Destiny's Raid, 'Vault of Glass' is now available to play. Hardest challenge yet.

Status
Not open for further replies.
I'm really disappointed that I have to be such a high level to play the Raid. I was hoping they'd have difficulty tiers, but now i have to spend more time grinding just to be able to play the mode I was most looking forward to
 
Not really when it just one small part of the game.*roll eyes*
The devs complained the reviews didn't wait for the raid, which suggests they want everyone to do it, but have specifically designed for this not to happen. So which is it? Especially when the point of pve is to build your character up for the raid. Why even have levels tied to grinding for gear then?
 
I'm really disappointed that I have to be such a high level to play the Raid. I was hoping they'd have difficulty tiers, but now i have to spend more time grinding just to be able to play the mode I was most looking forward to

The raid is supposed to be something to work toward. It's endgame.
 
Or maybe you know... people with job, family, a life... dam those crybabys, Fools paid $60 for a videogame now they want to experience the content without giving up on real life, WTF man!?

BTW I also been playing WOW since Vanilla days, There is no nostalgia... raid design was dumb back then, even blizzard said so. When you have only a small percent of your community experiencing the content you create, you know you have a problem.

So Story mode, Strikes, Crucible, Patrol modes are not modes that you can access and have fun in ?
 
Pardon my ignorance as I haven't had time to read the thread, but did I hear correctly that the raid is only available for a week? I was thinking the 16th was the release date for the raid and that it would be available from that point onward.
 
I was pretty down on Destiny but I've found a whole new appreciation for it after reading through this thread. The amount of crybaby whining is hilarious, so many kids who never played pre-Wrath WoW up in here. Everyone clamoring for Bungie to hold their hands and arrange parties for them have missed the point so hard its ridiculous, it'd be like demanding matchmaking back when BWL came out so you could watch pubbies with no coordination wipe on Razorgore and rage quit.

Major respect for the devs at Bungie who have some nostalgia for when raids were actually difficult and couldn't be slept walk through with LFR. Vault won't take as long to clear as 40 man Naxx or anything but it's a breath of fresh air regardless.

I am 200% behind Bungie when it comes to no matchmaking for raids.

There are only two quibbles that make this problematic for players in the current version of the game. The game doesn't make it easy to make friends due to it's lack of proximity voice chat and in-game text messaging. If people could communicate easier with each other, they could in turn make friends easier to later raid with. There is nothing to collaborate with other people other than for killing stuff. Without trading, crafting or service scenarios (i.e. "looking for res, or teleport to X, will pay"), there is no incentive for players to socialize. A Tower bulletin board would be awesome for people requesting services as well. It would be a more elegant way of doing a "looking for" chat window.
 
Yeah watching the same streamer house twitch.... Is this the superior game we are expecting after level 20!? Destiny raids: hide behind a wall, pop up a couple of shots to a giant dude for 3 hours, BOOOM! MAGIC!

They are missing the point with these raids, WOW raids are fun because there are good game design elements to it, phases, aoe, puzzles, classes actually have to interact etc etc..

Instead Destiny raids seem just like brain dead marathon of repetitive hide and shoot
Are you sure we're watching the same streams? The first fight alone has more mechanics than the rest of the bosses in the game combined. Maybe you missed something?

Besides completely downplaying the differences inherit in the UI of any pc game, the structure of destiny doesn't allow for this to happen.
It completely does, though. Farm Skywatch or the Nexus for a few hours, and then spend some time leveling your armor and boom, you're 26. You can fill holes with vendor-bought gear. Getting enough marks to buy what you need to raid is only a matter of time, even if you're the most unlucky motherfucker on the planet.

MMO? Destiny isn't an MMO. I don't even think the same crowd would necessarily play Destiny. So yes, it's likely many people's first "MMO-esq" experience. The content being difficult isn't what the argument is about.
What is the argument about, then? No LFG channel? That I can agree with - there should be an end-game hub for raiders and people looking for Nightfall groups - maybe gate it to level 26 and above only or something. There also needs to be open chat in matchmade Fireteams, but I'm sure that's something Bungie is working on

Or maybe you know... people with job, family, a life... dam those crybabys, Fools paid $60 for a videogame now they want to experience the content without giving up on real life, WTF man!?

BTW I also been playing WOW since Vanilla days, There is no nostalgia... raid design was dumb back then, even blizzard said so. When you have only a small percent of your community experiencing the content you create, you know you have a problem.
Classic entitled casual argument. Just because you can't dedicate the time means that people looking for meaningful difficulty should get fucked out of a good time?

If you're level 26, you've already played the game for more than 30 hours. I'd say that's a pretty good value for your $60 compared to many games that come out nowadays. If it's THAT big of a deal, why not just... move on? Why do you HAVE to see every last little bit of the game?
 
Pardon my ignorance as I haven't had time to read the thread, but did I hear correctly that the raid is only available for a week? I was thinking the 16th was the release date for the raid and that it would be available from that point onward.

It saves your raid progress for a week. The raid is forever.
 
Pardon my ignorance as I haven't had time to read the thread, but did I hear correctly that the raid is only available for a week? I was thinking the 16th was the release date for the raid and that it would be available from that point onward.

I think you have to finish it within a week before it resets itself.

Classic entitled casual argument. Just because you can't dedicate the time means that people looking for meaningful difficulty should get fucked out of a good time?

Adding some sort of easy/matchmaking option wouldn't fuck anyone out of a good time.
 
Did you read the multiple times I wrote this isn't ideal?

What I wrote was that it works in spite of the lack if features. For example: Play a strike with MM and add the good players. Then message them and ask to do more content.

It's not exactly difficult.

Missed your earlier posts. You're right. It's not ideal. My bad.

How do you actually "meet"? By saying hi? Sending a message? I've friended a bunch of peeps from just running strikes with them and dancing after we beat the boss lol. I've even added people through going thru my recent players.

It's not that hard to get people to play with. It might be hard to get 6 people that are dedicated to meet up and grind thru the raid initially tho.

Yeah, I'm starting to realize that I'm showing my age. What's illustrated here as social interaction doesn't work for me. This might very well be a generational gap.
The only time I danced in the game was because I was in the Tower and thought that I could initiate communication with another person who I saw dancing by dancing with him. This was before I discovered that chat was impossible.

The idea of going to the main city hub and socializing, or being out in the wild playing, assisting in a random battle, and chatting/befriending/vetting the person you just helped might be a social/intimacy thing that is completely unnecessary for modern gamers. As I was typing this, it just hit me that I might be yelling into a vacuum. That the reason this hasn't been part of Bungie's design, is because it might be a relic of a bygone social structure.

Feeling old.
 
So this game is missing all of the features implemented to WoW years after it was launched. Even if this is not an MMO its funny to see people clamoring for all of the QOL improvements that were implemented over a decade in WoW. It happens to every MMO launch, why isn't feature XYZ in this game? WoW had it implemented year 7. Why is this not in at launch? I am sure this game is pretty bare bones right now and that is a shame but this phenomena is not uncommon.
 
Pardon my ignorance as I haven't had time to read the thread, but did I hear correctly that the raid is only available for a week? I was thinking the 16th was the release date for the raid and that it would be available from that point onward.

I believe your progress resets after a week.
 
I spent 1 hour there and I got 4 rares and a bunch of worthless uncommons.
A guy comes, joins my fireteam and in the first wave gets a legendary.

Instant ragequit by me, fuck this game.
If you don't like the random you can buy Legendary gears with Vangard or Factions Marks.

What is that even supposed to mean?

So people should just accept not being able to play part of the game and be happy with what they can play? lol
If you want to be part then play the game and get there.
 
So Story mode, Strikes, Crucible, Patrol modes are not modes that you can access and have fun in ?

My problem is that all the PvE content you've listed here has encounters that are extremely uninteresting both mechanically and tactically. All the bosses boil down to "shoot the boss, get in cover when the boss shoots you, deal with the adds". The raid bosses look like they might actually be interesting fights. So it really sucks if "interesting fights" are limited to a specific mode for people with a very specific play style.
 
The raid is supposed to be something to work toward. It's endgame.

Yeah but there is a huge leap between the final game and "the endgame". I've played WoW in the WOTLK but gearing up for the first tier of raids wasn't that hard. Heroic Dungeons gave you gear for the raid. Then That raid gave you gear for the very next Raid. And repeat.

The same with FFXIV, after the final part of the Campaing(Wich is a couple of Raids) you start dungeons in hard mode. That helped you to get gear for the next tier of dungeons/raids. And repeat. I didn't need to grind basic content for that.

I think the should release a "easy" version of the raid, for lvl 20-26, to gear up for the "real Raid", lvl 26.
 
How about you grow the fuck up and learn how to make your point without being a total asshat?

And FYI no one "lazes" their way to 26. Jesus Christ it's like you've never played the fucking game.

I'd say it's more accurate to say that *everyone* lazes their way up to level 26, since difficulty of content doesn't actually play a role in determining loot.
 
End game would be lvl 20. Not fucking lvl 26.

Why do you say end game is level 20?

I'd say it's more accurate to say that *everyone* lazes their way up to level 26, since difficulty of content doesn't actually play a role in determining loot.

Level 24 Strikes absolutely reward better blues then the other tiers of strikes. Also the daily/weekly/nightfall reward with things that with help your light/gear progression as well.
 
This isn't fair. Most of the complaints are about the bad communication systems making it hard in game to form groups. Even early WoW had general chat and lfg channels. Imo that should be enough. No need for an lfr system.

Except for all the people in this thread that have been and still are crying about matchmaking and matchmaking alone, because that's the hysterical mass narrative they've latched themselves on to. Matchmaking is a staple feature of the casual theme park MMO, so why wouldn't it be in Destiny!?

My favorite response to this revelation so far is anyone saying, "well Bungie should put in matchmaking anyways, who cares if it's impossible" What a way to save face after getting up in arms over something so dumb.
 
Weren't there going to be various levels for this one raid? Are they just launching at a high level first to show people what the challenge ought to be before opening up to easier difficulties?
 
Classic entitled casual argument. Just because you can't dedicate the time means that people looking for meaningful difficulty should get fucked out of a good time?

If you're level 26, you've already played the game for more than 30 hours. I'd say that's a pretty good value for your $60 compared to many games that come out nowadays. If it's THAT big of a deal, why not just... move on? Why do you HAVE to see every last little bit of the game?

How does it ruin the game for hardcores to have difficulty levels of the same raid? WOW, D3, most of the decently made loot games out there have this. Works well for everybody.
 
When the level 20-28 content is the same as the content you played to get to level 20, but with more hit points for bosses, then something like the raid stops being "just one small part of the game."

I think this is the point. People were hoping for something that would give them a reason to stick with the game after hitting that point. The raid is supposed to be the goal you work towards with all the grinding. It's understandable that they'd want to be able to play it.
 
It's a Raid. It has not been designed to be "easy." That's the whole point.

It doesn't have to be too easy, but a mode easy enough for a matchmaking group to be able to eventually beat would be nice. I don't understand why raids have to be extremely hard and designed to be played by only the most hardcore of players.
 
Sorry, but what part of his post was wrong regarding today's mmos?

What's wrong with the argument that an MMO shouldn't be inclusive? How about everything? And the worlds best and biggest MMO found a way years ago to include everyone into raids, and guess what? It doesn't require you to go to forums outside of the game to beg for people to run a raid with you. Heck it doesn't even make you search for people within the game to run it with you. It's called matchmaking, and it works. Yes the loot rewards are less because the difficulty is lowered for random-based raids, but still anyone who wants to see the content gets to see it.
 
My god, this thread is hilarious. Destiny really is babby's first MMO for some people, it seems. Complaining about no matchmaking for a raid? This is the cancer killing MMO endgame.

Doing it with randoms is going to be completely impossible, especially right now when everyone is under-geared and under-leveled.

I'm not shocked people want everything handed to them on a silver platter, though. Seems to be pretty par for the course in terms in MMO player mindset nowadays. "Waaaahhhh, it's too hard. It takes too much time and dedication! I DON'T HAVE ANY FRIENDS"

There are plenty of resources for finding players who want to raid, whether it be on here (don't we have over a thousand people in the various GAF guilds?), Reddit, 4chan, or on the official forums. Or you could just invite random people in the Tower and get to know them - this worked great for me in the beta, and I met a lot of really cool people.

Grow the fuck up and get over it. Hard content should be hard, not dumbed down so any old idiot who lazed their way to 26 can complete it in one go.

giphy.gif


Oh noes, the noobs are taking over our vidya gamez!!! Quick, stop them!
 

For this style of game, bullet-sponge enemies just aren't interesting to me. Like, when gunplay, gear AND character level progression aren't enough to make individual encounters go reasonably fast, I just don't find it interesting. I honestly think it's a case of poor craftsmanship; from what I'm seeing here, they didn't test it enough. A team like this with the skill and gear involved shouldn't be wiping over and over like this.
 
I don't understand why these would be impossible for a group of randoms provided everyone has good enough armor/weapons. I really like Destiny but the gameplay isn't that complex.
 
The devs complained the reviews didn't wait for the raid, which suggests they want everyone to do it, but have specifically designed for this not to happen. So which is it? Especially when the point of pve is to build your character up for the raid. Why even have levels tied to grinding for gear then?

How about several progressively harder raids instead?
 
What is the argument about, then? No LFG channel? That I can agree with - there should be an end-game hub for raiders and people looking for Nightfall groups - maybe gate it to level 26 and above only or something. There also needs to be open chat in matchmade Fireteams, but I'm sure that's something Bungie is working on

This exactly (as far as end-game). There is nothing at all in place and this is what, 6+ years of work? If the end-game portion of Destiny is the meat and bones of their vision... it's inexcusable for them not to have a better path to it (4 maps to grind and a crap loot system) and foundation for social integration related to it. A fleshed out hub for 20+ guardians would be a great start!
 
So Story mode, Strikes, Crucible, Patrol modes are not modes that you can access and have fun in ?

"Fun" is a strong wrong for those modes IMO. Either way Bungie themselves are saying raids are suppose to be the best thing about Destiny, they been hyping the endgame since forever, so... Seems kinda shitty of them to lock out said content to most of their paying costumers.
 
Why do you say end game is level 20?

Same way some people apparently thinks lvl 26 is.

Look I dont give a shit about which level it is on the point is I have already invested almost 17hr and I am on lvl 21. And its damn hard to lvl up after 20. I am assuming 17more hr until I get to lvl 26? How can you expect people to have invested 35hr+ in the game within a week?
 
Matchmaking is not the answer to getting into the Vault of Glass. If I had to run that with 5 other bad players with no level of communication, like I already do with random Strikes, I'd much rather sit in the Tower and dance all day. Especially since Vault of Glass is technically progression content as of right now. It's comparable to when they're going to add Titan EX to Party Finder in FFXIV's near future.

If anything, Bungie needs to get more robust in their means to communicate. If I can't rope 5 friends or clanmates into VoG, I have to find a way to communicate with the public at large. From there, I have to be able to hone in on people I would like to think are competent, invite them, and start building some sort of static. I currently cannot do that with the tools Bungie provides. Even if you belong to a clan or group, you have no means of contacting them within game unless they are on your friends list. This means needing to be beside a second terminal in order to get on bungie.net to talk to whoever is online.

This current scheme does not work.

If people want to get angry over no matchmaking, it should be over the Weekly Strike. That's a load of hogwash.
 
My god, this thread is hilarious. Destiny really is babby's first MMO for some people, it seems. Complaining about no matchmaking for a raid? This is the cancer killing MMO endgame.

Doing it with randoms is going to be completely impossible, especially right now when everyone is under-geared and under-leveled.

I'm not shocked people want everything handed to them on a silver platter, though. Seems to be pretty par for the course in terms in MMO player mindset nowadays. "Waaaahhhh, it's too hard. It takes too much time and dedication! I DON'T HAVE ANY FRIENDS"

There are plenty of resources for finding players who want to raid, whether it be on here (don't we have over a thousand people in the various GAF guilds?), Reddit, 4chan, or on the official forums. Or you could just invite random people in the Tower and get to know them - this worked great for me in the beta, and I met a lot of really cool people.

Grow the fuck up and get over it. Hard content should be hard, not dumbed down so any old idiot who lazed their way to 26 can complete it in one go.


LOL @ 4Chan as a Raiding resource.
 
It completely does, though. Farm Skywatch or the Nexus for a few hours, and then spend some time leveling your armor and boom, you're 26. You can fill holes with vendor-bought gear. Getting enough marks to buy what you need to raid is only a matter of time, even if you're the most unlucky motherfucker on the planet.
this is a concentrated effort as attested to by many people in this thread. It's literally impossible to find someone who just casually leveled to 26. You even mentioned farming as if that is something a casual is going to do.
why do you HAVE to see every last little bit of the game?
This is dumb, stop arguing against consumers rights. If I bought the game, I shouldn't be arbitrarily restricted because of a terrible design decision when the devs invented solutions to the very problems I have.
 
I don't get why people are against matchmaking for raids. So maybe you can get a group of 6 friends arranged to do the raid, well good for you. Enjoy it. But its not gonna hamper your enjoyment if people who cant arrange several hours out of a busy week to play a fuckin videogame are allowed matchmake up a half assed raid. Yeah they'll likely fuck it up, but at least they'll get to access content they paid for.
Theres absolutely no reason for no matchmaking. So I cant get a bunch of people all on voice comms with hours to spare, at least give me the option to attempt and fail at content ive paid fucking money for. Ive paid for it, ill play it as I please
 
It doesn't have to be too easy, but a mode easy enough for a matchmaking group to be able to eventually beat would be nice. I don't understand why raids have to be extremely hard and designed to be played by only the most hardcore of players.

Because the game designers wanted it that way.
 
Except for all the people in this thread that have been and still are crying about matchmaking and matchmaking alone, because that's the hysterical mass narrative they've latched themselves on to. Matchmaking is a staple feature of the casual theme park MMO, so why wouldn't it be in Destiny!?

My favorite response to this revelation so far is anyone saying, "well Bungie should put in matchmaking anyways, who cares if it's impossible" What a way to save face after getting up in arms over something so dumb.

There is nothing wrong with wanting matchmaking for the raid. It doesn't make it ez mode in fact it will go a lot like WoW raids did back in the day when people tried to make random groups, they failed hard and disbanded BUT I don't see why you would be bothered by the option being there or people wanting it. It has ZERO impact on the difficulty.
 
Matchmaking is a staple feature of the casual theme park MMO

What game are you talking about? For example Guild Wars 2 doesn't have MM.. There is something like a bulletin board where you find people who want to make the same content as you. No autogroup, no auto teleport. Just start the group and move on.

That is all we need. We are asking MM because it's already there. Just need some tweaks because, honestly, is not just put random people in the same fireteam. There should be gear check, raid state check, etc.

Considering that this game have ZERO social features is seems easier to implement matchmaking than revamping the communication system.
 
This is dumb, stop arguing against consumers rights. If I bought the game, I shouldn't be arbitrarily restricted because of a terrible design decision when the devs invented solutions to the very problems I have.

Now it's consumer rights to have the difficulty lowered to their personal level. HAHHAAHAHAHAHAHAHAHAHAHA

Just don't buy the game if it isn't for you. Holy shit.
 
Status
Not open for further replies.
Top Bottom