Destiny - Review Thread

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If there was that something it was most likely past gen consoles. Knowing their technical pedigree however I doubt they weren't already aware of the limitations. I bet a lot of folk at Bungie wanted to craft something for next/current gen that did meet those ambitious early descriptions.

I think they were originally planning for this game to only be on prior gen consoles. It just took so long to make they had to add the new ones. They spent 5 years making this game.
 
The weirdest part of all this is going way back to Destiny's original reveal conference where they invited all those press folks, took away their phones, and then showed them a few bits of concept art and told them what an indescribable game they were working on. In actuality the game is very describable: it's a shooter with light (read:poorly implemented) social mechanics laid on top.

I really wonder if this was what they were building all along, or if something forced them to scale way the hell back.

I really don't think they knew to pull back on their boundless ambition then. They've seemed kind of deluded for ages.
 
Kind of underwhelming reviews so far. It's either getting mediocre scores or scoring very highly indicating reaction is clearly mixed. I think this is the first time I've seen a triple A game with a mammoth marketing budget getting disappointing reviews. TBH I'm primarily waiting for the major sites (IGN, Eurogamer, Edge) to give us their scores since they're more reliable and reputable than most of the reviews we've seen so far.

Looks like Destiny is a good game but doesn't reach the heights of Halo. Disappointing to say the least but I'm still interested in getting the game. I think I'm going to wait for the higher profile sites to come through with their reviews before making up my mind.
 
I think they were originally planning for this game to only be on prior gen consoles. It just took so long to make they had to add the new ones. They spent 5 years making this game.

That's also what i don't understand.
For 5 years of development, the things i can do seem rather limited.

Still enjoying the game though, i have faith that a year from now we will refer to these times as "Vanilla Destiny".
 
The weirdest part of all this is going way back to Destiny's original reveal conference where they invited all those press folks, took away their phones, and then showed them a few bits of concept art and told them what an indescribable game they were working on. In actuality the game is very describable: it's a shooter with light (read:poorly implemented) social mechanics laid on top.

I really wonder if this was what they were building all along, or if something forced them to scale way the hell back.

I wouldn't be surprised if there was a shit ton of development issues we never heard about. Stuff like Destiny was somewhat far along as a fantasy game and somebody panicked and said , "This shit won't sell".
 
https://www.youtube.com/watch?v=EwOUi4JDC4o

Watch this, then play the game. Or the other way around, it's equally hilarious.


Bro....

They spent more time making epic vidocs and hyping the game than fleshing out a story.

Destiny is a solid game but could've been so much more. Especially with the way Bungie were talking. The foundation for greatness is there, but it's pretty funny how we were promised this game changing experience and were left with one of the worst stories of all time.

I think it's worth $60 and I'm enjoying it, but Destiny has no soul. PvP is fun...but once again, could've been so much more
 
I will say this about Joseph Staten though, he would be one of the primary people behind the narrative and structure issues in the game.
I think they were originally planning for this game to only be on prior gen consoles. It just took so long to make they had to add the new ones. They spent 5 years making this game.

Nothing in this game could point to last gen being an issue though, intended for those system's or otherwise.
 
But... But... That's just another wave-based defense mission, like every other mission in the game. Do we really need more of those?

If it means that your cryptarch is going to be gone for 24 hours if you fail, yes. It would make it a lot more intense than guarding your little light.

On a sidenote: Every other mission in every other game is a "defend against the wave" game....from the Ai's point of view
 
hmmm, it seems like the reality came down hard on Destiny, i guess i could look forward to COD:AW

As fucking crazy as it is to say... i'm going this direction too. My how the world has turned upside down when i'm more excited for a CoD title than a 6 year in the making Bungie work. lol WTF is happening?
 
I think in the original leaked contract for Destiny, it was just meant to be a XB360 (and potentially the predecessor) game. Going from one console to four consoles probably took a lot of development resources and so a lot ended up being scaled back and cut.

When I consider the Sword of Crota mission and the Reef, I get the feeling that there was supposed to be something more here. But probably they ran out of time/had to meet certain deadlines with Activision.
 
But that's the point. You don't decide what the core mechanics of either game are based on which you prefer. The games are, as you mentioned, different. For everything Destiny lacks that Halo does better (more mission variety, a better story etc), Destiny offers a bunch more stuff Halo does worse or simply lacks (more content, a far deeper and more advanced weapon, item and ability progression system, larger scale, more social integration and aspects, more unique classes etc).

But hes comparing two things both games have so why don't you talk about those instead of something one games doesn't have? LIke I said apples and oranges. Halo doesn't even have classes as far as I remember, Just load outs. Of course Destiny has more weapons armor skills etc because its part rpg. Halo isn't.
 
I'm really enjoying the game and I have barely touched PVP yet. I love the visual style, the universe, character creation, skills, and the enemies. However, the game is a little too close to Halo. There are times that I essentially feel that I am playing Halo (a good or bad thing, not sure at this point)
 
Not at all surprised by the negatives being presented. They largely could be seen from the beta itself and even then I knew what was presented there would not be far from what the final build of the game was going to be like. A lot of people from the thread about not being hyped for the game, at least those that took the time to explain why, touched on these aspects. I thought it would be an okay game but no where near it was being hyped for what it really was.

I am interested in knowing where IGN and GameSpot will fall.
 
Unlike anything before it? I believe people have pointed out how similar the game is to Phantasy Star Online. It did very similar things. Destiny's shared world(even in the tower) adds nothing to the gameplay or the experience at this point(Especially since the public events are almost absent from the game). Which means it should be judged by its fireteam co-op, which puts it along the lines of Borderlands, Warframe, other co-op-rpg shooters.

Ah, ok. My bad - I'm unfamiliar with PSO. I only meant that I haven't seen a game attempt to merge all these elements/genres at once. I agree that the social/MMO portion is pretty damn superficial but I don't think it'll take much to fix. Same with the plot. It's hollow but they can easily flesh it out. The universe/lore IS interesting. Lastly the RPG and looting. Borderlands, IMO, blows this out the water. But, again, how difficult can that can be to improve? I just think that once they get this thing going on all cylinders it will be unlike anything we've seen. Whether those improvements will come through DLC or sequels, idk. I just think they should be applauded for the effort, even if it doesnt taste like much right now. I'm definitely not excusing its shortcomings.
 
I really don't think they knew to pull back on their boundless ambition then. They've seemed kind of deluded for ages.
Does anybody actually play the way the person in that video does? I understand they spent a ton of time on the environment you play in, but I ran through that beginning part. Hell, Dinklebot tells you to get out of there because there's enemies supposedly chasing after you. Maybe they spent too much time on content that doesn't even remotely affect gameplay?
 
It needs something like Guild Wars 2's structured PvP, where everyone is treated as max level and you can choose whatever you want from a standard pool of equipment options that are only usable in that mode. Might sound kind of overwhelming, but it's an environment that a balanced metagame could theoretically emerge from. Hell, even CoD did it with "League Play" mode in Black Ops II. (Returning in Advanced Warfare I think?)

I'm gonna keep harping on this until I get a response from Bungie.

Yeah, it needs to equalize everything and then the Iron Banner would serve the purpose of creating unbalanced gameplay where you have to rely on what you got in the game as well as the luck of the people you are playing with and against and how far they have advanced with the armor and weapons they have equipped.

As it is now, it's almost like Bungie took too many half-measures on so many portions of the game.
 
I think in the original leaked contract for Destiny, it was just meant to be a XB360 (and potentially the predecessor) game. Going from one console to four consoles probably took a lot of development resources and so a lot ended up being scaled back.

When I consider the Sword of Crota mission and the Reef, I get the feeling that there was supposed to be something more here. But probably they ran out of time/had to meet certain deadlines with Activision.

I loved those quests...I'm guessing we will see great things in the DLC. It is too bad we are having to pay for those, but that is how the market works now.
 
Yeah, it needs to equalize everything and then the Iron Banner would serve the purpose of creating unbalanced gameplay where you have to rely on what you got in the game as well as the luck of the people you are playing with and against and how far they have advanced with the armor and weapons they have equipped.

As it is now, it's almost like Bungie took too many half-measures on so many portions of the game.

I noticed this while I was playing against level 20's and a 17 (I'm currently 14). I felt outmatched, outgunned, and out armored. However, given time...I think everyone will get closer to being equal. It sucks for new people though...
 
I will say this about Joseph Staten though, he would be one of the primary people behind the narrative and structure issues in the game.


Nothing in this game could point to last gen being an issue though, intended for those system's or otherwise.

Completely agree. I'm commenting on the fact that they were promising the world even when it was only going to be on old consoles.
 
I agree. And I also prefer Halo 4's multiplayer, by a wide margin.

The number of times I've heard or read people in the past day saying Halo 4 is better than Destiny is eerie. However, outside of shooting and polish, I think these games are different. Activation/Bungie might have bit themselves a bit setting up the world too much, considering you don't learn very much about it.
 
Why do people keep bringing up Halo 4 when Reach was the last Halo game Bungie worked on ><
Comparing the direction 343i took the Halo series, and the fact that their first interpretation of the franchise Bungie's most well known for is probably better than what they could have done, as shown by Destiny.
 
Regarding poor AI, I have noticed in story missions (which is pretty much all I do apart from some patrols, I dont do PVP or strikes/raids) that unless you are locked into a room, you can often walk backwards and enemies will stop chasing you even those you would expect to carry on rushing like those zombie rushers (I forget name)

Personally, it doesnt bother me since it just lets me play how I want, but I was surprised at how often it trivialized fights

Yeah, I've seen this happen way to many times, even enemies that will actually run away in the other direction once I cross some seeming invisible line!
 
Bro....

They spent more time making epic vidocs and hyping the game than fleshing out a story.

Destiny is a solid game but could've been so much more. Especially with the way Bungie were talking. The foundation for greatness is there, but it's pretty funny how we were promised this game changing experience and were left with one of the worst stories of all time.

I think it's worth $60 and I'm enjoying it, but Destiny has no soul. PvP is fun...but once again, could've been so much more

couldn't agree more...watch the ign behind closed doors...they were drinking the coolade so hard they forgot to add soul to the game
 
I hope not. isn't he now helping with the writing of couple MS games

Design director and writer for the game. I doubt they just scrapped everything and magically spit out what we have now after his departure a year ago.

Maybe whatever he is working on at Microsoft is more suitable for him. I have mad respect for the guy, so I'll hold on to that until a pattern starts emerging.
Completely agree. I'm commenting on the fact that they were promising the world even when it was only going to be on old consoles.

Ah, gotcha.
 
But Destiny offers a crap tonne more than Halo ever could in other areas. Much more variety of items, weapons, armors, abilities, skill trees, progression systems, upgrades, reward factor, much larger environments and better visuals and art, more community aspects, more sociable mission design, overall more ambitious scope, greater range of enemy diversity and types, challenges and bounties, more to collect and do, see etc.

And yet, people mention having seen all of the weapon varieties already, there are no random treasure chests to find a la PSO or Borderlands, and the "social" aspects are hindered by self-inflicted communication restrictions.

You mention vehicular combat in all levels as a positive, that to me is a negative. I prefer the variable and more diverse nature in Destiny's balance.

Not necessarily every stage, but certainly in every game mode.

You talk about difficulty multipliers that make Halo more repayable, but Destiny to me is considerably more repayable, because not only do you have the different difficulties that grant you better loot, experience, drops etc, but in some missions you also get re worked gameplay with more enemies, new enemies, much higher rate of aggression and special enemies etc
.
Reach's Easy/Normal/Heroic/Legendary sliders already made these same modifiers, and that's before you added in the skulls like "Enemies dodge all grenades" or "Enemies have double health" or "Motion sensor disabled" or "Enemies act super aggressive" skulls, which could be mixed and matched. For campaign or firefight.

http://www.ign.com/wikis/halo-reach/Skulls

If you're playing in a fireteam, the experience is usually even more variable due to the diversity in others people's weapons, tactics, classes etc.

The armor ability/loadout "classes" in Reach offered some of this variability, but I can see where Destiny reaches above and beyond.
 
Ugh. 13 years ago I was playing Phantasy Star Online with a keyboard, and even if you didn't have a keyboard, you could come up with your own little adorable icons in an icon editor to communicate at a base level.

Every time someone compares Destiny to PSO, I think of this. The first console online RPG 13 years ago had more social features than Destiny. It's pitiful.
 
Why do people keep bringing up Halo 4 when Reach was the last Halo game Bungie worked on ><

I brought up Halo 4 because it has similar story and narrative issues compared to Destiny, and besides getting a ton of flack, it'll probably end up being the better game. Nobody thinks or has said "Bungie's last game, Halo 4, is ______."

Tons of Halo/Bungie fans said Destiny would be the real deal, that we're getting something incredible. Turns out Halo 4, a Halo a lot of people consider to be the weakest, is just as good or competent than Destiny.
 
The number of times I've heard or read people in the past day saying Halo 4 is better than Destiny is eerie.

Kind of shocking TBH. Everyone who didn't like Halo 4 always echoed that Destiny would be Halo's real successor given Bungie were at the helm and now Destiny has released to a mixed to modestly positive reception people are saying the opposite to what everyone had expected. I read of so many people on GAF hoping that Destiny would be Halo's true spiritual successor matching the quality of the Halo games and now the game's out there the opposite has kind of happened; people prefer 343's Halo 4.

Shocked at that. I was almost certain Destiny would be the game getting the better critical reaction.
 
People who were expecting so much from this game seem to forget that it's a goddamn cross-gen title with no differences between the gens outside of graphics and performance.

It does nothing new or revolutionary. It's just another multiplayer shooter.
 
Not surprised after seeing how bungie presented the gun loot from the original gameplay reveal as so amazing that this game is completely mediocre. After this and Titanfall, "From the makers of" and all the hyperbole don't mean shit anymore.
 
People who were expecting so much from this game seem to forget that it's a goddamn cross-gen title with no differences between the gens outside of graphics and performance.

It does nothing new or revolutionary. It's just another multiplayer shooter.
I don't see how graphics and performance have anything to do with the basic gameplay mechanics and story. Everybody expected more from Bungie.
 
People who were expecting so much from this game seem to forget that it's a goddamn cross-gen title with no differences between the gens outside of graphics and performance.

It does nothing new or revolutionary. It's just another multiplayer shooter.

The problems in the game aren't anything about it not being 'new' or 'revolutionary', nor is there a single element in this game's design that screams 'cross-gen woes'.
 
Kind of shocking TBH. Everyone who didn't like Halo 4 always echoed that Destiny would be Halo's real successor given Bungie were at the helm and now Destiny has released to a mixed to modestly positive reception people are saying the opposite to what everyone had expected. I read of so many people on GAF hoping that Destiny would be Halo's true spiritual successor matching the quality of the Halo games and now the game's out there the opposite has kind of happened; people prefer 343's Halo 4.

Shocked at that. I was almost certain Destiny would be the game getting the better critical reaction.

Yup. This was a prominent and easily seen narrative.
 
People who were expecting so much from this game seem to forget that it's a goddamn cross-gen title with no differences between the gens outside of graphics and performance.

It does nothing new or revolutionary. It's just another multiplayer shooter.

I think horsepower is irrelevant to the quality of the game. Skyrim, Far Cry 3, Borderlands 1 and 2, Halo 4 were all last gen games. They all have things in them far beyond what is going on in Destiny. I'd happily take Ubisofts run around and collect shit and do little tasks design than travel over the same terrain only to shot the same enemies over again.
 
I'm confused. What do we know now? Does Destiny have a shit story or something? (I haven't read many reviews)
Incoherent might be a compliment.

It's not as absurdly offensive in its existence as something like Diablo III, but it's certainly not good, and it certainly is not ANYWHERE NEAR GOOD ENOUGH TO DESERVE NOT TO BE SKIPPED AT ALL.

The fact that Destiny forces you to watch its inane cutscenes makes me hate it more.

Also, you have to read Grimoire Cards on your cell phone to understand the lore. You can't read them in-game.
 
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