Destiny - Review Thread

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I'm really enjoying this game, but for some reason, reading negative reviews for it bums me out. Why?

Because you want the game to be good of course, and it's hard to put a blind eye to the critisisms when most of them are legit.

I really like the game too, but now that I'm mostly through it all I can start to see why the game ultimately falls flat because the rest I have to do will ultimately be grinding. I guess the crucible is fun and also because it's more about leaderboards and stuff like that and competitive MP is always grinding in a sense, but going through the same strikes over and over again is gonna be terrible. That's the part of WoW I hated and Bungie somehow wanted it in their new game except there are even fewer of them.

In the end I probably have to agree that this game is a bit of a flop, at least coming from such a talented developer like Bungie, but I have this feeling that it will somehow manage to get better as patches and expansion packs roll in, not to mention the events they've announced.

What I'm seeking in Destiny is ultimately a living and breathing player-inhabited world, and while it isn't totally there right now, I hope it can somehow be changed slightly to become more like that.
 
I'm really enjoying this game, but for some reason, reading negative reviews for it bums me out. Why?

The game has a solid foundation, and it is fun, but it's just highly flawed in many ways. I'm still playing and enjoying it, but constantly notice so many issues with the game and so much wasted potential.

There is something great here, but it feels like it wont be really unleashed till a sequel.
 
I'm going to say this again, if Destiny was a free to play game at release, and the expansion packs are what players would spend money on to begin with, reception would be very different. Destiny's current form screams free to play. Hell, the current rates in which great loot is rarely dropped would make a crate/pack unlocking mechanic fit in perfectly.
 
I'm honestly blown away that they repeat the same mission design that got boring in the beta for an entire game.

I don't know what they were thinking. With this budget, this studio, in 2014, that's simply inexcusable. I also consider it a certain disrespect to gamers intelligence. Shame on Bungie. We are back to EDIT: Wolfenstein 3D.
 
Dragon Age 2 comes to mind as well regarding Destiny, going through the same areas with different directional objectives while fighting spawn waves of enemies.
 
So Polygon, Giant Bomb, and Gamespot all gave it 6/10. Ouch!

Bobby not happy.

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Glad I didn't blindly pre prdered this like some people. That will teach them to give your money in advance to an unreleased and unreviewed product. Pre-ordering needs to die
 
Do Game Informer reviews go up right away, or do they come out with the issue they are a part of?

I don't think IGN's will come up until Monday, unless they decide to do a rare weekend drop.
 
I'm going to say this again, if Destiny was a free to play game at release, and the expansion packs are what players would spend money on to begin with, reception would be very different. Destiny's current form screams free to play. Hell, the current rates in which great loot is rarely dropped would make a crate/pack unlocking mechanic fit in perfectly.

I think this might be the most damning indictment of Destiny I've read yet.
 
It's only going to get worse. As people back out of this game and trade their copies in due to lack of content, those of us who want to stick around are going to be hampered by the fact there is no match making system for raids and such. We're double fucked.
 
I don't know what they were thinking. With this budget, this studio, in 2014, that's simply inexcusable. I also consider it a certain disrespect to gamers intelligence. Shame on Bungie. We are back to the first Doom.
The first Doom was a lot more creative in its enemy encounters. You're thinking of Wolfenstien 3D, though you didn't need a robot buddy to open doors for you.
 
I'm going to say this again, if Destiny was a free to play game at release, and the expansion packs are what players would spend money on to begin with, reception would be very different. Destiny's current form screams free to play. Hell, the current rates in which great loot is rarely dropped would make a crate/pack unlocking mechanic fit in perfectly.

This makes too much sense not to be the case.
 
I don't know what they were thinking. With this budget, this studio, in 2014, that's simply inexcusable. I also consider it a certain disrespect to gamers intelligence. Shame on Bungie. We are back to the first Doom.

Agreed.
 
I'm going to say this again, if Destiny was a free to play game at release, and the expansion packs are what players would spend money on to begin with, reception would be very different. Destiny's current form screams free to play. Hell, the current rates in which great loot is rarely dropped would make a crate/pack unlocking mechanic fit in perfectly.

I forgot to say when you posted this earlier in the thread, but yeah, you are absolutely correct.

It has the trappings of a good free to play game. Perhaps the definitive free to play game on consoles, even. You'd get people paying $15 to get a new area on a new planet, or to unlock access to special kinds of cosmetic items, things like that.

Destiny would be best served by getting it out to everyone they possibly could, and slowly expanding the game.
 
It's quite the echo chamber in here, reverberating your dislikes for the game - I'm glad I like it though, but if I didn't, I'm sure this thread would fill the void.
 
The first Doom was a lot more creative in its enemy encounters. You're thinking of Wolfenstien 3D, though you didn't need a robot buddy to open doors for you.

The fact that this is a debatable subject makes Destiny look bad. I'm actually mulling it over in my head.
 
I love how the gamespot review says nothing negative about the crucible. Does anyone remember that Halo multiplayer was Bungie's specialty and where the longevity of the game lies? Crucible may not have too many gametypes, but what they do have is really solid and fun.
 
I'm really enjoying this game, but for some reason, reading negative reviews for it bums me out. Why?

It's absolutely possible to enjoy a mediocre thing, but nobody likes it when somebody tells them the thing they're enjoying isn't that great. Even if it's true.

It's like if you went to a diner and had a really enjoyable plate of blueberry pancakes, but later whenever you mentioned this to people all they could do was tell you about all the other better pancakes out there, and about how the pancakes you enjoyed weren't really that great.
 
If they just put on their gigantic glasses and looked at a world of warcraft boss design for one minute, they could have made the fights infinitely more entertaining. all this "destiny is an mmo" stuff is crud.
 
I don't know what they were thinking. With this budget, this studio, in 2014, that's simply inexcusable. I also consider it a certain disrespect to gamers intelligence. Shame on Bungie. We are back to the first Doom.
Wat

Are you saying that Doom has poor mission variety?
 
I'm going to say this again, if Destiny was a free to play game at release, and the expansion packs are what players would spend money on to begin with, reception would be very different. Destiny's current form screams free to play. Hell, the current rates in which great loot is rarely dropped would make a crate/pack unlocking mechanic fit in perfectly.
Oh the micro transaction boosters will come. But publishers are in a trend of making retail games have f2p mechanics, keeping their initial sale safety net whilst hoping for micro transactions sales.

Essentially having their cake and eating it.
 
So who else played the beta and saw these criticisms coming from a long way off?

I really thought there would be more. I voiced my concerns but a fellow gaffer reassured me that they were holding back on content so that we could experience it in the final version.

Yeah, we all should have known.
 
I'm going to say this again, if Destiny was a free to play game at release, and the expansion packs are what players would spend money on to begin with, reception would be very different. Destiny's current form screams free to play. Hell, the current rates in which great loot is rarely dropped would make a crate/pack unlocking mechanic fit in perfectly.

Yeah, that's the thing that sours me. If they're going to have this entire campaign composed of fillery wave-based missions, it would be cool if there was a more substantial endgame than a single raid and a handful of strikes. The idea that I'm probably going to have to shell out extra money to get the amount of endgame content I want is a little frustrating. It feels like those first 60 dollars were paying for a "stepping stone", as one reddit user put it.
 
They knew what they were doing when they decided not to give the reviewers early copies. Their excuse was that they wanted the reviewers to have others to play with, but even now, there's hardly anyone at all. Just started playing it today and there are times when I barely run across anyone while doing a mission (could be because I'm on the less populated Xbox One, I dunno). The tower is the only place I've seen a large amount of people together at once.

I'm just glad I didn't actually buy the game and borrowed instead. Just from what I've played today I don't think it's worth the full price.
 
Haven't played the game yet, but those of you who have, what are the reason which makes this game so mediocre?

As far as I know, beta was really good, and the consensus was this being a big success critically. So what went wrong?
 
Well I think its very likely that Halo MCC sells better than Destiny does on Xbox One. 343i would have to do a pretty shitty job with it to review worse as well considering all the 6s...

It without a doubt will. Curious to see if it breaks $500 million actually sold-through. I strongly doubt it because of the Xbox One sells, but Destiny reviewing badly has to have MS giddy.

Dont know about that. We still dont have destiny sales numbers. The only pr we got was $500 million.

I think MCC will sell better. If TF sold 2-3 million on Xone I suspect a Halo to do more. 4 games, 2 remade, to enhanced to 1080p 60fps, and the Halo 5 beta?

It's gonna sell a shitload without a doubt. Really curious to see how it does, but that's for another topic.

It's one of the poorest social games I've played, not even proximity chat.


It's been like this for a minute now, reviewers have really gotten their teeth back in recent years.

Which is sad because it's could have easily been a FPS PSU/O, which I was really hoping for it be. The beta turned me off completely. The repetitive mission design, the reliance on having to play with people on your friends list and it just wasn't compelling. It's one of the few games with a beta that actually turned me away. Even the PVP wasn't that good, which should be Bungie's strong point by now.
 
The fact that this is a debatable subject makes Destiny look bad. I'm actually mulling it over in my head.
Remember in Doom when you hit a switch to open a door, and instead the lights go out and secret passages with enemies open up on you instead? Does anything that surprising ever happen in Destiny?
 
It's quite the echo chamber in here, reverberating your dislikes for the game - I'm glad I like it though, but if I didn't, I'm sure this thread would fill the void.

Except plenty of people in here do like it. Didn't realize a discussion of reviews and criticism was mutually exclusive to enjoying the game.

Nice thread shitting, ace.
 
As someone who hates MMO style games I actually like this... needs way more variety and some tweaks, but otherwise I have very few beefs. I'm expecting them to add this variety without charging people out the ass though... it should really have it already.

If negativity is as strong as it is here everywhere else they might have no choice but to give new content away. Win for me if that's the case.

Sue me, I like it. Better than the shit that was Halo: Reach.
 
Whoa, I'm glad this game isn't getting the press on its knees. The most disappointed I've been with a game in a very, very long time.

I don't know what they were thinking. With this budget, this studio, in 2014, that's simply inexcusable. I also consider it a certain disrespect to gamers intelligence. Shame on Bungie. We are back to the first Doom.

Doom is still fun to this day. Destiny on the other hand...
 
where's all those Gone Home 10/10 gifs at

Now that....that was a game I felt ripped off after buying at full price.

I even tried to RP it, but it was just a bunch of teen angst whinge.

In Destiny related news, that Gamespot review is pretty spot on, needs more additions to fill the house so to speak, but the foundations are definitely there IMO. I'm enjoying the crap out of it which is I guess, what matters.

So Titanfall > Destiny?!?! Fuck game reviews.
I've put about 60 hours into TF, and I can definitely say it's inferior in most ways to Destiny (for me, a gear hound).

The movement is the only thing that may be better in TF, but then again - I love to float around as my Warlock so much....
 
The reuse of assets is to be expected, but the complete lack of randomness or dynamic content kills it. You can wipe an area, walk a bit away and watch in a few mins all the same enemies spawn, and will go to the exact same spot. Same thing with encounters where enemies are fighting each other, they always play out same exact way only minutes apart. I've seen MMOs with more dynamic npc world behavior and it's purely random wandering and battles breaking out. The public events give you a feel of something bit more dynamic, but doesn't reach potential you would want.
 
If they just put on their gigantic glasses and looked at a world of warcraft boss design for one minute, they could have made the fights infinitely more entertaining. all this "destiny is an mmo" stuff is crud.

This is another complaint I have. If they're really designing a compelling, complex endgame, why are these boss designs so basic 2004 World of Warcraft would consider them boring? It's not difficult to design boss fights with unique mechanics that could work in a first-person shooter. In fact, there's a huge swath of untapped potential when it comes to first-person multiplayer boss design.

I desperately hope the raids have some decent encounters. If Bungie really did no research on what constitutes good cooperative endgame boss design in this day and age, I'll be sorely dissapointed. I hope they're taking these "Bullet sponge" accusations to heart.
 
It's absolutely possible to enjoy a mediocre thing, but nobody likes it when somebody tells them the thing they're enjoying isn't that great. Even if it's true.

It's like if you went to a diner and had a really enjoyable plate of blueberry pancakes, but later whenever you mentioned this to people all they could do was tell you about all the other better pancakes out there, and about how the pancakes you enjoyed weren't really that great.

Even worse is that is that the better pancakes were actually right next to the other pancakes on the same menu and cost the exact same price.
 
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