...but its been quiet about that stuff from importers.
 
I'll probably pick this game up, but not at full price. It looks fun, but these type of games get tedious for me.
 
Didn't know where to post this or if it's already been mentioned, but when I went to work today (Best Buy) and noticed the Hyrule Warriors trailer playing on the Wii U display, checked real fast and lo and behold there's a Playable Demo, should be at all Best Buy stores in the US with a Wii U display. With Playable Link, Zelda and Midna.
 
I like the game up until now but I still have some things I don't understand due to my very little japanese langage knowledge. Can someone clarify a couple things to me without spoilers please?

- Adventure Mode (it's the one with the TLoZ map right? not the main story one):
S-Rank needs 3 things: 1/ Numbers of enemies beat; 2/ Time; 3/ ???? something in the thousands. Don't understand what it is, got S-Rank at first on it yesterday but not on enemy beaten, then got S-Rank on enemies and rupees but not the third one :/

- Bottles and shop. It seems I can only do something there only one time between each game. Is there a way to sell shit? As far as I can tell, I can only buy material. How do I use it outside the unlocking stuff in the "tech" trees?
Do my bottles are only related to the tech tree?

- Game over! Only got one so far, but to farm the maps for stuff and heart containers, I need more time! But things are constantly blinking all over the place, urging me to act toward the end of the mission, without further exploring.
What are the conditions for a game over? So I will know when I can ignore the blinking things on the mini map.
 
I like the game up until now but I still have some things I don't understand due to my very little japanese langage knowledge. Can someone clarify a couple things to me without spoilers please?

- Adventure Mode (it's the one with the TLoZ map right? not the main story one):
S-Rank needs 3 things: 1/ Numbers of enemies beat; 2/ Time; 3/ ???? something in the thousands. Don't understand what it is, got S-Rank at first on it yesterday but not on enemy beaten, then got S-Rank on enemies and rupees but not the third one :/

- Bottles and shop. It seems I can only do something there only one time between each game. Is there a way to sell shit? As far as I can tell, I can only buy material. How do I use it outside the unlocking stuff in the "tech" trees?
Do my bottles are only related to the tech tree?

- Game over! Only got one so far, but to farm the maps for stuff and heart containers, I need more time! But things are constantly blinking all over the place, urging me to act toward the end of the mission, without further exploring.
What are the conditions for a game over? So I will know when I can ignore the blinking things on the mini map.

- Damage taken. I'm not certain but I think 1 heart = 400 damage

- You can use heart recovery potions 0~3 times in each battle, depends on tech trees you upgraded(second set, bottle icon). And no, you can't sell materials, use materials to make special potions. Those potions can't be drunk during battle, but will make weapons obtained from that battle stronger, or having certain kinds of skills.

- Your base was taken down or your main comrade is defeated. Conditions for victory/game over may change during the battle. I think people in Warriors series thread can answer this question better.
 
I hope they don't patch this out.

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Finally unlocked
great fairy
yesterday,
she moves surprisingly slow but has funny and powerful moves. Anyway, enjoy this image.

How is that activated, as a separate costume, or some piece of equipment? And do other characters also have palette swaps?
 
- Damage taken. I'm not certain but I think 1 heart = 400 damage

- You can use heart recovery potions 0~3 times in each battle, depends on tech trees you upgraded(second set, bottle icon). And no, you can't sell materials, use materials to make special potions. Those potions can't be drunk during battle, but will make weapons obtained from that battle stronger, or having certain kinds of skills.

- Your base was taken down or your main comrade is defeated. Conditions for victory/game over may change during the battle. I think people in Warriors series thread can answer this question better.

Thank you very much!
So basically I have to check only the main base.
And damage taken, I kinda suspected it was that, but the ~6k number was odd so... I failed bc of the cuccos then!
 
Thank you very much!
So basically I have to check only the main base.
And damage taken, I kinda suspected it was that, but the ~6k number was odd so... I failed bc of the cuccos then!

More often that not, if your main base goes down, you are fucked. Gundam Musou did a good job of telling you when your base hit around 60-70%, so you have time to get back; it's probably the same here.
 
For S Rank

Enemy beat: >1200
Time: <15:00
damage taken: depends but better be <4000


That is actually very similar Pirate Warriors 2 except you can only take <1000 damage on normal - hard and <2000 on very hard (chaos). Plus less than 12mins instead of 15.

It seems they are more forgiving in this game as opposed to PW2.
 
I'm having a blast with the game, in a day and a half I put in 11 hours, I'm hooked. Even if getting to the end of the story is just 10 hours (I don't know if it is, I've been playing adventure too), adventure mode and replaying the levels with different characters and to find the skulltulas guarantee a lot of hours.

It's super fun in co-op, a shame it doesn't have online, but the gamepad is a godsend.
 
So, is it 10 hours for the campaign? Or does that playtime include all of adventure mode? Any type of new game plus where you can replay stages/story with different characters?

Thanks.
 
I'm having a blast with the game, in a day and a half I put in 11 hours, I'm hooked. Even if getting to the end of the story is just 10 hours (I don't know if it is, I've been playing adventure too), adventure mode and replaying the levels with different characters and to find the skulltulas guarantee a lot of hours.

It's super fun in co-op, a shame it doesn't have online, but the gamepad is a godsend.

Nice! You playing a localized version for review already?
 
Good sweet heavens the music for this game is GOOD. I mean, first donkey kong country, then mario kart 8 and now this.

That skyloft theme is just so damned good.
 
AGIT&#937;;126516497 said:
Didn't know where to post this or if it's already been mentioned, but when I went to work today (Best Buy) and noticed the Hyrule Warriors trailer playing on the Wii U display, checked real fast and lo and behold there's a Playable Demo, should be at all Best Buy stores in the US with a Wii U display. With Playable Link, Zelda and Midna.

I checked my local Best Buy and unfortunately no Hyrule Warriors demo. :(
 
Been playing co-op almost exclusively and I think between adventure and legend mode we have nearly seventeen hours. Not even close to done adventure mode and five levels left in legend. If you just want to race through the campaign you can definitely finish quickly, but if you want to unlock all weapons, characters, and upgrades you could probably spend five times that. There's also achievements to unlock.

Am interested to see what this new mode is that they have planned for the next update.
 
I'm liking it a lot so far.

Never been a huge Musou fan, but I played and enjoyed the games well enough.

Possibly put about 6 hours in thus far.
 
Unlocked summoning gate today,
lol @ Lana doing cheerleader dance while summoning Manhandla'head. Summoning mini bosses is hilarious, but I still don't know how to use this weapon efficiently, great fairy either.
 
I'm in the second party of the main story.
Still enjoying it very much but yeah it's becoming repetitive. There is a lot of content, and for me getting some S-Rank in Adventure Mode looks hard enough even on the lowest difficulty setting!

I don't get the glitches, only glitch to me so far is a sound one at the end of the victory sequences.

Also, regarding that character in the second party (I assume) of the game:
Playing Ganondorf is a lot of fun. I never was a fan of Demise but giving his moveset to Ganondorf (the "X" yellow special move) is a great idea; So much powerfull, and that's exactly what Ganon is, the holder of the Triforce of power. He's so fitted to this game and for those who always wanted a Ganon spin-off, maybe some DLC could do the trick.
Take that, fraking Gorons!

I think Tecmo Koei made a great work with the characters. I see the fan reactions with fan arts etc... and I think HW will feed the community and characters background for years. That was kinda unexpected before hand. Characters like Impa, Ruto, Darunia... who rarely or never got a chance to shine have it now.


Last thing, I don't believe it's spoiler worthy, but I came across that scene with Cia... And yeah it's the only time so far they did it, but they actually did a cut-scene with zooms all over Cia's ass and boobs. So I'm not sure what to think of this, it wasn't creepy but it was unexpected for a Zelda game, but I knew this could happen for a Tecmo Koei game.
 
So the game only has one campaign I'm assuming? 10 hours is actually pretty short as far as just campaign is concerned for Musou titles. DW3-8 have had campaigns last 10 hours for a single faction.
 
I'm in the second party of the main story.
Still enjoying it very much but yeah it's becoming repetitive. There is a lot of content, and for me getting some S-Rank in Adventure Mode looks hard enough even on the lowest difficulty setting!

I don't get the glitches, only glitch to me so far is a sound one at the end of the victory sequences.

Also, regarding that character in the second party (I assume) of the game:
Playing Ganondorf is a lot of fun. I never was a fan of Demise but giving his moveset to Ganondorf (the "X" yellow special move) is a great idea; So much powerfull, and that's exactly what Ganon is, the holder of the Triforce of power. He's so fitted to this game and for those who always wanted a Ganon spin-off, maybe some DLC could do the trick.
Take that, fraking Gorons!

I think Tecmo Koei made a great work with the characters. I see the fan reactions with fan arts etc... and I think HW will feed the community and characters background for years. That was kinda unexpected before hand. Characters like Impa, Ruto, Darunia... who rarely or never got a chance to shine have it now.


Last thing, I don't believe it's spoiler worthy, but I came across that scene with Cia... And yeah it's the only time so far they did it, but they actually did a cut-scene with zooms all over Cia's ass and boobs. So I'm not sure what to think of this, it wasn't creepy but it was unexpected for a Zelda game, but I knew this could happen for a Tecmo Koei game.

Is the bolded avoidable? Can you just skip cutscenes/avoid Cia altogether?
 
I agree and hope that there's more to this game.

I've never played a DW game or even any other musou game for that matter so I'm not familiar with the genre. I've seen mentioned that the higher difficulties require you to be more technical and that some games have really hard to achieve secret goals but all I've seen of HW so far just reinforces the ''musou games are boring button mashers'' image I had.


If the easy difficulty makes your game look like a brainless button masher then you definitely should showcase the higher difficulties.

From what I understand, asides from higher difficulty making enemies harder and dangerous, Musou games require you to have stage awareness, because there's one whole giant battlefield and you can only be at one place at a time
 
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