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Avowed | Review Thread

Flabagast

Member

A Few Warnings About ‘Avowed’ Before Its Imminent Release Date​


Despite arriving in early access last week, Avowed is now going to be officially out tomorrow, Tuesday, February 18, for everyone else, including Xbox Game Pass subscribers who won’t have to shell out separately to grab it, as is Microsoft’s eternal strategy.

As someone who has already put in 60 hours into Avowed, even before early access, I have a few warnings in regard to expectation setting, as since release, I have seen a lot of criticism about it doesn’t have enough “Elder Scrolls-like” features in various ways. I don’t think that negates the quality of the game, but here’s what to expect before you get in there.

No Stealing Mechanics – There is no portion of the game dedicated to thievery, if that’s your thing. You simply go into anywhere, take anything, even in from of NPCs, and it’s yours.

No Lockpicking System – This may be a positive for people who hate those minigames, but either you find a key or you simply hold down a button to use lockpicks in your inventory to open a door (buy lockpicks at vendors whenever you can or else you’ll run out).

No Attacking Normal NPCs – You can’t just go be a mass murderer in this game, and there’s no “guards will attack you, you get a bounty system” here. There are of course decisions to execute or let some NPCs go during quests.

No Cutting-Edge NPCs – This is a smaller budget game, so no, you are not going to have the latest in mo-cap NPC tech during conversations, nor is it even as good as recent Starfield convos, even when that’s a Bethesda weakpoint. This should be understandable.

No Upgrades Through Skill Use – This uses a much more traditional point-based upgrade system and you will not move up skill trees through frequent use of a skill like in Skyrim.

No Guilds Or Factions – There are no official “join up” mechanics with specific guilds or factions to give you bonuses like cool gear or unique questlines. You can choose “sides” through decisions, especially later in the game, but it’s not the same thing.

No Full Open World – There is not some giant, singular open world here, as it is divided into biome zones that you fast travel between. Each of those is very explorable, however.



TLDR: if you want all of that, play KCD2 instead
 
How in the fuck? I thought this game was totally panned when it came out. I feel like I have false memories or something.
 

Sentenza

Member
How in the fuck? I thought this game was totally panned when it came out. I feel like I have false memories or something.
It wasn't. People went out of their way to make excuses for its "Obsidian charm" and similar bullshit at first.
It was only after the honeymoon period ended that more and more started to voice their disappointment.

The same thing that will happen with this one, I'd bet.
 
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It wasn't. People went out of their way to make excuses for its "Obsidian charm" and similar bullshit at first.
It was only after the honeymoon period ended that more and more started to voice their disappointment.

The same thing that will happen with this one, I'd bet.
doubt that. one of my biggest complaint with Outer Worlds was that the world was so damn ugly. I've seen enough of this world to realize that its the exact opposite

the reviews are all over the place for Avowed, but one thing that seems to have remained a constant is how gorgeous the environments are

my other big complaint was the combat, and combat is another thing that seems to be praised across the board here unlike Outer Worlds

have you played Outer Worlds? the world was dark, drab and just ugly. looks the exact opposite of Avowed
 
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Sentenza

Member
doubt that. one of my biggest complaint with Outer Worlds was that the world was so damn ugly. I've seen enough of this world to realize that its the exact opposite
Avowed is one of the most aesthetically off-putting games I've seen since... Well, since Veilguard few months ago, incidentally.

Which is what makes your rebuttal almost COMEDIC to me.
I hate pretty much everything about how this game looks. The garish colours and character models, the obnoxious and overly-invasive UI appearing everywhere on screen, the excessive visual noise of its spell effects, the way the itemization is done AND presented.
 
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DonkeyPunchJr

World’s Biggest Weeb
How in the fuck? I thought this game was totally panned when it came out. I feel like I have false memories or something.
Yeah I don’t know WTF happened. I think it was pretty reviewer friendly, and the kitschy retro-futuristic “Fallout meets Idiocracy” humor and “capitalism is evil” messaging played well to the cliquish Obsidian/Bethesda audience.

Then after the honeymoon wore off people started to realize it just wasn’t that good.
 
Avowed is one of the most aesthetically off-putting games I've seen since... Well, since Veilguard few months ago, incidentally.

Which is what makes your rebuttal almost COMEDIC to me.
I hate pretty much everything about how this game looks. The garish colours and character models, the obnoxious and overly-invasive UI appearing everywhere on screen, the excessive visual noise of its spell effects, the way the itemization is done AND presented.
people have different tastes dude. the majority of reviews and people who played it in this thread seems to enjoy it a lot visually.

Skill Up, the most critical review I've seen, praised the visuals as well. he said the world design is "intricate, beautiful, and encourages you to explore it"

for you to find this comedic shows how out of touch you are from most people playing this

he also said the combat is amazing, and that Obsidian "crushed the combat"

so yeah, nothing like Outer Worlds
 
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Raven117

Gold Member
The irony is that the game is weak in story, characters, and dialog…. Old Obsidian’s strength… but got the combat kinda right.

Obsidian is lost with Chris Avalone
 

Kacho

Gold Member
Yeah I don’t know WTF happened. I think it was pretty reviewer friendly, and the kitschy retro-futuristic “Fallout meets Idiocracy” humor and “capitalism is evil” messaging played well to the cliquish Obsidian/Bethesda audience.

Then after the honeymoon wore off people started to realize it just wasn’t that good.
My opinion on Outer Worlds changed at about the 10 hour mark. I remember it vividly.
 
My opinion on Outer Worlds changed at about the 10 hour mark. I remember it vividly.
I can hardly remember the game

you start in a town with a tin packing facility for fish

then I vaguely remember some giant alien planet map with aliens everywhere and lots of nature. that was probably the low point for me

then I was in some fancy city and I remember just rushing as quickly as I could to wrap up the story

I'm actually shocked I finished it. the game was very easy, which probably helped when it came to rushing the ending
 
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Sentenza

Member
And media gave Prey 2017 a 79, and its one of my favorite immersive sim game. They really don't matter.
It's almost as if you were, in fact, missing completely the point.
Which is not that Avowed seems mediocre because of what score is getting from the media, but on the contrary because every part of it seems to be subpar and if anything the media are coddling it beyond its actual merits, because Obsidian over the years gained this reputation (not always deserved) of being a critical darling.

Incidentally, the EXACT opposite of what happened with Prey, an exceptionally well-crafted game (if with some glaring flaw as a poor variety of enemies) that every single moron in the gaming press at the time was quick to dismiss as a "bland generic shooter".
 

Kacho

Gold Member
Incredibly shallow and superficial "social commentary" that seemed to be borrowed directly from "opinion leaders on twitter" didn't help too much, either.
"Hey guys, do you know that capitalism IS BAD? Look how dumb and bad it is".
The first major choice was siding with the evil, mustache twirling business man or the hippie grandma. Absolute cinema.
 
This isn't the first game where they've done this, btw, and the fact that it's not immediately obvious to most people means they can get away with it will much less pushback, but it's a pattern of behavior with these activist companies that is easily plotted if you pay attention. It gets them less negative attention than the Veilguard shit, but it's every bit as annoying.
It's the more subtle things that bother me the most.

Things like adding all gender bathrooms to the Dead Space remake, or how they censored the dialogue in Paper Mario ttyd; It's all so insidious.

I actually prefer when it's over the top like with Veilguard.
At least then it's so blatant that even normies call it out.
 

Buggy Loop

Member
Which is not that Avowed seems mediocre because of what score is getting from the media, but on the contrary because every part of it seems to be subpar

Except the combat, fluidity, map design, exploration... Coddling it beyond its merits.. I know you're hating on this game since the dawn of its existence, its like... your opinion dude (without having played it).
 

DonkeyPunchJr

World’s Biggest Weeb
Incredibly shallow and superficial "social commentary" that seemed to be borrowed directly from "opinion leaders on twitter" didn't help too much, either.
"Hey guys, do you know that capitalism IS BAD? Look how dumb and bad it is".
It’s like if you let Reddit write a game. Especially the whole “help the asexual lesbian embrace her true wonderful self” companion quest which, aside from being cringe as hell, also felt so out of place in that game. Everything else was so unbearably cynical except for Parvati, the only decent and sympathetic human in the entire galaxy.
 

Kacho

Gold Member
It’s like if you let Reddit write a game. Especially the whole “help the asexual lesbian embrace her true wonderful self” companion quest which, aside from being cringe as hell, also felt so out of place in that game. Everything else was so unbearably cynical except for Parvati, the only decent and sympathetic human in the entire galaxy.
Little did I know at the time, Anthony Burch was only the beginning

FvOfwsSXgAAcDlR.jpg
 

Sentenza

Member
Not an interesting choice is the point
"Hey, player, do you want to make the obvious right choice or would you prefer to be A COMPLETE PIECE OF SHIT?".
Peak moral dilemma in modern gaming with aspirations of social commentary.

For the record I remember that even BG3 during the Early Access took a lot of criticism on the official forum.
A lot of people pointed out that a well-written and convincing "evil choice" should be pragmatic and utilitarian (i.e. Regill in Wrath of the Righteous would be a good example of evil character who makes compelling arguments for his worldview), while the game made a lot of these choices genuine mustache-twirling acts of self-harm (as often the outcome was unfavorable to the player to begin with).
 
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Kacho

Gold Member
Is the "megaton" choice in fallout 3...
Not an Obsidian game, but having the option to wipe out a town permanently by detonating a nuke is interesting the first time. The black and white choice is less interesting in subsequent playthroughs. Bethesda RPGs aren't really praised for their writing and choices though, it's more about the immersive world and journey.
 

Kacho

Gold Member
"Hey, player, do you want to make the obvious right choice or would you prefer to be A COMPLETE PIECE OF SHIT?".
Peak moral dilemma in modern gaming with aspirations of social commentary.
It’s insulting as a player. I rolled my eyes hard at it and that was way before the anti-woke pushback.

I wonder how they will improve on that with Outer Worlds 2. The whole point of the game is on the nose anti-capitalism. How do you make that interesting?
 

drganon

Member

A Few Warnings About ‘Avowed’ Before Its Imminent Release Date​


Despite arriving in early access last week, Avowed is now going to be officially out tomorrow, Tuesday, February 18, for everyone else, including Xbox Game Pass subscribers who won’t have to shell out separately to grab it, as is Microsoft’s eternal strategy.

As someone who has already put in 60 hours into Avowed, even before early access, I have a few warnings in regard to expectation setting, as since release, I have seen a lot of criticism about it doesn’t have enough “Elder Scrolls-like” features in various ways. I don’t think that negates the quality of the game, but here’s what to expect before you get in there.

No Stealing Mechanics – There is no portion of the game dedicated to thievery, if that’s your thing. You simply go into anywhere, take anything, even in from of NPCs, and it’s yours.

No Lockpicking System – This may be a positive for people who hate those minigames, but either you find a key or you simply hold down a button to use lockpicks in your inventory to open a door (buy lockpicks at vendors whenever you can or else you’ll run out).

No Attacking Normal NPCs – You can’t just go be a mass murderer in this game, and there’s no “guards will attack you, you get a bounty system” here. There are of course decisions to execute or let some NPCs go during quests.

No Cutting-Edge NPCs – This is a smaller budget game, so no, you are not going to have the latest in mo-cap NPC tech during conversations, nor is it even as good as recent Starfield convos, even when that’s a Bethesda weakpoint. This should be understandable.

No Upgrades Through Skill Use – This uses a much more traditional point-based upgrade system and you will not move up skill trees through frequent use of a skill like in Skyrim.

No Guilds Or Factions – There are no official “join up” mechanics with specific guilds or factions to give you bonuses like cool gear or unique questlines. You can choose “sides” through decisions, especially later in the game, but it’s not the same thing.

No Full Open World – There is not some giant, singular open world here, as it is divided into biome zones that you fast travel between. Each of those is very explorable, however.



rUqm76K.gif
 

gtabro

Member
A discussion from some of the reviewers. tl;dr is game's mid, good combat, some cool vistas, dull characters, duller choices and rpg mechanics and a meh story.



And I swear all the discussions about the game sneak in KCD 2 at some point and how in some/all regard(s) it's better. Like god damn, Avowed should have released a month earlier to avoid being run over by the Czech behemoth of a game :messenger_grinning_squinting:
 
What's with you constantly attempting to disparage genuinely great games in an attempt to prop up blatantly soulless, hollow and derivative crap?

In BG3 your choices genuinely matter and have an impact on the flow of the game along with its game world. Neither of which are present in Avowed.
Its an easy target.

Easy to prove its shortcomings.

That and Prey are my go to for pointing out why one should play the game instead of following a narrative.
 

GHG

Member
I have discussed a lot about it already.

Full threads.

I don’t think its as relevant here. Just pointing out, since apparently, it is considered a yardstick these days, it doesn’t do these things much better than its peers.

It you didn't think it was revelant here then you wouldn't bring it up at all.

So now that you have, please elaborate.
 
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It you didn't think it was revelant here then you wouldn't bring it up at all.

So now that you have, please elaborate.
I will make a thread about it. Maybe.

It will make for a huge post. Will need some free time and energy to do that.

But choices in that game are pretty much already made for you.

Do this else shadowheart leaves party. Do that else Karlach leaves party etc. a ton of loaded choices.
 

GHG

Member
I will make a thread about it. Maybe.

It will make for a huge post. Will need some free time and energy to do that.

Please, go ahead.

But choices in that game are pretty much already made for you.

Apart from the fact that they aren't. There are a ton of things that have meaningful consequences, both in the immediacy of the decision and for how it will affect your playthrough in the later acts.

Do this else shadowheart leaves party. Do that else Karlach leaves party etc. a ton of loaded choices.

?

There are multiple ways to ensure Shadowheart stays with you, same goes for Karlach.
 

pudel

Member
I will make a thread about it. Maybe.

It will make for a huge post. Will need some free time and energy to do that.

But choices in that game are pretty much already made for you.

Do this else shadowheart leaves party. Do that else Karlach leaves party etc. a ton of loaded choices.
Pls do that thread...because BG3 had every two meters decisions which arent even announced. Do this and you have outcome/situation A at a later point, do that and you have a different outcome/Situation B later on.

And its imho completely fine when an RPG warns you before loosing yr companions. You could also decide to not announce it....but you would know that only a very few people would appreciate it and everybody else would cry out loud.
 
There are multiple ways to ensure Shadowheart stays with you, same goes for Karlach.
And its imho completely fine when an RPG warns you before loosing yr companions. You could also decide to not announce it....but you would know that only a very few people would appreciate it and everybody else would cry out loud.
I think RPGs should separate companions from main story. Else it becomes a powder keg. Pretty much dictates how am gonna play the game.

I don’t see this as a hardcore game design, a lot of people think that way …..

More like retarded design that forces me to replay the game to see everything.

Hardcore choice and consequences, I think that was done by Witcher 2. Quests and location changes based on choice I made. Its not an artificial way to make me replay the game.
 

pudel

Member
I think RPGs should separate companions from main story. Else it becomes a powder keg. Pretty much dictates how am gonna play the game.

I don’t see this as a hardcore game design, a lot of people think that way …..

More like retarded design that forces me to replay the game to see everything.

Hardcore choice and consequences, I think that was done by Witcher 2. Quests and location changes based on choice I made. Its not an artificial way to make me replay the game.
In Witcher2 the game offered you basically only two paths/stories which you had to choose one of it (and ofc you have replay both paths if you wanna see everything). Its a cool design, but I think its the easier way to make an RPG (and I wouldnt call it "hardcore") as when you go for constant changing of one story and the outcomes of events in it based on yr previous decisions. 🤷‍♂️
 
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