Super Smash Bros. for 3DS & Wii U Thread 14: Snake... had a hard life

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I'd like to think that the stage being grouped with other stages belonging to playable reps means something...right?

Outside of Sakurais comments sparking "Fan entitlement - The Thread"? Not that I know of.

But dude, didn't you hear? Brawl is objectively worse than Melee for those who actually want to play the game!
 
I don't think I will ever understand people's obsession with wanting Ridley and/or King K Rool to be in the game, Mewtwo I get since he has been in the game before, but those 2?

I don't think I will ever understand why people like yourself feel the need to put down and question others because they like characters you personally don't care about.
 
The Reyn commentates over Shulk's reveal was updated
https://www.youtube.com/watch?v=-Epp1E8dEMo

10/10 now
I love it! And I'm glad I had an excuse to watch it again.

After playing a game for ~80 hours, I gain so much fondness for the little voice clips and stuff. I want to play Xenoblade again, but I have a hard time seeing myself actually make progress in it ever. Maybe I'll try for 100% or something someday.

Is anything different in this other than the last line? Though it was needed for sure!
 
How has Samus changed in Smash 4? I'm glad they've separated Zero Suit and regular Samus, but beyond that, what else? Is she less floaty than she was in Brawl? Faster? Samus was my main in 64 and Melee but I had to abandon her in Brawl because of how oddly she played.
 
The small voiceclips are fun, but The Last Story does trump it due to its linear nature allowing for almost completely unique dialogue during every fight. Of course that does make it less quotable as you won't hear "what a bunch of jokers" all the time.
 
How has Samus changed in Smash 4? I'm glad they've separated Zero Suit and regular Samus, but beyond that, what else? Is she less floaty than she was in Brawl? Faster? Samus was my main in 64 and Melee but I had to abandon her in Brawl because of how oddly she played.

From the impressions I've heard she's better,
her smashes actually kill & she's a bit more agile.
 
Like I said yesterday
in a joking manner
the video was missing that final line which after 'Reyn Time' is one of his best lines
 
How has Samus changed in Smash 4? I'm glad they've separated Zero Suit and regular Samus, but beyond that, what else? Is she less floaty than she was in Brawl? Faster? Samus was my main in 64 and Melee but I had to abandon her in Brawl because of how oddly she played.

Lost her missile cancel, old neutral air and I think her down air is even slower. BUt not a lot of people used her so I don't know much.
 
From the impressions I've heard she's better,
her smashes actually kill & she's a bit more agile.

I've heard her up B has a great ending kick to it. But she still looks too floaty and slow. For example this video here from the Treehouse live E3 stuff. Maybe the player is not good with Samus, but she can't keep up with the other characters at all. Samus is getting knocked back every time and has trouble recovering for distance. She looks slower than every other character on screen and not well suited to the chaos of 4 player.
https://www.youtube.com/watch?v=istJ-GaIC-A
 
Wow, that thread is horrendous.

The fact that they can't even express their opinion properly without sounding like some egoistic airheads is saddening. Then again the competitive community has a tendency to breed people like that.
 
Sakurai in Famitsu on the debugging process. Sorry if old.

At the time of writing this column, the Nintendo 3DS version of Smash Bros. is in the middle of the debugging process. As debugging is an ordinary part of making games, I thought to write about that specific matter.

In short, debugging is finding and fixing flaws or problems in computer programs.

Although a computer can only operate under the logic that a human has set up, when the complexity of a program reaches high levels, things may get shaken up. When you accumulate and accumulate elements to be like a high mountain, the result may turn into something that seems to fluctuate on a whim – as if it was a life-form on it’s own.

You may think that if the program doesn’t seem to have any problems, there would be no bugs since the computer always works the same way, but that is not the case. Due to varying combinations, different things may occur.

For example, during the debugging process of a previous Smash title, if fighter A attacked with the item B and if fighters C and D got hit at the same time, a bug would make them halt. As well as fighters, there are things like items, stages, color variations, rules and modes that add up into the astronomical combination number. If you don’t really go all the way and test all the possible patterns, the debugging isn’t complete. But for a person to do that, it would take decades or hundreds of years so it is not possible to accomplish.

Moreover, even though there are situations where you can replicate a bug by replicating a certain condition, there are also situations where you can’t make the bug to reappear at all. Situations like this are really a big trouble and some luck is also required.

Because those kind of situations exist, there are many people repeating various straightforward checks.

At its base, first you find out bugs. In many cases there is a separate team from the development team for this. Then when developers receive information about bugs, they fix them. Of course there are people working in Japan, but also some testing is done overseas so the scale of the people working on Smash Bros. is in the hundreds.

So in the end the debugging process is a huge project. The big reason behind having different release dates for Smash Bros. for Nintendo 3DS and Wii U is to shift the two different types of debugging into separate time periods.

And the terrifying part of debugging is that after “fixing”, you have to start testing all over again and repeat the same checks you did before. Even if it looks to work fine at a first sight, there is a good chance that under different combinations new different bugs may occur again.

But we can’t keep going on forever. There is a phase where the program is treated like the final commercial version and thus no changes are being made. This phase is nicknamed “no touch debugging” and the game is tested for several days. If no big problems are present, the game is complete. Extremely many software will pass this test.

However, no matter how much time is used and how many people are involved, there is a chance that bugs aren’t found during the debugging process and are found at the very last minute. Even though there are many reasons for a game to be delayed, eight or nine times of ten the reason is that flaws weren’t found in time.

However, that is better than carrying on the bugs into the commercial version. Developing games with a computer is always exposed to risks.

When it is about complex and huge games, there is a trail of many people being involved: from developers to sellers and more.
 
Haven't played Xenoblade, so maybe the reference is flying right over my head and I'm being too literal, but I don't recall Shulk saying "It's Shulk time" anywhere in his trailer. Where does that happen (if it happens)?
 
Wow, that thread is horrendous.

The fact that they can't even express their opinion properly without sounding like some egoistic airheads is saddening. Then again the competitive community has a tendency to breed people like that.

whatever, I've seen worse threads crop up from arguing over dev statements. Only difference is the big N making things blasphemous
 

He's an Oregon fan, just use Duck Hunt Dog against him every time
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Haven't played Xenoblade, so maybe the reference is flying right over my head and I'm being too literal, but I don't recall Shulk saying "It's Shulk time" anywhere in his trailer. Where does that happen (if it happens)?
He says it at the one minute mark.

People like it because it's a reference to, fan favourite, Reyn's catchphrase, "It's Reyn Time!"
 
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