A Few Warnings About ‘Avowed’ Before Its Imminent Release Date
Despite arriving in early access last week, Avowed is now going to be officially out tomorrow, Tuesday, February 18, for everyone else, including Xbox Game Pass subscribers who won’t have to shell out separately to grab it, as is Microsoft’s eternal strategy.
As someone who has already put in 60 hours into Avowed, even before early access, I have a few warnings in regard to expectation setting, as since release, I have seen a lot of criticism about it doesn’t have enough “Elder Scrolls-like” features in various ways. I don’t think that negates the quality of the game, but here’s what to expect before you get in there.
No Stealing Mechanics – There is no portion of the game dedicated to thievery, if that’s your thing. You simply go into anywhere, take anything, even in from of NPCs, and it’s yours.
No Lockpicking System – This may be a positive for people who hate those minigames, but either you find a key or you simply hold down a button to use lockpicks in your inventory to open a door (buy lockpicks at vendors whenever you can or else you’ll run out).
No Attacking Normal NPCs – You can’t just go be a mass murderer in this game, and there’s no “guards will attack you, you get a bounty system” here. There are of course decisions to execute or let some NPCs go during quests.
No Cutting-Edge NPCs – This is a smaller budget game, so no, you are not going to have the latest in mo-cap NPC tech during conversations, nor is it even as good as recent Starfield convos, even when that’s a Bethesda weakpoint. This should be understandable.
No Upgrades Through Skill Use – This uses a much more traditional point-based upgrade system and you will not move up skill trees through frequent use of a skill like in Skyrim.
No Guilds Or Factions – There are no official “join up” mechanics with specific guilds or factions to give you bonuses like cool gear or unique questlines. You can choose “sides” through decisions, especially later in the game, but it’s not the same thing.
No Full Open World – There is not some giant, singular open world here, as it is divided into biome zones that you fast travel between. Each of those is very explorable, however.
As someone who has already put in 60 hours into Avowed, even before early access, I have a few warnings in regard to expectation setting
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