Super Smash Bros. for 3DS & Wii U Thread 14: Snake... had a hard life

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Why is Kirby not colored in?

The US version of Kirby's Dream Land depicted Kirby as white by basing it off his sprite's color on the Game Boy screen, due to confusion during the localization process.

I dont think he's back. I am part of the people that think that Sami should inherit his moveset, its too perfect; however the loss of the codec conversations is the greatest tragedy of snake's absence. La-lu-li-le-lo

I'll accept this answer.
 
I'm looking at the game from an unskilled player's perspective, and I'm talking about it from an unskilled player's perspective. You're looking at it from a skilled player's perspective and trying to imagine what it's like for an unskilled player.

I think I have a better idea of what the game's like to an unskilled player than you do, because I am a fucking unskilled player.



It really isn't. I'm vaguely competent at some 1v1 fighting games like Street Fighter, but I can't play MvC worth a shit.

How was anything I said wrong?

The game has a ton of shit going on on the screen at any given time. How is this wrong? There can be up to four characters on screen at once when only two are being controlled, plus all the gigantic flashy projectiles that fill the whole screen. There's a ton of shit happening on screen at any given moment.

The game is 100% about racking up massive combos. Again, how is this wrong? And if you don't learn to properly utilize your assists to extend those combos, you're not going to get very big combos. And if you go changing up your assists, you have to relearn the timing.

And you can't just do a combo and then rely on muscle memory to do the same thing every time. You have to keep these kinds of things in mind:

Who is on my Assist 1 button?
Who is on my Assist 2 button?
How many super bars do I have left?
Who will I switch to if I cancel a super with a super?
Is this the best place to X-factor?

Even something as simple as choosing your character can be overwhelming. In a normal fighting game, you choose one thing: your character. In MvC, you choose SIX things: three characters, and then an assist for each of those characters. And you don't know unless you've practiced a lot which assist is the best.

Street Fighter is an easy game to learn. Smash Bros. is an easy game to learn. MvC is not an easy game to learn.
UMvC3 was my first fighting game that I did more than spam projectiles in. I have gone from unskilled to skilled in it, and I know how it feels at all levels.

I still use an ABC combo for my Dormammu bnb, and I am just fine. The ease of the game comes in the transferability of your skills. I can play any character in the game competently once I learn the basic magic series. The only character on my team with complex combos is Shuma-Gorath, and I drop them anyway!

You really do rely on nothing but muscle memory for combos. Most players have a neutral assist, and then use their second assist for combo extension. Once you choose your team order, it should be easy to remember which button calls which assist. Unless someone gets snapped back, it isn't an issue. And snapbacks aren't used until mid level play. Sure, there is meter management, but nearly every game has that these days.

Regarding assists: some people find this more confusing than others. Personally, assists always just made sense to me. I think that holds true for most people. Every once in a while you encounter someone who has trouble fitting the idea into their head, though.
 
Mario's cape is one of the funnest smash mechanics, flipping people around during their recoveries is sublime.

Welcome! You must be pretty thrilled with the Bowser Jr. leak.

Hahaha most of my smash buddies thought I was Teamreal not because I actually thought it was legit, but because of Bowser Jr.

There is probably some truth to that :)

EDIT:
aw2-sami.jpg
 
The US version of Kirby's Dream Land depicted Kirby as white by basing it off his sprite's color on the Game Boy screen, due to confusion during the localization process.



I'll accept this answer.

Adding onto the localization issues, there wasn't a defined colour for him at the time; Sakurai wanted pink, and Miyamoto wanted yellow. In the end, a yellow Kirby character appeared in Dream Course called Keeby.

I learn something new everyday.

And Keeby...really?
 
Speaking of Kirby's color, what if we lived in an alternate universe where Miyamoto won the color argument and Kirby ended up yellow throughout the course of his series up to now. How do you think it will affect his popularity? Do you think he's much better looking in yellow than in pink, just the same, or the other way around?
 
Speaking of Kirby's color, what if we lived in an alternate universe where Miyamoto won the color argument and Kirby ended up yellow throughout the course of his series up to now. How do you think it will affect his popularity? Do you think he's much better looking in yellow than in pink, just the same, or the other way around?

I think he looks much better pink, but that could just be because that's the color I'm used to.
 
Speaking of Kirby's color, what if we lived in an alternate universe where Miyamoto won the color argument and Kirby ended up yellow throughout the course of his series up to now. How do you think it will affect his popularity? Do you think he's much better looking in yellow than in pink, just the same, or the other way around?

I think it wouldn't have changed much.
We would just be where we are now going "A Pink Kirby Really?" thats so weird glad we got yellow.
 
Downloaded SFIV 3D because it was on sale and mother of god, this is one of the most obtuse games I've ever played.

It's so easy to tell where smash deliberately didn't follow SF.
 
Speaking of Kirby's color, what if we lived in an alternate universe where Miyamoto won the color argument and Kirby ended up yellow throughout the course of his series up to now. How do you think it will affect his popularity? Do you think he's much better looking in yellow than in pink, just the same, or the other way around?

I actually always use the yellow color on Kirby all the time in the Smash games.
 
I'm looking at the game from an unskilled player's perspective, and I'm talking about it from an unskilled player's perspective. You're looking at it from a skilled player's perspective and trying to imagine what it's like for an unskilled player.

I think I have a better idea of what the game's like to an unskilled player than you do, because I am a fucking unskilled player.



It really isn't. I'm vaguely competent at some 1v1 fighting games like Street Fighter, but I can't play MvC worth a shit.

How was anything I said wrong?

The game has a ton of shit going on on the screen at any given time. How is this wrong? There can be up to four characters on screen at once when only two are being controlled, plus all the gigantic flashy projectiles that fill the whole screen. There's a ton of shit happening on screen at any given moment.

The game is 100% about racking up massive combos. Again, how is this wrong? And if you don't learn to properly utilize your assists to extend those combos, you're not going to get very big combos. And if you go changing up your assists, you have to relearn the timing.

And you can't just do a combo and then rely on muscle memory to do the same thing every time. You have to keep these kinds of things in mind:

Who is on my Assist 1 button?
Who is on my Assist 2 button?
How many super bars do I have left?
Who will I switch to if I cancel a super with a super?
Is this the best place to X-factor?

Even something as simple as choosing your character can be overwhelming. In a normal fighting game, you choose one thing: your character. In MvC, you choose SIX things: three characters, and then an assist for each of those characters. And you don't know unless you've practiced a lot which assist is the best.

Street Fighter is an easy game to learn. Smash Bros. is an easy game to learn. MvC is not an easy game to learn.

Ask anyone who plays Marvel 3 on this site, and they'll begrudgingly tell you that I won most of my fights not with combos, but with projectiles. You do NOT need massive combos to win in Marvel 3. It helps, yes, but they are not the be all end all.

And LOL at your complaints about practice. Of course you're going to need to practice in order to stay competent at the game. Hell, Marvel isn't alone in this regard. EVERY game requires practice. If a fighting game doesn't require a lot of practice in order to be competent, then I'm going to wonder what is wrong with it.
 
I wanted to see how they stacked up, so I put the new character franchises introduced since Melee together (I had to make the Duck Hunt icon myself):

Melee
7CkOQHa.png


Brawl
RBw0U1W.png


3DS/Wii U
O50DF0n.png


Fun fact: of the 12 Nintendo franchises introduced since Melee, only two of them come from external studios (Fire Emblem and Xenoblade).
 
Hmm weird that link doesn't mention it appearing in Twilight Princess.
No, you're right. I did a bit of digging (it's been too long since I played to actually remember :3 ) and I couldn't find any of the usual strength-boosting items listed for twilight princess... I guess they just didn't bother and skipped right to you tossing boulders right from the start sans item :o
 
I wanted to see how they stacked up, so I put the new character franchises introduced since Melee together (I had to make the Duck Hunt icon myself):

Melee
7CkOQHa.png


Brawl
RBw0U1W.png


3DS/Wii U
O50DF0n.png


Fun fact: of the 12 Nintendo franchises introduced since Melee, only two of them come from external studios (Fire Emblem and Xenoblade).
Super cool! Though, Smash 4 did rob us of one franchise (unless they're coming back as DLC).
 
I wanted to see how they stacked up, so I put the new character franchises introduced since Melee together (I had to make the Duck Hunt icon myself):

Melee
7CkOQHa.png


Brawl
RBw0U1W.png


3DS/Wii U
O50DF0n.png


Fun fact: of the 12 Nintendo franchises introduced since Melee, only two of them come from external studios (Fire Emblem and Xenoblade).
KI might have been reborn with Sora. Isn't that technically external?
 
Ask anyone who plays Marvel 3 on this site, and they'll begrudgingly tell you that I won most of my fights not with combos, but with projectiles. You do NOT need massive combos to win in Marvel 3. It helps, yes, but they are not the be all end all.

And LOL at your complaints about practice. Of course you're going to need to practice in order to stay competent at the game. Hell, Marvel isn't alone in this regard. EVERY game requires practice. If a fighting game doesn't require a lot of practice in order to be competent, then I'm going to wonder what is wrong with it.
Truth: Beef hates long combos, and hates people who do long combos. When he hits you, he almost always TACs like a noob (and succeeds).
 
Downloaded SFIV 3D because it was on sale and mother of god, this is one of the most obtuse games I've ever played.

It's so easy to tell where smash deliberately didn't follow SF.
You've piqued my curiosity... what do you mean? :o
I'm not saying I disagree (I think most fighting games have lots of barriers to entry that are completely unnecessary) but I'm curious about which aspects you feel make SF4 obtuse and where smash diverges :3
 
No, you're right. I did a bit of digging (it's been too long since I played to actually remember :3 ) and I couldn't find any of the usual strength-boosting items listed for twilight princess... I guess they just didn't bother and skipped right to you tossing boulders right from the start sans item :o

Link must have been hitting the gym lol
 
Speaking of Kirby's color, what if we lived in an alternate universe where Miyamoto won the color argument and Kirby ended up yellow throughout the course of his series up to now. How do you think it will affect his popularity? Do you think he's much better looking in yellow than in pink, just the same, or the other way around?

Well color really didnt matter till after adventure on the NES right? Which was the game the cemented his copy mechanic, which is really his main draw all around. So he would have already had a sort of buyer awareness at that point.

However his pinkness was advertised a bit in NA IIRC, as a sort of "Hey look! Even though hes pink, he is still way tough, grrrrrr."
 
Replying to pages-old posts, whoo

I never really had an interest in Xenoblade (not really my sort of game) but I have to admit, the voice acting samples I've seen make it mighty tempting. I love that sort of "goofy 90s anime" vibe it seems to have going... and I like the designs... some of them...

Shame it's so expensive, though. I could wait for the N3DS version but then I'd have to buy another 3DS and THAT would be expensive too... ecch.
Could always buy the 3DS version and then play it on the inevitably-backwards-compatible successor. Might lose out on the 3D, depending on if Nintendo repeats that gimmick or not (as much as I love the 3D effect, I kind of expect they won't).

I don't mind to see this as alt costume for PIkachu.

pikachu___thor_by_mnrart-d4zslc9.gif


But yeah, we know that it wouldn't happens at all.
I'm imagining him saying Thor's Mighty Speech now.

"Chuu pi kachu, pi-pika-pika! Ka pika kaaa pika pi kaa-pikachu pii pika kaa, kaaa piii chuu pi-i piikaa pikapi pi PIIKAA PIKA-CHU! Kachu pikaa kaa chu ka pikachu PIIKAA!"

How come nobody told me I was in the fic!?

I wanna fight all you bozzos.
But first, we dine, in the traditional Americon fashion: with applause.

 
is this poll based on usage in the smash games....or is this smash gaf's poll of favorite characters in video games that are also in smash
 
Speaking of Kirby's color, what if we lived in an alternate universe where Miyamoto won the color argument and Kirby ended up yellow throughout the course of his series up to now. How do you think it will affect his popularity? Do you think he's much better looking in yellow than in pink, just the same, or the other way around?
Would Pikachu be pink in that universe then?

So much hype!



Notice me, Sakurai-senpai! would be a wonderful tag, lol.
If only haha.

Downloaded SFIV 3D because it was on sale and mother of god, this is one of the most obtuse games I've ever played.

It's so easy to tell where smash deliberately didn't follow SF.
Been thinking about getting that one day. Can you explain what you mean by obtuse?
The closest I've played to Street Fighter is Capcom vs Tatsunoko and that's probably not very similar. But then again idk.
 
I wanted to see how they stacked up, so I put the new character franchises introduced since Melee together (I had to make the Duck Hunt icon myself):

Melee
7CkOQHa.png


Brawl
RBw0U1W.png


3DS/Wii U
O50DF0n.png


Fun fact: of the 12 Nintendo franchises introduced since Melee, only two of them come from external studios (Fire Emblem and Xenoblade).
The Pikmin icon still weirds me out, since it's kinda generic and I mostly associate it with Daisy. Would rather have the silhouette of a Pikmin or something like that.
 
I wanted to see how they stacked up, so I put the new character franchises introduced since Melee together (I had to make the Duck Hunt icon myself):

Melee
7CkOQHa.png


Brawl
RBw0U1W.png


3DS/Wii U
O50DF0n.png


Fun fact: of the 12 Nintendo franchises introduced since Melee, only two of them come from external studios (Fire Emblem and Xenoblade).

Its interesting because the animal crossing icon was actually in Brawl. I remember people got a number on the icon's file name and they tried to use it to predict how many new franchises there would be.
 
is this poll based on usage in the smash games....or is this smash gaf's poll of favorite characters in video games that are also in smash

SmashGAF Vote.

A CO from Advance Wars..... THE CO from Advance Wars.

Im still made AW is only a disappointing Assist Trophy.
Guy really didn't like that system.

Been thinking about getting that one day. Can you explain what you mean by obtuse?
The closest I've played to Street Fighter is Capcom vs Tatsunoko and that's probably not very similar. But then again idk.

Obtuse in that it's not Smash. On the basic level Street Fighter is one of the easiest fighting games to pick up.
So long as you can do the inputs for specials and supers you're already half way there.
If you were doing the inputs in TvC you'll be good to go. Since the basis is there at least for someone like Ryu for example.
 
And LOL at your complaints about practice. Of course you're going to need to practice in order to stay competent at the game. Hell, Marvel isn't alone in this regard. EVERY game requires practice. If a fighting game doesn't require a lot of practice in order to be competent, then I'm going to wonder what is wrong with it.
I'd be more inclined to wonder what it did right: I'm all for experience of fighting other players making you better but the training-monster aspect of fighters always bothered me... That's why I gravitate towards games like Soul Calibur where it was almost entirely about learning how to use your tools and getting inside the opponents head than crazy inputs or timing to simply use them (at least in the first game anyhoo; the just input stuff that crept in as the series progressed can die in a fire :P )
That's not to say that aspect isn't present in those other games, i just don't like all the fluff I consider unnecessary (aka the stuff that requires practice rather than experimentation :p ) getting in the way of it.
 
Who do I trust?!
The game has 3 basic attack buttons, 1 launcher, & 2 dedicated Assist buttons. You can get by in casual play with the normal L-M-H-S-M-H-S combo (L= Light Attack, M= Medium Attack, H= Heavy Attack, S= Launcher....it sends enemies into the air for an air combo). If you really want to get into it, then you can learn those 100+ hit combos that don't end for a while, or learn a TAC Infinite that takes a lot of execution but never ends. It's also one of those games that, as said earlier, you can find yourself learning new combos for hours in Training Mode.
 
You're crazy. MvC has an awful learning curve. There's so much happening on screen at any given time that it's easy to lose track of what's even going on, and the game is entirely about learning and perfectly executing 100+ hit combos. If you haven't spent like 50 hours in training mode learning your team - and make sure to choose one team and stick with it, because these skills don't transfer - then you're basically useless against anyone who has any clue what they're doing.
pAjCnoM.gif
 
Well color really didnt matter till after adventure on the NES right? Which was the game the cemented his copy mechanic, which is really his main draw all around. So he would have already had a sort of buyer awareness at that point.

However his pinkness was advertised a bit in NA IIRC, as a sort of "Hey look! Even though hes pink, he is still way tough, grrrrrr."

I think part of Kirby's longevity in charm is because he's pink. We've seen a lot of famous characters in standard yellow color (Pac-man, Pikachu, etc.) so Kirby donning that badass pink color probably helped him stand out among the rest.

Would Pikachu be pink in that universe then?

Imagining...hmmmm...sadly pink Pikachu looks like a roasted rat :p
 
SmashGAF Vote.



Im still made AW is only a disappointing Assist Trophy.
Guy really didn't like that system.



Obtuse in that it's not Smash. On the basic level Street Fighter is one of the easiest fighting games to pick up.
So long as you can do the inputs for specials and supers you're already half way there.
If you were doing the inputs in TvC you'll be good to go. Since the basis is there at least for someone like Ryu for example.
Great to know Jaw, thanks! What is it, like $10 on the eshop? Might make the jump.
 
That flower design is incredibly iconic to Pikmin, and I actually think it's one of the better icons in the game. It's simple, but it also immediately calls Pikmin to mind (for me, anyway).
We have disagreed quite a few times today. lol

Hmm, so it actually has a deeper meaning huh. I dunno, I still don't really like it. Like, I can't imagine any other good icon for Pikmin (aside from a Pikmin itself I guess?) but it's still pretty generic to me. I can see any other icons and recall "Ohh, it's this series!" but I can't do the same with the Pikmin one. I have the same problem with Megaman's icon.
 
Official art for Dr Mario already? Sorry, I main Mario and I still think it's a waste. Like, the game has set the bar too high and it looks out of place.
 
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