Destiny's Raid, 'Vault of Glass' is now available to play. Hardest challenge yet.

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Been watching the posted raid stream on and off tonight and looks like trash, just a giant time sink. With the current grind needed to even unlock I think less than 5% of players who purchased the game will probably even bother playing it and I see percentage of completions much lower.
This design is really the wrong way to go in a game already content starved.
 
They are complaining because of Destiny's horrid loot system and the random, sometime futile, path from 20-26. (At least i hope they are b/c you're right, it's END GAME for a reason) Bungie just needs to fix post-cap leveling and drops as far as the bitching issues go. (They have LOADS else to fix as far as the full game goes however)

All the really need to fix is making legendary engrams actually give you legendary items.

As it is crucible and vanguard marks and strange coins are the only way to reliably get legendary gear (which is needed to get past the lvl 24 cap for blue gear) it all works pretty well up to 24.
 
just realized this shit is only for level 26

....I'm done with them
Wow, dude, the game has been out for a week. Sorry you didn't play enough and/or Bungie didn't give you all the loot evar so you would be able to clown the endgame content on day one. Hint: it will still be there next week.

I'm not sure what people expected.
 
I can confirm that Level 25 characters CAN do the raid.

I just launched it this morning before work, and since there is no matchmaking it was just myself. What the minimum is who knows, but I doubt anything below 25 is doable. I usually like to play 1-2 levels above my own for a challenge.
 
on the first day.


My god people the game has only been out a week. Do you think Bungie expects everyone to be able to do this already?

Well no obviously bungie doesnt. But do they expect that to be a good thing, make something so hard only a small proportion of your players can do it?

There is some really skilled smart people going at it. It features insta death's, team wipes, it looks like bad game design all around, they've just made something hard for the sake of being hard.
 
Been watching the posted raid stream on and off tonight and looks like trash, just a giant time sink. With the current grind needed to even unlock I think less than 5% of players who purchased the game will probably ever play and finish it and I think that is an overestimate.
This design is really the wrong way to go in a game already content starved.

Yep, it's like they took everything that was wrong with WoW when it launched and turned it into Destiny. From the boring, same-same strikes to the raids that limit the number of people who can play them by design.
 
Bungie seriously needs to have easier raids WITH matchmaking. I like how the raids seem to ask for more than just shooting and dodging so why would they lock out most of the Destiny players?

As they stand now Raids:

* Require a super high level
* Require 6 friends / clanmates playing at the same time
* Require too much of a time commitment (Takes hours to beat and needs to be completed within a week)

Congratulations Bungie you've just cut off like 90% of the player base.

If Destiny had more strikes and story missions that were as imaginative as the raid it would have done 100x better.
 
Wasn't there vicinity chat in the beta tho?
Not to my knowledge.

The flip side of that coin is that match making should be included for these events so that those of us who don't want to spend hours coordinating to actually participate have that option. I've had no problem using advanced teamwork with randoms to finish strikes. No idea why this wouldn't be available for raids as well. This is one of the most interesting aspects of the entire game, but it's so difficult to get a game together that a lot of people aren't going to experience it.
Strike boss fights are little more than "shoot thing to kill it". Go look up some WoW raid fights on YouTube for why a true raid at it's normal difficulty setting can not work with matchmaking.

Maybe you know 5 people who own the game and are always able to commit to playing at the same time as you in spite of their own personal commitments/work schedules, but I don't.
Meet more people and build a team. I don't have a team, or even know enough people to do strikes yet, but with a little effort I plan to be in a group doing raids. If you want to experience raids, then you need to care enough to put in the effort. If you don't care enough to put in the effort to find six people, then you probably weren't going to do well in the raid to begin with.
 
This whole emphasis on fireteam leader is fucking stupid.

I thought i had six people ready but im bracing myself for everyone fighting over who gets to be fireteam leader tonight and the whole thing falling apart.

In my experience, over time that'll develop into fighting over not having to be fireteam leader. I only raid-lead in WoW because I wouldn't wish that turmoil on anyone else :-)

I assume that the focus on fireteam leader as described is a little inaccurate - I suspect it's the case that everyone gets saved when they kill a boss, and if one of them were to start a later fireteam, they'd still get the previous progression. Otherwise, what happens if the fireteam leader DCs, who gets credited with progression from then?
 
Bungie seriously needs to have easier raids WITH matchmaking. I like how the raids seem to ask for more than just shooting and dodging so why would they lock out most of the Destiny players?

If Destiny had more strikes and story missions that were as imaginative as the raid it would have done 100% better.
100% agree.
 
See all this raid is not meant for the non hardcore people only bugs me because bungie never made much else for us to do.

PVP - PvP people are taken care of as they have a decent multiplayer experience.
Raid - Hardcore crowd who want dark souls is sorted
PvE - Erm I'm just repeating stuff with 1/3 classes that are similar is their a playable area in the rift I get to go to next!

I guess I'm just jealous :) but fun to watch and seems way more interesting than the rest of the game, which is weird how did they not realise most people would never get to this point if the rest was lacking hugely in depth.
 
I can confirm that Level 25 characters CAN do the raid.

I just launched it this morning before work, and since there is no matchmaking it was just myself. What the minimum is who knows, but I doubt anything below 25 is doable. I usually like to play 1-2 levels above my own for a challenge.

Dude it seems that lv.26 cant even do the raid. Hell in to beat the 2nd boss you may have to be lv 28.
 
Well no obviously bungie doesnt. But do they expect that to be a good thing, make something so hard only a small proportion of your players can do it?

There is some really skilled smart people going at it. It features insta death's, team wipes, it looks like bad game design all around, they've just made something hard for the sake of being hard.

Heh, at least the couple of thousand players who complete it will have a great feeling of accomplishment while the other millions of players sit around with nothing to do.
 
How old are you?

I only ask because in my experience it is incredibly difficult to get 6 people, who have families, jobs, other responsibilities and live in opposite coasts, together at the same time to do anything, let alone a raid. I understand what Bungie is trying to do but it feels forced. If the raid is in fact that challenging then it should promote cooperation regardless of who you are playing with because ultimately lack of teamwork will result in failure.

THIS.
I keep opening up Destiny and despite the reviews, I'm really REALLY enjoying the game. I just get bored quickly because I'm always playing alone and would LOVE to chat with randoms to form bonds as I play. I'm not joining some strange fire team just to talk.

I get it. auto-grouping randoms in some matchmaking program sucks. However, JUST GIVE US THE OPPORTUNITY TO CHAT WITH RANDOMS DURING THE GAME so we can add them to our personal friends list (by choice), fire teams and clans!!! From those people, I can choose (when we have the time) to take on RAIDS, level up, or do whatever.

I'm in the same boat as Kill37r. NOBODY I know has a current ten console. I have family and responsibilities. I'm happy to get an hour or two at night on Destiny. Going it alone SUCKS. Would love to meet other guys/gals in my situation to shoot the shit, level up a couple of stats, and eventually get to RAID something.

Last night, I was playing on the Moon and really enjoying it, but wishing I had a co-op group to play with. I'm never going to be into the PvP stuff. Bores me silly.

Bungie needs to fix this. Really.

Yes. I'm a broken record. That said, I can already tell from what I've played that I'd enjoy what Destiny a lot - quips from the community aside - if the campaign wasn't forced solo for people in my situation.

These x10.
 
I can't believe how many people are crying about this raid being level 26.

It's an END-GAME RAID. You're not supposed to do it right now, except if you're playing hardcore. Keep playing, farming, shooting things, and eventually you'll reach level 26 and be able to experience this raid.

The game's only been out for 1 week and people expect to do everything.

I think it's more that "People tired of the process of getting to L26 expect access to the new content to reinject interest into their play".
 
Wow, dude, the game has been out for a week. Sorry you didn't play enough and/or Bungie didn't give you all the loot evar so you would be able to clown the endgame content on day one. Hint: it will still be there next week.

I'm not sure what people expected.

do damage control for devs, brehs
 
wow, so some of the gear you find in the vault of glass is important to beat the vault of glass, like dealing extra damage to enemies inside the valut... heh

So no one is going to finish this this week, right? they are really stretching this thing out.
 
I can confirm that Level 25 characters CAN do the raid.

I just launched it this morning before work, and since there is no matchmaking it was just myself. What the minimum is who knows, but I doubt anything below 25 is doable. I usually like to play 1-2 levels above my own for a challenge.

If its like everything else in the game its probably available at 24 but locked below that
 
THIS.
I keep opening up Destiny and despite the reviews, I'm really REALLY enjoying the game. I just get bored quickly because I'm always playing alone and would LOVE to chat with randoms to form bonds as I play. I'm not joining some strange fire team just to talk.

I get it. auto-grouping randoms in some matchmaking program sucks. However, JUST GIVE US THE OPPORTUNITY TO CHAT WITH RANDOMS DURING THE GAME so we can add them to our personal friends list (by choice), fire teams and clans!!! From those people, I can choose (when we have the time) to take on RAIDS, level up, or do whatever.

I'm in the same boat as Kill37r. NOBODY I know has a current ten console. I have family and responsibilities. I'm happy to get an hour or two at night on Destiny. Going it alone SUCKS. Would love to meet other guys/gals in my situation to shoot the shit, level up a couple of stats, and eventually get to RAID something.

Last night, I was playing on the Moon and really enjoying it, but wishing I had a co-op group to play with. I'm never going to be into the PvP stuff. Bores me silly.

Bungie needs to fix this. Really.

Yes. I'm a broken record. That said, I can already tell from what I've played that I'd enjoy what Destiny a lot - quips from the community aside - if the campaign wasn't forced solo for people in my situation.

So there is no real way to form connections in the game? Cannot voice chat or text chat with randoms?
 
Bungie seriously needs to have easier raids WITH matchmaking. I like how the raids seem to ask for more than just shooting and dodging so why would they lock out most of the Destiny players?

As they stand now Raids are:

* Require a super high level
* Require 6 friends / clanmates playing at the same time
* Require too much of a time commitment

Congratulations Bungie you've just cut off like 90% of the player base.

If Destiny had more strikes and story missions that were as imaginative as the raid it would have done 100x better.

I totally agree... that is the wrong way to design it. If they had strikes that actually had mechanics instead of bullet sponge that would be pretty fun
 
This thing seems miles above anything else in the game in terms of complexity. It is like if WoW had had C'thun as the first raid boss in the game.
 
Bungie seriously needs to have easier raids WITH matchmaking. I like how the raids seem to ask for more than just shooting and dodging so why would they lock out most of the Destiny players?

As they stand now Raids are:

* Require a super high level
* Require 6 friends / clanmates playing at the same time
* Require too much of a time commitment

Congratulations Bungie you've just cut off like 90% of the player base.

If Destiny had more strikes and story missions that were as imaginative as the raid it would have done 100x better.

We're already lacking in content so excluding a large part of the audience for the Raids is a mistake.
 
I don't understand the complaint about needing to be "super high" level, a bunch of people, and the raid taking several hours. That's exactly what a raid is. And is supposed to be. It's not there to be accessible to all.

The problem here is that the strikes lack in challenge beyond the damage of your gun. The strikes should be a very light version of a raid. For people that don't put in endless of hours and don't consider themselves hardcore but still want a challenge and decent equipment without having to rely on RNG.
 
I'm 28, with a 9-6 job. I play with others who have the time, when they have the time. If they don't have the time, we don't do the raid. The people I play with have kids of their own, but they find the time to play. If they have to get up, I can wait. We all have the time. Weekends exist, and I am patient.

Patience is hard to come by, these days.



Nope, thank god.

OP - "Your progress will be saved for one week, but to resume your mission where you left off, you need to follow the same Fireteam leader."

They don't want you to have patience. What I got is you have to do this in at least a week. That means, get all of your buddies together initially and then find the time to complete the raid...IN ONE WEEK.
 
Soo.. is the raid "that hard" that you need communication? Or was pure BS?

For what I have seen with the time gate puzzle, yes you need communication and you need all 6 people unless you can kill everything like a god.

Just a shame that the vault of glass has multiple cool things no one will ever see and should have been used in the story missions.
 
I wouldn't be perturbed by the raid if there were Strikes that had encounters that were actually interesting or required tactics.
 
I can confirm that Level 25 characters CAN do the raid.

I just launched it this morning before work, and since there is no matchmaking it was just myself. What the minimum is who knows, but I doubt anything below 25 is doable. I usually like to play 1-2 levels above my own for a challenge.
Even lvl 24 can (I guess) but it will be 1 hit dead from most enemies... maybe you can manage if you have others 5 good and high level guys.

I tried the heroic strikers (lvl 22) when I had lvl 20 with other mate with lvl 20... we can't manage to finish it.

PS. I entered in the Raid with lvl 23.
 
Correct. Six people are much less than forty.

In Vanilla WoW terms, the difficulty we're talking about should roughly be the same as the difficulty in putting together a 5-man group for Blackrock Depths, Lower Blackrock Spire, Scholomance, Stratholme or Dire Maul, the five main L60 dungeons; it's only one extra person, and if you're going for some of the tougher or lengthier options within those, I suspect the logistical challenges are much the same.

This is the thing that strikes me most: Despite this being termed a raid, we're not really talking Vanilla WoW *raid* logistical challenge, we're talking Vanilla WoW *dungeon* logistical challenge. That's a very different kettle of fish. And while matchmaking would absolutely solve that problem, I think it should also be solvable with the tools WoW had back then: communication with a friendly guild or chat in the hubs.

I think that is the biggest barrier to this content in Destiny terms at the moment. If you can't solve the logistical problems to making this happen with the communication tools available to you within the game environment, the communication tools available to you within the game environment are inadequate.
 
Bungie seriously needs to have easier raids WITH matchmaking. I like how the raids seem to ask for more than just shooting and dodging so why would they lock out most of the Destiny players?

As they stand now Raids:

* Require a super high level
* Require 6 friends / clanmates playing at the same time
* Require too much of a time commitment (Takes hours to beat and needs to be completed within a week)

Congratulations Bungie you've just cut off like 90% of the player base.

If Destiny had more strikes and story missions that were as imaginative as the raid it would have done 100x better.

That's just what raids are really. Top to bottom they're supposed to be pretty hardcore experiences. I would say that all that needs to happen is this level design needs to be transferred to strikes and story missions.
 
It looks that hard. They're really struggling to keep organised.

Yeah.. but they are trying to figure it how to beat it, this is the first part. I'm pretty sure there is some other hardcore groups doing the same. I don't think that we will see tomorrow without a guide. Then let's talk if the voice chat is need it.
 
Dude it seems that lv.26 cant even do the raid. Hell in to beat the 2nd boss you may have to be lv 28.

I have a hunch that the raid is actually intended to be generally handled down the line by people at L30, at which point the encounters should be significantly easier than the versions we're seeing at the moment... assuming you can realistically *get* to that level with the progression options available outside the raid environment (RNG aside, of course). Is that the case?
 
When you do a strike, you automatically have voice chat. You get to both see how they perform and judge their demeanor. Do some strikes and don't try to recruit people dancing in the Tower.

Whoa, I know this post is like an hour old, but when did they add voice chat to strikes?
 
See all this raid is not meant for the non hardcore people only bugs me because bungie never made much else for us to do.

PVP - PvP people are taken care of as they have a decent multiplayer experience.
Raid - Hardcore crowd who want dark souls is sorted
PvE - Erm I'm just repeating stuff with 1/3 classes that are similar is their a playable area in the rift I get to go to next!

I guess I'm just jealous :) but fun to watch and seems way more interesting than the rest of the game, which is weird how did they not realise most people would never get to this point if the rest was lacking hugely in depth.

This. I could give two shits about the horrible PvP. I'll neer be able to find 5 other 30-something adults to pair with for the raid lol.

I just want more PvE. Bungie dropped multiple PvE balls.... they dropped them down a well alright.
 
I'm still on last gen but this looks pretty awesome. I'd be down for it, but the logistics (finding 6 people with hours of free time at the same time) scare me off. I would love to be able to experience it with a good team though
 
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