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Avowed | Review Thread

It wasn't. People went out of their way to make excuses for its "Obsidian charm" and similar bullshit at first.
It was only after the honeymoon period ended that more and more started to voice their disappointment.

The same thing that will happen with this one, I'd bet.
To be fair, I didn't like Outer Worlds but I was willing to give Obsidian the benefit of the doubt because it was made on a shoestring budget when the future of the company was uncertain.
 

Darchaos

Member
It really starts to show even moore cracks for me now, 24 hours in. The maps are small, and the fog of war isnt possible to clear out couse of invisible walls. You run around and look for loot and kill some lizards and mushrooms and spiders, then som shallow talk with an npc. Visit merchants to restock potions, lockpicks(wich you just hold down a button to use)and upgrade materials to upgrade youre weapon for some more dmg.

You can choose to reroll unic items, there is 2 yes 2 choices to choose from....like, 1 defense and 1 offensive. Thats deep.

I said 7/10 for what it is earlier, scratch that, make it 6/10 no wait, make it 5,5/10. Fuck this, im going back to Kcd2(wich i ofcourse would have anyway)

And btw, when i saw that furry fuck npc(wich you can see on this page if you scroll up)i almost punched my monitor in defense, like what the fuck is that?
 
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pudel

Member
It really starts to show even moore cracks for me now, 24 hours in. The maps are small, and the fog of war isnt possible to clear out couse of invisible walls. You run around and look for loot and kill some lizards and mushrooms and spiders, then som shallow talk with an npc. Visit merchants to restock potions, lockpicks(wich you just hold down a button to use)and upgrade materials to upgrade youre weapon for some more dmg.

You can choose to reroll unic items, there is 2 yes 2 choices to choose from....like, 1 defense and 1 offensive. Thats deep.
Oof.
 

Flabagast

Member
It really starts to show even moore cracks for me now, 24 hours in. The maps are small, and the fog of war isnt possible to clear out couse of invisible walls. You run around and look for loot and kill some lizards and mushrooms and spiders, then som shallow talk with an npc. Visit merchants to restock potions, lockpicks(wich you just hold down a button to use)and upgrade materials to upgrade youre weapon for some more dmg.

You can choose to reroll unic items, there is 2 yes 2 choices to choose from....like, 1 defense and 1 offensive. Thats deep.

I said 7/10 for what it is earlier, scratch that, make it 6/10 no wait, make it 5,5/10. Fuck this, im going back to Kcd2(wich i ofcourse would have anyway)

And btw, when i saw that furry fuck npc(wich you can see on this page if you scroll up)i almost punched my monitor in defense, like what the fuck is that?
This is going to be the consensus in a few weeks
 
It really starts to show even moore cracks for me now, 24 hours in. The maps are small, and the fog of war isnt possible to clear out couse of invisible walls. You run around and look for loot and kill some lizards and mushrooms and spiders, then som shallow talk with an npc. Visit merchants to restock potions, lockpicks(wich you just hold down a button to use)and upgrade materials to upgrade youre weapon for some more dmg.
Is this legit set of criticism?

Sounds like 99% of the games out there.
 
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Idleyes

Gold Member
Sounds like 99% of the games out there.

Holding down a button to lock pick is in 99% of games? Literally holding down one button?

NAdoVhC.gif
 

Mozzarella

Member
In Witcher2 the game offered you basically only two paths/stories which you had to choose one of it (and ofc you have replay both paths if you wanna see everything). Its a cool design, but I think its the easier way to make an RPG (and I wouldnt call it "hardcore") as when you go for constant changing of one story and the outcomes of events in it based on yr previous decisions. 🤷‍♂️
I think that some people just don't understand how RPGs work and how choice and consequence system can be designed.
There is a difference between choice based on reactivity and choice based on branching paths, obviously though many games also attempt to combine the two.
Generally a quest branches will involve 2 or more routes that take you to a different ending, the quest will present to you at some point options to allow branches forward, so lets say you will get 3 exact branches that each lead to an end.
Alternatively a game could present to you a goal, tell you hey we need to go from this to this and its up to you how you do it, generally the game will react and present variations to you to achieve that goal, you could end up with 20 possible ways to achieve that.
In Witcher 2 case, when you reach the end of Act 1 the game presents to you a choice, you go with Roch or Iorveth, that takes you to a different chapter, but if you pick A or B your experience will always be the same, on replays you will either do A or do B.
In BG3 case you get a quest called deal with the Goblins, how you deal with them its up to you, you get a lot of possible ways to deal with them, the end ofcourse is that you will deal with them, but the entire process going from Start to Finish can vary, this makes replaying the game fun because each time you can do it differently. This will be illustrated if you give the game to 100 different players and watch them, its very rare to see 2 players doing the exact same thing to solve the quest, meanwhile in a game like Witcher 2 assuming the choice is 50/50 then 50 players will have the exact same experience.
Speaking of Evil choices making sense i'd say the Durge playthrough is a perfect excuse for all the horrible things you can do in the game, since you are technically roleplaying as Bhaals chosen, and siding with a cult, or a tyrannical leader or lord of murder is in fact actually evil.
For me the most fun evil paths are in Fallout games, those games are entertaining if you want to roleplay as evil person, i rarely play fully evil though, i just roleplay, i don't decide before hand that now i will roleplay 100% as this or that, i just roleplay how i see it fit, thats way more authentic that putting arbitrary roles on myself by saying i shall be le evil for the heck of it.

At the end of the day there is no set in stone way to design choice & consequence in a RPG, you have more than one way to do it, the most important thing is to do them well.
 
I think that some people just don't understand how RPGs work and how choice and consequence system can be designed.
There is a difference between choice based on reactivity and choice based on branching paths, obviously though many games also attempt to combine the two.
Generally a quest branches will involve 2 or more routes that take you to a different ending, the quest will present to you at some point options to allow branches forward, so lets say you will get 3 exact branches that each lead to an end.
Alternatively a game could present to you a goal, tell you hey we need to go from this to this and its up to you how you do it, generally the game will react and present variations to you to achieve that goal, you could end up with 20 possible ways to achieve that.
In Witcher 2 case, when you reach the end of Act 1 the game presents to you a choice, you go with Roch or Iorveth, that takes you to a different chapter, but if you pick A or B your experience will always be the same, on replays you will either do A or do B.
In BG3 case you get a quest called deal with the Goblins, how you deal with them its up to you, you get a lot of possible ways to deal with them, the end ofcourse is that you will deal with them, but the entire process going from Start to Finish can vary, this makes replaying the game fun because each time you can do it differently. This will be illustrated if you give the game to 100 different players and watch them, its very rare to see 2 players doing the exact same thing to solve the quest, meanwhile in a game like Witcher 2 assuming the choice is 50/50 then 50 players will have the exact same experience.
Speaking of Evil choices making sense i'd say the Durge playthrough is a perfect excuse for all the horrible things you can do in the game, since you are technically roleplaying as Bhaals chosen, and siding with a cult, or a tyrannical leader or lord of murder is in fact actually evil.
For me the most fun evil paths are in Fallout games, those games are entertaining if you want to roleplay as evil person, i rarely play fully evil though, i just roleplay, i don't decide before hand that now i will roleplay 100% as this or that, i just roleplay how i see it fit, thats way more authentic that putting arbitrary roles on myself by saying i shall be le evil for the heck of it.

At the end of the day there is no set in stone way to design choice & consequence in a RPG, you have more than one way to do it, the most important thing is to do them well.
Check out this video. Its considered their weakest title.

I say its more reactive and complex than pretty much everything else out there.

 

Idleyes

Gold Member
To me, Avowed is mid, enjoyable, but still mid. It doesn’t come close to Kingdom Come: Deliverance 1 or 2, or even Skyrim. The only companion I like is that puny furry chick, and no, not because she’s a furry, it’s her voice actor. The game isn’t trash, and I could see myself playing it maybe twice more before shelving it for good.

Meanwhile, I’m still playing Skyrim to this day, but that’s mostly thanks to mods. What really sets Skyrim and KCD apart is how their NPCs feel alive, making the world immersive and worth returning to. Avowed's world is like walking into a department store full of invincible mannequins with pre-recorded dialogue or a furniture store where all dressers are quest givers. Their NPC's are on windows 98 AI or some shit.

Just as I was writing this, I saw the post above about The Outer Worlds having killable NPCs, so it’s not like they couldn’t at least make them amenable to ass whoopins like Kung Fu flick background actors.

CZZDNta.gif
 

Idleyes

Gold Member
Depends.

If its skill based then no need to go through a mini game.

There's no mini-game involved, period. Not even a skill tree. The game features items called lockpicks, but they function simply as a required quantity to open locks. It’s fine, I guess, but just call them chest orbs or something. Don’t call it lockpicks if the player isn’t actually lockpicking anything.

Yes, it might seem trivial to complain about something so minor, especially since lockpicking is rarely a satisfying experience in games. However, the precedent for how lockpicking is introduced in video games has already been established. There is something more to it than holding down one button.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Xbro's starting a crusade against the pirat nation twitter account definitely wasn't on my bingo card for this year.

You're literally the only person in this thread, or I can find in general searches, who said anything like "wait till who shares this guy's content".


So .. welcome to the Xbro family, I guess? 🤗

Coming In Hug GIF
 

DonkeyPunchJr

World’s Biggest Weeb
To me, Avowed is mid, enjoyable, but still mid. It doesn’t come close to Kingdom Come: Deliverance 1 or 2, or even Skyrim. The only companion I like is that puny furry chick, and no, not because she’s a furry, it’s her voice actor. The game isn’t trash, and I could see myself playing it maybe twice more before shelving it for good.

Meanwhile, I’m still playing Skyrim to this day, but that’s mostly thanks to mods. What really sets Skyrim and KCD apart is how their NPCs feel alive, making the world immersive and worth returning to. Avowed's world is like walking into a department store full of invincible mannequins with pre-recorded dialogue or a furniture store where all dressers are quest givers. Their NPC's are on windows 98 AI or some shit.

Just as I was writing this, I saw the post above about The Outer Worlds having killable NPCs, so it’s not like they couldn’t at least make them amenable to ass whoopins like Kung Fu flick background actors.

CZZDNta.gif
That was one of the few things I really enjoyed about Outer Worlds: going through and disposing of the entire town once I finished all the quests there.

Really disappointing how this game spent so much time in development yet is lacking half the stuff that made their previous games good.
 

Idleyes

Gold Member
That was one of the few things I really enjoyed about Outer Worlds: going through and disposing of the entire town once I finished all the quests there.

I feel that bruh. In every RPG, I do my best to roleplay as a petty, hyper-sensitive & at most times cowardly hood barbarian, where if you're weaker than me, the slightest disrespect will be your last mistake. If I can find a way to take you out as an NPC and get away with it, consider yourself deleted, bruh burh. If you're stronger than me I’ll pin it on a sudden gust of wind or some nonsense and cut ass out of there. At this point in gaming, if murder isn't an option, is it an RPG?
 

adamsapple

Or is it just one of Phil's balls in my throat?
So all things considered, with 123 reviews, looks like Avowed might be settling at an 82 aggregate on OC.


The 80 to 84 option was the most popular choice in the 'guess the review score' thread and looks like most people were on the money.



HHWkxmf.png
 

Northeastmonk

Gold Member
I am about 18 hours in and I’m still enjoying it. Walked into a couple boss fights that were fun. One was a bear that looked covered in spores and the other was some sorta possessed stone. I don’t mind the lock picking. Save your 2-3 minute mini game for the next TES. Who really cares? It’s what inside that matters. The environments have been fun to look at and explore. You have to get off the main quest to really have a good time with it.

My criticisms come from the scaling of the enemies. You’ll be level <9 and go up against level 1 and level 11 enemies. The three skull quests at level 7 and 8 are one shot, spongy enemies, and you might as well go somewhere else. Once you gain a level or two, everything is doable. It’s just that fight to survive, survive and profit mechanic needs some work. It’s like it wasn’t fleshed out. The quests have had their moments. I have patience for older text based JRPGs, but I can’t sit there and go through some dialogue tree for 6-7 minutes. I would rather cut to chase and continue on with my mission. Asking someone about their past or what language they speak is just tedious when you think of what you actually are accomplishing. Maybe Dark Souls spoiled me. If the NPC has something interesting to say they’ll say it in a sentence or two.
 

RafterXL

Member
It's the more subtle things that bother me the most.

Things like adding all gender bathrooms to the Dead Space remake, or how they censored the dialogue in Paper Mario ttyd; It's all so insidious.

I actually prefer when it's over the top like with Veilguard.
At least then it's so blatant that even normies call it out.
Most developers are smart enough to hide their bullshit these days and aren't as overt as Bioware was with Veilgard. They limit test the amount of activism they can get away with, and it also has the added benefit of seeming innocent enough that the useful idiots in the community will run interference for them.
It really starts to show even moore cracks for me now, 24 hours in. The maps are small, and the fog of war isnt possible to clear out couse of invisible walls. You run around and look for loot and kill some lizards and mushrooms and spiders, then som shallow talk with an npc. Visit merchants to restock potions, lockpicks(wich you just hold down a button to use)and upgrade materials to upgrade youre weapon for some more dmg.

You can choose to reroll unic items, there is 2 yes 2 choices to choose from....like, 1 defense and 1 offensive. Thats deep.

I said 7/10 for what it is earlier, scratch that, make it 6/10 no wait, make it 5,5/10. Fuck this, im going back to Kcd2(wich i ofcourse would have anyway)

And btw, when i saw that furry fuck npc(wich you can see on this page if you scroll up)i almost punched my monitor in defense, like what the fuck is that?
This is exactly what happened with The Outer Worlds. Everyone was on the honeymoon phase, the fanboys were all "Obsidian does Bethesda games better than Bethesda" etc. and when the smoke finally cleared we all saw TOW was small and shallow and cheap in comparison to older Obsidian games. And that's absolutely going to happen with this game. The combat and the exploration do massive amounts of heavy lifting to hide everything else that is wrong with this game. And 10 hours in the combat get's repetitive and stale, the encounters literally never change, and the exploration is all about farming mats, not finding cool shit. The world is fun to explore but it's empty and lifeless. Nothing is happening, nothing is moving, nothing about it feels like a real world. Enemy variety doesn't exist, hell flavor animals are almost non-existent. Boss fights are uninteresting. The story is boring and the characters and NPCs are all just bland lore dumps.

After 5 hours in the game was a 7, after another 15 it's about a 6, maybe lower. It's easily Obsidians worst RPG by a mile.
 

Mayar

Member
So all things considered, with 123 reviews, looks like Avowed might be settling at an 82 aggregate on OC.


The 80 to 84 option was the most popular choice in the 'guess the review score' thread and looks like most people were on the money.



HHWkxmf.png
I know another game that has an even higher rating.
And before that there was another game with an even higher rating.
Rumor has it that all of these games have won multiple awards and game of the year, but that's not certain.

But seriously and without jokes, unfortunately, the assessments from the press in the current reality, to put it mildly, do not say anything, unfortunately. In the end, the players will vote with their wallets and this will be the main indicator.
 

GymWolf

Member
It's fun to talk about the shortcomings of this game and how even the 2 best things (combat and exploration) can't keep the facade up when you analyze a little bit, but at the same time, i feel dirty, i don't wanna pile on the game too much, this is definitely a much more fun game than the outer worlds, that one really had nothing going on for it.

Combat is fun, but enemies variety and quality is abysmal, you get killed because they are 90% of the times higher level than you, not because their attack patterns are hard to avoid (veilguard enemies at least filled the screen with shit to avoid) or interesting to learn, now, i do prefer unfair\bullshit challenge over no challenge but that is a personal opinion so i'm KINDA ok with this.
The moveset of the weapons are very basic, so at the end of the day, combat is fun more from a tactile point of view because hit reactions and ragdoll are well tuned and it's just fun to physically smack enemies and send them fly more than being interesting from a mechanical point of view, the combat is uber fucking basic and enemies are uber fucking basic, the magic seems a bit more involved but still pretty basic.


The exploration is fun, but then you realize that you only find mats for upgrades and the unique loot is boring as fuck, i'm talking +10% fire damage and +15% more mana type of dull and boring, oh wow an ice axe and a flamy sword, never saw that in the other 393483 action rpg i played already, loot in veilguard was way more fun to experiment with, it really completely changed your build sometimes.
So after a while finding new stuff is not as exciting as the first hours because you know the loot is just boring, kinda o fnew zelda syndrome but not quite as shit as those games where you can't even fucking keep your loot for more than 7 hits...

Then you have mindnumbling stuff like the carry weight management or lack of it, because you can just send all the stuff from you inventory to your camp stash with the press of a button so you are NEVER encumbered, even more retarded when one of the stats you can level up actively improve your carry capacity, thankfully it also improve your damage or it would be completely useless, as it is now, other stats gave you 2 useful bonus, but that one only give you one useful thing so it almost feel bad to waste points on it because you don't get the best bang for your buck.
 
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graywolf323

Member
So all things considered, with 123 reviews, looks like Avowed might be settling at an 82 aggregate on OC.


The 80 to 84 option was the most popular choice in the 'guess the review score' thread and looks like most people were on the money.



HHWkxmf.png
have they added the Edge review yet? last time I checked they hadn’t, though I doubt that’d drag it down much but wouldn’t be surprised if it ends up settling at 81 instead
 

nikolino840

Member
Not an Obsidian game, but having the option to wipe out a town permanently by detonating a nuke is interesting the first time. The black and white choice is less interesting in subsequent playthroughs. Bethesda RPGs aren't really praised for their writing and choices though, it's more about the immersive world and journey.
In outer worlds that choice i've always thought that both choices are evil. for the citizens i mean...who lose most are the people on both sides not the mayor or the corps ... if you shut down the "hippy" they go under the corpo, if you shut down the city ,the citizens are homless and without money
 

Solarstrike

Member
The DEI color coding is obvious in this game. I like the game so far though. Something about the atmosphere reminds me of Elder Scrolls or Skyrim, two of my favorite games.

Fab 5 Netflix GIF by Queer Eye
 

sigmaZ

Member
Regardless of other thoughts on the game, how can anyone tolerate the field of view and the animation for the arms. It feels so off-putting to me. I might be able to tolerate the game if I could just have first person without the body. lol
 

Kacho

Gold Member
Regardless of other thoughts on the game, how can anyone tolerate the field of view and the animation for the arms. It feels so off-putting to me. I might be able to tolerate the game if I could just have first person without the body. lol
It looks like the max FOV meme
 
this goes life in like 40 mins on Gamepass right?

I’m guessing I’ll end up rating it a 7/10. I wouldn’t pay full sticker price for this game

maybe it will be a nice palate cleanser before I replay kcd. they seem like total opposites in a lot of ways
 
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